darkSpyro - Spyro and Skylanders Forum > The Legend of Spyro: The Eternal Night > Differences From The Game Testers Video And The Real Game
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SpyroGamer2008 Emerald Sparx Gems: 4203 |
#1 Posted: 14:59:28 12/03/2008 | Topic Creator
I just noticed that when the Game Testers were presenting this game there were some major differences from that and the final product. Take for example the scene in Mountain Fortress. The Game Testers showed Spyro catching up to the fleeing enemies one room before the actual fight-scene sequence. Whereas in the game, it's seems impossible to catch those guys in that room and fight them without them jumping away from you. Any other differences that you noticed???? (Note: If you don't know what the Game Testers Video is, it's basically the first video that came out during the Game Conference back last year. Some of the clips from that specific video are in the commercial advertisement for this game.)
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TrueSpyroFAN Yellow Sparx Gems: 1285 |
#2 Posted: 18:27:39 12/03/2008
Yeah, I kinda noticed it too.
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fantasy luver Yellow Sparx Gems: 1286 |
#3 Posted: 19:20:42 12/03/2008
Yeah, me too.
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SpyroGamer2008 Emerald Sparx Gems: 4203 |
#4 Posted: 20:03:13 12/03/2008 | Topic Creator
Another difference that I also noticed was the very first scene of that video. It showed Spyro doing a fury-like attack, then apparently walking away from the gems. And during this time, the camera wasn't possitioned behind Spyro at all. It looked like a cut-scene sequence was taking place. But you can't move during a cut-scene sequence in the original game!!!!
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Rexy Yellow Sparx Gems: 1313 |
#5 Posted: 20:00:32 13/03/2008
This happened with the E3 footage for A New Beginning as well. I believe the camera positions are more likely there to show the gamer the coming title's technical achievements rather than its actual gaming interface (which actually get incorporated in the playable demos that get dispatched to the same event).
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SpyroGamer2008 Emerald Sparx Gems: 4203 |
#6 Posted: 20:14:07 13/03/2008 | Topic Creator
Probably. I just thought it looked weird in my opinion. Throughout the whole thing it looked like you were looking at the game from a distance, instead of the camera actually following Spyro's movements.
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