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Less enemies, anyone? [CLOSED]
Forgotten World Platinum Sparx Gems: 5164
#1 Posted: 00:18:48 01/03/2008 | Topic Creator
In TEN, I thought there were too many enemies. So dose anyone agree with me, or do you want the same amount of enemies. This is the last TLoS series, meanning stronger enimies, so the same amount may not be great.


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Last edited at 00:22:11 01/03/2008 by Forgotten World
SPYROLUVR236 Red Sparx Gems: 79
#2 Posted: 00:19:23 01/03/2008
YES!!!!More bosses!
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Shrazer320 Emerald Sparx Gems: 3564
#3 Posted: 00:33:55 01/03/2008
They had to long of swarms in TEN, but that's the only thing that bothered me.
Last edited at 00:34:50 01/03/2008 by Shrazer320
Peacelovespyro Gold Sparx Gems: 2864
#4 Posted: 00:52:51 01/03/2008
For sure. It only makes sense that the games would get more difficult as the story progresses.
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#5 Posted: 01:59:01 01/03/2008
I liked the amount of enemies in The Enternal Night. But I would like them to add some more bosses.
EternalSpyro Yellow Sparx Gems: 1907
#6 Posted: 04:07:14 01/03/2008
I would like to see more attack variation in enemies. And what about finding there weak spot instead of all around the body damage? an ability that Cynder could have?
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Dragongyrl1000 Yellow Sparx Gems: 1939
#7 Posted: 04:55:58 01/03/2008
Meh, the enemies were tough at times, but then eventually gets through them after 10 tries later...smilie
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sillyworld Gold Sparx Gems: 2060
#8 Posted: 04:49:32 07/03/2008
Quote: Gnasty Gnorc
I liked the amount of enemies in The Enternal Night. But I would like them to add some more bosses.


me, too! the challenge is fun.
Zerodius Yellow Sparx Gems: 1194
#9 Posted: 13:08:34 07/03/2008
As I said earlier, I don't understand why the heck would people want the game to be easy and to have less foes. What's wrong? Can't do crowd control well enough?

Seriously...

As for some of the ideas in the thread (area-damage for foes), it could work... if they include a "lock-on" of sorts in the battle system ; hitting specific weak points on regular foes without a "lock-on" system is a total pain... especially in third person platformers (such as the Spyro games).
Tango Gold Sparx Gems: 2076
#10 Posted: 19:15:42 07/03/2008
More enemies,Less groups of enemies
HIR Diamond Sparx Gems: 9034
#11 Posted: 02:32:09 08/03/2008
More enemies! ^.^b
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Dragonfriend243 Green Sparx Gems: 111
#12 Posted: 02:41:57 08/03/2008
Quote: sillyworld
Quote: Gnasty Gnorc
I liked the amount of enemies in The Enternal Night. But I would like them to add some more bosses.


me, too! the challenge is fun.


Just as long as they don't make an Arborick 2 or his twin. LOL Because Arborick was sooooooo hard and annoying.
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sillyworld Gold Sparx Gems: 2060
#13 Posted: 04:43:39 08/03/2008
Quote: Dragonfriend243
Quote: sillyworld
Quote: Gnasty Gnorc
I liked the amount of enemies in The Enternal Night. But I would like them to add some more bosses.


me, too! the challenge is fun.


Just as long as they don't make an Arborick 2 or his twin. LOL Because Arborick was sooooooo hard and annoying.


so true! well, actually...he wasn't that hard. it was pretty easy when you got the hang of how he works!
HIR Diamond Sparx Gems: 9034
#14 Posted: 16:05:49 08/03/2008
Quote: Dragonfriend243
Quote: sillyworld
Quote: Gnasty Gnorc
I liked the amount of enemies in The Enternal Night. But I would like them to add some more bosses.


me, too! the challenge is fun.


Just as long as they don't make an Arborick 2 or his twin. LOL Because Arborick was sooooooo hard and annoying.


No... that's a pathetic reason to not have him. The REAL reason is because there were enough clone bosses in the console TEN. We don't need another game filled with clone bosses. >.>
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Frisby Gold Sparx Gems: 2496
#15 Posted: 22:50:32 11/03/2008
It wold be great to have less fighting bec. it gets a little tiring unless they add a variety of moves, so you don't have to do the same thing through out the game, it would be fine. But less fighting and more buzzles in between. Actually it might slow down the fight in TDH. It will be more on flying this time. Unless they will have battles in the air most of the time. Oh and one more thing. It would be nice that when you have to figure somthing out, the camera wouldn't move to that particular area where you have to go. Like ANB for example. The Adlouwa area or what ever its called, where you have to open the gate using ball like rocks and placing them on a platform to open it and the camera angle shows you where the platforms are, I don't like that. I'd rather figure it out. But unless its too hard for the younger ones.
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Last edited at 23:00:11 11/03/2008 by Frisby
Twilight Blue Sparx Gems: 742
#16 Posted: 06:45:38 12/03/2008
I agree with everything you said Frisby. How ever, yes the camera shouldn't show you everything you have to do, but it should show you your objective so you know what your trying to get to but leave you to figure out how to achieve it. But that's only for really hard puzzles.
So yeah I agree with you.
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Frisby Gold Sparx Gems: 2496
#17 Posted: 14:21:27 12/03/2008
Quote: Twilight
I agree with everything you said Frisby. How ever, yes the camera shouldn't show you everything you have to do, but it should show you your objective so you know what your trying to get to but leave you to figure out how to achieve it. But that's only for really hard puzzles.
So yeah I agree with you.


Thanks. smilie
And I also agree with what you said too.
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SpyroGamer2008 Emerald Sparx Gems: 4203
#18 Posted: 20:25:30 12/03/2008
I liked the large amount of enemies in The Legend Of Spyro: The Eternal Night.
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alexis1213 Yellow Sparx Gems: 1595
#19 Posted: 19:58:00 18/03/2008
that was tought but I still finished the game like six time which is the truth if been counting smilie .
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