If you end up holding down the charge button when approaching a scene that would end up triggering a change of event, like enemies coming down from upper scenery or a transition into a cutscene, Spyro would just keep running as if the game still thinks that he's still charging. It could put you into a few perils, like the first big pirate ship ambush at the Ancient Grove for example; by doing this trick, you would just keep going when the enemies set themselves up, and odds are you'll end up falling into a pool somewhere, take damage and repel back onto dry ground. It can be hilarious.

Did anyone else notice that hiccup, or should I record this?