It takes out ALL the game-play elements that the series is unique from, and leaves a very dull gaming experience.
- No challenges or puzzles (Guardian 3 minuet tutorials don't really count)
- It contains the smalles amount of levels a Spyro game has ever supplied 5 (Compared to average of 20)
- No collectables AT ALL (Gems turn from collectables, to life/mana/XP)
- Totally Linear gameplay
- No challenging death system
- Gems turn from collectables, to life/mana/XP
Doesn't sound like much, but it's what makes the Spyro games Spyro games. And the lack of is what makes ANB a rejected platformer in Spyro-wrapper.
I mean as a stand alone game, its ok. But as a Spyro game... It's not a Spyro game, its just a game that just HAPPENS to have the same main-character as that Puzzler your so attached to.