![[User Posted Image]](https://www.sciencenewsforstudents.org/wp-content/uploads/2019/11/860_main_TF_dragon_fire.png)
game style: third-person shooter/smasher (heavy on the smashing)
![[User Posted Image]](https://www.gamersdecide.com/sites/default/files/styles/news_images/public/fortnitesniper.jpg)
game play: as a dragon, the player flies through his world defending and expanding his territory by use of his brute physical strength and fearsome breath weapons. with these the player has the ability to down trees, smash buildings and pound the landscape. in addition to physical attacks the player can use a more refined form of attack via magic. spells such as charm, heal, berserk will help in the further conquest of his foes.
various playfields, or eras, would have a different dynamic driving gameplay. examples would be a 'forces scroll' or 'reactor' type round, or the focus of play could be derived from the classics like breakout, or defender.
as the game progresses, your dragon would grow in terms of size and abilities.
![[User Posted Image]](https://i.redd.it/rm34hoau2tp31.jpg)
environment: the game takes place during epic times in an earth's past, present and future where magic and myths rule. the history of this world follows the familiar path of our own but with a far more fanciful and deadly flair. mythological creatures abound; there is a lost world at the center of the earth; majestic cities float amongst the clouds with devinciesque machines flying between them, and much, much more.
![[User Posted Image]](https://storage.googleapis.com/gweb-uniblog-publish-prod/original_images/earth-4k.jpg)