darkSpyro - Spyro and Skylanders Forum > Skylanders: Trap Team > Thoughts from my recent playthrough
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Thoughts from my recent playthrough
emeraldzoroark Platinum Sparx Gems: 5443
#1 Posted: 17:23:18 29/08/2016 | Topic Creator
I was replaying Trap Team before Sky6 came out, and a few thoughts about it. I was using random Skylanders for each level.
  • I probably shouldn't have picked Hard difficulty.
  • Gulper "fight" is wasted potential
  • I love the gimmick, but I wish I could make the traps glow brighter without turning up the volume.
  • Chill Bill is actually good.
  • CPJ sure loves peppers filled with lava.
  • The camera in that fight wouldn't stop spinning.
  • When you drop the pirate over onto your side in chapter 6, he walks right into the water, making your job easier.
  • Swamp levels suck.
  • Eye Scream isn't as horrible as I remember her to be in battle. Still annoying in the portal though.
  • Dreamcatcher fight was pathetic. Just go behind her to avoid the tornados.
  • This game has really good turret section music.
  • Oh look, a sewer level I actually like.
  • Time Town has such catchy music.
  • Luminous35, remember when you wanted Blaster-Tron to jump off a cliff? Well, when I fought him, thats how I won.
  • Ka-boom doesn't do enough damage to survive.
  • Bone Chompy is actually great.
  • Grave Clobber is just too slow to be effective.
  • Bad Juju came in handy against Golden Queen's Scarab Shooters.
  • Scarab Shooters = Jumprope of Death
  • Golden Queen is easily one of my favourite boss fights ever.
  • Bat Spin isn't as good as I remember. Then again, hard difficulty.
  • Kaos was actually a great boss fight that was fair and challenging at the same time on hard mode.
  • Until he proceeded to grow wings and made me realise Krypt King didn't have a good ranged attack.

I haven't done the APs yet, but I will soon.
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Soon.
Bifrost Prismatic Sparx Gems: 10358
#2 Posted: 19:34:29 29/08/2016
Blaster-Tron kills himself three times out of five. Bone Chompy also has this exploit, just force them tk dash off the plataform.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
JohnnySmasher42 Emerald Sparx Gems: 3063
#3 Posted: 20:42:57 29/08/2016
Ok, hooold up.
Am I the only person on this website who plays every game strictly on Nightmare?
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Skylanders is dead and Activision killed it
emeraldzoroark Platinum Sparx Gems: 5443
#4 Posted: 21:36:10 29/08/2016 | Topic Creator
I actually do play on Nightmare sometimes and I have 100% completed TT on nightmare. I had a bunch of restrictions for this playthrough.
1-2 Skylanders per level (i had to use 3 for the final one)
They are all in a completely random order.
I could only use the last villain I trapped (smoke scream wasn't very helpful against Kaos).
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Soon.
emeraldzoroark Platinum Sparx Gems: 5443
#5 Posted: 00:06:22 24/09/2016 | Topic Creator
Alright, it's been a while but I beat the adventure packs again.
  • Midnight Museum could have been great if it weren't filled with the ball puzzles.
  • Nightshade fight = break pillars, attack clones,rinse and repeat until he's like "nope."
  • For a level based on a train, we don't spend much time on the Nightmare Express.
  • Still not tired of Flynn.
  • Why is it more difficult to kill a single chompy (mirror of mystery) than it is to defeat a gigantic Gulper who keeps getting bigger?

And for the villains I chose...
Tech: Krankcase. His lightning attack is helpful against multiple enemies.
Water: Brawl and Chain. I know he's slow, but that only matters in his quest.
Life: Broccoli Guy. Enough said.
Undead: Hood Sickle. Wolfgang is just too loud in the portal.
Earth: Chomp Chest. Because I'll need a way to get money.
Air: Bad Juju. Not great in boss fights, but great against crowds.
Fire: CPJ, but Grinnade is fun too.
Magic: Pain-Yatta is more efficent than Bomb Shell.
Light: Luminous. He's strong, and the only one who looks like a Light Element.
Dark: TKC. Nightshade is OK, Eye Scream is annoying and Fisticuffs is slow.
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Soon.
TakeYourLemons Gold Sparx Gems: 2350
#6 Posted: 00:58:21 24/09/2016
The light and dark packs were the best adventure packs in that game. The other two were VERY underwhelming. They really brought it though with content, comparatively speaking when compared to SuperChargers.
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