Hours turned into days, days turned into weeks, and weeks turned into years. Wyrms were nothing but a faint memory. As the centuries passed, few were alive when the Wyrms existed. They became reduced to nothing but a memory. The note had been destroyed, and even the few that kept hope lost it.
Only one Wyrm showed himself to the public: Korrok. However, he wasn't the image of perfection. He was a devilish prankster, and his actions only got worse. He stole gold and gems, made magic items backfire on their users, and even killed a few dragons and gryphons. Despite this, he continually stayed elusive and nobody could catch him.
The remaining Wyrms consulted among themselves. Should they track him down, or was he not enough of a threat? After a few days, they decided to send a few brave Wyrms to go out and form a team to take down Korrok.
Rules
Specific Rules for Wyrms
Wyrm Character Sheet
Name:
Gender:
Age: (You don't have to be too specific. Just an age category (juvenile, adult, etc...) will be fine)
Element:
Attack: (If you read the rules, you know that this means. If not, READ THEM!)
Appearance:
Personality:
Other:
Other Character Sheet
Name:
Gender:
Age:
Elements: (if any)
Appearance:
Personality:
Other:
My Character Sheet(s)
Name: Korrok
Gender: Male
Age: Mature Adult
Element: Disease
Attack: Elemental Rage
Appearance: A red, snakelike dragon with green spikes and horns. His right horn has a notch taken out of it. His body is covered in white patterns mimicking ribcages.
Personality: Though Korrok may appear to be kind and friendly (if a little bit scary) when you first meet him, that illusion is broken once he double-crosses you. He does everything for amusement's sake, and few things fail to amuse him, even death. He sees his amusement as necessary and doesn't understand why the others hate him for it.