I'm new to this process (the way I'm used to 3D modeling for animation is different than developing meshes for UDK), and I don't have a design team.
What I would like to do with this thread is just pitch ideas and get feedback, ideas, advice, etc.
I opted for Spyro/Skylanders for a few reasons. Firstly, that it's familiar. I've played Spyro since '97 and my daughter has all of the Skylanders games. But that said, I want to do something different for this game.
Much in the same way that the classic Spyro was rebooted into the Legend of Spyro series, I think there's something to be said for doing the same for Skylanders.
My concept is to merge the three continuities, taking the best features of the classic Spyro, Legends of Spyro, and Skylanders into a single series. This would bring Gnasty and Ripto into the same universe as Kaos, as well as bring in Elora and Hunter as Skylanders.
Because they are now five games deep into the Skylanders franchise, the original audience has grown up a little, so moving from an ESRB E title to an E-10 title, I want to reimagine the characters in a slightly more realistic style. I don't want to drown out the fantasy elements, but would like to imagine Stealth Elf, Elora, Flameslinger, etc, as though the could be played by people, vs their current overly cartoon proportions.
Image credit: MAD-project
Image credit: meeko
I always preferred the free-roam level design of the original Spyro the Dragon over the path-driven levels of Legend of Spyro and Skylanders games, so I wanted to make this series more RPG-based.
Elements to bring back would include:
This would be a large project, and frankly, I'm making plans for a larger project than I could myself implement. But even so, re-designing the Skylanders and previous Spyro characters seems like it would be a fun challenge, and drawing the island maps to incorporate or call-back to previous game levels would be cool.
Again, I welcome ideas and suggestions.