What is more valuable to Spyro? The ability to flame, or the ability to charge?
Well a few months back I completed a ridiculously pointless challenge: geting as much % in Spyro as possible using only flame for one run, and only charge for another run. I just wanted an excuse to play Spyro again; but in a more challenging way than just the typical playthrough of getting 100% or even speedrunning! This challenge was inspired by RJWaters2's No Gliding Challenge.
The recording for this LP is completed, but not all of the episodes are uploaded yet, with a new one released every 10-14 days when possible.
So if you're interested in this, place your bets on which ability you think Spyro needs more below! You can find the videos in this playlist: https://www.youtube.com/watch?...0G_WT5I&index=1.
Rules and Stipulations
If you want to know the rules and conditions set out for this challenge before viewing it rather than finding out potential issues I faced as the challenges progressed, then read below:
No Charge
1. Charging is forbidden. Should I charge accidentally the challenge remains intact as long as I do not benefit from the action [i.e] as long as it does not enable me to collect collectibles that would otherwise be inaccessible.
2. Supercharging is forbidden.
3. The charge function is allowed for Spyro's head jerk [often seen when attempting a proxy]. I am not allowed to abuse this to break open chests or defeat enemies... merely to gain a little extra height should I wish to take shortcuts.
No Flame
1. Flaming is forbidden. Should I flame accidentally the challenge remains intact as long as I do not benefit from the action [i.e] as long as it does not enable me to collect collectibles that would otherwise be inaccessible.
2. Super Flame is forbidden.
Both Challenges
Despite my best efforts to prove myself wrong, beating Gnasty Gnorc is NOT possible [prove me wrong please] without using flame and charge (charge cannot damage Gnasty, and without charging I cannot catch him in time to flame him). Interestingly I was able to get both thieves without being able to charge. However I thought it would be quite anti-climatic to end the challenges without being able to beat Gnorc. So for JUST the Gnasty Gnorc fight... I may use Flame and Charge where necessary.
The winning challenge is the one that achieves the highest % of completion.
This Challenge Run takes place only in the first Spyro the Dragon game. I currently have plans to eventually trial this challenge for the rest of the trilogy, although, with Spyro gaining new abilities in the other games, it may be less challenging than it was in the first game.
Warning: I am not a Spyro Pro. Just someone with a lot of spare time.