What the title of the topic says. (8:03-9:42)
- Mike Stout (full name: Michael Stout), one of the devs of the Skylander series was prompted by Teal Bald in regards to the final boss difficulty of the first Skylanders game.
- UPDATE (2015 Nov 14): I relistened the conversation and found out that in 9:25, Teal mentioned the words "original version", implying that this conversation is about the first Skylanders game. This post and topic title has been changed to reflect that. NOTE: In the conversation, there was no mention if it is explicitly the first game or not. I will make an educated guess and think they are talking about the first game because there is no mention of the word "Giants" or "Swap Force" at the time the video was uploaded (2014 Jul 21).
- Teal pointed out that there was only one user testing session on the final boss, and it noted that there wasn't enough time to fix the problem.
- Mike and the other devs of the game didn't intend to make the final boss fight be difficult.
- The problem wasn't fixed all the way up to the last week of game development of the game until a QA tester typed a "scathing e-mail" on how difficult the final boss is to make the change happen.
- The final version of the Skylanders 1 game had the final boss difficulty halved in comparison to the beta testing. What fixed was: 1) The reduction of damage done to a Skylander, 2) The reduction of the amount of boss health, 3) Tweaked how fast the the boss' attacks are, 4) Tweaked attack combinations, and 5) Other unmentioned details.
Curious, the only Skylanders game I played is Skylanders Giants. How hard was the Skylanders 1 final boss in the final version? Did you still have trouble even after the difficulty was halved? Is it the original Skylanders game both of them were discussing (or another game)?