darkSpyro - Spyro and Skylanders Forum > Skylanders: SuperChargers > This game has no replayability for me
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This game has no replayability for me
kaosmumishot Emerald Sparx Gems: 3271
#1 Posted: 12:35:58 31/10/2015 | Topic Creator
In previous games I would have to play chapters at least 2 times each to get the completion stars and to get through the chapter under the set time. Often if things were hard to find or if the time was tough I would have to play them over and over again. It gave a purpose to me playing the same chapter more than once.

But there are not set things to find in SuperChargers once you've found all the poker machine chests. It's a shame because there are some great chapters in there in terms of terrain, varied game play etc. But personally I can't bring myself to play any of them again. Anyone else finding it hard to motivate themselves to keep playing SuperChargers?
HeyitsHotDog Diamond Sparx Gems: 8759
#2 Posted: 13:07:51 31/10/2015
Not at all. I adore this game. Sure it has it's problems but I still find this game great fun.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Deja Vu Platinum Sparx Gems: 5590
#3 Posted: 13:25:26 31/10/2015
Well, you have quests, online mode, hats, legendary treasures, portal master rank and you can search for mods. Though I would've prefered if the tool chests would also be collectibles which are marked on the map.
TakeYourLemons Gold Sparx Gems: 2350
#4 Posted: 14:03:18 31/10/2015
So, what would've been cool is if they had the achievement to do all of the quests. yes, most are mini level playthroughs...some aren't however. This would've helped with the "replayability". If you look at how many quests are there, I'm not even 20% done yet. OP: check it out. Also one of the cards you won't get until you effectively play all of them.
Edited 1 time - Last edited at 14:03:53 31/10/2015 by TakeYourLemons
fairyland Emerald Sparx Gems: 3800
#5 Posted: 14:39:43 31/10/2015
Yeah, I had farmed the same levels for stuff and quite a few levels I've never been back to. If it wasn't for those Kali quests, I wouldn't be going back at all to most of the stages. The game just wasn't that fun this time around (the racing aspect ruined it for me), so I don't really feel like replaying it, thus killing any replayability for me.

The only replayability I'm getting in SuperChargers is to level up my seldomly used characters quickly. The Kaos battle brings them up to 17, so I was doing that two nights ago with dozens of my rarely used underleveled characters. Of course there isn't any fast money get, so I plan to take them all back to Trap Team with the Chomp Chest and farm the first level for that.

I hope they'll up the character level to 40 next year as they basically ruined the leveling up aspect of the figures in this game and the money get aspect with the prior game. It's almost like the two games are Game Genie game enhancers the way they too quickly max the characters out. But it does enhance the playability of the prior games as I can wander though those levels with the lamer characters and not get cheap shotted to death.
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mastermc54 Emerald Sparx Gems: 3448
#6 Posted: 18:23:22 31/10/2015
They took away a lot of stuff which made previous games replayable and replaced it with racing. For those that don't like racing, that's a deal breaker as there's forced racing in the levels. I don't find the racing/vehicle gimmick exciting, challenging, or particularly fun, so the content and disc space taken up with racing is for the most part wasted in my book. They need to raise the level cap on Skylanders and bring back battle arenas with future games. There's no winning for the Skylanders game...if they do away with racing in the next game, people are going to be very upset that their $15 vehicles are one and done paperweights that are transformed into magic items, Skystones, or legendary treasures (and another tick somewhere on some inventory/roster screen). If they keep racing in the next game, people like me who wish the content/disc space could be better utilized with other replayable features/challenges will be upset. What it boils down to is that Activision's short-sightedness for pushing out this year's gimmick has created a lose-lose situation for any future games. On the flip side for us fans/collectors, we'll be lucky to get one more Skylanders game considering dismal starter pack sales and vehicles already seeing huge price drops because even casual fans are wisening up and realizing it's a waste to purchase anything more than one vehicle of each terrain type in this game. As a collector who has tried to get all in-game variants with all prior games, I've drawn a line and stopped purchasing vehicles as I don't see it worth my money to own any more at this time...I may perhaps bite for more vehicles if there is a fire sale at $5 or less further down the line, but I'm perfectly content with doing without if there are no such sales. Quite honestly, I feel there's a 75% chance we will see EXTREME discounts (I'm talking between $4-7 clearance prices) on vehicles and some figures next year and a lot of people are going to regret forking out MSRP or close to MSRP on them.
TTD Hunter Gems: 6647
#7 Posted: 18:25:23 31/10/2015
I think that it has the most replayability, however it really depends what game genres you enjoy -if you don't like racing games, the chances are that it has limited replayability but as a gamer that thoroughly enjoys cartoonish racing games, it has plenty to offer me, especially the fact that I can play with friends online which is a lot of fun.
Snap Shot Gold Sparx Gems: 2672
#8 Posted: 19:18:42 31/10/2015
I feel like the quests are the only thing that prompt replayability. It doesn't bother me really.
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TakeYourLemons Gold Sparx Gems: 2350
#9 Posted: 19:51:03 31/10/2015
Quote: Snap Shot
I feel like the quests are the only thing that prompt replayability. It doesn't bother me really.


That and a race. Too bad there isn't any "racing points" or some level of competitiveness there.
Barrysun Gold Sparx Gems: 2106
#10 Posted: 20:49:54 31/10/2015
I rarely care for any time of racing, what I like to do is beat up bad guys. I really wished they would've kepted a couple of battle arenas so I can test out any new Skylander. plus the magic items are now reduced to legendary treasures. at least Tessa give me some work worth awhile until the next game comes out. (altho, I might want to go back to trap team for awhile for some training for the next game)
B-BOB358 Yellow Sparx Gems: 1029
#11 Posted: 21:33:49 31/10/2015
Quote: kaosmumishot
In previous games I would have to play chapters at least 2 times each to get the completion stars and to get through the chapter under the set time. Often if things were hard to find or if the time was tough I would have to play them over and over again. It gave a purpose to me playing the same chapter more than once.

But there are not set things to find in SuperChargers once you've found all the poker machine chests. It's a shame because there are some great chapters in there in terms of terrain, varied game play etc. But personally I can't bring myself to play any of them again. Anyone else finding it hard to motivate themselves to keep playing SuperChargers?



It's definitely not perfect, butI Think I like the new system. Quests are definately a step in the right direction for the replayability, much better then the old style method of making you replay the same story levels over again constantly to get lame achievements like " don't switch characters " .

Skylanders usually forces you to completely remember every detail of each level by making you play them several times to get all the specific location treasures etc. Which can make it pretty dull later on. Because you've been forced to memorise every aspect of every level.

There's 2 types of replay ability, short term ( encouraging you to play the game a lot when the game comes out ) and long term ( encouraging you to play the game again in a year or 2)

I prefer long term playability. Where in a years time I can restart the game and play through with a different team of skylanders having it feel almost completely fresh . This I think I'm actually going to get with SC , completely because I haven't been forced replay every level several times to get achievements and treasures. I literally don't remember most of the level playthroughs for once, it's great.
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SA & Giants are the best skylanders games. I miss the old style.
Edited 1 time - Last edited at 21:56:37 31/10/2015 by B-BOB358
TakeYourLemons Gold Sparx Gems: 2350
#12 Posted: 00:09:42 01/11/2015
I'm not amused because we used to have quests, heroics and battle arenas and PvP. We've been left holding the bag for two entries relative to stuff we can do post game. Yes, it's new stuff, but not the diversity we had on the first few entries.
ChillStealthElf Yellow Sparx Gems: 1864
#13 Posted: 02:23:08 01/11/2015
Quote: fairyland
Yeah, I had farmed the same levels for stuff and quite a few levels I've never been back to. If it wasn't for those Kali quests, I wouldn't be going back at all to most of the stages. The game just wasn't that fun this time around (the racing aspect ruined it for me), so I don't really feel like replaying it, thus killing any replayability for me.

The only replayability I'm getting in SuperChargers is to level up my seldomly used characters quickly. The Kaos battle brings them up to 17, so I was doing that two nights ago with dozens of my rarely used underleveled characters. Of course there isn't any fast money get, so I plan to take them all back to Trap Team with the Chomp Chest and farm the first level for that.

I hope they'll up the character level to 40 next year as they basically ruined the leveling up aspect of the figures in this game and the money get aspect with the prior game. It's almost like the two games are Game Genie game enhancers the way they too quickly max the characters out. But it does enhance the playability of the prior games as I can wander though those levels with the lamer characters and not get cheap shotted to death.


Omg, a Game Genie reference....I still have the Game Boy & SNES ones lmao. I agree about the level cap increase, at least level 30 next game would be nice ( though I only have a few at 20 atm....and that's out of around 80 Skylanders )...and I can't get as into Superchargers since beating the game either, at least not compared to the previous 4 games ( though once I get more Superchargers & vehicles, not to mention the trophies and the Wii U version for DK & Bowser, I'll have more reason to go back to it )
GamerZack7 Yellow Sparx Gems: 1709
#14 Posted: 02:52:35 01/11/2015
I've had a lot more play time clocked in Racing than in the actual story, a fact for which I have zero shame. The racing is immensely enjoyable, and the variety of tracks and terrain types makes up for the relatively small selection. I'm probably in the minority of Portal Masters who would enjoy the Wii and 3DS versions as much as (or more than) the main console counterpart. smilie
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Edited 1 time - Last edited at 02:53:23 01/11/2015 by GamerZack7
Crash10 Emerald Sparx Gems: 4745
#15 Posted: 03:00:08 01/11/2015
I think that the problem is not the racing quality. The racing itself was well made. The thing is because Skylanders player are not always racing players. And having a genre that was not what the fans wish is the reason of all this dislike.

I think that they just need to put a simple way to make vehicles something useful in future games. Like, a vehicle battle mode?
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Bruh
wgeorge111 Emerald Sparx Gems: 3774
#16 Posted: 00:39:09 02/11/2015
With this being the only skylanders game to allow you to switch paths (especially swappers tops and bottoms) on every skylander you own without having to reset the figure is FULL of replayability. Unless you have already tried both paths on every skylander you own.
Edited 1 time - Last edited at 01:03:34 02/11/2015 by wgeorge111
B-BOB358 Yellow Sparx Gems: 1029
#17 Posted: 01:18:31 02/11/2015
Quote: Crash10
I think that the problem is not the racing quality. The racing itself was well made. The thing is because Skylanders player are not always racing players. And having a genre that was not what the fans wish is the reason of all this dislike.

I think that they just need to put a simple way to make vehicles something useful in future games. Like, a vehicle battle mode?


Completely agree.
I'm actually confused why there isn't a vehicle battle mode in this game. Especially the way the land and water vehicles sections are set up during story mode in 3rd person, it seems like it would've been really easy to implement .

Quote: wgeorge111
With this being the only skylanders game to allow you to experience both paths (especially swappers tops and bottoms) on every skylander you own without having to reset the figure is FULL of replayability. Unless you have already tried both paths on every skylander you own.



Definately, I am getting so much out of the game purely due to being able to switch paths. This game will be a staple in my regular skylanders play simply due to this feature. especially with the Giants and SA characters . Now it's actually worth me completing all my heroic challenges knowing I don't have to reset my characters to try out the other path.
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SA & Giants are the best skylanders games. I miss the old style.
GameMaster78 Emerald Sparx Gems: 3321
#18 Posted: 01:43:38 02/11/2015
As I've said before, this game only did one or two things right. One being that you're allowed to switch upgrade paths for all Skylanders.

Today is the first day I've bought something Skylamders since launch. Voodood. Still haven't bothered to get the Legendary Racing Pack yet, but will just because I want to build my collection for future Skylanders games. I probably won't even boot up Superchargers again, even if it's just to register new characters.
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Wii U: GameMaster1178, XBL: GameMaster1178, PSN: megax28
Drek95 Emerald Sparx Gems: 4761
#19 Posted: 07:38:31 02/11/2015
Of all the things SuperChargers got right I think replayability is most likely at the first place.

Daily quests, online, local racing, single player races, Supercharged Challenges and most importantly path switching.
I just finished replaying my third Element (started with SA characters) and I already found out a couple Skylanders which could definitely use the other path.

That feature alone provides all the replayability I want, I was hoping for it since the very first game and I sincerely hope it will be retained for future entries.
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Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 15:04:31 02/11/2015 by Drek95
B-BOB358 Yellow Sparx Gems: 1029
#20 Posted: 13:12:30 02/11/2015
I agree it does do more for the old games/ characters then the new ones. It is true there's not a lot of battle locations in this game, but it's a top notch support game for previous titles that gives you something different to do smilie
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SA & Giants are the best skylanders games. I miss the old style.
TakeYourLemons Gold Sparx Gems: 2350
#21 Posted: 14:49:12 02/11/2015
Quote: Drawdler
See, the thing is, path switching is amazing and I'm so glad it's finally in. But it adds to the older games more than anything, because in SC, there's not much reason or many places to try all the paths.


Agreed. I like path switching, but given the number of figure variants, you don't REALLY need to do this a lot. I don't put that feature on a pedestal as others do. the daily quests, supercharged challenges and online racing is basically your after game treat. It's good, different, but still has holes for me same as the other entries. They basically still haven't been able to remotely get close to the balance of figures vs content. If they supported simple branching that extended level length and replayability to see unseen content, I think that would help. even more so if the branches also change story dialogue, direction and rewards. It aint rocket science. Imagine the portal master rewards were tied to NPC quests based on certain branches or things you did in game. They kinda played with this at a high level with Trap Team but it's all super primitive. It definitely needs some thoughtful approaches.
Edited 3 times - Last edited at 14:53:38 02/11/2015 by TakeYourLemons
Crash10 Emerald Sparx Gems: 4745
#22 Posted: 15:55:45 02/11/2015
Just as a note: I think that we will don't get new repose if they continue with the path switching, because this is one of the main features of the reposes.
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Bruh
fairyland Emerald Sparx Gems: 3800
#23 Posted: 16:25:18 02/11/2015
I dunno, path switching is OK only if the other path is worth playing. Generally one of the paths is just so obviously awful and not really worth playing that no one would pick it. I've several variant characters and I'm rarely happy with their second path, like with Stealth Elf or Hex and I always switch back to the better one.

I'm wondering though, do you need to rebuy the powers or are they already filled out because you already bought the three on the other path? That's the main reason why I've not bothered with path switching as coins are harder to get in SC and I don't feel like collecting coins over and over again on the first level of TT with a Chomp Chest just test out the second path.
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Stay Cool!
B-BOB358 Yellow Sparx Gems: 1029
#24 Posted: 20:36:36 02/11/2015
Quote: fairyland
I dunno, path switching is OK only if the other path is worth playing. Generally one of the paths is just so obviously awful and not really worth playing that no one would pick it. I've several variant characters and I'm rarely happy with their second path, like with Stealth Elf or Hex and I always switch back to the better one.

I'm wondering though, do you need to rebuy the powers or are they already filled out because you already bought the three on the other path? That's the main reason why I've not bothered with path switching as coins are harder to get in SC and I don't feel like collecting coins over and over again on the first level of TT with a Chomp Chest just test out the second path.


I've never found too many paths to be terrible, some arnt great but I think you just have really strong preference for play style . E.g. The scarecrow path for stealth elf isn't bad , it's just a lot more about avoidance and defense, which is a big change from her dagger path.

U do need to buy both paths once each to switch freely between them. But thats what's fun about it. You have more to unlock with each character . Skylanders is literally about raising characters.

coins are not hard to get in SC at all, buying three upgrades is not a big challenge. But if it bothers you that much just use legendary treasures to get money
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SA & Giants are the best skylanders games. I miss the old style.
Edited 1 time - Last edited at 20:39:55 02/11/2015 by B-BOB358
Sworn2Skylands Yellow Sparx Gems: 1353
#25 Posted: 22:18:08 02/11/2015
In one sense, I almost do. My problem is that I like half of the levels a lot
The rift to Skylands, Cloudbreather's Crag, The Cloud Kingdom, Battlebrawl Island, Gadfly glades, The vault of the ancients and the Sky Eater.

but I don't like the other half and tend to ignore those levels. I usually like a greater percentage of levels (like 70%+), but that wasn't true this time, and it gets a little boring playing the same 7 interesting levels regularly. Good thing there are quests!
mantez Emerald Sparx Gems: 3167
#26 Posted: 23:56:36 02/11/2015
I done a few of buzzs quest can you track which ones you've done?
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Darksteelforge Blue Sparx Gems: 692
#27 Posted: 18:32:07 03/11/2015
Superchargers is my least favourite Skylander game, but this is mostly because I am not a racer. I like a lot of this game, but the replayability is less for me. I think some of the levels are very original and the racing itself is very nicely done. I dislike that the magic items are now legendary items. I dont use the magic items very much (except the treasure chest). Also I like the portal of TT more. I hope that the vehicles wont be very useless in the next game. The path switching is nice, but with a lot of variants I wont be using it a lot.
I think it is a shame that the variants are not Backwards compatible. I think it will limits the Figures more to one game instead of as many games as possible.
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276 Skylanders. 6630 Heroic Challenges completed. So Cali now you have seen every different skylander complete all heroic challenges.
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