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What Would YOU Prefer for the Next Game?
AdamGregory03 Gold Sparx Gems: 2156
#1 Posted: 16:05:08 21/10/2015 | Topic Creator
I recently watched TheRetroReplay's review of Superchargers, and in it he said that this feels like the last game. And after he explains why... It kind of does feel like this is the last game. I'm not saying it is, because Activision's most likely gonna milk as much moola as they can from the franchise... But it got me thinking: Which of these would you prefer?

Firstly...

  • No gimmick, focus more on gameplay and story, and just incorporate older gimmicks into bonus gameplay somehow?
  • Or another gimmick? If so, what could they do to top what they've already done?

  • Secondly...

  • They introduce a new villain?
  • They bring in a villain from the comics or novels?
  • Or they come up with some bull that makes Kaos the main villain again?

  • And thirdly, regarding guest stars...

  • They do Nintendo-exclusive Amiibo hybrids again?
  • They use characters that would be universally compatible?
  • No guest stars at all?
  • ---
    Golden Queen did nothing wrong and she is best evil waifu.
    Check this out! Please?
    Bifrost Prismatic Sparx Gems: 10706
    #2 Posted: 16:48:55 21/10/2015
    -Small gimmick,they don't need to top it anymore,the amiibos got them the attention they needed this game. Strive for small and concise and not big and overshadowing.
    -Malefor, yes or yes. Expanding on Calliope's plot would be nice too, since it only really needs a 'this fairy is looking for her family' line and done you can introduce her.
    -Universally compatible. Yes, it'd be NICER having none at all,but equal attention is better than losing what we got in this game.
    ---
    SO I'LL GIVE YOU WHAT YOU WANT
    (What I need is never what I want)
    TakeYourLemons Gold Sparx Gems: 2350
    #3 Posted: 17:33:30 21/10/2015
    In my mind universal compatibility is what they've always said....and I don't doubt people are voting for their wallets. Agree the game has to be great story and evolve the game itself. The gimmick is getting in the way of what made this franchise great.

    Bring back secret areas that only certain characters with certain abilities can access. Create puzzles based on the skylanders themselves. Imagine treasure/soul gems being given when defeating a major enemy based on your soul gem ability. Now we're talking!
    Edited 2 times - Last edited at 17:36:56 21/10/2015 by TakeYourLemons
    HeyitsHotDog Diamond Sparx Gems: 8759
    #4 Posted: 17:56:04 21/10/2015
    I can't wait to see all of this happen!


    *Sigh* In Skylanders 7...... when VV is back at the helm.
    ---
    Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
    TakeYourLemons Gold Sparx Gems: 2350
    #5 Posted: 18:07:52 21/10/2015
    TfB is terribly traditionalist....so I'd have to agree. However, what's being said is more in line with how TfB delivers their games....however in my mind I'm calling for more drastic gameplay changes that are CORE and not part of the gimmick whereas today all of the innovation is tied around the gimmick while they deliver x number of levels. That's where I think more changes are needed...
    Bifrost Prismatic Sparx Gems: 10706
    #6 Posted: 18:28:17 21/10/2015
    C'mon guys,people change. IF Acti actually paid 5 seconds to the reception to the game's story instead of reading reviews and telling TFB to not care much about it, or if they're not ready to blame TFB for everything that VV made short-term like the amiibolander sales. After all,they started development hearing that TT did a ton of wrong, not what SC did right.
    I almost wonder if the huge changes between the games are because they aren't allowed to share their new ideas or something; since in Beta and post-beta you can't expect a team to run after what the other one did last minute because they found out it worked.
    ---
    SO I'LL GIVE YOU WHAT YOU WANT
    (What I need is never what I want)
    Crash10 Emerald Sparx Gems: 4745
    #7 Posted: 21:46:23 21/10/2015
    • Another gimmick, but a one that don't overshadow the rest of the figures. Also, some reasons to use the past gimmicks (like the Giants Chests in Swap Force, that doesn't count to the chest total) would be good.
    • A new villain, but I feel like Kaos needs to still be important. I think that, for now, comic villains are not the best, because they're not THAT beloved by the game-only fans, at least by now. But an appearance is good.
    • I don't care that much for Guest Stars, but it NEEDS to be multi-plataform. I feel that it's not right to do exclusive figures, it's against one of the main principles of the series.
    ---
    Bruh
    CountMoneyBone Platinum Sparx Gems: 5173
    #8 Posted: 22:07:14 21/10/2015
    firstly no racing game whats so ever and back to platforming and brawling.
    ---
    Ha! HA, sage ich.
    Aura24 Platinum Sparx Gems: 6561
    #9 Posted: 23:14:47 21/10/2015
    • Less reposes
    • Less expensive gimmick
    • No story buildups
    • New villain
    • Maybe more re-introductions of classic Spyro characters
    ---
    "Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!"
    TakeYourLemons Gold Sparx Gems: 2350
    #10 Posted: 23:17:01 21/10/2015
    Quote: Bifrost
    C'mon guys,people change. IF Acti actually paid 5 seconds to the reception to the game's story instead of reading reviews and telling TFB to not care much about it, or if they're not ready to blame TFB for everything that VV made short-term like the amiibolander sales. After all,they started development hearing that TT did a ton of wrong, not what SC did right.


    I don't think TfB being traditional is necessarily a BAD thing--however the game needs to honor its brawling roots FIRST and then make gameplay changes SECOND keeping the FIRST thing in mind.
    Sleepy0429 Emerald Sparx Gems: 3358
    #11 Posted: 23:30:49 21/10/2015
    All console guest stars.

    SHOVEL KNIGHT AND SHIELD KNIGHT
    ---
    dark52 let me change my username you coward
    Drek95 Emerald Sparx Gems: 4761
    #12 Posted: 23:37:07 21/10/2015
    Here is what I would like for Skylanders 6:
    - no gimmick but if they really have to come up wits one I would prefer if it was tied to the actual game without influencing the toys and without feeling forced;
    - focus on hack-and-slash and platforming again;
    - increased level cap;
    - at least 20 new Skylanders;
    - no revamps, no reposes, no variants and no guest-stars: I genuinely feel they need a rest after SuperChargers;
    - a new villain but Kaos returning as an unfriendly NPC;
    - a great and rather dark story (I sincerely hope they will take a lot of inspiration from SuperChargers');
    - cards, regular bases and pedestals back;
    - non random important collectables;
    - support for traps and vehicles (full support this time);
    - an option to toggle on and off aesthetic changes after upgrades.

    There are definitely a lot of things they should absolutely take from SuperChargers, like Portal Master powers, Wishing Well, Grizzo's daily Elemental Quests and so on... But other features can and should be ingnored.
    ---
    ”Gulp, lunch time!”
    Current Number of Champions of the Skylands: 154
    Edited 1 time - Last edited at 23:41:21 21/10/2015 by Drek95
    The Bone Chompy Yellow Sparx Gems: 1201
    #13 Posted: 00:01:54 22/10/2015
    I created a topic like this for Sky 5 in February. Man you guys are starved smilie
    ---
    ^This might be sarcasm.
    Snap Shot Gold Sparx Gems: 2672
    #14 Posted: 00:10:38 22/10/2015
    - hack n slash focus
    - gimmick to focus on PVP and Arenas; A Gladiatorial type gimmick
    - Regular bases
    - Return of Cores
    - Support for traps and Vehicles
    - New Villain
    - 20 new skylanders
    ---
    Croc and Roll smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
    Kohdok Red Sparx Gems: 44
    #15 Posted: 00:24:24 22/10/2015
    Eh, I had an idea for a game where Kaos builds a portal to another reality. No reality in particular, as he figures that one of his alternate-reality counterparts is also working on the same portal and, when he turns it on, the two will meet. He's right. He meets the Kaos from the "Nightmare Reality", where evil is far stronger than good. Kaos finds he can get a power boost just from being there and Nightmare Kaos relishes the opportunity to invade a soft, squishy world for once.

    The "gimmick" is that the two worlds are starting to overlap, and areas within the "Nightmare Reality" where foes grow a lot stronger appear in the levels(Basically pockets of Nightmare Mode everywhere).

    Enter the "Dual Persona" Skylanders. These Skylanders assume an alternate persona upon entering these areas, awakening their full power, gaining a boost to damage and reach as well as decreasing the damage they take, making it more like normal hits. Regular Skylanders can still work, but they will have a tougher time against Nightmare Reality-boosted enemies. These Dual Personas can range from Spyro and Bowser returning to their retro forms, Hex and Cynder reverting to their old selves, or a Jotaro/Yuu type character who gains a Stand/Persona to do powered-up attacks for them.

    As an added treat, once the game is over and Kaos tries activating the portal again, he instead comes face-to-face with the Nice Kaos from Evilon's dimension who gives him a flower crown and cheerfully casts confetti everywhere as a credits gag.
    ---
    smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
    Edited 1 time - Last edited at 00:28:31 22/10/2015 by Kohdok
    Swap Force Fan Emerald Sparx Gems: 4124
    #16 Posted: 00:39:23 22/10/2015
    • New villian, but still involve Kaos
    • Return of Arena and PvP modes
    • No new gimmick, just make more reposes or make new characters from old gimmicks, except SuperChargers
    • Make a very extensive Story Mode
    • Get rid of online feature. This is Skylanders.
    • Get rid of Mags
    • Make 8 or 10 female Swappers that aren't compatible with the male ones?
    • Make all gimmicks matter. Have something special for each, like a gate, or challenge of some sort.
    • *cheers* More cores. MORE CORES. MORE CORES! MORE CORES!!! *coughs and gets calm*
    • Return the original figure base
    • I wouldn't mind remakes of the original 32 like the remakes in Superchargers. c:
    • Plenty of variants
    • Make the game fully based on combat, not racing
    • Make Traps useful again
    • Better portal, have one similar to the original portal
    • Make it less goofy
    • Level up to level 25, but make it easy to upgrade like in Trap Team
    • Make Spyro an important character again, maybe even have him in the Starter Pack
    • Just make the game similar to Spyro's Adventure, and I will be extremely happy.
    PwnageFTW Yellow Sparx Gems: 1716
    #17 Posted: 00:40:26 22/10/2015
    In all the games, there's always 1 character that hints to the next game. I thought of a little mini chart for it:

    Spyro's Adventure: ???
    Giants: Eye Brawl
    Swap Force: Trap Shadow
    Trap Team: Tread Head
    Superchargers: ???
    ---
    Quote: Carmelita Fox
    YOU’RE ALL DUMB SHEEP!!!!
    Swap Force Fan Emerald Sparx Gems: 4124
    #18 Posted: 00:43:53 22/10/2015
    Quote: Kohdok
    Eh, I had an idea for a game where Kaos builds a portal to another reality. No reality in particular, as he figures that one of his alternate-reality counterparts is also working on the same portal and, when he turns it on, the two will meet. He's right. He meets the Kaos from the "Nightmare Reality", where evil is far stronger than good. Kaos finds he can get a power boost just from being there and Nightmare Kaos relishes the opportunity to invade a soft, squishy world for once.

    The "gimmick" is that the two worlds are starting to overlap, and areas within the "Nightmare Reality" where foes grow a lot stronger appear in the levels(Basically pockets of Nightmare Mode everywhere).

    Enter the "Dual Persona" Skylanders. These Skylanders assume an alternate persona upon entering these areas, awakening their full power, gaining a boost to damage and reach as well as decreasing the damage they take, making it more like normal hits. Regular Skylanders can still work, but they will have a tougher time against Nightmare Reality-boosted enemies. These Dual Personas can range from Spyro and Bowser returning to their retro forms, Hex and Cynder reverting to their old selves, or a Jotaro/Yuu type character who gains a Stand/Persona to do powered-up attacks for them.

    As an added treat, once the game is over and Kaos tries activating the portal again, he instead comes face-to-face with the Nice Kaos from Evilon's dimension who gives him a flower crown and cheerfully casts confetti everywhere as a credits gag.


    I love this idea. *lone tear rolls down cheek*applauds*

    Sorry for the double post, I just have no choice because my phone is glitching.
    Swap Force Fan Emerald Sparx Gems: 4124
    #19 Posted: 00:46:14 22/10/2015
    Quote: PwnageFTW
    In all the games, there's always 1 character that hints to the next game. I thought of a little mini chart for it:

    Spyro's Adventure: ???
    Giants: Eye Brawl
    Swap Force: Trap Shadow
    Trap Team: Tread Head
    Superchargers: ???


    For Spyro's Adventure, I would say Stump Smash. He's larger than all of the others, and he kind of hints Tree Rex.
    PwnageFTW Yellow Sparx Gems: 1716
    #20 Posted: 00:48:19 22/10/2015
    Quote: Swap Force Fan
    Quote: PwnageFTW
    In all the games, there's always 1 character that hints to the next game. I thought of a little mini chart for it:

    Spyro's Adventure: ???
    Giants: Eye Brawl
    Swap Force: Trap Shadow
    Trap Team: Tread Head
    Superchargers: ???


    For Spyro's Adventure, I would say Stump Smash. He's larger than all of the others, and he kind of hints Tree Rex.



    Yea, he's probably the best choice.
    ---
    Quote: Carmelita Fox
    YOU’RE ALL DUMB SHEEP!!!!
    Edited 1 time - Last edited at 00:48:40 22/10/2015 by PwnageFTW
    TakeYourLemons Gold Sparx Gems: 2350
    #21 Posted: 00:59:23 22/10/2015
    Online should be a staple of the game. I'm concerned of what we DIDN'T get in SC because of it...so it's very much a mixed bag with me with continued use of it, but if there is no one online to race they may as well ditch the feature. I've only consistently played with exactly ONE player from here.
    Insane01 Gold Sparx Gems: 2038
    #22 Posted: 01:32:55 22/10/2015
    Tbh, the next game should incorporate all the previous games' gimmicks, no new gimmick. So you have regular, Traptanium and Supercharger gates, feats of strength (Giants), etc.
    For the Superchargers, have the vehicle sections as side missions. New main villain, like Malefor. Bring back trapping villains, but not the ones used in SC. New villains, or villains from the comics and past games.
    Online co-op, PvP battle arena (BattleBrawl and Ridepocalypse ) and so on.
    Most of all, full use of all the figures, past and present. With each new gimmick added, older figures seem obsolete, pretty sitting somewhere collecting dust
    ---
    " Am I the mad one or are you?"
    then, again, "we're all mad here
    "
    ChillStealthElf Yellow Sparx Gems: 1864
    #23 Posted: 02:42:48 22/10/2015
    All NEW Skylanders, no reposes
    no new gimmick, but uses for all current gimmicks ( Giants, Swap, Traptanium, vehicles of all 3 terrains and hopefully villains, including new ones )
    the return of the arena ( but no more ohko challenges PLEASE )
    focus on platforming, puzzles and combat
    Soul Gems, Winged Sapphires and NEW hats in set locations; legacy hats can be in random chests/the shop/wishing well or unlocked like in TT
    element gates, traptanium gates, dual element gates AND Supercharger gates
    magic items work like magic items...
    return of adventure packs
    more than 1 new Skylander each for light & dark....
    old adventure items unlock new levels ( idk HOW that could work, but I'd still love to see it happen )
    New villain, maybe Malefor...but keep Kaos as an NPC ( or playable via trap )
    bring back the cards....
    no more Skystones, unless it's completely optional like in Superchargers ( I hate Skystones... )
    let me swap difficulties on the fly like in SF & Superchargers ( TfB seriously needs to learn that from VV )
    keep Tessa & Sharpfin around ( I love those characters )....also bring back Auric
    a hub like SF's Woodburrow or TT's Skylander Academy
    SKylander Quests
    B-BOB358 Yellow Sparx Gems: 1029
    #24 Posted: 02:44:44 22/10/2015
    I only really want 3 things

    A nice simple story mode...
    No huge amount of distracting side quests in every level like swap zones, villain quests and vehicle zones.


    A battle arena

    A racing/ vehicle battle arena


    Both with online capabilities.
    Villains can be imported into both to verse/play as via trophies and/or traps.


    That's it. They can do what ever else they want. Just give us the solid basics first.
    ---
    SA & Giants are the best skylanders games. I miss the old style.
    ChillStealthElf Yellow Sparx Gems: 1864
    #25 Posted: 03:33:09 22/10/2015
    just thought of something else....

    Giants and Swappers for light & dark

    random, probably TERRIBLE new gimmick idea: rhythm minigame, with new musical based Skylanders who can access exclusive areas via rhythm minigames by playing musical instruments. Sounds better than the assumed sports gimmick if you ask me....
    spyrocrash Platinum Sparx Gems: 5012
    #26 Posted: 04:00:04 22/10/2015
    Less Reposes
    Less expensive gimmicks
    Let the Skylanders talk in their introduction cutscene
    Don't make Skystones a progression requirement
    Don't make an NPC explain things we should already know by a certain level(Ex: Headwick)
    More Variety in Camera angles (Like Swap Force and Super Chargers)
    mantez Emerald Sparx Gems: 3167
    #27 Posted: 06:07:15 22/10/2015
    Support for the old magic items (maybe they could do them in card form for people who don't have them).
    ---
    Gullible is not in the dictionary.
    Kohdok Red Sparx Gems: 44
    #28 Posted: 06:08:46 22/10/2015
    Cubic Afro Hat, Bancho Hat, "Super" Wig Hat(Super Saiyan Hair), Pine Tree Trucker Hat
    A decent speed gimmick character other than Roller Brawl.
    Cyborg Ninja Whirlwind

    Quote: Swap Force Fan

    • Make 8 or 10 female Swappers that aren't compatible with the male ones?


    Yeah, why weren't there any Female swappers? It's not like switching bodies between male and female characters is foreign to kids entertainment. While not a girl myself, I talked to a few who were disappointed about it(Though Roller Brawl was there to save the day, at least)
    [User Posted Image]
    ---
    smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
    Edited 1 time - Last edited at 06:44:46 22/10/2015 by TTD
    B-BOB358 Yellow Sparx Gems: 1029
    #29 Posted: 06:47:17 22/10/2015
    Quote: mantez
    Support for the old magic items (maybe they could do them in card form for people who don't have them).



    I really want them to bring in collectable cards that contain chips. It would be a great way to bring in active portal master powers/spells or something. I love my magic items but it's become apparent they arnt really used enough to be their own physical figures anymore . Cards would be a good replacement ( space saver too ) .

    It would be a great way to implement character costumes/armour too if we ever get around to that.
    ---
    SA & Giants are the best skylanders games. I miss the old style.
    GaiaMemories Emerald Sparx Gems: 3924
    #30 Posted: 06:48:19 22/10/2015
    Quote: Kohdok
    Eh, I had an idea for a game where Kaos builds a portal to another reality. No reality in particular, as he figures that one of his alternate-reality counterparts is also working on the same portal and, when he turns it on, the two will meet. He's right. He meets the Kaos from the "Nightmare Reality", where evil is far stronger than good. Kaos finds he can get a power boost just from being there and Nightmare Kaos relishes the opportunity to invade a soft, squishy world for once.

    The "gimmick" is that the two worlds are starting to overlap, and areas within the "Nightmare Reality" where foes grow a lot stronger appear in the levels(Basically pockets of Nightmare Mode everywhere).

    Enter the "Dual Persona" Skylanders. These Skylanders assume an alternate persona upon entering these areas, awakening their full power, gaining a boost to damage and reach as well as decreasing the damage they take, making it more like normal hits. Regular Skylanders can still work, but they will have a tougher time against Nightmare Reality-boosted enemies. These Dual Personas can range from Spyro and Bowser returning to their retro forms, Hex and Cynder reverting to their old selves, or a Jotaro/Yuu type character who gains a Stand/Persona to do powered-up attacks for them.

    As an added treat, once the game is over and Kaos tries activating the portal again, he instead comes face-to-face with the Nice Kaos from Evilon's dimension who gives him a flower crown and cheerfully casts confetti everywhere as a credits gag.



    You have no idea how much money I would spend on this. Seriously, that is amazing.

    And how many "Destroyer of Worlds" jokes I would make.
    ---
    Hahahahaha
    angelg Gold Sparx Gems: 2802
    #31 Posted: 07:34:54 22/10/2015
    - Don't make the new gimmick compulsory and substitute the classic gameplay.

    - If any, the new one, should be a positive feature for all skylanders, like interchangeable weapons, armor or gadgets; option to customize the appearance of our heroes; whatever artifact which adds new skills to skylanders, etc.

    - Avoid a sports gimmick

    -Online should stay.

    - Arenas and PvP should return.

    - Online PvP.

    - Continue to improve the technical aspects of the game

    - More combat gameplay: this is what I like the most about skylanders.

    - More adult and darker approach.

    - Avoid the continously basic tutorials and dialogue interruptions: they feel too obvious and break the inmersion and rythm.

    - No revamps, instead release new skylanders.

    - Increase maximum level cap

    - Deeper RPG development for characters. Freedom to distribute experience points on armor, health, attack, etc as we wish, so at the end we have our own very personal Skylander.

    - Increase the difficulty level. Make it a challenge, not a walk in the park.

    - Wouldn't mind a massive crossover as long as it is a franchise that fits well int he skylanders universe. Characters like Pit, Sonic, Knuckles, Shovel Knight, Sir Daniel Fortesque, crash could be good choices.

    - I would love to see superheroes in skylands.

    - Create a free open world.

    - Create free flight mechanics like in lego games.
    ---
    Life sucks...and then you die.
    Skylander3112 Gold Sparx Gems: 2128
    #32 Posted: 07:59:10 22/10/2015
    Open world.
    We help Calliope find her family.
    Maybe have Malefor as the main boss this time.
    Adventure through the rifts.
    Have the Skylanders with wings able to fly, including all Air Skylanders
    Bring back Feat of Strengths, SWAP Zones, Dual Elemental Gates, Normal Gates, Traptanium Clusters and Gates, and please retain the vehicle zones and supercharger gates too!
    Increase level cap
    No more hats or trinkets, seriously!
    Have battle arena and racing, and you can mix them up to do both at once
    Just 8 new universal characters and their vehicles to balance up because Bowser, DK, Clown Cruiser and Barrel Blaster made Fire, Life, Air and Tech two more than other elements.
    FireMeowth Emerald Sparx Gems: 3230
    #33 Posted: 08:08:58 22/10/2015
    The only thing I know I want for sure is more Nintendo exclusive Skylanders. As many as possible, please. :)
    Skylander3112 Gold Sparx Gems: 2128
    #34 Posted: 08:24:33 22/10/2015
    That is just making Xbox and Play Station players sad
    FireMeowth Emerald Sparx Gems: 3230
    #35 Posted: 08:38:08 22/10/2015
    Eh, I wouldn't mind if they got their own exclusive Skylanders (though I imagine it's very unlikely to happen considering their lack of a toys-to-life series - which is definitely one of the biggest reasons for the Nintendo Skylanders existing - and minuscule numbers of suitable mascot characters).

    I'm a Nintendo fan, so my selfish wish for the future is just to see more of the characters I love joining the Skylanders team.
    fairyland Emerald Sparx Gems: 3800
    #36 Posted: 11:29:36 22/10/2015
    A rehash like the first four games and no racing. I know it's said that games must evole and offer more but I would gladly be playing Megaman 25 (the same basic game every year since inception) if they made it. If something is perfect you don't need to muck it up with drastic changes like vehicles. Just offer minor tweaks and additions and I'll keep on buying. Sadly I know this opinion isn't condusive to good sales though.
    ---
    Stay Cool!
    IdiotDog Red Sparx Gems: 16
    #37 Posted: 13:26:08 22/10/2015
    I would like to see the previous gimmicks expanded in some way.
    More race tracks
    PVP arenas for both vehicle and personal combat
    bring back the reoccurring adventure packs
    Swappable vehicles (Frame and Chassis) or something like that.
    Vehicles with separate upgrade paths
    Repositioned Giants "they're due"
    more puzzles
    More mobs and longer levels
    PlayableMoogle Gold Sparx Gems: 2446
    #38 Posted: 15:53:59 22/10/2015
    I still just want to see Villain figures. Play as the villains. Maybe something where you fight against Skylanders that you place on your portal, making figures from the games so far particularly relevant.

    I want my official Chompy Mage figure, darn it.
    Bifrost Prismatic Sparx Gems: 10706
    #39 Posted: 15:57:40 22/10/2015
    Quote: PlayableMoogle
    I still just want to see Villain figures. Play as the villains. Maybe something where you fight against Skylanders that you place on your portal, making figures from the games so far particularly relevant.

    I want my official Chompy Mage figure, darn it.


    *regrets from undercooking a custom Moneybone figure rising*

    People actually thought this'd happen in the Mirror of Mystery pack since Skylanders were thought to be villains there, but considering they exist as heroes because of the villain of the day, they wouldn't really change sides in that universe.
    ---
    SO I'LL GIVE YOU WHAT YOU WANT
    (What I need is never what I want)
    AdamGregory03 Gold Sparx Gems: 2156
    #40 Posted: 16:28:11 22/10/2015 | Topic Creator
    Quote: PlayableMoogle
    I still just want to see Villain figures. Play as the villains. Maybe something where you fight against Skylanders that you place on your portal, making figures from the games so far particularly relevant.

    I want my official Chompy Mage figure, darn it.


    I agree... And I feel like if they were to continue making villains playable, either this or making traps fully compatible would be the most logical solution. Especially since the next game most likely won't have racing.

    And I feel you... I'd kill for a Golden Queen figure.
    ---
    Golden Queen did nothing wrong and she is best evil waifu.
    Check this out! Please?
    mantez Emerald Sparx Gems: 3167
    #41 Posted: 23:41:08 22/10/2015
    Quote: angelg
    -

    - Increase the difficulty level. Make it a challenge, not a walk in the park.


    Nightmare not hard enough for you?
    ---
    Gullible is not in the dictionary.
    Sleepy0429 Emerald Sparx Gems: 3358
    #42 Posted: 00:01:48 23/10/2015
    -PVP and Sky goals
    -Online PVP and 4 player sky goals online.
    -Balance Light and Dark with other elements.
    -
    All console guest stars. But in the Nintendo starter only the guest star/stars are Skymiibo. And you guys should know my two most wanted guest franchises.
    Kirby-Air
    King Dedede-Water
    Meta Knight-Dark
    Shovel Knight-Earth
    Shiedl Knight-Tech or Light
    Plague Knight-Undead

    -Bring back three character starters
    -Drop Wii.
    -Have four player mode.
    -if there must be a gimmick. Music!
    -Clobber that there Kirby!
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    dark52 let me change my username you coward
    willster8 Gold Sparx Gems: 2383
    #43 Posted: 00:37:26 23/10/2015
    Quote: Kohdok
    Eh, I had an idea for a game where Kaos builds a portal to another reality. No reality in particular, as he figures that one of his alternate-reality counterparts is also working on the same portal and, when he turns it on, the two will meet. He's right. He meets the Kaos from the "Nightmare Reality", where evil is far stronger than good. Kaos finds he can get a power boost just from being there and Nightmare Kaos relishes the opportunity to invade a soft, squishy world for once.

    The "gimmick" is that the two worlds are starting to overlap, and areas within the "Nightmare Reality" where foes grow a lot stronger appear in the levels(Basically pockets of Nightmare Mode everywhere).

    Enter the "Dual Persona" Skylanders. These Skylanders assume an alternate persona upon entering these areas, awakening their full power, gaining a boost to damage and reach as well as decreasing the damage they take, making it more like normal hits. Regular Skylanders can still work, but they will have a tougher time against Nightmare Reality-boosted enemies. These Dual Personas can range from Spyro and Bowser returning to their retro forms, Hex and Cynder reverting to their old selves, or a Jotaro/Yuu type character who gains a Stand/Persona to do powered-up attacks for them.

    As an added treat, once the game is over and Kaos tries activating the portal again, he instead comes face-to-face with the Nice Kaos from Evilon's dimension who gives him a flower crown and cheerfully casts confetti everywhere as a credits gag.


    First of off, your a ****ing genius.

    Second. I really want a game where they don't introduce new characters. IF they do, then a remake of one of the rarer characters from each element. They put all efforts into story and gameplay, more levels with an actual story, instead of just defeating the new Kaos gag.
    Or they could just use Kohdok's idea.
    Skylander3112 Gold Sparx Gems: 2128
    #44 Posted: 05:54:39 23/10/2015
    Make villain figures for the game
    You can play as either the good guys or the bad guys, kind of like the Transformers Autobots/Decepticons game, that is where the villain figures come in
    ChillStealthElf Yellow Sparx Gems: 1864
    #45 Posted: 06:34:47 23/10/2015
    Quote: Skylander3112
    Make villain figures for the game
    You can play as either the good guys or the bad guys, kind of like the Transformers Autobots/Decepticons game, that is where the villain figures come in



    Now THAT would be a great gimmick...and it would keep the focus on the actual characters too. Plus, the 3DS version could focus more on the villain side for an interesting story while the console version ( hopefully sans Wii, since nobody else even supports the system anymore ) would obviously focus it's story on the Skylanders themselves. Perhaps the main console version could have Malefor wreaking havoc to the point where the Skylanders and the villains ( be they trapped or in figure form ) have to work together to stop him, while the 3DS version could center around Kaos recruiting villains ( and Skylanders, we wouldn't want them to randomly remove compatibility ) to defeat a major rival or something or perhaps tie into finding a way to regain his powers. Either way, the 2 games should compliment each other story-wise
    angelg Gold Sparx Gems: 2802
    #46 Posted: 07:34:49 23/10/2015
    Quote: mantez
    Quote: angelg
    -

    - Increase the difficulty level. Make it a challenge, not a walk in the park.


    Nightmare not hard enough for you?



    No, not really hard to be honest. There are some minor parts that require a bit of skill in nightmare mode like certain bosses and last levels of arena, but still, I beat them quite fast. It would be great if they add a "Skylanders must die" mode, which would level up the difficulty for the most hardcore gamers.

    IMO the combat mechanics in Skylanders are very good (intuitive, responsive and fun), there is so much potential there. I feel they could take so much more out of it.

    Some reviewers compare Skylanders fights with Diablo 3 ones, and they are right, they are as fun, but the latter manages to provide a great sense of reward by making it difficult. Skylanders can also provide that emotion with a few modifications, since they have already manage to implement the hardest part (the mechanics).
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    Life sucks...and then you die.
    Pokemon2 Emerald Sparx Gems: 3814
    #47 Posted: 14:37:29 23/10/2015
    No More Flynn!
    Malefor!
    Spyro returns!
    Only 20 Skylanders return!
    2 new elements
    A crossover between Five Nights At Freddy's (More kid friendly designs) and Skylanders
    NX Launch title
    It'll have a singing boss voiced by Taylor Swift
    No Kaos!
    Glumshanks as a Skylander!
    A soundtrack with songs sung by Sam Smith
    Shock and Bolt returns

    [User Posted Image]
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    Moved to TimDrake, talk to me there.
    Edited 1 time - Last edited at 14:40:12 23/10/2015 by Pokemon2
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