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Elemental portal master power ratios
B-BOB358 Yellow Sparx Gems: 1029
#1 Posted: 11:00:34 20/10/2015 | Topic Creator
I've been going over the portal master powers and I've found a very decent imbalance in the amount of element specific powers. .


Magic has 6
Tech has 9
Fire has 5 ( +1 permanent)
Water has 4 ( + 2 permanents )
Earth has 9
Air has 6
Life has 6 ( +1 permanent )
Undead has 7
Light has 5
Dark has 8 ( + 1 permanent)

Permanents are always on coz there's no other power to switch too.

This just seems like a big imbalance to me.

Wouldnt it make sense just to give everyone the same amount?

Or are they mildly balanced seeing as some elemental abilities are defensive and some offensive? Or is there some complicated selection based balancing seeing majority of these cant be on at the same time as another?

It just seems really weird they would disperse them like this. Especially giving only 4 elements permanent powers.

Also From what I've tested, the abilities that require "chance" can stack so having multiple of the same ability on is better.
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Deja Vu Platinum Sparx Gems: 5590
#2 Posted: 12:18:11 20/10/2015
How? You always get to choose between one of two, so it should be equal.
Edited 1 time - Last edited at 12:18:50 20/10/2015 by Deja Vu
newkill Emerald Sparx Gems: 4095
#3 Posted: 20:06:04 20/10/2015
There are 50 "Elemental" Powers, 1 for each Element every 15 Rank.

While leveling up, you often get to choose between 2 Elements. When you reach level 15, all the Elements you did not choose previously are available. So for example, if you picked Fire, Earth, Undead, Light and Tech before reaching 15, you get to choose between Water, Life, Dark, Air and Magic at Rank 15. The same applies for Rank 30, 45, 60 and 75.

Ranks 1-15 : Shield/Barrier Powers (Protection or damage aura when entering an area that matches your Skylander Element)
Ranks 16-30 : Entrance Powers (Powers that activate when you summon the Skylander)
Ranks 31-45 : Strike Powers (Attacks have a chance to have secondary effects on enemies, like stunning, freezing, reducing enemies armor, etc.)
Ranks 46-60 : Payback Powers (Various Powers that activate when you get hit by an enemy)
Ranks 61-75 : Desperation Powers (Powers that activate when your health is low)

Hope this helps.
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B-BOB358 Yellow Sparx Gems: 1029
#4 Posted: 20:58:41 20/10/2015 | Topic Creator
Quote: Deja Vu
How? You always get to choose between one of two, so it should be equal.



That's the thing. They arnt equal at all.

It's not always a choice between 2 , sometimes there's no choice and sometimes there's like 6 choices.

some elements like light arnt available often at all.
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SA & Giants are the best skylanders games. I miss the old style.
B-BOB358 Yellow Sparx Gems: 1029
#5 Posted: 21:20:37 20/10/2015 | Topic Creator
Quote: newkill
There are 50 "Elemental" Powers, 1 for each Element every 15 Rank.

While leveling up, you often get to choose between 2 Elements. When you reach level 15, all the Elements you did not choose previously are available. So for example, if you picked Fire, Earth, Undead, Light and Tech before reaching 15, you get to choose between Water, Life, Dark, Air and Magic at Rank 15. The same applies for Rank 30, 45, 60 and 75.

Ranks 1-15 : Shield/Barrier Powers (Protection or damage aura when entering an area that matches your Skylander Element)
Ranks 16-30 : Entrance Powers (Powers that activate when you summon the Skylander)
Ranks 31-45 : Strike Powers (Attacks have a chance to have secondary effects on enemies, like stunning, freezing, reducing enemies armor, etc.)
Ranks 46-60 : Payback Powers (Various Powers that activate when you get hit by an enemy)
Ranks 61-75 : Desperation Powers (Powers that activate when your health is low)

Hope this helps.


I think I see what's going on now, So the distribution of powers changes as you choose each power?
So if I only try to pick earth skylander powers I'll get their 5 powers but the other elements powers redistribute them selves In the power lists as I choose.

As why the numbers of each elements options look a little screwy as I go down the list coz they get mixed around in the power choices.
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SA & Giants are the best skylanders games. I miss the old style.
Edited 1 time - Last edited at 21:22:48 20/10/2015 by B-BOB358
Deja Vu Platinum Sparx Gems: 5590
#6 Posted: 22:18:25 20/10/2015
Quote: B-BOB358
Quote: Deja Vu
How? You always get to choose between one of two, so it should be equal.



That's the thing. They arnt equal at all.

It's not always a choice between 2 , sometimes there's no choice and sometimes there's like 6 choices.

some elements like light arnt available often at all.


That depends on what you choose. If you change all the Dark powers to Light it will look different.
Edited 1 time - Last edited at 22:18:53 20/10/2015 by Deja Vu
newkill Emerald Sparx Gems: 4095
#7 Posted: 01:02:18 21/10/2015
Quote: B-BOB358
I think I see what's going on now, So the distribution of powers changes as you choose each power?
So if I only try to pick earth skylander powers I'll get their 5 powers but the other elements powers redistribute them selves In the power lists as I choose.

As why the numbers of each elements options look a little screwy as I go down the list coz they get mixed around in the power choices.


When you reach Rank 6, you have the choice between Flame Shield and Path of Frost. Let's say you pick Flame Shield. When you reach Rank 15, you can pick Path of Frost while keeping Flame Shield from Rank 6. If you pick Path of Frost, when you scroll down to Rank 6, the only choice will be Flame Shield since you picked Path of Frost on Rank 15.
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Muffin Man Platinum Sparx Gems: 5798
#8 Posted: 01:07:43 21/10/2015
Very helpful posts, newkill! [User Posted Image]
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WickedRogue Gold Sparx Gems: 2725
#9 Posted: 09:46:29 21/10/2015
Quote: newkill
Quote: B-BOB358
I think I see what's going on now, So the distribution of powers changes as you choose each power?
So if I only try to pick earth skylander powers I'll get their 5 powers but the other elements powers redistribute them selves In the power lists as I choose.

As why the numbers of each elements options look a little screwy as I go down the list coz they get mixed around in the power choices.


When you reach Rank 6, you have the choice between Flame Shield and Path of Frost. Let's say you pick Flame Shield. When you reach Rank 15, you can pick Path of Frost while keeping Flame Shield from Rank 6. If you pick Path of Frost, when you scroll down to Rank 6, the only choice will be Flame Shield since you picked Path of Frost on Rank 15.


Not all are like this.
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Nightmoon Yellow Sparx Gems: 1760
#10 Posted: 01:53:35 22/10/2015
There is a logic to it, which can be used to find out what your choices have been (to an extent).
Note: Final Choice = Rank 15, 30, 45, 60 or 75, where you have 5 options available.

Tech/Magic
4x Magic selected, Tech available -> Final Choice has Tech available, but not selected (4 Magic, 8 Tech)
1x Tech selected, Magic available -> Final Choice has Magic available, but not selected (1 Tech, 2 Magic)
Total: 9 Tech, 6 Magic

Fire/Water
1x Fire selected, Water unavailable -> Final Choice has Water selected (1 "permanent" Fire, 1 Water)
2x Water selected, Fire unavailable -> Final Choice has Fire selected (2 "permanent" Water, 2 Fire)
1x Water selected, Fire available -> Final Choice has Fire available, but not selected (1 Water, 2 Fire)
1x Fire selected, Water available -> Final Choice has Water available, but not selected (1 Fire, 2 Water)
Total: 5 (+1) Fire, 4 (+2) Water

Earth/Air
4x Air selected, Earth available -> Final Choice has Earth available, but not selected (4 Air, 8 Earth)
1x Earth selected, Air available -> Final Choice has Magic available, but not selected (1 Earth, 2 Air)
Total: 9 Earth, 6 Air

Life/Undead
1x Life selected and locked -> Final Choice has Undead selected (1 "permanent" Life, 1 Undead)
2x Life selected, Undead available -> Final Choice has Undead available, but not selected (2 Life, 4 Undead)
2x Undead selected, Life available -> Final Choice has Life available, but not selected (2 Undead, 4 Life)
Total: 6 (+1) Life, 7 Undead

Light/Dark
1x Dark selected and locked -> Final Choice has Light selected (1 "permanent" Dark, 1 Light)
4x Light selected, Dark available -> Final Choice has Dark available (4 Light, 8 Dark)
Total: 5 Light, 8 (+1) Dark


There are 2 options for each power (from normal choice or Final Choice), but each selected option locks out the other. Picking Dark in normal locks it out from Final, giving Light the option to be selected in Final. Picking Light in that Final Choice locks it out from normal, leaving Dark as the "permanent" option, as you called it. Switching Final to something else unlocks both Light options, allowing you to switch between Light/Dark in the normal choice again.

This means each element has 10 potential options (2 options x 5 powers). If you don't have any powers selected in an element, all 10 are available. If 5 of the options are selected, only those 5 are available (see Light/Dark above). 1 selected = 9 available (8 non-selected), 2 selected = 8 available (6 non-selected), 3 selected = 7 available (4 non-selected) and 4 selected = 6 available (2 non-selected).

So, as others have said, it's as balanced as you choose it to be. The balancing is a bit weird, due to how the logic works, but it does work. BTW, the most balanced power set is 3 selected per element.
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