Quote: Crash10Quote: fairylandWell something had to be done. There are only 7 colors in the visible spectrum rainbow, then gold/silver and perhaps black and white and clear and you are out of realistic base colors. You don't want to start getting them confused with red and sorta red and pale red, etc. I already get water and air crystal traps mixed up at fast glance, so using shapes like engines makes total sense. It is a pity though as I wanted to see Yellow and Purple bases before using shapes, but it's no biggie either.
Yes, it can be confusing, but they can make elemental colors without getting confusing.
Look, we already have Life's green, Tech's Orange, Water's blue and Fire's Red. If they used normal bases this time, it would be Light's Yellow. It rests Magic's purple, Undead's grey, Earth's brown, Air's Light Blue and Dark's Black (this would be cool).
If they make right, you will not confuse.
That's exactly how they should deal with it in my opinion.
The only thing I would change would be Undead being black and Dark being dark purple, simply because black and grey might end up being too similar as trasparent bases.
So, after reading Rift into Overdrive and playing the game I have to admit I actually feel rather excited to hold in my hands objects such powerful and important as the Rift Engines but that doesn't change the fact I don't like the way they look.
And that certainly doesn't excuse the fact the elemental pedestals themselves have been changed (some, like Undead, Light and Dark, more than others).
Frankly, yellow bases would have avoided that in a more elegant way, that's exactly their function: make you immediately understand from which game a figure comes from in a subtle way.
We certainly don't need big metallic engines when we have a color code.
And frankly the former still wouldn't have necessarily excluded the latter.
Especially since they bumped prices.
Regarding designs... How can you seriously say they didn't restricted themselves...?
I mean... Except for one, maybe two characters I could look at my
entire collection and immediately spot the SuperChargers.
Not to mention
all the characters this year are SuperChargers so a yellow base would have immediately solved the problem.
Revamps aside (who all have suits or racing gears of some kind) all the characters released along this year's game are upright and have more or less prominent car/pilot themes.
They have indeed restricted themselves once more, in terms of design just like they did with Swappers.
Except that was kinda "mandatory"... This time they could have been incredibly creative since all the characters can drive but... Nope.
Long story short: in my opinion colored bases are a much better way to make customers understand from which game a character comes from even if they are less obvious than other accessories which could end up ruining the general look of a figure.
And those as well as the elemental pedestals themselves are some of those features which in my opinion should never be touched; sincerely hoping TfB will bring them back.