darkSpyro - Spyro and Skylanders Forum > Skylanders: SuperChargers > Land vehicle descriptions, strategies and abilities
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Land vehicle descriptions, strategies and abilities
B-BOB358 Yellow Sparx Gems: 1029
#1 Posted: 08:40:48 20/09/2015 | Topic Creator
Thought some people might be interested in these before they go shopping. The guides have little descriptions for each vehicles good and bad qualities . Each vehicle sounds so amazing and so terrible at the same time lol .

The diving ability of shark tank really appeals to me. What about you?

Land vehicles


USING BURN-CYCLE
To keep anyone from racing out too far ahead, use Delayed Blast Pyreball’s excellent range. Once you have a lead, employ Releasing Fire near boost pads to keep others from using them. Burn-Cycle is a good choice for Boss Pursuits, where an attack that tracks targets is more important than top speed.

While quick and nimble, Burn-Cycle lacks sustained speed and must rely on boost pads and Releasing Fire to keep up with faster vehicles. Practice courses in Time Trial mode to uncover the most efficient route between boost pads. Some vehicles can get away with missing one or two, but they’re vital for Burn-Cycle.

RACING AGAINST BURN-CYCLE
Its stats rank at the bottom of armor, top speed, and weight, meaning you can catch up and blast it or muscle it out of the way, depending on your vehicle. Remember to approach from one side and not from the rear. You may be caught in a line of fire left behind as Burn-Cycle zips ahead.


USING CRYPT CRUSHER
Amigo Amplitude offers the best damage return for amount of ammo expended and is great when you lose sight of opponents often. Tag an opponent one time and watch their armor and health bars quickly tick down. The downside of Amigo Amplitude is that damage done by Tune Up decreases for each Amigo fired off. Keep your Amigos onboard when you have a clear line of sight ahead.

Considering its awesome attacks, Crypt Crusher performs slightly better while trailing. Don’t finish off weakened enemies immediately. Save the last shot for opportune moments, such as just before a line of Magic Item Boxes.

RACING AGAINST CRYPT CRUSHER
Crypt Crusher is better at taking the lead than holding it. It lacks rear attacks and has no means to get bursts of speed other than boost pads. You can safely sit behind Crypt Crusher and pelt it with attacks. Choose the times you pass Crypt Crusher carefully, otherwise you quickly end up with tiny, unwanted passengers draining your health.


USING GOLD RUSHER
Individual shots from Currency Cannon are weak. If you expect to clear out the drivers in front of you, you need a steady hand to hold targets long enough to deal even moderate damage. Once you reach the front of the pack, Triggered Happy Mines are an excellent way to hold the lead. Leave them anywhere other racers need to go, such as in front of boost pads or Power Boxes.

Avoid contact when possible. Gold Rusher can’t handle being roughed up by heavier vehicles. Its handling isn’t bad, but a nudge at the wrong time could result in dropping a few spots.

RACING AGAINST GOLD RUSHER
Gold Rusher might be the least fearsome sight in your rearview mirror. The individual shots from Currency Cannon barely do any damage. If you’re overtaking Gold Rusher, don’t drive directly behind it. Move to the side to avoid any exploding barrels left in its wake.


USING HOT STREAK
Hot Streak is a great choice for Time Trials and races due to its Acceleration, Top Speed, and Handling. However, you should look elsewhere when you tackle Boss Pursuit. Hot Streak’s lone attack, Fire Grill, looks impressive but it’s not the most effective attack.

Fire Grill is tough to aim accurately because it fires in an arc and requires you to keep on the target to inflict significant damage. Use Nitro Blaze to get back up to speed after coming to a full stop. It’s also a great way to overtake someone when you’re on their rear bumper.

RACING AGAINST HOT STREAK
Hot Streak isn’t much of a threat to spin you out but will zoom through you, wreathed in fiery blue flames. Catching Hot Streak from behind is tough, so try to keep it caught up in the pack where its low weight and thin armor are more easily exploited.


USING SHARK TANK
Shark Tank is heavy with average handling, so you may think you’re driving it on ice most of the time. You must hit boost pads at good angles or run the risk of sliding into walls or other obstacles.

If you can put your reticle on a vehicle, Ballistic Drill Missile tracks it and hits it hard. When you’re being targeted or bumped, use Street Swimming. It causes you to go more slowly, but you are safe from attack and damage anyone too close.

RACING AGAINST SHARK TANK
Rubbing may be a part of racing, but won’t work against Shark Tank. As soon as another vehicle comes into contact, Shark Tank goes underground. That means it stays safe while you take damage. Spin out Shark Tank from a safe distance before you try to pass, or try to pass in a cluster of other vehicles so you aren’t an easy target for its missiles.


USING SHIELD STRIKER
Of all Land Vehicles, Shield Striker most closely resembles the immovable object. It feels so sluggish that you think nothing can move it, even its own engine! Doomproof Forcefield keeps out any attack. Not even Tiki Speaky’s lightning can penetrate it. Anytime the lock-on appears, activate Doomproof Forcefield. The fact that it explodes is an added bonus.

Crowd Control is a pleasant surprise. Once it’s activated and acquires a target, it tracks that target without input from you. Most non-missile weapons require a more hands-on approach.

RACING AGAINST SHIELD STRIKER
Do not allow Shield Striker to get the lead. If no one is in front of Shield Striker depleting its supply of Ammo Pods, it’s difficult to slow it down. You can’t nudge it because it’s too heavy and you’ll eat a few Doomproof Forcefield explosions for your effort. Look for a wide spot in the track where you can pass safely and avoid Doomproof Forcefield explosions.


USING THUMP TRUCK
Getting a good start is vital for Thump Truck. Despite its impressive top speed, its low acceleration means you never want to come to a complete stop. If that does happen, turn to Bush Booster for help getting back up to top speed quickly.

Under Punch is a frustrating attack. It does respectable damage and has a cool animation (a stone fist emerging from the ground) but it has a significant cooldown before it’s ready to go again. Even worse, it bounces opponents into the air without slowing down their momentum or keeping them from grabbing Power Boxes.

RACING AGAINST THUMP TRUCK
Anytime you can bring Thump Truck to a stop, spinning it out or pushing it into an obstacle, do it! Thump Truck takes foever to get back up to speed. Don’t let Thump Truck sneak up on you. Bush Booster will chew through your armor and health before you know what happened.


USING TOMB BUGGY
Be prepared for bouncing when racing as Tomb Buggy. It’s a light vehicle and gets pushed around easily. Tomb Buggy also hangs in the air forever after boost pad-assisted jumps. Use Unfair Play to keep anyone from passing. It also comes with a little boost of speed, so keep Unfair Play active whenever you pick up Power Pods.

If Spread the Love was in high school, it would be voted attack least likely to require aiming. It’s a wide spread of missiles that fly directly ahead and hit everything. Individual missiles don’t do much damage, but when you fire six at a time, something is bound to get hit.

RACING AGAINST TOMB BUGGY
Try to spin out Tomb Buggy before passing. It’s a light vehicle and nudging it (especially in corners) frustrates the driver, but Unfair Play makes driving too close ill-advised. Spread the Love can be dangerous if Tomb Buggy is close enough behind you that all the missiles hit, so try to slide to a side if you see Tomb Buggy in the rearview mirror.
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SA & Giants are the best skylanders games. I miss the old style.
B-BOB358 Yellow Sparx Gems: 1029
#2 Posted: 09:27:16 20/09/2015 | Topic Creator
I would've posted their stats , but They don't have real numbers assigned to them in the guide. they're literally just long or short column bar graphs so I don't know how accurate they are.

Also because all the vehicles have some outrageous attacks and abilities that effect the racing a lot I wouldn't really trust the stats too much to judge a vehicle , it seems like the stats are balanced with how good / what types of attacks the vehicles have . E.g. The burn cycles apparently has terrible stats , but it's trail of fire it leaves behind it is probably a really good ability coz there's Not many attacks that can fire backwards.
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SA & Giants are the best skylanders games. I miss the old style.
Luminous35 Gold Sparx Gems: 2457
#3 Posted: 11:18:15 20/09/2015
This is actually quite helpful so let me just make out Heavyweight Vehicles, Medium Vehicles and Light Vehicles

Heavyweight: Shield Striker, Thump Truck, Shark Tank
Medium: Hot Streak, Crypt Crusher, Gold Rusher
Light: Tomb Buggy, Burn-Cycle

Will you do the other Terrains?
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smilie smilie Professor Jet-Vac? I don’t feel so good. smilie smilie
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