Will you vote for the path that improves his Power Discs and Cymbal Crash or the path that improves his Magic Carpet Dash?
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Disc Jockey | ||
|---|---|---|---|
| Trick Shot | Smash Hit | A Toss-Up | |
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| Power Discs can go through enemies and bounce off walls. | Do a Cymbal Crash towards the end of a Magic Carpet Dash for a super smash combo. | Hold (Square) to charge up Power Discs for a massive overhead throw. | |
| Carpet Captain | |||
| Smash 'N' Dash | Double Whammy | Shock Treatment | |
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| Hitting an enemy with a Magic Carpet Dash makes the dash last longer. | Throw a Power Disc towards the end of a Magic Carpet Dash for a double-disc combo. | Leave a trail of electricity after a Magic Carpet Dash that damages enemies. | |


![Fling Kong [User Posted Image]](http://www.darkspyro.net/images/trapteam/c_fling_kong.jpg)
![Trick Shot [User Posted Image]](http://www.darkspyro.net/images/trapteam/power_fling_7.jpg)
![Smash Hit [User Posted Image]](http://www.darkspyro.net/images/trapteam/power_fling_8.jpg)
![A Toss-Up [User Posted Image]](http://www.darkspyro.net/images/trapteam/power_fling_9.jpg)
![Smash 'N' Dash [User Posted Image]](http://www.darkspyro.net/images/trapteam/power_fling_10.jpg)
![Double Whammy [User Posted Image]](http://www.darkspyro.net/images/trapteam/power_fling_11.jpg)
![Shock Treatment [User Posted Image]](http://www.darkspyro.net/images/trapteam/power_fling_12.jpg)









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