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buff or nerf
Snap Shot Gold Sparx Gems: 2672
#1 Posted: 02:53:25 01/08/2015 | Topic Creator
Who should they do it to for this game?

I hate how in tt grilla drilla's monkey were slower so summon. Please bring them back to their former glory in SC.
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isaac343018s Emerald Sparx Gems: 4478
#2 Posted: 03:08:05 01/08/2015
I feel the most obvious in need of a buff is Blastermind. Nuff said.
Blink182Bouncer Yellow Sparx Gems: 1659
#3 Posted: 03:43:39 01/08/2015
Blastermind and Lob-Star meed buffs

And try to make Hoop Loop half-decent
And proportion Spyro's damage

And just slightly lower Wildfires damage
That would technically be a buff in making him enjoyable to play
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#4 Posted: 05:27:18 01/08/2015 | Topic Creator
They should also buff food fight a little. As for nerf Bash is the one that always comes to mind.
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ExcitonKnight Gold Sparx Gems: 2870
#5 Posted: 05:34:13 01/08/2015
Buff Wind-Up back to the way he was in SSF, I will preach this until it happens.
In addition to him, they need to buff Deja Vu, Trap Shadow (specifically his bottom half), Scorp, Drill Seargant, Zoo Lou, Zap, Grim Creeper, Trail Blazer (kinda) and Sunburn.
As for nerfs, there's no one who really deserves it IMO, but if anyone, it should probably be someone like Drobot.
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GhostRoaster617 Emerald Sparx Gems: 3963
#6 Posted: 06:28:15 01/08/2015
Buffs
Short Cut
Lob Star
Blastermind
Gusto
Kaboom
Enigma
Rocky Roll
Food Fight
Fling Kong
Torch
Zoo Lou
Dune Bug
Grim Creeper
Wind Up
Punk Shock
Ghost Roaster
Voodood
Boomer
Zook
Slam Bam
Dino Rang

Nerfs
Krypt King
Wildfire
Wallop
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FaboulousFab Yellow Sparx Gems: 1247
#7 Posted: 07:05:44 01/08/2015
If we think it at a meta-level, the swap force figs should be rebuffed and the trap team ones nerfed (if it's possible, how trap masters were slow).
It' a sort of tradition with the alternance of the dev studios.
Or the most mercantile wiew could be all figs nerfed except superchargers one, (and future eon elite) to make old ones obsolete.

Curious to see again bumble blast with VV smilie
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Qcumber Yellow Sparx Gems: 1054
#8 Posted: 08:01:25 01/08/2015
Buff everyone.
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CountMoneyBone Platinum Sparx Gems: 5173
#9 Posted: 09:55:56 01/08/2015
dont worry everything from last game will be nerfed. that is just what they do every time. you can just hope your favorite characters dont get to much nerfed, that is pretty much it.
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Skylander3112 Gold Sparx Gems: 2128
#10 Posted: 10:25:30 01/08/2015
Return them to their default strengths (when they were first released)
wreckingballbob Emerald Sparx Gems: 4565
#11 Posted: 10:45:48 01/08/2015
Every character will have less damage output but that doesn't mean they are weaker. Characters with over 200 damage will most likely be at around 80 damage now but the enemies will have less help so the characters are more evened out.
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5.7.
Drek95 Emerald Sparx Gems: 4761
#12 Posted: 10:55:45 01/08/2015
How about returning each character to how he/she was in the game in which he/she first appeared?
No character is truly bad in my opinion or at least it wasn't in his/her first game.
And now that PvP is apparently gone... OP Skylanders aren't a big problem after all.

You just need to understand the best strategy.

Simply use old statistics.
It shouldn't be that difficult... Yet they keep missing that with almost each game.
Not that I care that much about damage output but some attacks were ruined during the process (Gill Grunt's water hose makes him too slow in Trap Team).
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#13 Posted: 12:30:47 01/08/2015
Throwing around 'buff' or 'nerf' is a bit vague and doesn't help at all. Just because a character is OP doesn't mean that they need to be thrown into Blastermind tier, just because it's an ok character doesn't mean they need to become the new Drobot.

But that said, Blastermind and Funny Bone could use some damage tweaks to help survive anything over Normal. Say what you will about 'only your favorites can get you far' but even with the nice concepts there's a point where the frustration overcomes fun.
Ghost Roaster's skull charge desesperately needs to be able to hit multiple times, no matter how low the damage - it lasts long enough that you need to cancel it with a jump, and that might get you needlessly attacked just as much as letting it finish.
Drobot's hover mechanic is all kinds of broken in TT because any ground height changes makes him slow down for no reason and be at the 'walking' level; but that might be something do with TT's ground models in general.
Spyro needs either less frames on his fireballs or more damage; he's made to work with hit and run tatics, and there's not a lot of hitting when you can only attack every 3 seconds.

And PLEASE keep everyone's speed in moderately fast, not snail's pace for anything that's not a Supercharger. Pretty please. Pretty please with Cloudling on top.
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Blink182Bouncer Yellow Sparx Gems: 1659
#14 Posted: 13:25:07 01/08/2015
Quote: Drek95
How about returning each character to how he/she was in the game in which he/she first appeared?
No character is truly bad in my opinion or at least it wasn't in his/her first game.


*Cough* *Cough* Hoot Loop, Deja Vu, Grim Creeper, Blastermind, Food Fight

I also don't get the love for Drobot. He takes out enemies quite slowly.
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Edited 1 time - Last edited at 13:27:49 01/08/2015 by Blink182Bouncer
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#15 Posted: 13:35:58 01/08/2015
He's not too damaging but his range is just amazing; no matter how far you are you can sit there and attack constantly; and Afterburners is there to keep things away.
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TheShadowDragon Ripto Gems: 2886
#16 Posted: 13:38:03 01/08/2015
Now that you mentioned this, I fear that Echo will be nerfed as well. Stink Bomb would probably end up like back in SSF (as in limit his invisibility every time he attacks and move as normally as before he purchase the Sporting Stripes upgrade).
Edited 1 time - Last edited at 22:33:33 03/08/2015 by TheShadowDragon
fairyland Emerald Sparx Gems: 3800
#17 Posted: 13:38:11 01/08/2015
The one I want fixed the most is Hex. I was really hoping she would get an Elite release just to keep her up with how powerful the new characters typically are in the games. Elite Stealth Elf is much more playable in TT compared to the prior ones and I really thought that Hex would be in the second release.
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#18 Posted: 13:49:26 01/08/2015
Hex has any issues in TT? Her Rain of Skulls is glitched but that's not exactly intended, and with some focus you can still destroy things with Skull Buddy and followed rains if you be very good with timing and avoid the jump button at all costs while battling.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Drek95 Emerald Sparx Gems: 4761
#19 Posted: 13:53:37 01/08/2015
Quote: Blink182Bouncer
Quote: Drek95
How about returning each character to how he/she was in the game in which he/she first appeared?
No character is truly bad in my opinion or at least it wasn't in his/her first game.


*Cough* *Cough* Hoot Loop, Deja Vu, Grim Creeper, Blastermind, Food Fight

I also don't get the love for Drobot. He takes out enemies quite slowly.


Opinions really.
Hoot Loop and Déjà Vu can be devastating.
I completed one Doom Challenge (an advanced one too) by using only the latter.

Now we can talk about the other three but simply because they aren't instant killers like many others.
Blastermind is perfect for a hit and run fighting style, Grim Creeper is a bit more strategical but can still deal strong damages with his scythe and Food Fight is not that weak either if you don't run directly towards enemies.

It also depends on which path you choose and which style you prefer.
No Skylander is bad per se I'm firmly convinced about this.
But I guess you cannot like all of them either.

Not only has Drobot the fastest dps in the game paired with quite high damage output but he also has a great mobility since he's one of the few character who can move in one direction while shooting in another.
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Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 13:59:19 01/08/2015 by Drek95
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#20 Posted: 13:56:36 01/08/2015
Still think that if the skylander is a huge bore to play above Medium you can still say they're bad; though of course the game you're using as reference depends since some are full of some too many damage sponges.
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AdamGregory03 Gold Sparx Gems: 2156
#21 Posted: 14:36:01 01/08/2015
Buff:
-Blastermind
-Funny Bone
-Every Swap Force character that was made lackluster in Trap Team
-Head Rush

Nerf:
-Echo (7000 damage from a core Skylander's attack!?)
-Wallop
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Akseyomiht Yellow Sparx Gems: 1550
#22 Posted: 16:07:45 01/08/2015
Quote: Bifrost
Hex has any issues in TT? Her Rain of Skulls is glitched but that's not exactly intended, and with some focus you can still destroy things with Skull Buddy and followed rains if you be very good with timing and avoid the jump button at all costs while battling.


Her attack speed is very bad in TT even the bone wall is slow when it allows Hex to pass through.
Bifrost Prismatic Sparx Gems: 10717
#23 Posted: 16:21:12 01/08/2015
Quote: Akseyomiht
Quote: Bifrost
Hex has any issues in TT? Her Rain of Skulls is glitched but that's not exactly intended, and with some focus you can still destroy things with Skull Buddy and followed rains if you be very good with timing and avoid the jump button at all costs while battling.


Her attack speed is very bad in TT even the bone wall is slow when it allows Hex to pass through.


Never had any issues with speed or the bone wall and I used all 4 of them in different paths, hats, etc. In fact, the bone wall is even better to trick enemies into walking into, since the AI doesn't seem to notice it exists like in other games and will just rub against it until they die or they slide through the corners. Rain of Skulls has a slightly smaller range of homing but it's only really a problem in the final boss, and the phantom orbs home just as great if not better than in the past.

I also think you're not supposed to go in front of the wall ever strategy-wise, they just allow it to lower so you don't get stuck. Attempting to summon it again banishes the previous wall instantly, and you just relocate it if you really don't need it there.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 16:27:55 01/08/2015 by Bifrost
weebbby Emerald Sparx Gems: 4220
#24 Posted: 16:24:12 01/08/2015
Quote: Akseyomiht
*snip*
Her attack speed is very bad in TT even the bone wall is slow when it allows Hex to pass through.


The bone wall was ONLY fast to go down in Swap Force. And it didn't make much of a difference at all.
mega spyro Emerald Sparx Gems: 3957
#25 Posted: 16:26:43 01/08/2015
Quote: AdamGregory03
Buff:
-Blastermind
-Funny Bone
-Every Swap Force character that was made lackluster in Trap Team
-Head Rush

Nerf:
-Echo (7000 damage from a core Skylander's attack!?)
-Wallop



How the heck does Echo do 7,000 in one attack?
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Akseyomiht Yellow Sparx Gems: 1550
#26 Posted: 16:31:39 01/08/2015
Quote: Bifrost
Quote: Akseyomiht
Quote: Bifrost
Hex has any issues in TT? Her Rain of Skulls is glitched but that's not exactly intended, and with some focus you can still destroy things with Skull Buddy and followed rains if you be very good with timing and avoid the jump button at all costs while battling.


Her attack speed is very bad in TT even the bone wall is slow when it allows Hex to pass through*.


Never had any issues with speed or the bone wall and I used all 4 of them in different paths, hats, etc. In fact, the bone wall is even better to trick enemies into walking into, since the AI doesn't seem to notice it exists like in other games and will just rub against it until they die or they slide through the corners. Rain of Skulls has a slightly smaller range of homing but it's only really a problem in the final boss, and the phantom orbs home just as great if not better than in the past.

I also think you're not supposed to go in front of the wall ever strategy-wise, they just allow it to lower so you don't get stuck. Attempting to summon it again banishes the previous wall instantly, and you just relocate it if you really don't need it there.



*Compared to SSF, It's implied since this is a Buff-Nerf topic

Quote: weebbby
Quote: Akseyomiht
*snip*
Her attack speed is very bad in TT even the bone wall is slow when it allows Hex to pass through.


The bone wall was ONLY fast to go down in Swap Force. And it didn't make much of a difference at all.



Buff-Nerf topic again
Edited 1 time - Last edited at 16:33:29 01/08/2015 by Akseyomiht
Bifrost Prismatic Sparx Gems: 10717
#27 Posted: 16:33:12 01/08/2015
It's still not useful. It's like saying Bash's stone fist rocks don't home well; it's never going to be a viable strategy anyway because those are just to give an additional effect to the primary attack(and not get stuck by placing them in the wrong place, as well). It's one thing if the wall could barely take damage or didn't absorb every projectile, but that job it's always done well; same for its Compound Fracture damage which might be actually very unfair at times to some large enemies. You don't need to buff Hex where it's not going to help at all, it's not even going to be a buff if there's no way to take advantage of it.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 2 times - Last edited at 16:35:07 01/08/2015 by Bifrost
GaiaMemories Emerald Sparx Gems: 3924
#28 Posted: 16:40:49 01/08/2015
Quote: mega spyro
Quote: AdamGregory03
Buff:
-Blastermind
-Funny Bone
-Every Swap Force character that was made lackluster in Trap Team
-Head Rush

Nerf:
-Echo (7000 damage from a core Skylander's attack!?)
-Wallop



How the heck does Echo do 7,000 in one attack?


I think he meant 700 damage.
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Akseyomiht Yellow Sparx Gems: 1550
#29 Posted: 16:41:25 01/08/2015
It's the whole attack speed, please don't get focused on one example, maybe you don't have any issues but her attack speed is lower in TT.
Bifrost Prismatic Sparx Gems: 10717
#30 Posted: 16:46:18 01/08/2015
Quote: Akseyomiht
It's the whole attack speed, please don't get focused on one example, maybe you don't have any issues but her attack speed is lower in TT.


...You just said the only problem is the bone wall, after I said the attack speed is fine since I play in all games and I feel no difference, much less any need to change strategies. Phantom orbs fire fast, rain of skulls charges fast with or without Master Caster,(but obv without it stop at 2 because 4 actually is long) bone wall is nearly instant to summon.

Either way, back to discussing more characters - Echo does that much damage against a dummy or actual enemies? Because Ghost Roaster's skull charge is shown as 900 something in dummies but its actual damage is a measly 213.
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Edited 2 times - Last edited at 16:47:20 01/08/2015 by Bifrost
Akseyomiht Yellow Sparx Gems: 1550
#31 Posted: 16:52:08 01/08/2015
Quote: Akseyomiht

Her attack speed is very bad in TT even the bone wall is slow when it allows Hex to pass through.


[User Posted Image]


.....
Bifrost Prismatic Sparx Gems: 10717
#32 Posted: 17:01:33 01/08/2015
My name ain't Yoko, smart guy. I explained it later and then you said the bone wall thing was in SF. Now if you want to continue this petty argument, do it on your own. Hex doesn't need any buffs or nerfs, fine and playable in any difficulty and fun while doing so.

Also, now that ground attacks are more common, should Sonic Boom's babies get a bit of a tweak and actually avoid ground hazards like flying skylanders? Pretty sure they were getting mowed by energy waves in every boss battle despite having the flight upgrade.
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Edited 2 times - Last edited at 17:06:46 01/08/2015 by Bifrost
AdamGregory03 Gold Sparx Gems: 2156
#33 Posted: 18:48:28 01/08/2015
Quote: mega spyro
Quote: AdamGregory03
Buff:
-Blastermind
-Funny Bone
-Every Swap Force character that was made lackluster in Trap Team
-Head Rush

Nerf:
-Echo (7000 damage from a core Skylander's attack!?)
-Wallop



How the heck does Echo do 7,000 in one attack?



I have no idea, but it's ridiculous.
Saw it in this video: https://www.youtube.com/watch?v=1xsgPmfCe8k
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Luminous35 Gold Sparx Gems: 2457
#34 Posted: 20:45:23 01/08/2015
Echo does 7000 DAMAGE? GIMMIE HER NOWWWWWW
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Snap Shot Gold Sparx Gems: 2672
#35 Posted: 20:46:01 01/08/2015 | Topic Creator
By God I hope they don't kill off prism break again
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ExcitonKnight Gold Sparx Gems: 2870
#36 Posted: 21:30:51 01/08/2015
smilie does 700, not 7000 -____-
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Skylander3112 Gold Sparx Gems: 2128
#37 Posted: 21:59:19 01/08/2015
Also, nerf down Wrecking Ball's force field attack I think it does like 1227 damage in TT
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#38 Posted: 22:06:10 01/08/2015
Again, against dummies or enemies? People would've brought it up if it was so close to fully charged Cuckoo Clocker.
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Blink182Bouncer Yellow Sparx Gems: 1659
#39 Posted: 15:19:11 02/08/2015
I forgot: Boost S2 Prism Breaks Wow Pow, it was pointless and weak on SF
Drobot just has never been useful to me, All of Grim Creepers attacks do similar amounts of damage, Deja Vu requires too much work to be powerful, Food Fight's tertiary attack is pointless if you upgrade the tomatoes.
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#40 Posted: 15:21:14 02/08/2015
Or even if you upgrade its own path. Zucchini Blast is the same range as a Blaster-Tron's laser and it's just as easy to miss; I really only use that path for the chain reaction artichokes and it does the killing all on its own.
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wreckingballbob Emerald Sparx Gems: 4565
#41 Posted: 15:24:38 02/08/2015
Quote: Skylander3112
Also, nerf down Wrecking Ball's force field attack I think it does like 1227 damage in TT


That's only against the dummies, it does 175 and 262 critical on Total Tongue.

I feel like no character should go over 200 damage at all. I get that in Trap Team enemies probably had more health but then why did the make some characters do damage that is less than 50 when others go over 200? That's just too unbalanced and I feel like no one in Swap Force was too bad. Even if they did 20 damage for a fast attack and others did 50 that would still be far less difference than there is in Trap Team.
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5.7.
Edited 1 time - Last edited at 15:28:57 02/08/2015 by wreckingballbob
Bifrost Prismatic Sparx Gems: 10717
#42 Posted: 15:43:39 02/08/2015
200 is definately a nice number If you WANT to have a damage sponge, then you'd go for 1000, done a nice number that takes 5 hits of a strong move and doesn't draw in much power creep. I think I counted over 2500 for some in TT Nightmare and that's past ridiculous - sure, it'll force you to dodge more as the enemy lasts, but it'll also make players lazy since they'll dodge and use the super move instead of keeping up actual strategy. No fun, just work.
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SO I'LL GIVE YOU WHAT YOU WANT
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Luminous35 Gold Sparx Gems: 2457
#43 Posted: 14:27:28 03/08/2015
Well Chill does 400 with her Narwhal but I don't think people Spam her Narwhal. I don't. And Zap used to suck so much but they buffed him to do around 20 damage. Now i use him a lot more.
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Arc of Archives Yellow Sparx Gems: 1486
#44 Posted: 15:50:08 04/08/2015
Ghost Roaster's Skull Charge was well balanced in SF because of its knockup so I hope they don't change it from that

I hope they buff some SA/Giants ones (Prism Break plz, he was poop-tier in SF)
Edited 1 time - Last edited at 15:50:56 04/08/2015 by Arc of Archives
Bifrost Prismatic Sparx Gems: 10717
#45 Posted: 17:43:24 04/08/2015
Quote: Arc of Archives
Ghost Roaster's Skull Charge was well balanced in SF because of its knockup so I hope they don't change it from that

I hope they buff some SA/Giants ones (Prism Break plz, he was poop-tier in SF)


They already changed the skull charge in TT to have no knockdown and only hit once each enemy. Sure, you can cancel it super easily by jumping,but as I said in another post you can get hurt no matter which option you choose since he's hardly fast in normal form.
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SO I'LL GIVE YOU WHAT YOU WANT
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Blink182Bouncer Yellow Sparx Gems: 1659
#46 Posted: 19:13:28 06/08/2015
Also, DON'T MESS UP BOUNCER AND TREE REX!
In SF Bouncer's rockets wouldn't hit the ground if you jumped (Ruining my favorite attack on my favorite character)
And bring back Tree Rex's AOE when doing his charged slam
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Edited 1 time - Last edited at 19:14:02 06/08/2015 by Blink182Bouncer
Bifrost Prismatic Sparx Gems: 10717
#47 Posted: 19:16:42 06/08/2015
The thing with Bouncer's rockets does sound awfully similar to Hex's glitch. Does anyone know if it's still that way in TT?
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SO I'LL GIVE YOU WHAT YOU WANT
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Blink182Bouncer Yellow Sparx Gems: 1659
#48 Posted: 20:13:14 06/08/2015
YesI believe it was. The glitch was worse for Bouncer cause he can't move when targeting the missles.
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Bifrost Prismatic Sparx Gems: 10717
#49 Posted: 20:17:09 06/08/2015
Hm, then there is a widespread glitch on homing chargeable projectiles when you jump right after, and maybe it could be happening to other characters people don't have to dodge with as often. That's definately something to fix.
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SO I'LL GIVE YOU WHAT YOU WANT
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