darkSpyro - Spyro and Skylanders Forum > Skylanders: SuperChargers > Is anyone excited by the gimmick
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wgeorge111 Emerald Sparx Gems: 3774 |
#1 Posted: 13:25:45 27/06/2015 | Topic Creator
The supercharging does not impress me. If you put the skylander who owns the vehicle it gets supercharged. It is like trapmasters were stronger against villains, but I did not use a trapmaster when fighting a villain because of that. I would fight the villain with whoever I was using. If you want to supercharge a vehicle just put an elite slylander in it. Just my opinion.
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Bifrost Prismatic Sparx Gems: 10410 |
#2 Posted: 13:40:02 27/06/2015
Not sure what the argument is there, but I don't really care for Supercharging compared to vehicles. Unless in Nightmare, the level design seems pretty forgiving even to people who are horrible at racing games like me, and with drifting dodging enemies to attack back seems easy enough without damage boosts - not to mention some of the vehicles with really long range homing projectiles like Sky Slicer and Crypt Crusher.
As long as they don't do the same issue of Trap Masters and bump the villain health to ridiculous numbers to justify using double damage, of course.
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SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
Drek95 Emerald Sparx Gems: 4761 |
#3 Posted: 13:45:35 27/06/2015
I'm not excited by this gimmick like I was for traps last year.
SuperChargers seem like slightly special Cores and vehicles aren't that much innovative in my opinion. But I'm intrigued to try it out and there is still a lot of time for it to grown on me.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Edited 1 time - Last edited at 16:56:24 27/06/2015 by Drek95
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ladala Yellow Sparx Gems: 1935 |
#4 Posted: 14:15:43 27/06/2015
Supercharging? Meh.
Vehicle gameplay? Sign me up! I'm probably in an extreme minority in that I don't play Skylanders for the combat. I enjoy having pretty figures to collect, puzzle-solving using characters' unique abilities (SSA only, sadly), and the non-combat gameplay VV has produced (SSA3DS platforming, the Swap Zones). Additionally, racing used to be one of my favorite genres (I guess it still is, but I haven't gotten any good racing games recently) so that's a definite plus.
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Muffin Man Platinum Sparx Gems: 5583 |
#5 Posted: 14:38:00 27/06/2015
I have to admit, the main reason supercharging interests me is because of how Bowser and Donkey Kong's vehicles change when they become supercharged. I love how they look both before and after the transformation, and I love the homages like Bowser's supercharged plane resembling his airship and DK's side car containing Diddy Kong.
A lot of the other supercharged vehicles look cool as well, but I do wish some of them went through a bigger change. But, of course, that's all from a cosmetic standpoint. From a functionality standpoint...that remains to be seen, depending on how significant the boost in power ends up being and how helpful it is in the vehicle sections. And as far as the vehicles in general are concerned, I think it has potential to be very awesome. The main thing I'm worried about in that regard is how they will (or will not) be implemented in future installments. But that's a problem for next year.
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Edited 3 times - Last edited at 14:50:37 27/06/2015 by Muffin Man
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Garygoh884 Gold Sparx Gems: 2854 |
#6 Posted: 14:40:18 27/06/2015
I might never simply get enthralled by the SuperCharge gimmick. Since Trap Team, the only gimmick is the use of Trap Masters, and in SuperChargers; matching a Skylander with a vehicle, do simply give stat boosts. Looks like these are the sole methods to progess each game for now. If you use your character you adore most, you probably NEVER get through these games; your enemies might overpower you.
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Nightmoon Yellow Sparx Gems: 1760 |
#7 Posted: 14:42:08 27/06/2015
Quote: ladala
This is pretty much the same as me. Especially figure collecting (though I'm very particular about not getting variants/reposes, with extremely few exceptions). Cut the part about racing games, because I'm not really into racing games. I think they get fairly boring and repetitious over time. However, vehicle sections within a game with more to offer than just driving faster than the competitors, that's really nice. The Wii/3DS version may be just racing (though hopefully with some interesting mechanics), but since it's just a side game, I don't really mind, I'll probably get it for Wii.
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Phoenix Crystal is the best unreleased Crystal. Skylanders Academy Season 2 was an improvement. I don't know what to think of Skylanders' future. |
Bifrost Prismatic Sparx Gems: 10410 |
#8 Posted: 14:52:29 27/06/2015
Quote: Garygoh884
That's only if they really make the difficulty ridiculous. From the gameplay we've seen,it's at most kinda long but not that much; and the vehicles were all without damage upgrades which Lou already said was possible. Again, except for Nightmare,they really can't repeat TT's mistakes without getting an even worse reception.
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SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
Tigorus Emerald Sparx Gems: 3589 |
#9 Posted: 15:02:44 27/06/2015
Super Charging for me is like Elemental Power. It's there for me to use but I just don't care. The cool part is that there's no pressure to play with certain pieces. Once I have My Super Charger for Gates and one vehicle of each type I can play how I want. It's kind of awesome. So far the vehicle sequences have me excited for the game. So much so that I picked up a Wii U to experience it all. So in closing, I'm looking forward to the game and the vehicle sequences and kind of "meh" about Super Charging.
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TakeYourLemons Gold Sparx Gems: 2350 |
#10 Posted: 16:34:58 27/06/2015
It's all been downhill innovation wise since the Swappers.
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Edited 2 times - Last edited at 17:15:10 27/06/2015 by TakeYourLemons
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CountMoneyBone Platinum Sparx Gems: 5073 |
#11 Posted: 18:02:20 27/06/2015
Quote: TakeYourLemons
^THIS... just says it all, thats why i opt-out of this year skylanders. with nintendo amiibos, toy cars, no cards, yet another stealth elf etc. the interests is just outta the windows.. im also now free to spend 2000 dollars on other video games, so i am all excited to buy new games now.
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Edited 2 times - Last edited at 18:05:39 27/06/2015 by CountMoneyBone
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Bifrost Prismatic Sparx Gems: 10410 |
#12 Posted: 18:04:33 27/06/2015
Doom and gloom, series is ruined, shark jumping competition.
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SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
CountMoneyBone Platinum Sparx Gems: 5073 |
#13 Posted: 18:07:51 27/06/2015
so there is water jumping now too?.. i guess they had to put something in for the landers that dont have a vehicle then.
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Ha! HA, sage ich. |
Bifrost Prismatic Sparx Gems: 10410 |
#14 Posted: 18:08:27 27/06/2015
Shark Shooter Terrafin is in the game,what were you expecting.
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SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
CountMoneyBone Platinum Sparx Gems: 5073 |
#15 Posted: 18:10:49 27/06/2015
spyro, but to much to hope for at this stage in the development of the game i guess
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Ha! HA, sage ich. |
melvimbe Yellow Sparx Gems: 1327 |
#16 Posted: 19:18:55 27/06/2015
It really depends on the gameplay. So far, it seems like it has a lot of promise, particularly compared to TT. It seems like there's a lot of creativity and imagination.
And since we're talking about supercharging, has Activision answered exactly what happens with supercharging in 2 player mode? Can the figure matched to vehicle be the gunner as well as the driver? I'd be surprised if that's not the case. There's no money in making that limitation. As well, we're supposed to be able to switch between driver and gunner at will. I suppose I don't really care though. In some way, it would be need to see the vehicle supercharge/ de-supercharge in mid...action. |
TakeYourLemons Gold Sparx Gems: 2350 |
#17 Posted: 20:56:33 27/06/2015
Quote: Bifrost
No, I'm judging the innovation. Trap Team was fun, but it REALLY wasn't MY IDEA of innovation but more of a way to create more plastic to sell. Traps and Vehicles are in a subtier class of innovation than the swappers. YMMV. Heck, even with LEGO you can physically built up to three models of the vehicle and it would be represented in game. That sounds beyond awesome to me. But with Terrafin running the SHARK TANK, why can't we say the series has jumped the SHARK TANK? |
Edited 4 times - Last edited at 21:00:38 27/06/2015 by TakeYourLemons
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Bifrost Prismatic Sparx Gems: 10410 |
#18 Posted: 21:39:50 27/06/2015
Quote: TakeYourLemons
Not refering to you, just the post below it >w> It'd be way too meta to jump the Shark Tank with the game. The tank can probably jump over someone in the game, though.
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SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
Skylander3112 Gold Sparx Gems: 2128 |
#19 Posted: 23:12:50 27/06/2015
I think that the gimmick this time is the vehicles themselves not the superchargers
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GigaCamo Emerald Sparx Gems: 4288 |
#20 Posted: 01:54:11 28/06/2015
Quote: ladala
I agree except I think STT was the most unique |
TakeYourLemons Gold Sparx Gems: 2350 |
#21 Posted: 02:08:16 28/06/2015
Quote: Bifrost
I want the jump over to be super slow, kinda like the Fear Takedown action in Batman AK. |
Portal___Master Emerald Sparx Gems: 3718 |
#22 Posted: 02:41:48 28/06/2015
noooope
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Insane01 Gold Sparx Gems: 2038 |
#23 Posted: 03:40:36 28/06/2015
I'm going for it. Not into Amiibo, not a fan of Infinity and Lego Dimensions is going to be way too big...more than the other three.
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Iganagor Emerald Sparx Gems: 3552 |
#24 Posted: 08:55:36 28/06/2015
I'm excited to see how Skylanders look on Eruptors motorcycle
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Street50 Gold Sparx Gems: 2060 |
#25 Posted: 09:46:49 28/06/2015
I'm most excited to see another Roller Brawl. But I think my excitement isn't really there for this game.
I will get the game day 1 and keep with Skylanders as i'm already too much invested into the series. But I'm hoping this one is at least better then Trap Team, if not I think i'm just going to hope for a Remastered Skylanders Adventures and Giants that allows for all current characters at the time. |
Snap Shot Gold Sparx Gems: 2672 |
#26 Posted: 12:42:33 28/06/2015
I am more excited for the game than the gimmick.
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Blink182Bouncer Yellow Sparx Gems: 1659 |
#27 Posted: 13:17:10 28/06/2015
I'm excited for a new VV game as opposed to the gimmick itself, however I am quite interested, if not not skeptical, about the vehicles
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Shin Majin Yellow Sparx Gems: 1145 |
#28 Posted: 15:00:09 28/06/2015
The vehicle gameplay makes me...wary. In vehicles, will the various abilities of the skylander inside even matter? If not, then for half of the gameplay, the various differences between characters won't even matter!
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superhalite Blue Sparx Gems: 970 |
#29 Posted: 19:53:38 28/06/2015
It doesn't really bother me. I don't mind the racing and all and it looks really fun, but I'm always ready to see how good the story is. Giants and Sa had the greatest fantasy story in my opinion. I hope Kaos becomes as serious as he was in those too.
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Bloodmourn Green Sparx Gems: 238 |
#30 Posted: 20:51:23 28/06/2015
It'll be fun, the vehicle zones look really detailed. It seems to be something Vv knows how to do. Heck I enjoyed the swap challenge levels myself and this looks like those on steroids. I was wary at first but after thinking about it I was sold. Like the ships and stuff in swap force, I always found myself saying "man I wish I could drive this"
I think we're all wary about the vehicles purpose in the next game, but let's not get ahead of ourselves and enjoy it for what it is. |
Bloodmourn Green Sparx Gems: 238 |
#31 Posted: 20:54:33 28/06/2015
Quote: Shin Majin
Aren't the vehicles themselves like separate skylanders though? I get how you feel though. It's like if the skylanders don't have any impact on the vehicle why would you mix and match? Would t you just keep it paired with its appropriate character? |
Muffin Man Platinum Sparx Gems: 5583 |
#32 Posted: 22:44:15 28/06/2015
^The same reason you have different characters who are the same weight class in normal Kart racers, even though everyone in the same weight class has the exact same stats. You use different characters simply because you like those characters.
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Drek95 Emerald Sparx Gems: 4761 |
#33 Posted: 22:49:25 28/06/2015
I think I will simply use the Skylander I have on the Portal when I encounter a vehicle area instead of switching him/her to supercharge the vehicle.
But I can tell you I will probably try ALL my Skylanders on at least a vehicle for each terrain type just to see how much creative they got with animations. However I do agree, part of my skepticism is due to the fact they are not focusing on the Skylanders enough, with less characters to buy and (apparently) less for them to do. I like the idea of vehicles but think they should real make each Skylander influence them in a different way: ok, SuperChargers will unlock special mods but what if I make a Skylander drive a vehicle from his/her same Element...? What if I, for example, used Pop Thorn on my Sky Slicer...? Why not making it unlock a special homing missiles attack similar to Pop Thorn's spikes? Or maybe let my Hot Streak shoot bombs when Blast Zone is driving it. Or make the Dive Bomber use crystal projectiles which freeze enemies when Snap Shot is behind the wheel. I know, lots of coding, but I want effort and I want quality. And I want my Skylanders to always be unique.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Edited 2 times - Last edited at 22:55:34 28/06/2015 by Drek95
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Skylander3112 Gold Sparx Gems: 2128 |
#34 Posted: 00:15:07 29/06/2015
^ On that last one where you said let Dive Bomber shoot out crystals when Snap Shot is there, I really think that it should be or
But I like your idea of how Skylanders have to be unique |
Drek95 Emerald Sparx Gems: 4761 |
#35 Posted: 00:54:32 29/06/2015
Quote: Skylander3112
Snap Shot's crystals would also freeze enemies. Prism Break could make, say, Shark Tank shoot a laser beam and Flashwing could simply rapidly shoot crystal shards. Thanks, I would really love if they took their time to add something similar and just kept it secret.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Bloodmourn Green Sparx Gems: 238 |
#36 Posted: 02:35:03 29/06/2015
Can the normal skylanders drive? I thought only the super chargers could?
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Matteomax Platinum Sparx Gems: 5378 |
#37 Posted: 03:13:52 29/06/2015
Quote: Bloodmourn
All Skylanders can drive, even Giants and Minis.
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angelg Gold Sparx Gems: 2791 |
#38 Posted: 08:59:26 29/06/2015
To be honest, the vehicles thing don't appeal to me that much. I'm much more excited about having new platforming levels and new skylanders than the gimmick itself. What is worse though is that the racing elements have drawn content from classic gameplay elements which I have always liked.
The other gimmicks, at least, didn't altered the gameplay in such a way. All of this may be good for people who like cars and all that, but for me is just a big meh.
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Dark Snap Shot Gold Sparx Gems: 2635 |
#39 Posted: 10:24:48 29/06/2015
It's got cars
'Nuff said
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melvimbe Yellow Sparx Gems: 1327 |
#40 Posted: 10:28:42 29/06/2015
@Drek, making each vehicle/skylander combination of the matching element have a separate attack would be way too much additional coding. As well, the vehicles have upgrades, you're going to have to make those unique as well. And besides, not many players are going to pull out their old zap and put him in the dive bomber....it's coding that will never be seen. You might, but you are far from the typical customer.
I'm never really all that excited about the gimmick. Giants were too slow for my tastes. I had no desire to do any swapping. TT was nice for the extra boss fights, but didn't feel the need to play as villains that much. This may be the first gimmick that I actually am looking forward to since it changes the game play quite a bit. |
Drek95 Emerald Sparx Gems: 4761 |
#41 Posted: 14:09:45 29/06/2015
melvimbe, ahah, yes I'm far, faaaaar from being the typical customer for this series.
But while it would indeed be heavy additional coding it might not be too much (just one attack, nothing too special) but would be a cool thing. You may not want to use your Zap just to try out his power but what if you were playing with another character, then you drive a vehicle and find out it's not the same as using yet another character. You may find it funny and clever and then you might be stimulated to experiment with other characters. Collectors would feel like their effiorts are respected and encouraged. Win for everyone with admittedly a big effort.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Ryanator20x6 Yellow Sparx Gems: 1848 |
#42 Posted: 20:08:13 29/06/2015
This game's gimmick is probably the best one since the first game.
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