Yesterday, I tried some of my older figures on Trap Team and I was quite surprised.
Here's some of the figures I tried out & their results
OP: Ghost Roaster, Dino-Rang, Slam Bam, Grim Creeper (3rd attack was weak, but primary & secondary weren't), Bash, Fright Rider
Still in process of trying out my figures, but many SSA & SG were quite powerful.
darkSpyro - Spyro and Skylanders Forum > Skylanders: Trap Team > Has anyone tried figures from the previous to Trap Team?
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Insane01 Gold Sparx Gems: 2038 |
#1 Posted: 17:58:00 05/01/2015 | Topic Creator
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" Am I the mad one or are you?" then, again, "we're all mad here " |
Deja Vu Platinum Sparx Gems: 5580 |
#2 Posted: 17:59:42 05/01/2015
I've tried ALL of my old skylanders and they're really strong.
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Yungleader Red Sparx Gems: 22 |
#3 Posted: 18:23:43 05/01/2015
Yeah they are very strong
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Skylanders power!!!!!! |
GinjaNinja Gold Sparx Gems: 2604 |
#4 Posted: 18:30:41 05/01/2015
I'm actually finishing up my "core playthrough" today. Since I only ever buy one of every element gimmick each year, my cores are Slam Bam, Drobot, Ignitor, Warnado, Ghost Roaster, Voodood, Stealth Elf, and Prism Break. I'm not using the traps, since that's involved with the new game of course, but I allow myself to use all the items and adventure pieces from the four adventure packs from SSA. It's a lot of fun actually, going through with old characters. Uo next us my "giants playthrough".
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Luminous35 Gold Sparx Gems: 2457 |
#5 Posted: 19:09:05 05/01/2015
I've tried ALL my old ones! Very strong!
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STARCAST FOR PRESIDENT OF MY SEXUALITY Professor Jet-Vac? I don’t feel so good. |
Skylander3112 Gold Sparx Gems: 2128 |
#6 Posted: 20:39:39 05/01/2015
They are stronger than the Trap Masters!
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Badwolfmichael Gold Sparx Gems: 2511 |
#7 Posted: 21:17:31 05/01/2015
They... are? They seen very weak to me...
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ExcitonKnight Gold Sparx Gems: 2870 |
#8 Posted: 21:27:24 05/01/2015
I disliked playing as back in SSF, Now he's one of my go to characters
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Merry Christmas ya filthy animal |
TheShadowDragon Ripto Gems: 2886 |
#9 Posted: 21:59:09 05/01/2015
My Skylanders figures from the previous games to STT:
1) Spyro (S2) 2) Dark Spryo (S1 and S3) 3) Star Strike (LightCore and Enchanted) 4) Trap Shadow 5) Scarlet Ninjini 6) Drobot (S2) 7) Spy Rise 8) Flashwing (LightCore) 9) Horn Blast Whirlwind 10) Jade Fire Kraken 11) Zap (S1 and S2) 12) Legendary Slam Bam 13) Freeze Blade (original and Nitro) 14) Ninja Stealth Elf (S3 and Dark) 15) Stink Bomb 16) Cynder (S1, S2 and Phantom [S3]) 17) Fright Rider 18) Roller Brawl 19) Grim Creeper (LightCore and Legendary) 20) Legendary Night Shift |
wreckingballbob Emerald Sparx Gems: 4565 |
#10 Posted: 06:10:02 06/01/2015
They seem bad compared to new Skylanders. I mean not all of them but quite a lot.
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5.7. |
Arc of Archives Yellow Sparx Gems: 1486 |
#11 Posted: 06:52:44 06/01/2015
Warnado is the only one I spent decent time with. He's pretty bad (at least in Kaos Doom Challenge). Too sluggish and weak, meek knockback. I tried Sprocket in story mode briefly, and she seemed decent, but I never used her in KDC
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My new account. |
wild_defender Green Sparx Gems: 465 |
#12 Posted: 07:57:15 06/01/2015
Quote: Arc of Archives
Warnado used to b one of my fall backs , but trap team or swap force made it so if he fires a tornadoe he stops flying . He used to b able to fly and shoot tornadoes . ( on shell path btw). I don't know why they'd ever downgrade an old skylanders, but maybe on his tornado path he's still strong .
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Anyone else think Short Cut should be making jokes about running with scissors? |
wild_defender Green Sparx Gems: 465 |
#13 Posted: 08:13:18 06/01/2015
Stump smash is still pretty strong and his mega nut still blocks a bunch of attacks like chil bill blasts.
The character designers still seem to be relatively balancing their new characters . Swap force weren't really any stronger then cores . And I kinda think that Trap masters have attacks that do more damage but are generally a little slower and large and easy to hit too . Similar to Giants . I still prefer cores most of the time . Their smallness is pretty useful.
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Anyone else think Short Cut should be making jokes about running with scissors? |
GhostRoaster Yellow Sparx Gems: 1803 |
#14 Posted: 08:25:56 06/01/2015
Quote: wild_defender
Speaking of changes--did anyone else notice how Spry actually stops flying when doing his soul gem attack? Seems they've changed some behavior on some of the guys.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Arc of Archives Yellow Sparx Gems: 1486 |
#15 Posted: 08:32:09 06/01/2015
Quote: wild_defender
I actually like Warnado in SF. So glad with how he is there, because he's my fave from SA (I still remember getting him as a gift, last Skylander I needed, cheered me up when I was sick). Knockback on his moves is solid and his tornado is better at picking up enemies. He isn't as fast as he is in the first two games, but still very agile, and much stronger in return. He's aces in SA, but feels too weak to me in Giants. I use Eye of The Storm path too, definitely prefer it to Wind Master.
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My new account. |
wild_defender Green Sparx Gems: 465 |
#16 Posted: 11:11:05 06/01/2015
Quote: Arc of Archives
Nice! I' Ve always seen him as the most unique air skylanders. I guess they thought he was a little OP maybe. Extremely high defence and ability to fly around with great control and decent attacks.
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Anyone else think Short Cut should be making jokes about running with scissors? |
Drek95 Emerald Sparx Gems: 4761 |
#17 Posted: 13:25:11 06/01/2015
I personally don't care about damage outputs or defence stats.
Sorry to her many of them have changed, that should not happen, but it's not what I look for, in a character. A lot of older characters, in SWAP Force, were either too slow, had different animations that changed their attack times, or changed them completely or were simply... Different. Some in a bad way, some others in a good one. In Trap Team... I don't notice this. Prism Break was too slow in SWAP Force, now he's "fast" once again. Warnado flew in a strange way, really slow and hard to maneuver, now he's back to his SA/Giants glory. Spyro just took too much time to charge a super fireball, now he takes a lot less time. And the other SWAP Force's characters just seem the same, to me, from this point of view. I'm personally fine with it.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
GoHeels999 Yellow Sparx Gems: 1022 |
#18 Posted: 13:54:13 06/01/2015
Only Giants so far. We did find out our Tree Rex does not work on the new portal. All other Giants are fine.
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lamoracke Yellow Sparx Gems: 1635 |
#19 Posted: 14:40:32 06/01/2015
Terrafin seems changed to me, even the Eon Elite. In the past, it was pretty easy to do his shark splash, now he seems to be blocked pretty darn easy from executing it. I do not know if that is a change or not but Terrafin is frustrating on Trap Team to me.
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INTIMIDAT3R Blue Sparx Gems: 857 |
#20 Posted: 21:24:50 06/01/2015
Warnado not so unique.
Gamora was first. See old Japanese Godzilla movies and Gamora movie.
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"I have fought the good fight, I have finished the race, I have kept the faith."--- 2 Timothy 4:7 |
wild_defender Green Sparx Gems: 465 |
#21 Posted: 22:10:46 06/01/2015
Quote: INTIMIDAT3R
Not really what I meant by "unique". We all know every character is pretty much an old digimon or legendary warrior lol. "Unique" in reference to play style obviously.
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Anyone else think Short Cut should be making jokes about running with scissors? |
Insane01 Gold Sparx Gems: 2038 |
#22 Posted: 07:20:28 08/01/2015 | Topic Creator
Tried Slobber Tooth......his tail and eating attacks do insane damage, but his head bashing is weak.
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" Am I the mad one or are you?" then, again, "we're all mad here " |
Arc of Archives Yellow Sparx Gems: 1486 |
#23 Posted: 09:15:13 08/01/2015
Warnado's definitely the most interesting Air character to me, gameplay-wise. Only Swarm (who has similar use of flight) is really close, and even he's able to maneuver much less and lacks a similar trapping move.
Quote: lamoracke
Terrafin is gadderful in Trap Team. Get hit while burrowing? You're forced up. So you have to avoid attacks anyway, lest you be hit and bought above ground. It defeats the purpose of burrowing, which also seems much slower than it was in Giants/SA (I don't know about SF, as I hardly used Terrafin there).
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My new account. |
Edited 3 times - Last edited at 09:20:46 08/01/2015 by Arc of Archives
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GhostRoaster Yellow Sparx Gems: 1803 |
#24 Posted: 13:55:00 08/01/2015
Wow. To change something major in the moveset (get hit as part of the burrowing) seems to be unfair, unless the villain has it's own burrowing techniques.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
HeyitsHotDog Diamond Sparx Gems: 8671 |
#25 Posted: 14:41:17 08/01/2015
Quote: INTIMIDAT3R
It's Gamera, not Gamora.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that |
ItalianGamer97 Yellow Sparx Gems: 1378 |
#26 Posted: 01:45:35 10/01/2015
Well, one of the older guys i've tried is Ignitor. I haven't tested all of his attacks yet, but the animation for his mid-air primary slash seems a little gimped to me.
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And to prevent confusion, I am in the U.S. and I am part Italian. |
GhostRoaster Yellow Sparx Gems: 1803 |
#27 Posted: 04:52:18 10/01/2015
Quote: HeyitsHotDog
No, it's Gonorrhea.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Sleepy0429 Emerald Sparx Gems: 3332 |
#28 Posted: 05:54:40 10/01/2015
Quote: GhostRoaster
tonight I dine on turtle soup.
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dark52 let me change my username you coward |
FaboulousFab Yellow Sparx Gems: 1247 |
#29 Posted: 08:33:40 10/01/2015
Quote: GhostRoaster
Arg, i've just got the mental image of a giant walking disease ... creepy. But if you beat the game, i think you have to put out and test the old skylanders (i made it in hard for the first time), whooo that was a genocide
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Marge: But I thought broccoli was... Dr. Hibbert: Oh yes. One of the deadliest plants on earth. It tries to warn you itself with its terrible taste. |
thumpinator Gold Sparx Gems: 2419 |
#30 Posted: 12:05:32 10/01/2015
I think night shift is weaker
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mega spyro Emerald Sparx Gems: 3957 |
#31 Posted: 16:08:44 10/01/2015
People have been saying Spyro is stronger, but I've played with him all day yesterday, and he just SUCKS. I keep having to tag to a villain to kill anything, anmd, yes, he's fully upgraded, and at a reasonably high level. I even put it on easy, and he still can't kill anything.
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Dead |
Badwolfmichael Gold Sparx Gems: 2511 |
#32 Posted: 16:36:35 10/01/2015
Quote: GhostRoaster
Yeah, I think it's the same with all Spyro's, because I haven't tried it with S1 Spyro, but S2 and S3 Spyro's have been tested and they stop flying when he uses his soul gem. Kinda lame if you ask me -- Have you also noticed if your flying your pretty much useless when it comes to doing anything other than attacking? Any time a Skylander is flying, they can't interact with objects Quote: HeyitsHotDog
I named my LC Warnado "Gamera"... |
Edited 1 time - Last edited at 16:38:09 10/01/2015 by Badwolfmichael
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Petrafire Green Sparx Gems: 440 |
#33 Posted: 21:12:31 12/01/2015
Do my original skylanders keep there upgraded stats from SSA in trap team?
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Badwolfmichael Gold Sparx Gems: 2511 |
#34 Posted: 21:14:37 12/01/2015
Quote: Petrafire
If you mean Stats from Heroics, I do not believe they do, |
Petrafire Green Sparx Gems: 440 |
#35 Posted: 21:44:41 12/01/2015
Yes I do mean heroics does anyone know
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a40dayflud Red Sparx Gems: 62 |
#36 Posted: 01:18:47 13/01/2015
I respectfully disagree with the OP.
I mentioned this in another one of my posts where I detailed that a lot of the SSF were actually nerfed. For instance, Night Shifts bottom half - bottom path doesn't work at all where you get an increase in life for the batty coach. Spy Rise doesn't scan his enemy nearly as quickly as he did in Swap Force. This is actually one of my biggest disappointments with Trap Team: they have nerfed the majority of my previous Skylanders. My boys and I loved playing Skylanders together and we do not play much Trap Team anymore. On top of the nerf, I feel they made the new Trap Team Skylanders wickedly OP over the previous Skylanders. Again, I addressed this in a previous post of mine, but an example I will give is Chopper. His Soul Gem ability making an absolute crazy barrage of homing missles targeting almost all the enemies on the map. I can actually understand why PvP was removed from Trap Team; I don't see how ANY previous Skylander could defeat a Trap Team Skylander. Just my two cents. It was a good move on the devs side: reduce the damage output from the previous Skylanders so as to increase the demand for the new and harder hitting Skylanders to increase profit. |
GhostRoaster Yellow Sparx Gems: 1803 |
#37 Posted: 05:00:04 13/01/2015
^Yeah, it was mildly noticed in Giants but since 80% were reposes it wasn't a big deal. In Swap Force and now Trap Team there's a definite trend showing that "out with the old, in with the new" spells profits profits profits for Activi$sion.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
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