Quote: GhostRoaster^Agreed on both. Maybe one or two released for both (will they always be trap masters or will they introduce "core" light/dark characters). Lots of unanswered questions, which I guess is a good thing...except it doesn't focus me lol.
Yes, to me, they have two acceptable ways of "evloving" the Light and Dark concept:
- keeping them as they are, minor Elements with just these four Skylanders;
- adding all the remaining characters to develop them just like the other 8 Elements.
That includes a Giant, two Swappers (maybe with two new abilities?) and one Trap Master per Element, along with all the remaining Cores.
They could release them across the future titles, or simply focus on them for Skylanders 5, and just release one or two Cores for the other Elements.
Oh, and maybe also justify them with some adequate "lore" related details.
Quote: UnreallysticQuote: newkillQuote: melvimbeIf you don't think the game is that much better then others, or you don't enjoy the collecting, or you don't use the figures outside of the game...then there are better games for you to spend your money on period.
Yep. Fourth game and people haven't realized that collecting and enjoying the physical toys is part of the game... I can't believe some people buy a character ONLY to unlock gates.
The disconnect isn't hard. When I was kid and played with toys, they were posable, even my TMNTs and he-man toys could at least rotate arms and legs - not comparing it to modern toys that have functional 'everything'. I understand FULLY why these aren't and am NOT complaining about it - so don't read that out of my statement, but these 'toys' may look like toys, but beyond toddler/really really young age, they don't stack up to
actual toys. My son is 3.5 and he likes to mash the figures into each other, so he's started building up his own collection so he doens't damage the family ones, and for XMas |spoiler|I'm|/spoiler| getting him...err Santa is getting him the playsets, but it's only been since he's turned 3, that they've become toys 'outside' of the game, but who knows how long he will be satisfied with them as physical toys when there are things like Master Chiefs with posable 'everything'.
I can't lie though, that would be a great direction for them to go when they feel they've outgrown the current NFC tech - posable figures that use potentiameters to measure where joints are to interact with the game. It would help push them as physical toys, somethign they really need to do at the rising cost points.
- Unreall
Mmmh... They
might do posable gimmick Characters, but I don't think they would also create posable Cores.
The costs would levitate too much, and there are already people complaining about them now.
Quote: Insane01Honestly, if the franchise is to continue, I think Activision/TFB/VV ought to ask what we want for the next game. It won't last if we don't continue buying it.
I mean, seriously, how many reposes can you do of the same figure when there those from SA who've never seen a repose.
Another thing is that they ought to reduce the number of characters for each game after TT, so our older ones aren't just sitting on the shelves collecting dust.
If you're going to introduce a new element, see how the fans think about it before doing it. I don't mind the two new elements, but next time shed some light on the subject so we don't feel left in the dark.
Old saying- "if isn't broken, don't fix it." Removing some of our favorite perks from previous games was so wrong. Getting rid of PvP, Heroics, Legendary treasures that acted like hats (SF), etc.
Why? So you can downsize the game to make us feel dumb? The great thing about SF was length of the game. It kept us interested while we waited for the next group of new figures to come out.
TT felt like a sitcom. Okay at first, but then you want to be further entertained yet can't because there's new characters being added.
I want the franchise to continue and last as long as the Mario Bros, but if Activision/TFB/VV go down the path they're going.....well the franchise will fade away like many other iconic games that became too repetitive.
Frankly, the whole "if isn't broken, don't fix it" thing sums up SWAP Force perfectly.
It was longer (not
that much longer), but, was it more enjoyable?
I personally find Trap Team to be much more entertaining, and a great return to the origins of the franchise.
Even with all the removed features.