darkSpyro - Spyro and Skylanders Forum > Skylanders: Trap Team > SWAP Force VS Trap Team: Upgrade Design
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SWAP Force VS Trap Team: Upgrade Design
truegamer64 Yellow Sparx Gems: 1334
#1 Posted: 21:46:06 04/11/2014 | Topic Creator
Welcome back to:
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So in the last edition, based on the health bars, SWAP Force won. I think the reason SWAP Force won was because it's 3D characters looked very good on most of the Skylanders. Now, we will be taking a look at the upgrade design. As you can see here in the pictures provided by Dark52, there is a significant difference in the style of them.
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Like many other things in Trap Team, they were taken from Giants or Spyro's Adventure because Toys For Bob made it.
This time around, you will not be voting on this topic, but you can have a discussion in the topic. I have made a straw poll to go vote which one you like more.
Vote!

Next Week:
Gimmicks!
mega spyro Emerald Sparx Gems: 3957
#2 Posted: 21:53:37 04/11/2014
The SF ones just kept reusing the same picture, just with white flashers here and there. You would think they would use diffrent pictures, but I guess they thought nobody would notice. Trap team
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GhostRoaster617 Emerald Sparx Gems: 3963
#3 Posted: 21:55:17 04/11/2014
Definitely TFB best upgrade designs. I didn't hate VV's designs for upgrades, but they flat out just recycled or flipped the images of the upgrades and put super minor differences in them.
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assassinelf Yellow Sparx Gems: 1180
#4 Posted: 22:28:21 04/11/2014
Definitely Trap Team
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Sboy13 Emerald Sparx Gems: 3339
#5 Posted: 23:37:01 04/11/2014
Trap Team is better on this one.
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Drek95 Emerald Sparx Gems: 4761
#6 Posted: 23:38:34 04/11/2014
Definitely Trap Team.

The SWAP Force ones were really disappointing, with the same pictures being used for three or more upgrades.
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Current Number of Champions of the Skylands: 154
Snap Shot Gold Sparx Gems: 2672
#7 Posted: 00:51:10 05/11/2014
Tfb wins this round
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blackout3000 Blue Sparx Gems: 568
#8 Posted: 00:53:40 05/11/2014
Quote: Snap Shot
Tfb wins this round



Yayyyyy smilie
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uttster13 Gold Sparx Gems: 2701
#9 Posted: 01:44:48 05/11/2014
Swap Force!

Just kidding. Trap Team definitely has better upgrade pictures.
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TheShadowDragon Ripto Gems: 2886
#10 Posted: 02:32:06 05/11/2014
By any chance, were the Greebles seen in the upgrade pics replaced by different enemies like trolls or cyclopses? Also, the Chompies used in them changed from their Swap Force versions back to their original forms in Trap Team.
uttster13 Gold Sparx Gems: 2701
#11 Posted: 02:35:32 05/11/2014
I'm going to get a little off topic here, but in response to your post, TSD, I bet that Chompies in Sky5 will be the ones from Swap Force. TfB and VV don't seem to like each other creatively speaking.
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A story.
blackout3000 Blue Sparx Gems: 568
#12 Posted: 02:45:55 05/11/2014
^ Definitely
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Edited 1 time - Last edited at 02:47:32 05/11/2014 by blackout3000
GhostRoaster Yellow Sparx Gems: 1803
#13 Posted: 02:54:46 05/11/2014
As negative as I am on TT, I must admit they did things right in this area. Unfortunately, this won't make the game any better.
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spyrothe111 Ripto Gems: 3702
#14 Posted: 04:27:06 05/11/2014
Trap Team.
smilie
FreezeBlade98 Blue Sparx Gems: 938
#15 Posted: 05:38:26 05/11/2014
Trap team for sure. smilie
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Skylander3112 Gold Sparx Gems: 2128
#16 Posted: 07:58:08 05/11/2014
Although Trap Team also used white flashes here and there, I'm still going for TT
Drek95 Emerald Sparx Gems: 4761
#17 Posted: 08:54:59 05/11/2014
Quote: GhostRoaster
As negative as I am on TT, I must admit they did things right in this area. Unfortunately, this won't make the game any better.


It really doesn't need to be any better, in my opinion. smilie

And I REALLY hope V.V. keeps the style of TfB, for Skylanders 5, this time.
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#18 Posted: 11:14:18 05/11/2014
Yeah, i'd say trap team by far!
GhostRoaster Yellow Sparx Gems: 1803
#19 Posted: 13:16:45 05/11/2014
Quote: Drek95
Quote: GhostRoaster
As negative as I am on TT, I must admit they did things right in this area. Unfortunately, this won't make the game any better.


It really doesn't need to be any better, in my opinion. smilie

And I REALLY hope V.V. keeps the style of TfB, for Skylanders 5, this time.


VV's style stands on its own, and is a refreshing change. I particularly love the chompy re-design. What they NEED to do is collaborate on character stats and lock em down.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 1 time - Last edited at 13:17:19 05/11/2014 by GhostRoaster
Drek95 Emerald Sparx Gems: 4761
#20 Posted: 18:53:56 05/11/2014
Quote: GhostRoaster
Quote: Drek95
Quote: GhostRoaster
As negative as I am on TT, I must admit they did things right in this area. Unfortunately, this won't make the game any better.


It really doesn't need to be any better, in my opinion. smilie

And I REALLY hope V.V. keeps the style of TfB, for Skylanders 5, this time.


VV's style stands on its own, and is a refreshing change. I particularly love the chompy re-design. What they NEED to do is collaborate on character stats and lock em down.


And decide a single phisic engine.
And decide a single graphic engine.
And maybe decide a single style, because, they can change the gameplay, from title to title, but really, they need to stick with a single style, from now on.
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
GhostRoaster Yellow Sparx Gems: 1803
#21 Posted: 20:23:40 05/11/2014
Quote: Drek95
Quote: GhostRoaster
Quote: Drek95


It really doesn't need to be any better, in my opinion. smilie

And I REALLY hope V.V. keeps the style of TfB, for Skylanders 5, this time.


VV's style stands on its own, and is a refreshing change. I particularly love the chompy re-design. What they NEED to do is collaborate on character stats and lock em down.


And decide a single phisic engine.
And decide a single graphic engine.
And maybe decide a single style, because, they can change the gameplay, from title to title, but really, they need to stick with a single style, from now on.


Economies of scale comes to mind. Problem is someone has to "win" and "lose", and developers are proud.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 1 time - Last edited at 20:24:47 05/11/2014 by GhostRoaster
Drek95 Emerald Sparx Gems: 4761
#22 Posted: 21:03:09 05/11/2014
Quote: GhostRoaster
Quote: Drek95
Quote: GhostRoaster


VV's style stands on its own, and is a refreshing change. I particularly love the chompy re-design. What they NEED to do is collaborate on character stats and lock em down.


And decide a single phisic engine.
And decide a single graphic engine.
And maybe decide a single style, because, they can change the gameplay, from title to title, but really, they need to stick with a single style, from now on.


Economies of scale comes to mind. Problem is someone has to "win" and "lose", and developers are proud.


Yes, I understand that, but they also should understand that alternating two quite different game "versions" of the same series every two years is going to confuse the customers, and eventually become annoying.

That would be a little worse, than "winning" or "losing" their competition, I think. smilie
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
mega spyro Emerald Sparx Gems: 3957
#23 Posted: 23:58:18 05/11/2014
If the next skylanders game is anything like SF, I'm just going to skip it. Sf was WAY to long,they weren't very creative levels, and before I got it, I got every Skylander to gold level in giants, only for them to say: "HEY! Good work! You get a tiny little icon in the bottom right corner! Now do some more hard quests for 100ish Skylanders! While we're at ait, lets Nerf all the old ones, so using them is pointless!" Plus they weren't creative enough to even use different artworks for the upgrades, the either added some white lines,, on *gasp* Flipped it! Yup, they were so daring, that they thought they could risk flipping it. Daring, right? Didn't notice a difference in physics between any of the games, can someone explain what the difference is?
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Dead
Luminous35 Gold Sparx Gems: 2457
#24 Posted: 00:11:24 06/11/2014
1. Trap Team for me!

2. Imagine VV doing skylanders to level 100 or 50 o_o

3. If they make Sky 5 like swap force on the wii i will be so disappointed.
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Drek95 Emerald Sparx Gems: 4761
#25 Posted: 00:24:05 06/11/2014
Quote: mega spyro
If the next skylanders game is anything like SF, I'm just going to skip it. Sf was WAY to long,they weren't very creative levels, and before I got it, I got every Skylander to gold level in giants, only for them to say: "HEY! Good work! You get a tiny little icon in the bottom right corner! Now do some more hard quests for 100ish Skylanders! While we're at ait, lets Nerf all the old ones, so using them is pointless!" Plus they weren't creative enough to even use different artworks for the upgrades, the either added some white lines,, on *gasp* Flipped it! Yup, they were so daring, that they thought they could risk flipping it. Daring, right? Didn't notice a difference in physics between any of the games, can someone explain what the difference is?


Well, SF physic engine allowed the fights to be more "realistic", with more knockbacks and more "solid" (don't know how to call them, otherwise) enemies.
Don't really miss it, but it was a nice addiction.

Quote: Luminous35
1. Trap Team for me!

2. Imagine VV doing skylanders to level 100 or 50 o_o

3. If they make Sky 5 like swap force on the wii i will be so disappointed.


Don't worry, SF on the Wii was the only really bad version of that game (due to the inexperience of Beenox mixed with the "limits" of that console).
On the other platforms SF was a really cool game, the graphics were outstanding (even if they lacked variety), and it was a huge leap, from Giants.

It just feels really different from the previous titles, and in general from what a TfB Skylanders game (which is the definition of a Skylanders game itself) is.
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Current Number of Champions of the Skylands: 154
GhostRoaster Yellow Sparx Gems: 1803
#26 Posted: 01:22:45 06/11/2014
Quote: Drek95
Quote: GhostRoaster
Quote: Drek95


And decide a single phisic engine.
And decide a single graphic engine.
And maybe decide a single style, because, they can change the gameplay, from title to title, but really, they need to stick with a single style, from now on.


Economies of scale comes to mind. Problem is someone has to "win" and "lose", and developers are proud.


Yes, I understand that, but they also should understand that alternating two quite different game "versions" of the same series every two years is going to confuse the customers, and eventually become annoying.

That would be a little worse, than "winning" or "losing" their competition, I think. smilie


Right, not saying it doesn't make sense--just the realities of the situation. Since I'm not Hirshberg, and you aren't Hirshberg, this pontification is just meaningless.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 1 time - Last edited at 01:23:55 06/11/2014 by GhostRoaster
Drek95 Emerald Sparx Gems: 4761
#27 Posted: 12:04:41 06/11/2014
Quote: GhostRoaster
Quote: Drek95
Quote: GhostRoaster


Economies of scale comes to mind. Problem is someone has to "win" and "lose", and developers are proud.


Yes, I understand that, but they also should understand that alternating two quite different game "versions" of the same series every two years is going to confuse the customers, and eventually become annoying.

That would be a little worse, than "winning" or "losing" their competition, I think. smilie


Right, not saying it doesn't make sense--just the realities of the situation. Since I'm not Hirshberg, and you aren't Hirshberg, this pontification is just meaningless.


I know, I know... But remember that Activision, TfB and probably' V.V. staff browse this forum, now and then. smilie
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
GhostRoaster Yellow Sparx Gems: 1803
#28 Posted: 15:51:18 06/11/2014
Quote: Drek95
Quote: GhostRoaster
Quote: Drek95


Yes, I understand that, but they also should understand that alternating two quite different game "versions" of the same series every two years is going to confuse the customers, and eventually become annoying.

That would be a little worse, than "winning" or "losing" their competition, I think. smilie


Right, not saying it doesn't make sense--just the realities of the situation. Since I'm not Hirshberg, and you aren't Hirshberg, this pontification is just meaningless.


I know, I know... But remember that Activision, TfB and probably' V.V. staff browse this forum, now and then. smilie


True dat.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
truegamer64 Yellow Sparx Gems: 1334
#29 Posted: 03:31:46 07/11/2014 | Topic Creator
Is there confirmation that VV is working on Skylanders 5?
Drek95 Emerald Sparx Gems: 4761
#30 Posted: 12:21:29 07/11/2014
Quote: truegamer64
Is there confirmation that VV is working on Skylanders 5?



Not specific ones, but after SWAP Force was released, Activision said that wanted both V.V. and TfB to work on the Skylanders game, having 2 years at disposal, instead of one, and thus releasing the titles elternate trought the years.
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
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