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Have to have a vent
kaosmumishot Emerald Sparx Gems: 3271
#1 Posted: 11:57:14 03/11/2014 | Topic Creator
After fighting Kaos for more than 20 minutes on Nightmare mode I have had to give up. Not because I was out of Skylanders, I have about 200. No I had to stop because it's too boring and too stupid. I mean, who came up with the idea of the same repetitive nonsense as the final battle?

I hate jumping games, I hate the jumping function. So imagine my joy at needing to jump over stupid laser beams that can kill some Skylanders with one touch. I literally just finish putting a Skylander on the portal and converging laser beams touch it and it's destroyed before I even get a chance to jump/fly or run.

And those that do survive more than a fraction of a second don't fare much better. They now have a pathetically small window of opportunity to fire before those ridiculous shock wave rings come meaning more annoying jumping. Seriously who was the halfwit that came up with the idea and who were his dim witted mates that signed off on it?

It's not clever it's BORING. I really enjoy challenging battles and the feeling of achievement when I finally complete them but this is just rubbish. I can beat Kaos because of the enormous number of Skylanders I own, but I just can't be bothered taking them off and putting them back on just because some idiots created such a poorly thought out final battle. I have been dreading having to complete this nonsense again. It was bad enough needing to do it once to unlock Nightmare mode in the first place.

The Smoke Scream boss battle just before it was perfect. A variety of enemies supporting the main villain, reward for skill a patience. But the Kaos battle is just the height of stupidity.

So if the person/s responsible for this rubbish Kaos battle ever happen to read this, I trust that you are hanging your non-creative heads in shame. It is possible of course to create a final battle that is bordering on impossible, but doing so would not make you clever. It's also possible apparently to create a final battle that is so repetitive and so ridiculous that it's not worth completing. Congratulations on ruining an otherwise very enjoyable game.
SkyScratch Blue Sparx Gems: 550
#2 Posted: 12:16:51 03/11/2014
I personally really enjoyed the level of difficulty that the final boss had on nightmare. it gives you an extreme sense of urgency to make sure you dont get hit. For me, I found that fast agile ranged skylanders like drobot work the best against him.
Then again the amount of build up before you fight him makes it that much more pleasurable to beat him at his hardest
Drek95 Emerald Sparx Gems: 4761
#3 Posted: 12:26:31 03/11/2014
Quote: SkyScratch
I personally really enjoyed the level of difficulty that the final boss had on nightmare. it gives you an extreme sense of urgency to make sure you dont get hit. For me, I found that fast agile ranged skylanders like drobot work the best against him.
Then again the amount of build up before you fight him makes it that much more pleasurable to beat him at his hardest



Absolutely agree.
Haven't tried Nightmare yet, but the battle it's already quite difficult on Medium.

Better have an hard and strong final boss, that makes you want to give up, rather than a truly boring one, like the one at the end of SWAP Force.

That was a truly disappointing final battle...
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kaosmumishot Emerald Sparx Gems: 3271
#4 Posted: 13:05:53 03/11/2014 | Topic Creator
Quote: Drek95
Quote: SkyScratch
I personally really enjoyed the level of difficulty that the final boss had on nightmare. it gives you an extreme sense of urgency to make sure you dont get hit. For me, I found that fast agile ranged skylanders like drobot work the best against him.
Then again the amount of build up before you fight him makes it that much more pleasurable to beat him at his hardest



Absolutely agree.
Haven't tried Nightmare yet, but the battle it's already quite difficult on Medium.

Better have an hard and strong final boss, that makes you want to give up, rather than a truly boring one, like the one at the end of SWAP Force.

That was a truly disappointing final battle...


I agree Kaos in Swap Force was an anti-climax, but this time it's just boring to me. Sure initially there is a sense of urgency and it gets the blood pumping. But after a while it's just the same old boring jumping action.

I really enjoyed the Golden Queen battle and Smoke Scream, but Kaos is just monotonous. It's meant to be challenging, but I just found it dull. But hey if you like jumping it's probably really enjoyable. At least for the first 15 minutes.
SkyScratch Blue Sparx Gems: 550
#5 Posted: 13:06:24 03/11/2014
Quote: Drek95
Quote: SkyScratch
I personally really enjoyed the level of difficulty that the final boss had on nightmare. it gives you an extreme sense of urgency to make sure you dont get hit. For me, I found that fast agile ranged skylanders like drobot work the best against him.
Then again the amount of build up before you fight him makes it that much more pleasurable to beat him at his hardest



Absolutely agree.
Haven't tried Nightmare yet, but the battle it's already quite difficult on Medium.

Better have an hard and strong final boss, that makes you want to give up, rather than a truly boring one, like the one at the end of SWAP Force.

That was a truly disappointing final battle...


The actual battle was... pathetically easy in swap force, of all things it was just like a giant joke. no sense of accomplishment from it despite the length of the game, even on nightmare it was just too easy, dodge a little... attack... run... repeat...
ninja9351 Emerald Sparx Gems: 4924
#6 Posted: 13:12:24 03/11/2014
SSA had a pretty hard boss battle as well. I mean there is actually a video of a Dev appologizing appologizing for the difficulty of it.
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Unreallystic Emerald Sparx Gems: 3054
#7 Posted: 14:53:21 03/11/2014
Quote: ninja9351
SSA had a pretty hard boss battle as well. I mean there is actually a video of a Dev appologizing appologizing for the difficulty of it.

See, I LOVED this boss battle, because it took me back to the SSA boss fight. all the dodging and what have you in the first game, came back - and I loved it.

I havne't had a chacne to do it on Nightmare, I'm actually reserving my 'Nightmare' playthrough for when the light and dark stuff comes out, but to get past the platforming elements, just switch to a villain...they have infinite health...
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RadSpyro Gold Sparx Gems: 2007
#8 Posted: 16:15:19 03/11/2014
I found it a little repetitive, for the same reasons you listed. The jumping isn't spectacular in this game, so one wrong move and you're done for.
Especially the OHKO lasers - A Skylander would be KO'd and knocked back by a missed leap, I put a new lander on the portal and - Oh yeah! It was knocked back right into the laser, so I'm not even given a single second to move my character before it's another KO (unless it's a higher level Skylander, then it has only half of its HP left). I am really surprised that there's no 1-2 second invulnerability like most kids games have when a new character enters, especially since the game delays a second showing you them landing as it is.

I did find Ghost Roaster to be helpful, though - Ectoplasm Mode was really useful, and using it against the sharks gave me additional HP to help use the mode more often. Then of course it suddenly stopped working for no apparent reason, and Gregg was a goner too.

I was actually a bit disappointed when I beat him though.
No secret mini cutscene like in Giants? Just a hat?!
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Tigorus Emerald Sparx Gems: 3589
#9 Posted: 16:32:47 03/11/2014
I personally enjoy a challenge but that's not what the last Kaos fight is. It's simply designed to test your library of figures. Regarding challenges, I played Dragon Age: Origins on the P.C. on nightmare with myself and my party "naked" except for a weapon. I died a ton of times but I did it and it's never once felt as cheesy as the final Kaos battle felt. Like the o.p. said, where's the "skill" or "challenge" in having a Skylander killed the instant they are put on the portal? I thought it was pretty stupid. If you like it I'm not trying to change your mind, I'm just simply pointing out that that fight it less about challenge and more about figure collections.

Edit:
It's also interesting to note that it seemed like there was legitimate input lag regarding jumping on that fight as well (PS4 version). I never experienced that in Swap Force but had it happen a bunch of times here.
Edited 1 time - Last edited at 16:35:38 03/11/2014 by Tigorus
Akseyomiht Yellow Sparx Gems: 1494
#10 Posted: 21:34:31 03/11/2014
As everything in this game, this battle seems unfinished if you prefer "rushed" they just solved the lack of attacks with more damage and health.
Aura24 Platinum Sparx Gems: 6561
#11 Posted: 22:03:46 03/11/2014
Kaos battles always have that diffficulty spike, except the one in Swap Force.
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Nelomet Emerald Sparx Gems: 3069
#12 Posted: 23:02:21 03/11/2014
Oh dear god, I had a fun enough time taking on Kaos on hard difficulty, I guess that's why I've staggered my attempts at Nightmare.
As it is I'd post Trap Team Kaos as my second favourite battle with the titular creep himself, but Nightmare may yet knock it down to third.
Sorry, but the classic Kaos battle still ranks very low for me.
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kaosmumishot Emerald Sparx Gems: 3271
#13 Posted: 23:33:46 03/11/2014 | Topic Creator
Quote: Aura24
Kaos battles always have that diffficulty spike, except the one in Swap Force.


Rather than use the spoiler function to hide my comments I am instead going to warn you to stop reading this if you haven't played the game yet and don't want to know the specifics of the final battle. You have been warned.

Yes they have had a difficulty spike and so they should. The final battle is meant to be harder and I love that. I love the SSA final battle, it took me dozens of goes to final beat Kaos in that game. Sure I didn't know about upgrades then and I only had the first 3 characters, but still it was a good balance of being really hard, but not going on for too long. That battle seemed just about the right length/difficulty to me.

But this TT one is BORING. And hard, but mostly BORING.

After fighting Kaos for ages I was up to the last bit where he has had his last health boost and you have to dodge the lasers and shock waves. Now I like the challenge of that sort of thing for a while, but it just went on and on and on and on and on. And given the amount of jumping that's needed it's hard to actually attack Kaos to end the thing any sooner. So I am left jumping, trying to get close enough to attack, only to have to jump again because he's now got his force field up.

By this stage my flying Skylanders were mostly dead (making me realise there weren't a lot of of flying characters in SW), partly because of the double jump resulting in them flying. They can fly over the low shock waves, but they need to jump to clear the higher ones. I am hopeless at jumping games so I double hit the jump button getting over excited and they stop jumping, start flying and get hit by the high wall.

When I switch to my non-flyers I found that lots of times I would jump the first laser beam or shock wave only to land right on top of the one behind it. I found I really had to time my jumps just right which wouldn't be so bad if I only had to do it for a couple of minutes. But I survived and survived and survived but I wasn't getting anywhere. I wasn't damaging Kaos.

My ranged Skylanders were also mostly dead by now leaving my melee characters and they are all but useless in the final battle. And all this whilst still using my evolved villains who weren't faring any better.

Sure I could have just sacrificed character after character charging at Kaos but by this time I was so over it and so bored that I just switched the thing off and started watching The Walking Dead.

So making the final boss battle really, really hard is a great idea IMO, but making it so repetitive and so dull is not. Of course that's just my thoughts. Each to their own. But personally I still think whoever came up with this idea for the final battle should be sacked on the spot.
Medicus Gold Sparx Gems: 2405
#14 Posted: 00:05:24 04/11/2014
Well you could just get an elite...............
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kaosmumishot Emerald Sparx Gems: 3271
#15 Posted: 00:15:35 04/11/2014 | Topic Creator
Quote: Medicus
Well you could just get an elite...............


Yes whilst I am not going to buy any more TT characters at full price, I am seriously considering buying the Elite characters. Just concerned that maybe they will get nerfed in coming games.
blackout3000 Blue Sparx Gems: 568
#16 Posted: 00:39:59 04/11/2014
Quote: kaosmumishot
Quote: Medicus
Well you could just get an elite...............


Yes whilst I am not going to buy any more TT characters at full price, I am seriously considering buying the Elite characters. Just concerned that maybe they will get nerfed in coming games.


What if they get buffed
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Arc of Archives Yellow Sparx Gems: 1486
#17 Posted: 01:51:13 04/11/2014
Am I the only one who didn't like the final boss battle in SA? It also felt very repetitive to me and by the end I was just bored. I feel like his health should've been lowered; his attacks are fine (they don't put melee characters at a horrible disadvantage like this one), but I feel like things dragged on longer than they should have and the difficulty spike was unreasonable. Then again, I liked SF's final boss for his ridiculousness, so maybe I'm just a contrarian.

That said, TT's finale is the single worst boss battle I've seen and really highlights the balance problems in this game. Even if you use Kaos himself, this is a boring, long grind against his HP. Basically goes: attack with Kaos (Undead Spell or Doomsharks when too far for that), stay with Kaos when lazers and stuff are around so your character doesn't die, switch to Skylander and back then use Magic when timer's low, repeat for 15 minutes. It's not fun. Perhaps it would've been better if his attack patterns changed a little in the later parts (like if he'd only use certain attacks, not always go floor lazers -> floor circles with occasional bullets/sharks), and given a wider window to attack him (because if you're using a melee character, by the time you can hit him, he's launching attacks again).

I used the Golden Queen against him and most of my damage came from her minion turret things, I barely got a chance to attack because of his ridiculous lazers and all my melee Skylanders were useless for the fight
Edited 1 time - Last edited at 01:52:37 04/11/2014 by Arc of Archives
GhostRoaster Yellow Sparx Gems: 1803
#18 Posted: 02:41:35 04/11/2014
Final Boss SSA was repetitive and too long, and the animations were annoying. TT final battle speaks to me in a similar fashion, but has a more "epic" feeling to it. A shame Kaos utters the same inane comments over and over and over and over again.
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Nelomet Emerald Sparx Gems: 3069
#19 Posted: 05:44:49 04/11/2014
Quote: Arc of Archives
Am I the only one who didn't like the final boss battle in SA? It also felt very repetitive to me and by the end I was just bored. I feel like his health should've been lowered; his attacks are fine (they don't put melee characters at a horrible disadvantage like this one), but I feel like things dragged on longer than they should have and the difficulty spike was unreasonable. Then again, I liked SF's final boss for his ridiculousness, so maybe I'm just a contrarian.


You and me both, good sir.
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7Habits Blue Sparx Gems: 989
#20 Posted: 06:23:57 04/11/2014
It's not that hard once you get used to it and if you have certain characters. It is boring and not well thought out, trap masters are pretty much useless and it excludes 3/4 of your skylanders if you really want to have a chance and not use chaos all the time. I collect everything so I have a wealth of characters to choose from, but many only have a few characters. They definitely should have made a larger window for melee attacks in the final round.
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