darkSpyro - Spyro and Skylanders Forum > Skylanders: Trap Team > Anyone else disappointed?
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Bankes102 Green Sparx Gems: 287 |
#1 Posted: 12:06:43 23/10/2014 | Topic Creator
After playing thru the game as far as I can, I have to say I'm a bit disappointed over all with this game now. The doom challenge is fun but the game still seems it is missing something. My kids enjoy the game which is what matters but for me the game feels short and little to do. I think they spent too much effort on the traps system, kaos challenge, and the academy figuring they would provide enough replay value. To me it's not there. After hearin how weak the adventure packs are, I doubt I will bother with them. Am ithe only one who feels pretty let down with this game?
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SkyScratch Blue Sparx Gems: 550 |
#2 Posted: 13:01:54 23/10/2014
Sorry to hear that. For me I was very impressed with the story, and on record skylanders games are pretty well known to be on the shorter side. I did a couple levels a day and got a good 6 days out of it.
In terms of the story, I have never felt such an urgency to keep pushing on to the doom raiders and not to mention the final level. All the taunting you receive going through made my blood boil a bit and I battled him with my good buddy Sunburn who I dubbed Mr. Suave (I have a history with that guy for sure). All in all the doom challenges are great fun on solo and 2-player mode, and I'm so glad that it provides a very solid way to level up skylanders... something swap force really lacked. |
kaosmumishot Emerald Sparx Gems: 3271 |
#3 Posted: 13:16:44 23/10/2014
I like the game. I think some of your points are valid, but I like it a whole lot more than Swap Force. I like the differences between the levels. I didn't like the trapping/playing as the bad guy thing but it's growing on me now as I begin to use it more strategically.
Overall I think it's very good. But I don't think there's enough content to warrant buying more and more Skylanders. I am actually even rethinking my plan of buying the characters only when they're on sale. Even though I like it, it still doesn't come close to Spyro's Adventure for me. |
Akseyomiht Yellow Sparx Gems: 1494 |
#4 Posted: 14:24:29 23/10/2014
Puzzles are easier than SSA
The history of the game is fresher this time not the typical Kaos invading Skyland but I also liked having him as "secret end boss" Levels are shorter, but there are more levels so the total length of the game is the same Worst adventure packs by far Villain trap gimmick is one of the best things in the whole Skylanders saga, most villains are neat and all of them have unique personalities Trap team gimmick is meh Mini gimmick is meh of mehems Trinkets are meh of mehems of the utterly meheing Too many glitches and the game is unfinished PVP is gone, it was rarely used but having the option was nice Chaos doom challenge: Is fun but is still a magnified arena More hats as always Arenas are the same as always Time attack is gone, but returned time challenge Score mode is also gone, having more things to do in a game never did anybody any harm Conclusion: Soulless as Swap force but lower quality, the only thing that saves this game are villains, without them this might be the worst game in the series |
Drek95 Emerald Sparx Gems: 4761 |
#5 Posted: 14:32:07 23/10/2014
Quote: Akseyomiht
This game isn't EVEN CLOSE to be the worst of the series. You may not like it, but this doesn't make it horrible, soulless or unfinished (really?) in any way. At least it looks like a proper Skylanders game, this time. Sure, it has it's problems, but I think we are starting to be a little too nipticky, here...
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Akseyomiht Yellow Sparx Gems: 1494 |
#6 Posted: 14:59:14 23/10/2014
Defense tower zone in the Skylander academy, you hope to find turret minigame here? too bad it isn't here but there is still the place to put the turret
You want to play as Zoo lou?, too bad he isn't jump enough use other Skylander, any other issue with any other specific Skylander don't worry because you can use others or buy more, Patch you say? hahaha don't make laugh You returned back into golden queen lair and jumped into the already reset puzzle, good luck resetting the level You play in ps4 or Xbox 1 good luck dealing with game breaking glitches Let's return to Giants mechanic but let's use VV graphics too without testing anything Want more? Just browse the forum or you can even try by yourself in game I'm sure you aren't blind |
GinjaNinja Gold Sparx Gems: 2604 |
#7 Posted: 15:18:05 23/10/2014
Quote: Akseyomiht
I've played it every day since release, some days of hours at a time, and I play on Xbox One. Haven't encountered any glitches, especially game breaking ones. |
Bankes102 Green Sparx Gems: 287 |
#8 Posted: 15:39:00 23/10/2014 | Topic Creator
I'm not sayin the game isn't fun and enjoyable, but every game series has to improve to stay afloat. With this game I haven't seen that. Swap force and giants had a lot of extra content, this game does not. At least raise the level cap and give me a reason to play the 70+ figures I have that aren't trap masters. Other than having favorites to play. I don't touch most of my other figures.
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TheShadowDragon Ripto Gems: 2886 |
#9 Posted: 15:51:02 23/10/2014
The only part of game that disappoints me is that the Difficulty settings have relapsed. Choosing Nightmare mode has become permanent once again. I liked it better when choosing Nightmare mode was temporary back from SSF.
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alegeobla Gold Sparx Gems: 2501 |
#10 Posted: 15:55:41 23/10/2014
I for one loved this game. the only real issue I had with it was having nothing to do with older skylanders. If you're not going to increase level cap or bring back heroics, at least give me quests. I know they're tedious, but it at least gave me a reason to pull out my old guys again
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100% Character Upgrades: SA 43/43 SG 69/69 SSF 76/76 STT 25/69 SSC 32/34 SI 5/31 SEE 10/14 Currently Working on: Sure Shot |
skylander_chaos Blue Sparx Gems: 825 |
#11 Posted: 16:09:00 23/10/2014
Best game yet! Assuming your referring to STT!
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Our collection : every Skylander, Infinity, Trap and Amiibo to date! |
Drek95 Emerald Sparx Gems: 4761 |
#12 Posted: 17:02:12 23/10/2014
Quote: Akseyomiht
The turret is probably a Legendary Treasure. It wouldn't absolutely make sense having that place in the Academy, otherwise. Never seen a problem with Zoo Lou. Patches are supported. That is a fact, not a possibility. Game breaking glitches can be "solved" by simply backing up your data on an usb every time you quit the game. And will most likely be patched. Giants is a Skylanders game, whether you like it or not, and a great one too. You don't always have to change EVERYTHING, to make a game better, if it worked the first time. This is the game I'm enjoying the most, out of all four (and, guess what, I play the extra-buggy PS4 version), but while it is still a personal opinion, just like yours, the game has an inopinable quality, just like every Skylanders title so far. All the games have bugs and glitches, and they aren't permanent.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
flashwingftw Emerald Sparx Gems: 3332 |
#13 Posted: 20:25:53 23/10/2014
Quote: Drek95
Wait there's a defense turret? Where in the academy is it? I got all the legendary treasures so far and I didn't see a turret.
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The PinkPrint is on iTunes now! #TeamMinaj Been here for 3 years and still can't figure out why half of the people are so damn rude. R.I.P to my wallet |
DaMadNes Blue Sparx Gems: 944 |
#14 Posted: 21:16:11 23/10/2014
I got bored, didn't even finish the game. I think I did 4 levels...
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CountMoneyBone Platinum Sparx Gems: 5173 |
#15 Posted: 21:36:06 23/10/2014
Quote: DaMadNes
that must be new record....
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Ha! HA, sage ich. |
djdatatec Green Sparx Gems: 367 |
#16 Posted: 21:51:48 23/10/2014
I play on the PS4 version and i have to say that i truly miss the way Giants played where i could boost my stats by playing the individual challenges.
Also i dont like arena modes, its just too plain for my taste. I ok with the story but i TRULY DISLIKE 2 THINGS 1. I cant play with my Swap Force characters swapped as it ALWAYS kicks me after 1 minute. 2. I don't like the super small levels and being able to fall off EVERYWHERE! |
Drek95 Emerald Sparx Gems: 4761 |
#17 Posted: 21:53:29 23/10/2014
Quote: flashwingftw
It is in the tower reached by going on the elevator after Mags and that weird elemental machine. There is a pedestal that will clearly host something (most likely a turret, since it's on an outside platform), but currently hasn't anything on it.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Bankes102 Green Sparx Gems: 287 |
#18 Posted: 23:07:01 23/10/2014 | Topic Creator
Quote: djdatatec
I actually do enjoy how the skylanders laugh once the reappear after falling, one plus for me |
Drek95 Emerald Sparx Gems: 4761 |
#19 Posted: 09:41:19 24/10/2014
Quote: djdatatec
I'm sorry to hear that, but it's unfortunately probably a disc or Portal problem, as I have the PS4 version too, and never had that problem. Oh, and, by "small levels" you mean they are shorter, or that there is less to explore? Because I feel they improved both features, since Giants, and even SWAP Force, which kinda lacked the second aspect. Regarding the falls... Well, wasn't kind of stupid having a game taking pace in a world with flying shattered islands, and having invisible walls that prevented falls (which don't even damage your Skylanders, and that's a pity too), in the first place?
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Bankes102 Green Sparx Gems: 287 |
#20 Posted: 10:50:51 24/10/2014 | Topic Creator
Quote: Drek95
I don't think they could add damage to falls since many of the hidden areas are found by falling off edges to unseen areas. In which case I purposely fall off edges checking for locations. |
Drek95 Emerald Sparx Gems: 4761 |
#21 Posted: 14:11:35 24/10/2014
Quote: Bankes102
No, not falling damage, that would ruin the gameplay. I'm talking about suffering damages when you character falls off an island, and is trasported back on it. That way there would be a proper "malus", for not being able to jump, sometimes.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
DaMadNes Blue Sparx Gems: 944 |
#22 Posted: 21:02:01 24/10/2014
Quote: Bankes102
It would make it interesting for the grownups if falling had a consequence in nightmare mode. As is, the game is way too easy. Obviously we would need some mechanism for rotating the camera... I don't think that should have been too hard, Mario did it way back in the N64 days. I figure the PS4 / XOne should probably be able to handle it. |
goldenrushducks Yellow Sparx Gems: 1572 |
#23 Posted: 22:50:44 24/10/2014
The adventure packs are perfect, if you ask me.
Swap force was..... too long... I still haven't beaten in. |
spyrothe111 Ripto Gems: 3702 |
#24 Posted: 23:54:01 24/10/2014
It feels like it's missing something... for me it's probably the lack of heroic challenges and quests...
I can't really say it disappointed me though, the story was very enjoyable for me and I loved the villains. |
AzarianGO Blue Sparx Gems: 719 |
#25 Posted: 00:12:07 25/10/2014
I wouldn't say I'm disappointing with TT, just not fully satisfied like the last 3 entrys. I will agree, its the current low point of the series and kinda lays out for me why TfB needs to stick to the toy side of things, and the occasional boss battle (they're good at making bullet hell-esque boss fights, I will admit) and why VV and another company or 2 with the same competence need to take on the game side of things. I don't have any solid reasons atm as to why, as I'm just kinda going into tangent mode for this post, but I'll try to give an overall reason why. I plan to do a proper review of this game at some point, as its really urging me to for some reason.
Overall, when I play the TfB Skylanders games, something about how the game functions always feels.... off. I'd say they fell floaty, the hitboxes feel wonky and out of place at times, and outside of pvp, once you finish the game there is nothing you can really do to get anymore out of the game aside from self imposed rule sets (nuzlocke), or trying to challenge yourself to a "no hit" boss run, ect. Swap Force was my introduction to the series, so I may be just a touch bias, but overall almost everything about Swap Force feels very solid and very well built. The physics engine in SF, while allowing some characters to be utterly overpowered, added alot of subtleties to the gameplay that made it feel, well, solid and finally adding jumping to the console versions made the game feel much less constricted and linear (granted, it still was just as linear, but the lack of jumping in S:G and SSA added some unneeded difficulty and made the games feel more constrictive). Even once you completed Swap Force, you still had Time Attacks, Score Mode, Arenas and Bonus Missions that were scored (This is such a small thing, but makes so much difference), which coupled with the ability to compare you collection and scores to friends, actually added a hearty amount of replayability, especially for me. Trap Team just really feels like they took Giants, made a 2.0 of the engine, and added better graphics, while removing all the little things that made Swap Force so enjoyable for me. As for TfB being the "toy guys", I can't be the only one who notices that all the figures from the TfB games tend to look much more detailed and of higher quality than what was released during SF. If you want to see what I mean, take a S2 Terrafin, and compare him with S3 Terrafin.... Everything just seems wrong. (Another good example S1 Trigger Happy compared to S3 Trigger Happy). I know that the toy creation is never 100% in the hands of the current developer, hell, I could also be entirely wrong about who really makes figures during the developer go-rounds but to me its an observation that seems to be true, and helps further solidify why I think VV should be the ones working on the games (of course with some other companys of competence, I know making a new, good game every single year would be an impossible feat for them).
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228 figures, 26 traps, 24 magic items, 480 games, 19 consoles.... I have a habit. |
Edited 1 time - Last edited at 00:15:39 25/10/2014 by AzarianGO
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GhostRoaster Yellow Sparx Gems: 1803 |
#26 Posted: 01:31:37 25/10/2014
That all sounds nice, but having 2 or 3 companies working at once? That would be herding cats. I do agree that more collaboration for consistency needs to happen; I'd go so far as to say they all need to use ONE game engine. I'd prefer VV's at this point with some tweaks to get some of the "earthy" feel TfB games give.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
CountMoneyBone Platinum Sparx Gems: 5173 |
#27 Posted: 09:46:13 25/10/2014
don't forget earlier "i'm disappointed" threads...
Pre Launch General Discussion and Speculation Thread //forum.darkspyro.net/spyro/viewposts.php?topic=104635 That unfinished feeling //forum.darkspyro.net/spyro/viewposts.php?topic=109439 there is some interesting reads here...
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Ha! HA, sage ich. |
Drek95 Emerald Sparx Gems: 4761 |
#28 Posted: 10:17:56 25/10/2014
I partially agree with you, AzarianGO.
While I completely disagree with TT being the lowest point in the franchise (no game yet has really been, but if I had to choose one, well, it would be SWAP Force, for reasons I will explain later), I absolutely agree with TfB making the best looking characters and figures. While I LOVE some of the V.V. characters (TfB worked with them, when making SWAP Force Skylanders, but I have the feeling they mostly focused on gameplay, rather than aesthetics), such as Pop Thorn, Dune Bug, Zoo Lou, Spy Rise and Wash Buckler, I cannot help but think they DO play like proper Skylanders, but simply don't look like them. They have really cool designs, mind it, but simply not the "right" ones, for this series. Regarding the fact that I think SWAP Force is the "less Skylander-ish" game of the series, I have my reasons to say so, but first of all, let me just say that, just like the characters, the game is really well made and ejoyable, just quite far from what a Skylanders game should be: - jump ISN'T one of those "bad" aspects, since Trap Team proved that a proper Skylanders game can make a great use of that mechanic, including the introduction of jump attacks; - the gameplay. After replaying the SF levels a lot of times, to grind experience and complete quests, I can say they lacked something the TfB ones always proved to have: variety. Not only in terms of environments, but also puzzles, level design and exploration. The lenght never bothered me, but a few more things to broke the otherwise monotone gameplay would have been appreciated. Battles were the only things to be a little better than the TT ones, even if not that much. - the graphics. I understand what you are saying, GhostRoaster, but I still believe TfB did a better job, in terms of textures, designs and variety. V.V. engine is far from being bad, but it happens to remind me the Infinity one too much, with his "either metal or clay" appereance. Just look at some of the Skylanders in the TT engine, and compare them to their SF models. - the characters. Bringing back older characters, while also retaining a few one from SWAP Force and adding new ones was a perfect idea. V.V. completely wiped out the TfB characters (except for Flynn, Kaos, Eon, Glumshanks and a few "cameos" of Cali and Hugo. Not even the chompies were the same...), and while I can understand the fact that the game takes places in a different place in the Skylands, from the previous two, doesn't mean that they couldn't have retained a few ones from Giants or SA. - extra things. I only miss Quests (NOT THE BOMBS ONE). Never bothered with Time Attacks or Score Mode, and the bonus missions weren't as fun as the Heroics. PvP was cool, but as an only child never really played it that much, except for the relative Quest. Sure, extra modes are fine, and I don't really understand why they removed them, but Arenas are back, and seems better, and the Kaos Doom Challenge really entertains me more than the Bonus Missons. Level are also less "frustrating", to replay, and grinding is easier. - overall feeling. SWAP Force wanted to look and feel like a more mature game, with the "darker settings" and the less childish designs, but, let's face it, all the bouncy things (blocks, metal objects, enemies) and silly situations or characters were just unnecessary, most of the times, and really helped achieve the opposite mood. TT is full of hilarious and bizzarre situations, but TfB apparently knows how to balance those moments and the most "serious" ones. Just compare Kaos Fortress and The Ultimate Weapon. This is what I think. Of course they are all just personal opinions, but I really wanted to motivate them in the most objective and "neutral" ways possible. I do agree that TfB and V.V. need to sit down and decide a definitive design and gameplay for all the games, from now on, regardless the developers. It's just ridiculous to have the same series changing that much every single year... Thanks for the patience.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Edited 2 times - Last edited at 10:26:12 25/10/2014 by Drek95
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CountMoneyBone Platinum Sparx Gems: 5173 |
#29 Posted: 10:25:22 25/10/2014
have you noticed that the swappers have shrunken in tt?.. when in the hub i stand next to flynn and they are half the size of flynn. its comical.... they are the size of a core now.
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Ha! HA, sage ich. |
Edited 1 time - Last edited at 10:26:32 25/10/2014 by CountMoneyBone
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Drek95 Emerald Sparx Gems: 4761 |
#30 Posted: 10:28:48 25/10/2014
Quote: CountMoneyBone
I think the NPC's have grown. Snap Shot is almost as big as Flynn. Oh, and, Swappers were the same size of Cores in SWAP Force. There is no need for them to be larger.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
CountMoneyBone Platinum Sparx Gems: 5173 |
#31 Posted: 10:32:27 25/10/2014
they all look a bit squeezed to me. but special free ranger, looks like a dwarf, lol...
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Ha! HA, sage ich. |
Drek95 Emerald Sparx Gems: 4761 |
#32 Posted: 10:36:38 25/10/2014
Quote: CountMoneyBone
Well, they actually look... "squeezed"... I think the problem is their humanoid and mature look. Skylanders usually have large heads and smaller bodies. To respect the proportions they would have to be the same size as Giants or Trap Masters, probably.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
CountMoneyBone Platinum Sparx Gems: 5173 |
#33 Posted: 10:51:05 25/10/2014
Quote: Drek95
they should be the same size as the trap masters... but for some time now i have had a suspicion that there is some in house fights going on between tfb and vv. its like they dont care much for the vv figures. squeezed swappers made on purpose to look smaller than trap masters. animation fails in the vv cores(volcanic eruptor), and no use at all for the swappers in the game. giants have the chest to open in kaos mode, so there is a t least something for them.
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Ha! HA, sage ich. |
Drek95 Emerald Sparx Gems: 4761 |
#34 Posted: 11:02:22 25/10/2014
Quote: CountMoneyBone
Giants can also throw special boulders, just like in the second game. Well, I don't really see a reason for Swappers to be bigger than Cores. Sure the figures are bigger, but I think that's a matter of inside technology and gimmick, rather than "lore" (Core sized Swapper's halves could have been swallowed by small children). Trap Masters are jailers, after all. I would have liked them to be even smaller, compared to Giants, but at least they have a reason for being so large. Never noticed animation fails in my V.V. Cores (I own all of them, but no variant, repose or Lightcore).
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Edited 1 time - Last edited at 11:03:48 25/10/2014 by Drek95
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wreckingballbob Emerald Sparx Gems: 4565 |
#35 Posted: 11:30:28 25/10/2014
A lot of the VV Skylanders are very weak in this game. Thanks TFB.
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5.7. |
CountMoneyBone Platinum Sparx Gems: 5173 |
#36 Posted: 12:02:04 25/10/2014
Quote: wreckingballbob
yes and the tfb characters was weak in the vv swap force.... and it will not surprise me that trap master are squeezed into smaller shape and weaker in the new upcoming vv game. its like tfb made their gimmick and then vv says we cant have that. it take away attention from our awesome new characters and new better gimmick. lets nerf the heck out of these idiot characters from tfb, then squeeze them so they look funny to.
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Ha! HA, sage ich. |
FaboulousFab Yellow Sparx Gems: 1247 |
#37 Posted: 12:18:13 25/10/2014
Yeah, it's quite sad there's no real continuity between those 2 studios.
Anyone knows if they have good relations? (i guess not that much )
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Marge: But I thought broccoli was... Dr. Hibbert: Oh yes. One of the deadliest plants on earth. It tries to warn you itself with its terrible taste. |
CountMoneyBone Platinum Sparx Gems: 5173 |
#38 Posted: 12:29:37 25/10/2014
Quote: GhostRoaster
that is the attitude i like, you do things right, dont do it half arsed... things are so lazy done now these days, its starting to be a huge problem. and i as a customer is starting to question if its worth using my money on these things. they dont give a crap, why should i support it, its that simple... this year the skylanders game got a patch and it was huge let down, it just reeks of unfinished half arse... how can you be proud of your profession and call your self an artist, if you dont deliver the best of yourself. then stand in front of a video cam and knowing, that video will end up on youtube for all to see. when you as the creator/developer tell lies and is smiling... its pathetic... if it was me i couldn't live with my self with these doings. i would be tormented and ashamed of myself and start question my artistic integrity & qualities. we can take this video here as an good example....we know how buggy the wiiu version is, bug/glitches have been reported all over the forum by people that have bought the game... and yet here they are smiling and saying how awesome this game is. what about being honest?... this just make me sick...
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Ha! HA, sage ich. |
wreckingballbob Emerald Sparx Gems: 4565 |
#39 Posted: 12:39:15 25/10/2014
Quote: CountMoneyBone
It wasn't this bad in Swap Force. Sure some were slow but very powerful. I mean of course Prism Break was completely awful but other weren't.
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5.7. |
Edited 1 time - Last edited at 12:40:11 25/10/2014 by wreckingballbob
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BahamutBreaker Yellow Sparx Gems: 1191 |
#40 Posted: 22:38:18 25/10/2014
Apparently, I must be in the minority among our community ... but I think Trap Team is worlds better than Swap Force. Count me as one who greatly prefers the way Toys for Bob handles the game development, compared to Vicarious Visions. It seems that lots of people feel that Swap Force was the best Skylanders release, and I can not fathom the reasoning there.
Out of my three major gripes about Swap Force, two of them many people might consider minor. But for me, they almost made Swap Force unplayable ... 1. The mundane, childish, and unoriginal plethora of "mini-games" throughout Swap Force. Everything from "the shell game", to basic pattern sequence recall, to the lame-a$$ "swap zone challenges" ... these were across the board terrible, and highly distracted from the game play and the established Skylanders franchise themes. Additionally, if you wanted to complete all these mini-games, they added a lot of time/duration to the length of each level, which brings me to point #2 ... 2. The length of the levels in Swap Force was too long. Yes, the "midway check point" was a nice feature, but the overall length of the levels was too much, and it stole from the continuity and general enjoyability of the game. I am not someone with a short attention span (I love epic games like Baldur's Gate and Dragon Age), but the unnecessary length of the Swap Force levels almost made me lose interest in the franchise. 3. The stupid on-screen damage numbers in Swap Force! Wow. This was the most obnoxious aspect of Swap Force for me. The extra-large font, extra-flashy visual effect of the on-screen damage numbers in Swap Force made me want to throw my controller through the TV screen a few times. The damage numbers were so large and obnoxious that I often couldn't tell where the heck my Skylander was on the screen, especially in situations where there were lots of enemies in the same vicinity as my character. So, in short response to the OP's question here: NO, I am not disappointed by Trap Team. I adore Trap Team, and I cringe at the idea of Vicarious Visions having its hands on another future Skylanders release. If they do, I hope maybe someone from VV reads this post.
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"Who was harmed here---some six year olds who went to bed crying because there's no Enchanted Trap Shadow?" |
Drek95 Emerald Sparx Gems: 4761 |
#41 Posted: 23:34:39 25/10/2014
Quote: BahamutBreaker
I happen to like Trap Team more, over SWAP Force too. Please, would you mind taking a look at my eternal post before, and give me a feedback? Thanks!
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Edited 1 time - Last edited at 23:36:57 25/10/2014 by Drek95
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Luminous35 Gold Sparx Gems: 2457 |
#42 Posted: 00:30:26 26/10/2014
I don't think it's that bad. I do wish they would reveal the new elements sooner. I do like Trap Team alot more then swap force though but's probably because i play on Xbox 360 now (Used to play on wii for the past 3 games and after i saw swap force on the wii i switched)
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STARCAST FOR PRESIDENT OF MY SEXUALITY Professor Jet-Vac? I don’t feel so good. |
Tigorus Emerald Sparx Gems: 3589 |
#43 Posted: 01:33:14 26/10/2014
Yeah overall I have mixed feelings about Trap Team. It's still fun but they did so many things wrong that it's hard to overlook them. Here's my main gripe:
The waiting game for content that should have shipped with the game. Adults can be patient and realize that waiting for a game to undergo extra development time can be a good thing. Kids could care less about waiting for content. They want it all and they want it now. The reason I point this out is that when ever we ask for features in this franchise, as adults, it's constantly pointed out that this is a kids game...so why the waiting? I'll tell you why. They needed more development time. It's so obvious it's practically insulting. Here's how I came to this conclusion. First off, if they wanted to increase excitement there could have been more hints in the game as to what these "Mystery Elements" are. Did Eon say jack about this during the game?...Nope. What about at the end?...still nope. Well wait maybe there was an N.P.C. that mentioned something or even a hint...still nope. Oh I know we learned this from fighting the villains of these Mystery Elements...oh wait no. Talk about a tease. They put these fracking villains in there, let us fight them and look at their portrait and that's it. No bio info. No additional story. No dialog...just a big fat tease and zip for information. That's just so crappy I don't even have words...oh wait yeah I do. In the video game industry if you want to create hype you do so with info. and advertising. This game is already the craziest expense if you want to experience if you want it all. Previously I accepted that because I loved the franchise. They could do no wrong in my eyes...now they (my eyes) are sore, red and itchy. They shipped a partially finished product, not to mention the buggiest Skylanders experience to date (just watch some play through vids. on youtube). They should have had some kind of info. about these new elements ship with the product at launch. They had to know the internet would spoil their little surprise...It's only been going on since SSA. They could have owned this surprise but it just feels cheap and tacky now with an unfinished glitchy game. |
GhostRoaster Yellow Sparx Gems: 1803 |
#44 Posted: 01:44:36 26/10/2014
Quote: BahamutBreaker
It's all opinion and preference. There's enough I hate from both vendors it would sound like I liked neither companies...I had to get adjusted to VV 's game...but once I did, I really enjoyed the experience better...and more importantly...it had the longevity I wanted that TfB doesn't deliver on.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
BahamutBreaker Yellow Sparx Gems: 1191 |
#45 Posted: 02:29:44 26/10/2014
To be honest, it's standard operating procedure for game developers to send products to market in an "unfinished" state now. That's the price we pay for gaming consoles that are connected to the internet, and for living in an on-demand society where mobile gaming is eating up a bigger slice of the pie than anyone could have expected 10, or even 5, years ago. This especially applies to sequel console games, and especially cross-platform sequel games, which are almost always rushed by the publisher's deadlines.
Can complain about it all you want, but it's how the industry works nowadays. Also, I have a hard time understanding the complaints I've seen about both Swap Force and Trap Team regarding so-called "glitches". Perhaps I'm just lucky and the version of the games I play (PS3) is more stable than Skylanders for the other platforms? But I have very rarely encountered any "issues" with the stability of Skylanders games. I assume it's the Wii and XBox gamers that are having all these reported issues?
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"Who was harmed here---some six year olds who went to bed crying because there's no Enchanted Trap Shadow?" |
Kung Fu Man Gold Sparx Gems: 2120 |
#46 Posted: 05:57:15 26/10/2014
Well not complaining about it will be worse. Given that TfB reads these forums actively apparently, and several people that report on their products do, it might be a valid point to raise during the development of the next game once more gets revealed. I've had the game lock up a few times, or gotten stuck on terrain...or had enemies get stuck in terrain so I couldn't clear out an area (the spot where you need the bombs to clear out those pillars come to mind).
As for disappointment on my part...yeah. Traps felt like a superficial level of content added to the game and broke the rule of addons being compatible with all current and future copies (as they do nothing in the 3DS game). The portal is a mess with giants figures as some simply aren't behaving right with it. The story scrolls can go hang themselves, I love the voice actor as much as everyone else but having to hear bad jokes (AND to have the villain comment on them!) is irksome. The fact trap masters are a must for the game even if you didn't want them all, and the diminutive size of those inner areas. The whole garbage with the light and dark element skylanders. |
Insane01 Gold Sparx Gems: 2038 |
#47 Posted: 17:28:51 26/10/2014
I was playing it yesterday with Roller Brawl (maxed out/fully upgraded) on Chapter 7. About midway through the game, she disappears and I'm told to put another Skylander on the portal. I took her off and placed her back on....nothing. Switched to a backup TT portal....nada. Switched to SF....nothing.
So I ended up going out to try to get another Roller Brawl. First time this has ever happened to me, which upset me because she was one of my favorites and excellent for the TT Time Challenges, even better than Flameslinger.
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" Am I the mad one or are you?" then, again, "we're all mad here " |
CountMoneyBone Platinum Sparx Gems: 5173 |
#48 Posted: 17:50:34 26/10/2014
Quote: Kung Fu Man
you got a free copy of the wiiu version with your wii version, and by now you should know the limits of the old wii, will not get a good version... i got the ps3 tt version and its pretty good, there was nothing game breaking... in fact all skylanders games on the ps3 have been good versions.
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Ha! HA, sage ich. |
Kung Fu Man Gold Sparx Gems: 2120 |
#49 Posted: 18:00:46 26/10/2014
Count, what the heck are you on about? I use a 360.
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