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Skylanders 5 Idea
Drek95 Emerald Sparx Gems: 4761
#1 Posted: 11:58:01 26/09/2014 | Topic Creator
Didn't know where to post this, so, I'm gonna write it here.
Moderators and hunters, please, feel free to move it where it should belong, if this is not the right place. Thanks.

So, my idea for the fifth game of the Skylanders series is, first of all, quite long, I think.
So, prepare for a long read, if you want to continue.

TITLE: Skylanders Legends

GIMMICK: No gimmick (will explain this later)

BASIC PLOT: This game takes place a lot of years after Trap Team, and Kaos already tried multiple times to conquer the Skylands. He decided that, before giving up definitely with his attempts, he will try to put all his efforts and create the most evil plan he has ever imagined.
So, he invents a device called "The DoomsDay Machine", that creates a gravitational pull so intense, that makes the biggest landmasses in the Skylands starting to move towards it.
When Kaos finally deactivates the machine, all the major islands are now part of a single huge landmass, but the consequences are way more terrible.
All the Elemental themed kingdoms are now really near to each other, causing great natural distasters to start striking (the volcanoes in the Fire Kingdom start to burn the forests of the Life one, and the oceans of the Water Realm turns the lava of the former into stone).
Now that the elemental order of the Skylands is threatened, it's up to the Skylanders to bring back the old equilibrium of the Elements.

GAMEPLAY: So, this game is like an important milestone, for the Skylanders franchise.
Instead of simply creating a new gimmick, to get along with the new story, the developers of V.V. actually wanted to pay respect to all the older entries of the series, and really make you feel again the magic of the first game.

All the older characters, from Spyro's Adventure, Giants, SWAP Force and Trap Team will work in this game, along with a cast of 32 completely new Core characters.
All your older Adventure Packs will work too, unlocking their levels in a little different way, and so will your Battle Packs and Magic Items.

Traps will work too, since you won't need a new Portal to play Legends, if you already own the Traptanium one, and there will be 50 new trappable villains that you can capture and play as, without a timer, this time, as they will have a life bar just like a regular character. They will also have quests to complete to upgrade their moves and unlock new attacks.
All your older villains will work too, and will be automatically transferred to Legends if you have a save file of Trap Team in your console; they will now have upgradable powers too.
If you change console, you will simply have to load a villain inside Legends, and he will now be inside the game, ready to be switched whenever you want.

The Skylanders will also have new functionalities.
A new option, called the "Power Switch" is added, that lets you mix and match the upgrades from the two path of a character, so you can choose one attack from a path, and only two for the other, if you want. This option is available for all the characters released.
Lightcores will now have a new move, along their bomb. While playing, a white bar will start to charge up, and when it's completely full, you will unleash a stronger attack, basing on which power you decided to use in that moment.
Dark characters now have slightly different animations, from their regular counterparts, and differents visuals when attacking (purple effects, just like Dark Spyro).
Legendaries won't appear as that, or have stronger status, until you play and complete their Heroic Challenges.
All your Treasure Hunt variants will now appear different in-game.

Heroics are also back, and they will be playable at the Temple of Time.
Instead of being random missions, each Heroic Challenge will take place in the past of each character, and you will get to play their backstories.
Quests are also back.

All your reposes and Minis will work too, ad they will also have the Power Swich option.
Speaking of reposes, all the non reposed characters, from the first game, to Trap Team, will now have a S2, but they will ALL be sold separately, from the new characters, so you won't have to buy a repose you dont' want, when picking up a new Core.
A new kind of characters will also be sold: they are called "The Legends", and are simply Core versions of gimmick characters (smaller Giants, unswappable SWAP Force and non Traptanium wielding Trap Masters). They all cost 10$, just like a normal Core, mad they have been made so that you can now buy a previously more expensive character, while keeping in mind that he won't have the special characters their gimmick versions had (Giants won't deal high damages, and won't kill enemies and dostroy objects by just walking on them, Swappers won't be' able to swap and Trap Masters won't deal extra damages, or won't be able to destroy Traptanium clusters).

The game is no more a levels one, but it's now an open world, that you can fully explore.
There won't be a hub, since the whole game world is one, and to access all the different activities, you will now have to reach specific places (Arenas for the PVP and Sigle Survival Mode, Kaos Castle for the Doom Challenge, and so on...), and the Story Mode missions will act the same way.
Scattered trought the whole world are a lot of NPC's that will give you extra quests to complete, to gain experience (the level cap is now 30), upgrade villains or simply collect money.

You can now play online with other friends, as long as they are in your friends list, the Story Missions, free roaming and PVP battles.

The world will require you to use special elemental (and some times character) related abilities, to fully explore it. Here are some examples:
- Fire characters can now walk on lava, and pass fire obstacles without being harmed;
- Water characters can now swim (even under water) and don't suffer ice damages from the ambient;
- Earth characters can now destroy special crystals again, and won't suffer rock based damages;
- Undead characters can now access corrupted areas, that would normally damage other characters;
- Air characters can now fly (some other characters can, such as Blast Zone, High Five and so on) and won't be damages by storms;
- Magic characters can now activate ancient Arkeyan machines and won't be' damaged by magical anomalies;
- Life characters can now regrow whitered vegetation and won't suffer poison damages;
- Tech characters can now repair broken machineries and won't suffer electric damages.

Swappers movement types now will bend better with the gameplay, since SWAP Zones are gone.
Dig characters will be able to excavate, and open new areas, or retrieve treasures, Sneak ones will be able to elude enemies, Teleport ones can pass specific walls, and so on.
Trap Masters still deal higher damage to trappable villains, and can destroy Traptanium shards.
Light and Dark characters will now follow the dynamic day and night cicle: Dark characters will be stronger at night, and Light ones at day.

Characters will now also deal stronger damages, to their opposite Element, but will also suffer more, if attacked by enemies from the same one.

Legends will come with 4 new Adventure Packs, 3 new Battle Packs and all the old traps will be sold again, along with some other ones.
The Starter Pack will have two versions:
- the regular one, including the Traptanium Portal, three new Skylanders, from the Magic, Tech and Water Elements (does this remember you something...?) a poster and the game.
- the Portal Owner Pack, that will differ from the other for two things; it won't obviously have the Portal and will also have a new character from the 8 Elements.

The 3DS version will be a more platform-ish adventure, and will have a completely different story. It will have a Portal Owner Pack too.
There will also be a Vita version that will act as a porting of the console game.


Ok, now it's over.
Thanks for the patience, hope you liked it and please, let me know what you think about it, or if you have other questions regarding the idea. smilie
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 12:12:21 26/09/2014 by Drek95
GinjaNinja Gold Sparx Gems: 2604
#2 Posted: 13:07:48 26/09/2014
I dint wanna sound like a jerk, but really it's like you trying to force all the things people have wanted back or wanted from the beginning crammed into one game. Is It possible, yes. But does it make sense for a Skylanders game? See, that's the question. That's why I honestly DON'T want some giant open world MMO type pokemon game. It doesn't fit the game. Sounds like I would, but I don't think it could be pulled off in the right way. Same with all these things being featured in a single Skylanders game. You definitely have some good ideas in this, don't get me wrong. I loved reading this and would want many of the same things. But at the same time I want each new Skylanders gme to give me a new reason to keep spending around $200 for one game each year. And I can already tell you what the gimmick of your plot would be, which is an awesome plot idea mind you. I'd love to see it in a real skylanders game. But the gimmick could easily be special skylanders with the ability to separate the islands to restore balance.
Snap Shot Gold Sparx Gems: 2672
#3 Posted: 13:19:08 26/09/2014
A skylander game wouldn't be a skylander game without a gimmick. Activision wouldn't allow it. I appreciate yoir effort as you have some fantastic ideas here.
---
Croc and Roll smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
Unreallystic Emerald Sparx Gems: 3054
#4 Posted: 13:37:19 26/09/2014
I'd rather take the 'Skylander Legends" name and apply it to an HD remake of the first three games, with Legendaries functioning in a stat-boosted way - similar to Eon's elite.
- Unreall
Drek95 Emerald Sparx Gems: 4761
#5 Posted: 13:39:31 26/09/2014 | Topic Creator
Quote: GinjaNinja
I dint wanna sound like a jerk, but really it's like you trying to force all the things people have wanted back or wanted from the beginning crammed into one game. Is It possible, yes. But does it make sense for a Skylanders game? See, that's the question. That's why I honestly DON'T want some giant open world MMO type pokemon game. It doesn't fit the game. Sounds like I would, but I don't think it could be pulled off in the right way. Same with all these things being featured in a single Skylanders game. You definitely have some good ideas in this, don't get me wrong. I loved reading this and would want many of the same things. But at the same time I want each new Skylanders gme to give me a new reason to keep spending around $200 for one game each year. And I can already tell you what the gimmick of your plot would be, which is an awesome plot idea mind you. I'd love to see it in a real skylanders game. But the gimmick could easily be special skylanders with the ability to separate the islands to restore balance.


First of all, thanks for your patience. smilie

Don't worry, you doesn't sound like a jerk. It's just constructive criticism.

The idea of the open world I had isn't a MMO type game.
It would be' just like a regular Story Mode, probably being 4 player max, instead of 2, where you can play with your friends online without taking part of a massime world community.
Only you and your friends exploring the Skylands.

Think about a Skyrim-type world, with a 4 player co-op.
The basic gameplay of a Skylander game would still remain the same.

Oh, and, I thought a non-gimmick title would have been quite risky too, but this game is focused on improving and enhancing your already exsisting collection's experience.

I know Activision would probably not make a game that doesn't require you to buy at least a certain number of specific Skylanders (even if Giants was kinda of like that), but I'm sure a more deep personalization, diversification and uniqueness, for each character, Element and category, would motivate fans to buy older Skylanders, variants, Legendaries, traps, and so on.

It would really be more like a way to thank all the Portal Masters for having substained the series so far.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
GhostRoaster Yellow Sparx Gems: 1803
#6 Posted: 13:45:18 26/09/2014
Quote: GinjaNinja
I dint wanna sound like a jerk, but really it's like you trying to force all the things people have wanted back or wanted from the beginning crammed into one game. Is It possible, yes. But does it make sense for a Skylanders game? See, that's the question. That's why I honestly DON'T want some giant open world MMO type pokemon game. It doesn't fit the game. Sounds like I would, but I don't think it could be pulled off in the right way. Same with all these things being featured in a single Skylanders game. You definitely have some good ideas in this, don't get me wrong. I loved reading this and would want many of the same things. But at the same time I want each new Skylanders gme to give me a new reason to keep spending around $200 for one game each year. And I can already tell you what the gimmick of your plot would be, which is an awesome plot idea mind you. I'd love to see it in a real skylanders game. But the gimmick could easily be special skylanders with the ability to separate the islands to restore balance.



Well, I don't want to sound like a jerk, but in reality---simple levels with the same mechanics since #1 needs to be revamped. They ALWAYS focus on the toys, why can't the next innovation be GAMEPLAY? Mini games is fine TO A CERTAIN EXTENT, but there needs to be some significant gameplay spin...more characters isn't the answer. $200 is nothing on this game...I'm sure a lot here are spending $400+ on each game. If I were to invest based on PERCEIVED VALUE, they would be lucky to get $40 from me for the starter pack on Black Friday.

I think they can keep with the old, keep it simple but solid. I'm totally unimpressed with traps. They have enough characters, simple mechanics, great story and IMMERSION will make the difference. Not a lot of crap you have to buy. The current franchise focuses on breadth not depth. Time to flip it--or at least balance it more.
---
RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 7 times - Last edited at 13:55:11 26/09/2014 by GhostRoaster
Drek95 Emerald Sparx Gems: 4761
#7 Posted: 13:51:13 26/09/2014 | Topic Creator
Quote: Snap Shot
A skylander game wouldn't be a skylander game without a gimmick. Activision wouldn't allow it. I appreciate yoir effort as you have some fantastic ideas here.



Thanks!

Well, actually to fully explore the world you would need at least one Giant, one Swapper per movement type and one Trap Master.

So, no new gimmick, but the older ones are supported, mantained and enhanced.

You could however say that the "gimmick" is in fact the opend-world itself.
It's a one buy thing, just like Giants.


Quote: Unreallystic
I'd rather take the 'Skylander Legends" name and apply it to an HD remake of the first three games, with Legendaries functioning in a stat-boosted way - similar to Eon's elite.
- Unreall


Well, I decided to call it like that, because the "legends" are in fact all the heroes that have helped the Skylands since the first game, and now they are back, better and stronger than ever.

I guess you could also call it "Skylanders Heroes" or "Skylanders Legacy".
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 13:53:10 26/09/2014 by Drek95
GinjaNinja Gold Sparx Gems: 2604
#8 Posted: 14:06:50 26/09/2014
Quote: GhostRoaster
Quote: GinjaNinja
I dint wanna sound like a jerk, but really it's like you trying to force all the things people have wanted back or wanted from the beginning crammed into one game. Is It possible, yes. But does it make sense for a Skylanders game? See, that's the question. That's why I honestly DON'T want some giant open world MMO type pokemon game. It doesn't fit the game. Sounds like I would, but I don't think it could be pulled off in the right way. Same with all these things being featured in a single Skylanders game. You definitely have some good ideas in this, don't get me wrong. I loved reading this and would want many of the same things. But at the same time I want each new Skylanders gme to give me a new reason to keep spending around $200 for one game each year. And I can already tell you what the gimmick of your plot would be, which is an awesome plot idea mind you. I'd love to see it in a real skylanders game. But the gimmick could easily be special skylanders with the ability to separate the islands to restore balance.



Well, I don't want to sound like a jerk, but in reality---simple levels with the same mechanics since #1 needs to be revamped. They ALWAYS focus on the toys, why can't the next innovation be GAMEPLAY? Mini games is fine TO A CERTAIN EXTENT, but there needs to be some significant gameplay spin...more characters isn't the answer. $200 is nothing on this game...I'm sure a lot here are spending $400+ on each game. If I were to invest based on PERCEIVED VALUE, they would be lucky to get $40 from me for the starter pack on Black Friday.

I think they can keep with the old, keep it simple but solid. I'm totally unimpressed with traps. They have enough characters, simple mechanics, great story and IMMERSION will make the difference. Not a lot of crap you have to buy. The current franchise focuses on breadth not depth. Time to flip it--or at least balance it more.


See, from what I can see, their "gameplay innovation" always also ties in with the new gimmick achievements year. And $200 is a lot for a game to be able to play the game levels to 100% completion. 3 times the amount of a normal game. Yes, some people spend much more or some people spend less, but $200 will always be a lot for any one game. But I do have to agree with you, this year's game "innovation" with the traps is a little bit less of a grab than previous games.
HeyitsHotDog Diamond Sparx Gems: 8671
#9 Posted: 14:24:47 26/09/2014
Quote: Drek95
Quote: GinjaNinja
I dint wanna sound like a jerk, but really it's like you trying to force all the things people have wanted back or wanted from the beginning crammed into one game. Is It possible, yes. But does it make sense for a Skylanders game? See, that's the question. That's why I honestly DON'T want some giant open world MMO type pokemon game. It doesn't fit the game. Sounds like I would, but I don't think it could be pulled off in the right way. Same with all these things being featured in a single Skylanders game. You definitely have some good ideas in this, don't get me wrong. I loved reading this and would want many of the same things. But at the same time I want each new Skylanders gme to give me a new reason to keep spending around $200 for one game each year. And I can already tell you what the gimmick of your plot would be, which is an awesome plot idea mind you. I'd love to see it in a real skylanders game. But the gimmick could easily be special skylanders with the ability to separate the islands to restore balance.


First of all, thanks for your patience. smilie

Don't worry, you doesn't sound like a jerk. It's just constructive criticism.

The idea of the open world I had isn't a MMO type game.
It would be' just like a regular Story Mode, probably being 4 player max, instead of 2, where you can play with your friends online without taking part of a massime world community.
Only you and your friends exploring the Skylands.

Think about a Skyrim-type world, with a 4 player co-op.
The basic gameplay of a Skylander game would still remain the same.

Oh, and, I thought a non-gimmick title would have been quite risky too, but this game is focused on improving and enhancing your already exsisting collection's experience.

I know Activision would probably not make a game that doesn't require you to buy at least a certain number of specific Skylanders (even if Giants was kinda of like that), but I'm sure a more deep personalization, diversification and uniqueness, for each character, Element and category, would motivate fans to buy older Skylanders, variants, Legendaries, traps, and so on.

It would really be more like a way to thank all the Portal Masters for having substained the series so far.



I don't think we need a Skyrim-like open world. That's WAY to big. I'd rather seem something similar to Disney Infinity's play sets or Super Mario 64/Sunshine/Galaxy. Maybe even just bigger, more explorable Skylander-esqe levels.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Unreallystic Emerald Sparx Gems: 3054
#10 Posted: 14:29:42 26/09/2014
Quote: Drek95
Quote: Snap Shot
A skylander game wouldn't be a skylander game without a gimmick. Activision wouldn't allow it. I appreciate yoir effort as you have some fantastic ideas here.



Thanks!

Well, actually to fully explore the world you would need at least one Giant, one Swapper per movement type and one Trap Master.

So, no new gimmick, but the older ones are supported, mantained and enhanced.

You could however say that the "gimmick" is in fact the opend-world itself.
It's a one buy thing, just like Giants.


Quote: Unreallystic
I'd rather take the 'Skylander Legends" name and apply it to an HD remake of the first three games, with Legendaries functioning in a stat-boosted way - similar to Eon's elite.
- Unreall


Well, I decided to call it like that, because the "legends" are in fact all the heroes that have helped the Skylands since the first game, and now they are back, better and stronger than ever.

I guess you could also call it "Skylanders Heroes" or "Skylanders Legacy".



I guess my real point is I really like the name, just would want to apply it to a HD remake, that has compatibility with ALL the newer characters, and variants having some 'bonus' besides look.
- Unreall
Drek95 Emerald Sparx Gems: 4761
#11 Posted: 15:07:00 26/09/2014 | Topic Creator
Quote: HeyitsHotDog
Quote: Drek95
Quote: GinjaNinja
I dint wanna sound like a jerk, but really it's like you trying to force all the things people have wanted back or wanted from the beginning crammed into one game. Is It possible, yes. But does it make sense for a Skylanders game? See, that's the question. That's why I honestly DON'T want some giant open world MMO type pokemon game. It doesn't fit the game. Sounds like I would, but I don't think it could be pulled off in the right way. Same with all these things being featured in a single Skylanders game. You definitely have some good ideas in this, don't get me wrong. I loved reading this and would want many of the same things. But at the same time I want each new Skylanders gme to give me a new reason to keep spending around $200 for one game each year. And I can already tell you what the gimmick of your plot would be, which is an awesome plot idea mind you. I'd love to see it in a real skylanders game. But the gimmick could easily be special skylanders with the ability to separate the islands to restore balance.


First of all, thanks for your patience. smilie

Don't worry, you doesn't sound like a jerk. It's just constructive criticism.

The idea of the open world I had isn't a MMO type game.
It would be' just like a regular Story Mode, probably being 4 player max, instead of 2, where you can play with your friends online without taking part of a massime world community.
Only you and your friends exploring the Skylands.

Think about a Skyrim-type world, with a 4 player co-op.
The basic gameplay of a Skylander game would still remain the same.

Oh, and, I thought a non-gimmick title would have been quite risky too, but this game is focused on improving and enhancing your already exsisting collection's experience.

I know Activision would probably not make a game that doesn't require you to buy at least a certain number of specific Skylanders (even if Giants was kinda of like that), but I'm sure a more deep personalization, diversification and uniqueness, for each character, Element and category, would motivate fans to buy older Skylanders, variants, Legendaries, traps, and so on.

It would really be more like a way to thank all the Portal Masters for having substained the series so far.



I don't think we need a Skyrim-like open world. That's WAY to big. I'd rather seem something similar to Disney Infinity's play sets or Super Mario 64/Sunshine/Galaxy. Maybe even just bigger, more explorable Skylander-esqe levels.


That was just to explain the type of game.

Think about regular levels connected to each other, exactly as you said. smilie
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
skylandersspyro Emerald Sparx Gems: 3872
#12 Posted: 15:16:02 26/09/2014
what consoles would it be on?just wondering
---
Uh Uh Uh! You didn't say the magic word!
Drek95 Emerald Sparx Gems: 4761
#13 Posted: 15:26:38 26/09/2014 | Topic Creator
Quote: skylandersspyro
what consoles would it be on?just wondering



PS4, PS3, XBOX 360, XBOX ONE, Wii U, 3DS and PS Vita.
I don't think a game like this would work on the Wii, as I intended it to be, but I don't have enough knowledge to say so.

It might also work as a PC game, but I don't think SA did well, as a porting...
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
GinjaNinja Gold Sparx Gems: 2604
#14 Posted: 15:45:35 26/09/2014
Quote: Drek95
Quote: skylandersspyro
what consoles would it be on?just wondering



PS4, PS3, XBOX 360, XBOX ONE, Wii U, 3DS and PS Vita.
I don't think a game like this would work on the Wii, as I intended it to be, but I don't have enough knowledge to say so.

It might also work as a PC game, but I don't think SA did well, as a porting...



It'll never come to PS Vita.
Drek95 Emerald Sparx Gems: 4761
#15 Posted: 15:51:01 26/09/2014 | Topic Creator
Quote: GinjaNinja
Quote: Drek95
Quote: skylandersspyro
what consoles would it be on?just wondering



PS4, PS3, XBOX 360, XBOX ONE, Wii U, 3DS and PS Vita.
I don't think a game like this would work on the Wii, as I intended it to be, but I don't have enough knowledge to say so.

It might also work as a PC game, but I don't think SA did well, as a porting...



It'll never come to PS Vita.


Well, a wise man once said "If you want to dream, dream big". smilie

I know it probably won't, but this whole idea won't become reality either.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
GhostRoaster Yellow Sparx Gems: 1803
#16 Posted: 16:39:15 26/09/2014
Quote: GinjaNinja
See, from what I can see, their "gameplay innovation" always also ties in with the new gimmick achievements year. And $200 is a lot for a game to be able to play the game levels to 100% completion. 3 times the amount of a normal game. Yes, some people spend much more or some people spend less, but
$200 will always be a lot for any one game. But I do have to agree with you, this year's game "innovation" with the traps is a little bit less of a grab than previous games.


Agreed, the gimmick is always tied to the toys. Why? Can't we get both a game and toy "gimmick"? Time to bob and weave, Activision...or prepare to have some punches landed.

And on the finances...YMMV on what constitutes as "a lot"...but let's face it...everyone is spending an easy double or triple as a STARTING PLACE compared to other video games. That increased costs WILL incur more critique of their game design choices. And for what good is it doing, the Activision money machine is oblivious as to what is in front of them.
---
RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 2 times - Last edited at 16:42:47 26/09/2014 by GhostRoaster
Drek95 Emerald Sparx Gems: 4761
#17 Posted: 16:56:00 26/09/2014 | Topic Creator
Quote: GhostRoaster
Quote: GinjaNinja
See, from what I can see, their "gameplay innovation" always also ties in with the new gimmick achievements year. And $200 is a lot for a game to be able to play the game levels to 100% completion. 3 times the amount of a normal game. Yes, some people spend much more or some people spend less, but
$200 will always be a lot for any one game. But I do have to agree with you, this year's game "innovation" with the traps is a little bit less of a grab than previous games.


Agreed, the gimmick is always tied to the toys. Why? Can't we get both a game and toy "gimmick"? Time to bob and weave, Activision...or prepare to have some punches landed.

And on the finances...YMMV on what constitutes as "a lot"...but let's face it...everyone is spending an easy double or triple as a STARTING PLACE compared to other video games. That increased costs WILL incur more critique of their game design choices. And for what good is it doing, the Activision money machine is oblivious as to what is in front of them.


May I ask you what do you think about the overall idea, GhostRoaster?

I would really like to know your thoughts, and maybe listen to some of your constructive criticism. smilie
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 16:57:19 26/09/2014 by Drek95
GhostRoaster Yellow Sparx Gems: 1803
#18 Posted: 18:02:53 26/09/2014
It's not really criticism, just a matter of reality.

Story: awesome, even a bit dark---creates an apocolyptic type atmosphhere

Features
  • Open World: There are ways they can do this "right" while keeping it "skylanders"
  • Support for Previous Adventure Pack: Not realistic, not going to happen
  • New APs/BPs.... I think BPs have run its course. 2 APs I would be fine with
  • Switch Path--love the idea...how about obtaining a special gem that allows on the fly capability switching?
  • Lightcores---love the idea; should've been done the first time...but they need to scale back other things since they will become too powerful imo
  • Elemental capabilities--I think they should've expanded on this instead of getting rid of it...like it part of the gameplay mechanic could expand on this to help solve puzzles in the open world.

I would add that PvP returns and there's an online component to both PvP and Story Mode.

Overall I think it needs a few more things across the board, but it's solid. People think this is "too big"...but the key is he's focusing on features and not a mountain of new characters. Activision should take heed of this advice.
---
RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 4 times - Last edited at 18:07:25 26/09/2014 by GhostRoaster
Drek95 Emerald Sparx Gems: 4761
#19 Posted: 18:10:43 26/09/2014 | Topic Creator
Quote: GhostRoaster
It's not really criticism, just a matter of reality.

Story: awesome, even a bit dark---creates an apocolyptic type atmosphhere

Features
  • Open World: There are ways they can do this "right" while keeping it "skylanders"
  • Support for Previous Adventure Pack: Not realistic, not going to happen
  • New APs/BPs.... I think BPs have run its course. 2 APs I would be fine with
  • Switch Path--love the idea...how about obtaining a special gem that allows on the fly capability switching?
  • Lightcores---love the idea; should've been done the first time...but they need to scale back other things since they will become too powerful imo
  • Elemental capabilities--I think they should've expanded on this instead of getting rid of it...like it part of the gameplay mechanic could expand on this to help solve puzzles in the open world.

I would add that PvP returns and there's an online component to both PvP and Story Mode.

Overall I think it needs a few more things across the board, but it's solid.



Thanks.

Well, there IS an online component, for both PVP (which has returned) and Story Mode, but you might have missed that part, among the wall of text I wrote. smilie
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
GhostRoaster Yellow Sparx Gems: 1803
#20 Posted: 18:14:38 26/09/2014
The Trap Team having extended capabilities is nice, and provides enhancements to the game's strategy while taking advantage of characters you've purchased. That's a huge miss Activision isn't paying attention to, and it's VERY annoying. It has to do more than simply be "supported". It can be game specific features, but it enhances and build stronger bonds to characters you've already purchased.

I'd even be willing to forego Quests/Heroics if they did this type of thing.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 1 time - Last edited at 18:15:26 26/09/2014 by GhostRoaster
truegamer64 Yellow Sparx Gems: 1334
#21 Posted: 19:14:41 26/09/2014
Go to the fandom section.
Epicscratch42 Green Sparx Gems: 328
#22 Posted: 21:40:26 26/09/2014
This idea is... awesome. My friend and I were talking about how awesome it would be if Skylanders was more in the open-world style (specifically, Skyrim-style). I love the idea for NO GIMMICK and each element having special abilities. It would make each character you purchase seem to have more value than, "Oh, just another Air core... cool moves... what's next?" This is how Skylanders should have been.

However, I doubt that Activision will have it that way. If I was designing Skylanders, though, I would have put a little more thought into reasoning as to why to buy all of those characters such as extensive content and special abilities. Great idea! smilie
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Tuff Luck and Scratch are the best Skylanders ever! smilie smilie
smilie smilie smilie smilie
Drek95 Emerald Sparx Gems: 4761
#23 Posted: 22:34:08 26/09/2014 | Topic Creator
Quote: Epicscratch42
This idea is... awesome. My friend and I were talking about how awesome it would be if Skylanders was more in the open-world style (specifically, Skyrim-style). I love the idea for NO GIMMICK and each element having special abilities. It would make each character you purchase seem to have more value than, "Oh, just another Air core... cool moves... what's next?" This is how Skylanders should have been.

However, I doubt that Activision will have it that way. If I was designing Skylanders, though, I would have put a little more thought into reasoning as to why to buy all of those characters such as extensive content and special abilities. Great idea! smilie


Thanks!

Well, SA had that elemental abilities thing almost right.
Fire Skylanders could walk on lava, Air ones all able to fly (except for Lightning Rod), Water characters able to swim...

They might take that idea for the future.
Or, who knows... Maybe they already did, with Trap Team... smilie

The fact is, that, as you perfectly said, Skylanders should be more than simple fighters, they should feel more connected to the world they live in.
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
GhostRoaster Yellow Sparx Gems: 1803
#24 Posted: 01:41:48 27/09/2014
Quote: truegamer64
Go to the fandom section.


Probably a good idea.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Drek95 Emerald Sparx Gems: 4761
#25 Posted: 10:16:43 27/09/2014 | Topic Creator
How can I move this topic to the fandom section?
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Skylander3112 Gold Sparx Gems: 2128
#26 Posted: 11:12:19 27/09/2014
I really liked everything you said. But the one thing I don't like is the 'power switch', that just makes it weird. There's already so many new stuff for us to explore so that can be excluded. Overall, pretty great, if I were part of Activision, I would give it a try.
Drek95 Emerald Sparx Gems: 4761
#27 Posted: 11:38:15 27/09/2014 | Topic Creator
Quote: Skylander3112
I really liked everything you said. But the one thing I don't like is the 'power switch', that just makes it weird. There's already so many new stuff for us to explore so that can be excluded. Overall, pretty great, if I were part of Activision, I would give it a try.



Thanks!

Well, the Power Switch idea is mostly an option, you can do it, or you can't, it's not mandatory.
I mostly thought that would have been a new reason for people to play again as their older characters, and experiment even more with their abilities.

One thing I don't like that much in the Swapper's paths, for example, is the fact that the second upgrade is usually (if not always) a simple damage boost of the first.
With the possibility to choose one upgrade from a path, and the other from another would partially solve that, even if you would have to access the other power with a different button.

Think about taking the endless fly ability, with Gill Grunt, combined with the upgraded harpoons. smilie
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
joeiscool Yellow Sparx Gems: 1873
#28 Posted: 14:21:50 27/09/2014
It sounds like a really fun game and you put a lot of work into it... Unfortunately, I don't think our odds of getting something this complex are good.
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-joeiscool
uttster13 Gold Sparx Gems: 2701
#29 Posted: 14:24:56 27/09/2014
Having an open-world Skylanders game has been a topic of discussion of mine and my brother's.

I also really don't like gimmicks, and I like the cores more than gimmick characters. If we could just have another game that captured the magic, then I'd feel like I did when SSA came out.
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A story.
GhostRoaster Yellow Sparx Gems: 1803
#30 Posted: 15:56:24 27/09/2014
Quote: uttster13
Having an open-world Skylanders game has been a topic of discussion of mine and my brother's.

I also really don't like gimmicks, and I like the cores more than gimmick characters. If we could just have another game that captured the magic, then I'd feel like I did when SSA came out.


Open world sounds scary, but all they "really" need to do is to have a hub that connects to different areas (we call them levels) and have different objectives, different NPC and enemy placement, use day / night / changing situations etc to "make it seem open" to a child 6-12 so if you have to revisit a world there's differences. Theoretically after the game is beat you can enter a serene skylands world devoid of enemies and do activities in each world / hub...or replay a level in "randomized" mode where villains are more aggressive and abundant in number when in Nightmare mode.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
Edited 2 times - Last edited at 15:59:10 27/09/2014 by GhostRoaster
ZapNorris Ripto Gems: 5109
#31 Posted: 16:49:35 28/09/2014
my idea is that...

1. no gimmicks.

2. online!

3. the story mode, battle modes, and new game arenas (capture the flag, ect) are all online mandatory!

4. online can support up to 12 players per level/arena

5. villains would be supported, and the game would only have new cores, so no new portals are needed.

6. we'd have a darker style storyline where a main villain (not kaos) has ruled over modern skylands for the past 100,000 years, and the skylanders are rebelling.

7. in the properties for online story, you can either have all 12 on the same team, or 6 for good, and 6 as villains, fighting you on the map.

8. i'd be called Skylanders: Rebels.

9. everything would be forward- compatible.

10. no reposes or minis.

11. another 100 villains to trap, and 120 more traps

12. the most important thing, 50 UNIQUE LEVELS, and 25 UNIQUE ARENAS!

13. rated e 10+
GinjaNinja Gold Sparx Gems: 2604
#32 Posted: 17:29:51 28/09/2014
Quote: ZapNorris
my idea is that...

1. no gimmicks.

2. online!

3. the story mode, battle modes, and new game arenas (capture the flag, ect) are all online mandatory!

4. online can support up to 12 players per level/arena

5. villains would be supported, and the game would only have new cores, so no new portals are needed.

6. we'd have a darker style storyline where a main villain (not kaos) has ruled over modern skylands for the past 100,000 years, and the skylanders are rebelling.

7. in the properties for online story, you can either have all 12 on the same team, or 6 for good, and 6 as villains, fighting you on the map.

8. i'd be called Skylanders: Rebels.

9. everything would be forward- compatible.

10. no reposes or minis.

11. another 100 villains to trap, and 120 more traps

12. the most important thing, 50 UNIQUE LEVELS, and 25 UNIQUE ARENAS!

13. rated e 10+



I am just gonna go ahead and all that most of these things don't have a chance of ever happening.
ZapNorris Ripto Gems: 5109
#33 Posted: 18:05:36 28/09/2014
Quote: GinjaNinja
Quote: ZapNorris
my idea is that...

1. no gimmicks.

2. online!

3. the story mode, battle modes, and new game arenas (capture the flag, ect) are all online mandatory!

4. online can support up to 12 players per level/arena

5. villains would be supported, and the game would only have new cores, so no new portals are needed.

6. we'd have a darker style storyline where a main villain (not kaos) has ruled over modern skylands for the past 100,000 years, and the skylanders are rebelling.

7. in the properties for online story, you can either have all 12 on the same team, or 6 for good, and 6 as villains, fighting you on the map.

8. i'd be called Skylanders: Rebels.

9. everything would be forward- compatible.

10. no reposes or minis.

11. another 100 villains to trap, and 120 more traps

12. the most important thing, 50 UNIQUE LEVELS, and 25 UNIQUE ARENAS!

13. rated e 10+



I am just gonna go ahead and all that most of these things don't have a chance of ever happening.



you afraid to shake it up a little? to break free from the same old same old?
GhostRoaster Yellow Sparx Gems: 1803
#34 Posted: 18:30:59 28/09/2014
Quote: GinjaNinja
Quote: ZapNorris
my idea is that...

1. no gimmicks.

2. online!

3. the story mode, battle modes, and new game arenas (capture the flag, ect) are all online mandatory!

4. online can support up to 12 players per level/arena

5. villains would be supported, and the game would only have new cores, so no new portals are needed.

6. we'd have a darker style storyline where a main villain (not kaos) has ruled over modern skylands for the past 100,000 years, and the skylanders are rebelling.

7. in the properties for online story, you can either have all 12 on the same team, or 6 for good, and 6 as villains, fighting you on the map.

8. i'd be called Skylanders: Rebels.

9. everything would be forward- compatible.

10. no reposes or minis.

11. another 100 villains to trap, and 120 more traps

12. the most important thing, 50 UNIQUE LEVELS, and 25 UNIQUE ARENAS!

13. rated e 10+



I am just gonna go ahead and all that most of these things don't have a chance of ever happening.


Not sure if 50 levels can be done, but the online components are very much do-able. I'd welcome a darker edge to the storyline, frankly.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
GinjaNinja Gold Sparx Gems: 2604
#35 Posted: 02:26:43 29/09/2014
Quote: ZapNorris
Quote: GinjaNinja
Quote: ZapNorris
my idea is that...

1. no gimmicks.

2. online!

3. the story mode, battle modes, and new game arenas (capture the flag, ect) are all online mandatory!

4. online can support up to 12 players per level/arena

5. villains would be supported, and the game would only have new cores, so no new portals are needed.

6. we'd have a darker style storyline where a main villain (not kaos) has ruled over modern skylands for the past 100,000 years, and the skylanders are rebelling.

7. in the properties for online story, you can either have all 12 on the same team, or 6 for good, and 6 as villains, fighting you on the map.

8. i'd be called Skylanders: Rebels.

9. everything would be forward- compatible.

10. no reposes or minis.

11. another 100 villains to trap, and 120 more traps

12. the most important thing, 50 UNIQUE LEVELS, and 25 UNIQUE ARENAS!

13. rated e 10+



I am just gonna go ahead and all that most of these things don't have a chance of ever happening.



you afraid to shake it up a little? to break free from the same old same old?



Did I say that? No? Hmmm, not sure why you'd think that then. What I am saying though is that with those changes it wouldn't even feel like a skylanders game then. I want akylanders to stay kiddish for its entire run. And I'm 22. I like plying it for its childish ways, but at the same time I love my mature games for what they do. Ever hear the phrase "Don't try to fix it if it ain't broke."? It applies perfectly to the big changes you want for the series. I'd welcome some, yes, but at the same time I also don't want skylanders t stop being childish fun, because that's what the game is good at.
Skylander3112 Gold Sparx Gems: 2128
#36 Posted: 08:02:45 29/09/2014
You said the new characters are called the 'Legends' and that they're based of the gimmick characters, that's just a bit lame (no offence), if they do that then they're not deserved to be called 'Legends'.
Drek95 Emerald Sparx Gems: 4761
#37 Posted: 13:01:07 29/09/2014 | Topic Creator
Quote: Skylander3112
You said the new characters are called the 'Legends' and that they're based of the gimmick characters, that's just a bit lame (no offence), if they do that then they're not deserved to be called 'Legends'.



I decided to call them like that, because all the gimmick characters are, more or less, part of the history of the Skylands, and are so powerful and special that they became "Legends".
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”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
hotmouse Green Sparx Gems: 297
#38 Posted: 13:38:08 29/09/2014
Lots of good ideas!

But I don't want all the areas mashed together in a super-continent. I want to fly round Skylands in Flynn's ship - that'd be awesome!. It would be open-world in that you could go to whichever island/archipelago you wanted. But once there, each island would be like it is now - effectively a single path, like a typical RPG dungeon (eg Skyrim).

Of course it wouldn't be Sky 5 (which will already be well into development) or even Sky 6 (which must be already specified at least in outline). So we'd be looking well into the future... unless...

If they made Legendary Skylands out of the existing levels, slightly modified, they could probably create a mash-up comparitively cheaply, and issue it alongside Sky 5 (say about Easter, to boost interest). The levels could be adjusted so that the gates and hidden entrances linked to different areas, so it felt like exploring new areas. And the whole thing would targetted at fans who want to re-explore Skylands and level-up/personalise their figures (as outlined by Drek above). Most other games are able to make a profit without selling toys, and so could this one. (Of course, if it proved popular, there would eventually be DLC=Adventure Packs, and exclusive figures.)

What do you guys think? Would you like to be able to fly around Skylands, landing on whichever island you fancied to explore and have adventures?
skylandersspyro Emerald Sparx Gems: 3872
#39 Posted: 16:22:47 30/09/2014
This Topic should go to the fandom section
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Uh Uh Uh! You didn't say the magic word!
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