Something else that I miss in video games is the replayability. What I mean is, "If I were to come back to a certain part of a game, or just sink a lot of my time into this one game, what would be there that'd make me play on?" This is implied to be during a time in which DLC was not mainstream, at least not yet, in which the games would give you extra things to do when you do certain things in the main modes. A few examples are presented in Crash Bandicoot: Warped (the third Crash Bandicoot game, EVER). In that game, as soon as you complete any level, you have the option of doing a time trial, so you can get a relic. If you're fast enough, you get the relic, and if you get enough relics, you unlock exciting hidden levels.
Get crystal.
Beat level.
[get back into the same level...]
"Cool, a yellow clock!"
[run into clock and...]
RUUUUUUUHHHHHHN!!!!!!!!!!
"I got a relic! WOOO!"
[collect enough relics to unlock...]
"A SECRET ROOM FULL OF EXTRA LEVELS?!?!"
I can't think of many other games that give you more things to do just for sinking many hours into a game. I've heard that Skyrim has some kind of formula that can keep people playing for months once they start, and when I started playing the game, I believed the theories. I already felt as if I would be able to sink countless hours into the game, trying to find as much ancient artifacts and powers as possible. Of course, another good mention is Dark Souls, since its excitement keeps us tempted to beat the game, but both games, unfortunately, still end up being somewhat gritty and murky.
I like playing games for what they are, but the changing philosophy just makes me want to stop playing. As much as I understand that some companies need to practice DLC/lucrative methods to support their workers, I really don't like how most companies have stopped caring for its fans like they used to. I'm sorry to bring this up, but it's just something that's bothered me for a while. I wasn't even aware of it until just recently...