- (Jumping: 2/10) Jumping isn't very useful anymore, seeing as the dragons don't sort of "hang" for a moment in the air like Spyro use to. Each jump also seems to be lower than before. Might I also mention that flying is what allows you to reach higher areas?
- (Flying: 7/10) EVERYONE was hyped up on this, but-but flying just isn't very useful, and they FORCED it in a lot of places, making them frustratingly difficult because the flight system lacks the control you need. Flying is also slow, unless you wanna keep bashing your jump/wing-beat button for the occasional speed burst while slamming into things like trees. You don't even bother with gliding, unless you're decending. Flying is fun and somewhat useful, but this flight system just needs more work. ...A lot of it, if it wants a 10/10.
- (Climbing: 9/10) 'Member running around on walls that had ladders on them in Ripto's Rage and Year of the Dragon? That's been brought back, only without the ladder. Climbing is better than ever, seeing as you can swing from that magical change to reach another spot when your partner's clinging to the climbing area, or jump from climbing area to another!
- ((Air) Jumping Combat: 8/10) You know what? Jumping to meet an enemy mid-air and attacking it in this game is a LOT better than it was in ANB and TEN! You can choose to grab it and kick/claw at it repeatedly with your hind feet, or you can use you dragon's body to wrap around it and then slam it into the ground! Doing either or these will keep you entertained for HOURS! Well, maybe; it could use a broader range of attacks, even just one more for each attack strength.
- ((Air) Flying Combat: 3/10) These attacks seem.. quick.. or really powerful and SUPER slow. But, you know what? They're VERY confusing! All I had to do in Malefor's first battle part was dodge his attacks and smash buttons! Actually, that's all I COULD do...
- (Blocking: 9/10) The thing that pissed me off in ANB and TEN was the lack of a blocking. This game has one, and is great! The only problem is getting used to it, but other than that, you're nearly invincible, making mass enemy / boss dodging a sinch.
- (PHAIL!) Ending. You know what? This isn't even going to be scored because of my hatred. And don't even read it if you don't wanna know my opinion of a such coupling and dragon.
WHAT THE **** WAS WITH CYNDER?! She's staying around with Spyro at the end, and yes, that's understandable with friends, but hereagoes out little purple buddy doing SOMETHING, and whaddya here? "I love you..." WHAT THE ***?! AND THEN!, after Ignitus is given his new role, they're flying around with these ol' happy looks on their face and they're chasing eachother-- WHAT THE ****?!
And you know what, I didn't like Cynder very much throughout this game... her character just went from depressing pwning to pwn'd phail.
And you know what, I didn't like Cynder very much throughout this game... her character just went from depressing pwning to pwn'd phail.
- (8/10) Sparx Gets Left Behind. You know... when I saw that wall of fire, I KNEW Sparx was gonna have to stay behind. I actually forgot about that, seeing as Sparx was terrible in this game. I was happy about this. ^v^
Hmm...
(Running/Walking: 5/10)
(Jumping: 2/10)
(Flying: 7/10)
(Climbing: 9/10)
(Ground Combat: 6/10)
((Air) Jumping Combat: 8/10)
((Air) Flying Combat: 3/10)
(Blocking: 9/10)
(7/10) Ignitus:
Death and Afterlife.
(PHAIL!) Ending.
(8/10) Sparx Gets Left Behind.
General Funness (7/10)
Graphics (10/10)
Music (5/20)
Camera (2/10)
So... 88 out of 150. 5.87/15
Okay, now it's kind of pathetic.
Decent game. I MIGHT replay this... dunno though, I'm going to bed. It's midnight.