The Story
There are six realms outside of our world, one of each of the six elements. There is Fyrila, the ashy, warm land of Fire. There is Ectera, the mountainous land of Earth. There is Arlia, wispy, windy land of Air. There is Oceania, underwater land of Water. There is Halos, bright, cheerful land of Light. And there is Umbaya, the frozen, shadowy land of Darkness.
For thousands of years, the realms have been safe from Darika, the Chaos Lord, thanks to The Lord of Order, Drakath. Though, in saving the realms, Drakath was also sealed away with Darika. Until now. With the rising of the Chosen Ones, who are only just six ordinary beings, the ancient stones are activated, giving The Chosen Ones their powers. However, the six gates to Chaorexa, the place to which Darika was banished, are also opened, releasing Darika and his minions.
These six- Alex the human of Fire, Myra the human of Earth, Jason the human of Air, Alvira the dragon-shapeshifter of Water, Solar the dragon-shapeshifter of Light and Shadmé the angel of Darkness- have awoken in their worlds, sprinted away from their homes. They have discovered their elemental powers and faced trials marking them as the Chosen Ones. With the guidance of their Masters- Entago of Fyrila, Rokhan of Ectera, Aren of Arlia, Sorisha of Oceania, Flash of Halos and Rune of Umbaya- they begin to prepare for battle in Erydian, the center of the Land of the Elements.
But Darika has anticipated their moves. Beside Vextra, his dragon, he has recruited his own army: the Chaos-Chosen Ones. They are Raelinn of Fire, Erak of Earth, Narra of Air, Razen of Water, Lightmé of Light, and Mordred of Darkness. He has sent them first to Erydian, and now off to the individual worlds to wreak havoc. Currently, the mission of the Chaos Ones is to put a stop to this threat. They need all the allies they can. With the discovery of Anzu, a fellow Darkness-user and Oshiran, Drakath's most faithful dragon friend, they may have a hope of victory.
Elemental Information:
Fire: Most elementals of fire are fierce and get easily enraged, but are easily stopped if they keep their cool. They also have control over lava.
Water: Most elementals of water are pretty calm and collected, but easily can go on a rampage if pressured. They also have control over blood.
Air: Most elementals of air are calm, and just go with the flow, but, can slowly can get worse and worse. They also have control over electricity.
Earth: Most elementals of earth are calm and pretty tough, only fighting if necessary. They also have control over metal.
Light: Most elementals of light are pretty smart, good strategists, and know when to back off during a fight. They also have control over nature.
Darkness: Most elementals of darkness are the silent type, and ruthless in battle, but know when to back off. They also have control over ice.
RP Rules:
All basic rules apply.
No controlling each other's characters unless given permission.
No Godmodding.
Type as much as possible in one post.
Don't kill other people's characters.
Well, guys? How'd I do?
