darkSpyro - Spyro and Skylanders Forum > General > if they went back to the one hit kills whould u be upset?
spyromaster Gold Sparx Gems: 2395 |
#1 Posted: 12:57:59 05/07/2009 | Topic Creator
wat fighting system was u most happy with?
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BlinktheCookie Emerald Sparx Gems: 3556 |
#2 Posted: 14:37:11 05/07/2009
I'm looking for more of a Shadow Legacy Gameplay. Not an epic battle the whole time, yet with a few multi-hit enemies.
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Doppel Yellow Sparx Gems: 1244 |
#3 Posted: 15:41:05 05/07/2009
I would like the DotD fighting system with the health system of TEN. Hard.
Also, killing enemies in one shot!? No! |
HIR Diamond Sparx Gems: 9034 |
#4 Posted: 15:42:00 05/07/2009
Something along the lines of something completely different from DotD. <.<;
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Rabbit Red Sparx Gems: 83 |
#5 Posted: 16:13:37 05/07/2009
I wouldn't be upset,I'd prefer it more than 4 hit enemies all the time,but 2/3 gives it more of a challenge
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BlackDragonAJ89 Green Sparx Gems: 480 |
#6 Posted: 18:50:14 05/07/2009
An enemy HP system would be nice...
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Cloudtail4ever Yellow Sparx Gems: 1818 |
#7 Posted: 18:56:02 05/07/2009
I liked the TEN battle system personally.
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"Man, if mom could see me now... We'd have zombies on top of everything else." |
ignitusforever Ripto Gems: 1788 |
#8 Posted: 19:16:11 05/07/2009
DOTD fighting style I think is the best. Onje hit kill is just too easy!
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wspyro Emerald Sparx Gems: 4422 |
#9 Posted: 02:19:13 06/07/2009
Agree with the TEN battle system
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Edited 1 time - Last edited at 02:19:56 06/07/2009 by wspyro
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Cynder_543 Yellow Sparx Gems: 1277 |
#10 Posted: 09:45:43 06/07/2009
I wouldn't be upset. One hit kill is the way I like it.
And I hope your not flaming the originals. |
spyromaster Gold Sparx Gems: 2395 |
#11 Posted: 14:49:19 06/07/2009 | Topic Creator
Quote: Cynder_543
dont be so paranoid im just asking peoples opinion i just think personly a hp systems better
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ShadowDragon91 Yellow Sparx Gems: 1427 |
#12 Posted: 22:36:39 06/07/2009
A health system would have been nice in Dawn of the Dragon, but they did not (well, except for the dragons, Spyro and Cynder, Malefor and the the Golem, the Destroyer and the catapult) and it was difficult fighting the enemies and not knowing when you have defeated them or not. I hated that.
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It is not wise to meddle in the affairs of dragons, fore thou art crunchy, and taste of chicken... |
Edited 1 time - Last edited at 22:43:51 06/07/2009 by ShadowDragon91
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Cloudtail4ever Yellow Sparx Gems: 1818 |
#13 Posted: 22:45:12 06/07/2009
I hated the DotD battle system in general.
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"Man, if mom could see me now... We'd have zombies on top of everything else." |
black dragon Ripto Gems: 2470 |
#14 Posted: 22:50:30 06/07/2009
Quote: BlinktheCookie
Agree. |
Cynder_543 Yellow Sparx Gems: 1277 |
#15 Posted: 02:32:37 07/07/2009
Quote: spyromaster
I'm not being paranoid.... The topic tittle sounds like your flamming the originals thats all. |
shadowdragon5 Blue Sparx Gems: 820 |
#16 Posted: 03:31:15 07/07/2009
I like the DotD fighting system, and i liked it morethan ANB and TEN
and i agree with you shadowdragon91, other enemies coulve used a health bar too. with some enemies it kept me wondering when they were finally going to die
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ShadowDragon91 Yellow Sparx Gems: 1427 |
#17 Posted: 04:03:39 07/07/2009
Quote: shadowdragon5
Yeah, I know...they should have done that to make it more easier.
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It is not wise to meddle in the affairs of dragons, fore thou art crunchy, and taste of chicken... |
Poppy Ripto Gems: 1021 |
#18 Posted: 04:58:34 07/07/2009
Never tried the PS2 DotD, yet... The DS version was way different.
But... I kinda had the original Spyro as a first game and I loved the one-hit kills. But then I got older and went onto multiple hits. I like multiple. Takes time, and it's fun to see what happens when you hit the enemies. So... I guess for old-time's sake I wouldn't be upset. xD |
shadowdragon5 Blue Sparx Gems: 820 |
#19 Posted: 09:21:43 07/07/2009
I can put out an example of a one hit kill rite now
on ANB and TEN the furies you have kills about every in one hit. so that makes the fury both good and useless. only reason why its useless is because you cant use the aftereffect of the fury after you use it( dont now about if ANB furies has aftereffects or not but TEN certainly does)
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Feral_Miskunn Blue Sparx Gems: 976 |
#20 Posted: 10:08:01 07/07/2009
depends...
massive mob of one hit enemies, so you are in danger of getting killed through sheer numbers... that'd be fun en masse type thing that would be enjoyable but not stupid amounts of hardness but multi hit as well as they are good liked those scorpion types on TNB. and DoTD general multi hit fight style combos, could be a little faster transition though... -shrugs- but c'mon, sometimes its good to have an 'i win' button it wouldnt be too hard to live with single hit though.
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BOXN Red Sparx Gems: 16 |
#21 Posted: 18:47:16 07/07/2009
I like the original fighting system which was one hit kills. They whole combat system in the reboot series doesn't fit with something that was very original.
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XenoSpyro Ripto Gems: 246 |
#22 Posted: 21:38:37 07/07/2009
The classics were good that way. I kinda liked the one-hit things.
But this is the 21st century...we're running on next-gen consoles now. It's about time we got the health bar/hit counter! |
Doppel Yellow Sparx Gems: 1244 |
#23 Posted: 21:41:49 07/07/2009
One hit cheapshots? Heck no.
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BlackDragonAJ89 Green Sparx Gems: 480 |
#24 Posted: 22:00:06 07/07/2009
Quote: Doppel
Same here. I could see if it was like a goomba-like enemy, but come on, where's the challenge in that? And besides, how would explain a heavily armed giant with a hammer getting killed in one hit with just a kick or a simple fireball?? |
Cynder_543 Yellow Sparx Gems: 1277 |
#25 Posted: 06:57:00 08/07/2009
See? Now all the TLOS fantards will flame the originals.
TLOS had too much combat and it was pointless. It sucked. It just had about 12 apes being chucked at you every two seconds. <-- Just defending the originals so don't get mad at me TLOS fantards. |
Cloudtail4ever Yellow Sparx Gems: 1818 |
#26 Posted: 06:59:15 08/07/2009
They aren't be..ahem...as you call them, "fantards", they're being logical.
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"Man, if mom could see me now... We'd have zombies on top of everything else." |
Cynder_543 Yellow Sparx Gems: 1277 |
#27 Posted: 07:12:34 08/07/2009
Quote: Cloudtail4ever
I know. But there teasing the originals and saying TLOS is better. Again. |
Silver Rage Red Sparx Gems: 15 |
#28 Posted: 16:42:40 08/07/2009
Nope.
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spyromaster Gold Sparx Gems: 2395 |
#29 Posted: 19:42:36 08/07/2009 | Topic Creator
im not flaming the orginals i like the originals too but its true that it shouldnt be one hit kills
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Dont worry, we all make mistakes. But remember we're not machines, we're only human. |
BlinktheCookie Emerald Sparx Gems: 3556 |
#30 Posted: 20:45:15 08/07/2009
Quote: black dragon
Sort of like Twinsanity, some of the enemies there required at least two or three hits. (Although I would like a few more hits than that) |
XenoSpyro Ripto Gems: 246 |
#31 Posted: 20:48:16 08/07/2009
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Cloudtail4ever Yellow Sparx Gems: 1818 |
#32 Posted: 22:02:20 08/07/2009
Quote: Cynder_543
Everyone has their own opinions, and those two are particularly known for voicing their opinions strongly multiple times. And I LOVE teasing games 8D Heck, I tease nearly any games I play xD
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"Man, if mom could see me now... We'd have zombies on top of everything else." |
CS Red Sparx Gems: 59 |
#33 Posted: 23:02:14 08/07/2009
I think the amount of kills should depend on the difficulty and rank of the monster your fighting, so that it takes one hit kill low enemies and more to kill leaders and what not.
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NO. Any questions? |
Doppel Yellow Sparx Gems: 1244 |
#34 Posted: 23:10:36 08/07/2009
I'd like to make the next spyro game twice as hard as TEN or as hard as DJMP2.
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CS Red Sparx Gems: 59 |
#35 Posted: 23:19:00 08/07/2009
That isn't what we're discussing here.
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NO. Any questions? |
black dragon Ripto Gems: 2470 |
#36 Posted: 23:31:36 08/07/2009
Quote: CS
Are you series? .__. As for Dopple, I wouldn't mind something like a mixture between TEN and SL. |
Doppel Yellow Sparx Gems: 1244 |
#37 Posted: 23:32:38 08/07/2009
Quote: CS
No, it is. One hit kills are too easy. It has to be harder. |
ignitusforever Ripto Gems: 1788 |
#38 Posted: 01:34:38 09/07/2009
DOTD fighting style probaly came to be when they got tired of naming every single enemy.
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Doppel Yellow Sparx Gems: 1244 |
#39 Posted: 04:29:57 09/07/2009
Quote: ignitusforever
Every single enemy wasn't named. It was randomly generated from a pool of names. |
Cloudtail4ever Yellow Sparx Gems: 1818 |
#40 Posted: 04:48:52 09/07/2009
Quote: Doppel
Hard as DJMP2... I personally was hoping they'd get rid of the button mashing combat.
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"Man, if mom could see me now... We'd have zombies on top of everything else." |
JAK Emerald Sparx Gems: 3034 |
#41 Posted: 05:27:07 09/07/2009
Not one hit enemies, My brain would melt.
But there could be the best of both worlds, With a dificulty setting.
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Don't mess with JAK |
spyromaster Gold Sparx Gems: 2395 |
#42 Posted: 07:53:53 09/07/2009 | Topic Creator
one thing they should do that they let u do in the orginals is that u can play other charcters.
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Dont worry, we all make mistakes. But remember we're not machines, we're only human. |
Tango Gold Sparx Gems: 2076 |
#43 Posted: 18:21:09 09/07/2009
One hit kills are boring. As BlackdragonAJ said, how can a giant monster holding giant club be killed with one hit? One hit kills are broing. I found in GTG they made this up by having loads of enimies in one place (such as that room in Misty Marsh) which was really anoyying and not fun at all.
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Doppel Yellow Sparx Gems: 1244 |
#44 Posted: 21:30:02 09/07/2009
Quote: Cloudtail4ever
I meant the learning curve. Start easy, then suddenly shoot up in an almost vertical difficulty curve. (Example: DJMP2 starts easy on level 1-5, then 6-8 is around 3 times harder than level 5 and 9-12 are twice harder than level 8 and 13-14 is so hard I can't even complete them on easy mode.) About the combat, they should add more variations. Not just mashing, but actually some moves work better and some enemies can be only beaten with a specific combo. |
CS Red Sparx Gems: 59 |
#45 Posted: 23:05:25 09/07/2009
Quote: Doppel
I would dare to say that most people just mash one button, and enemies that could only die to a certain combo would make the game endlessly frustrating to some people.
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NO. Any questions? |
Doppel Yellow Sparx Gems: 1244 |
#46 Posted: 23:28:30 09/07/2009
Quote: CS
And in theory that would be as hard as DJMP2 or 2xTEN. On Easy and Normal the enemies can die to any means including simple mashes. On Hard and MX, there is a combo to make them more vulnerable to attacks then you can mash. |
Edited 1 time - Last edited at 23:30:48 09/07/2009 by Doppel
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Cloudtail4ever Yellow Sparx Gems: 1818 |
#47 Posted: 23:31:51 09/07/2009
Quote: CS
Yes, but for the other half of us around here who actually KNOW HOW to play games instead of "Press X Not To Die", we could easily pull that off, while having fun with it.
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"Man, if mom could see me now... We'd have zombies on top of everything else." |
BlackDragonAJ89 Green Sparx Gems: 480 |
#48 Posted: 02:45:04 10/07/2009
Quote: Cloudtail4ever
Exactly. |
HIR Diamond Sparx Gems: 9034 |
#49 Posted: 02:55:10 10/07/2009
OH! OH! I HAS IDEA! *lightbulb*
Why don't they give the enemies decent AI?! The AI in DotD was one of the biggest enemy programming blunders I've bared witness to. The enemies were about as hard as a limp, wet noodle churned up in a blender. =_="
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Cynder_543 Yellow Sparx Gems: 1277 |
#50 Posted: 06:36:26 10/07/2009
I actually want at list one Spyro game to have blood in it... =\
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