darkSpyro - Spyro and Skylanders Forum > Skylanders Toys and Merchandise > Ask me anything about Skylander figures
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zacklar Green Sparx Gems: 214 |
#1 Posted: 22:02:10 13/02/2018 | Topic Creator
Anything goes, let's share some knowledge
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ZapNorris Ripto Gems: 5109 |
#2 Posted: 22:41:27 13/02/2018
what makes you so special?
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zacklar Green Sparx Gems: 214 |
#3 Posted: 22:42:42 13/02/2018 | Topic Creator
I am not special, I am just a programmer who has researched a lot
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Bifrost Prismatic Sparx Gems: 10370 |
#4 Posted: 22:59:53 13/02/2018
Uh, sure... Did the Imaginators lineup have placeholder names, like the other games' figures? Not sure if we should be asking how they work or stuff you found in the code(if that's even allowed to be discussed here).
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SO I'LL GIVE YOU WHAT YOU WANT (What I need is never what I want) |
Edited 1 time - Last edited at 23:00:33 13/02/2018 by Bifrost
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zacklar Green Sparx Gems: 214 |
#5 Posted: 00:31:55 14/02/2018 | Topic Creator
I was aiming at the later type of questions yes, i know mostly about how the figures work programatically, i really don't know much about the development process
I would assume they did had placeholder names, since we usually give a lot of placeholder names to functions and variables until they get a bit more significant |
HeyitsHotDog Diamond Sparx Gems: 8511 |
#6 Posted: 00:53:46 14/02/2018
So, like, did you work at TfB or something?
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that |
zacklar Green Sparx Gems: 214 |
#7 Posted: 03:39:27 14/02/2018 | Topic Creator
Nope, I have researched it all on my own
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zacklar Green Sparx Gems: 214 |
#8 Posted: 06:11:51 15/02/2018 | Topic Creator
1._
lvl1 0 lvl2 1000 lvl3 2200 lvl4 3800 lvl5 6000 lvl6 9000 lvl7 13000 lvl8 18200 lvl9 24800 lvl10 33000 --bytes A limit -- 33000 lvl11 43000 lvl12 55000 lvl13 69200 lvl14 85800 lvl15 96500 --bytes B limit -- 63500 lvl16 113700 lvl17 132400 lvl18 152600 --bytes C-- lvl19 174300 lvl20 197500 2._ i would need to do some research on that, i bet they are stored in bytes aside from the SSA bytes though 3._ well, you are giving me a lot of reasons to start doing all those extra missions, i honestly mostly played for the base story gameplay, but i will sure give a try to be able to reply 4._ its indeed stored in the figure, in blocks 8 and 24 to be exact, its a 4 byte sequence and its indeed by save 5._i haven't researched Hero level, to be honest i have no idea in what game its from, if you tell me i can give some research to it 6._ 144 Bytes in two separated areas, to a total of 288 bytes of totally unused space 7._its very likely that the game wrote let's say, EXP points, you remove the figure too soon after that the game didn't had the chance to write the correct checksum for said EXP points, and thus marks it as corrupted, it can easily be fixed by fixing the CRC checksums without the need to reset the whole figure 8._ alas i haven't i mostly do all my research in a WiiU that my bf didn't allow me to hack, but i am curious into what kind of stuff you would like to mod, wii games are pretty much an open book to modders |
Edited 1 time - Last edited at 06:21:32 15/02/2018 by zacklar
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zacklar Green Sparx Gems: 214 |
#9 Posted: 15:30:50 15/02/2018 | Topic Creator
I see, the web game, I didn't had a chance to play it, I started to play skylanders quite late, when imaginators was announced, but the technology and the thing of the figures intrigued me and made me want to tinker with them
Raising difficulty by making enemies deal more damage and resist more should be easy to mod, I think even adding a path switching option shouldn't be hard (and in worst case scenario you can use my tool which literally is just, click read, click path, click write) Adding support for hero level would be a bit harder because we now even lack the details of is workings since its dead, adding online to Wii games is impossible though, Nintendo servers for Wii/DS consoles are already shut down You know, I do have a hacked wii, if you are up for it we can research together and try our hand at modding skylanders games And about this SA pc version corruptaton, lemme get it and I could indeed see the activity going between portal and game tip see what's corrupting the figures so bad |
Edited 1 time - Last edited at 16:12:34 15/02/2018 by zacklar
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crstofer Emerald Sparx Gems: 4446 |
#10 Posted: 13:37:11 16/02/2018
"modding skylanders games" - do u mean figures and or game? Please tell us how u plan to do that ?
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StormDragon21 Platinum Sparx Gems: 5620 |
#11 Posted: 19:12:59 18/02/2018
What are the shortest and tallest possible combinations for a Swap Force skylander?
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"sTORM, my parents just told me something that RUINED MY LIFE. DID YOU KNOW that Smarties have different flavors?!" ~ShadowMewX |
zacklar Green Sparx Gems: 214 |
#12 Posted: 05:51:36 19/02/2018 | Topic Creator
do you mean as in figurewise? which combination has the least centimeters and which the most?
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StormDragon21 Platinum Sparx Gems: 5620 |
#13 Posted: 23:43:37 19/02/2018
Quote: zacklar
Yeah.
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"sTORM, my parents just told me something that RUINED MY LIFE. DID YOU KNOW that Smarties have different flavors?!" ~ShadowMewX |
zacklar Green Sparx Gems: 214 |
#14 Posted: 22:09:24 21/02/2018 | Topic Creator
alright, just to answer your question StormDragon i just measured each of the parts
so in conclusion Doom Ranger is at tallest with 11 cm even though fire kraken base is at 5.5 cm too the inclination where the magnets meet make Doom Kraken get at 10.9 cm and Night Shadow is the shortest with 7.2 cm |
Edited 1 time - Last edited at 22:14:46 21/02/2018 by zacklar
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