((Btw I was aware Peach has been playable before outside of the sports games. I'm not taking this too seriously since I doubt the game's going to either.))
Well, she slaps the **** out of people in SMRPG, and in SPM her umbrella is pretty much invincible. She didn't use ranged weapons but with Bowser around in the party there's barely a need.
--- SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Sorry for double posting, but just wanted to talk about the characters weapons
Mario has an arm cannon that shoots lasers
Luigi has a poultergust-like weapon, which looks like it might be a pistol
Peach is using a laser, rifle? IDFK what that is
Yoshi is using a bazooke made of barrels and banananas(I spelt that wrong on purpose)
Mario Rabbid is using a Hammer and another version of peach's weapon
Luigi Rabbid is using the Yo-Yo of doom with his psychic powers
Peach Rabbid has an arm cannon as well, but it's end looks like a flamethrower
and Yoshi Rabbid has a laser Machine gun
Game got officially revealed at the Ubisoft conference. THANKFULLY it wasn't as cringy as the powerpoint presentation, but it's still pretty generic and honestly feels like they don't know their audience. It's pretty much XCOM meaning it requires a lot of spatial awareness that a kid won't think much of, but has plenty of slapstick and hijinks that only kids would really enjoy.
Also, the rabbid missed smashing a Toad flat. 1/10.
--- SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Time to air my thoughts on this I guess: I'm strangely intrigued, and I don't think the Rabbids will actively take away from the game but just do what they always do: exist. Their joke never worked out of the trailers (the joke being a rabbid does a thing, fails to do the thing, pause for comedic timing and AAAAAARGH!), and to be fair it was very well executed in said trailers, but they're just pockets of air in costumes. As someone else rightly said here, they're minions with ears. A punchline or execution to someone else's joke, and the most plain personification of adversity.
So that's why I'm not bothered about the Rabbids being in what I'd consider to be more a Mario game. When I buy and review the game I'll probably bring up the fact they didn't use any other characters that could probably bring far more to the table (Wario as a tank? Yes please. Waluigi as a rogue? Yos. Why not just have DK instead of RK?), but until then I'll reserve my harshest judgement.
Rabbids came first and I orobably sqid it on this thread or elsewhere, but they were presented as dangerous annoying rather than "omg they're so cute and goofy" annoying. Their debut was pretty much putting Rayman through torture and iirc a lot of press material was about invading the real world to cause chaos; none of the faux-evil that Minions have.
--- SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Rabbids came first and I orobably sqid it on this thread or elsewhere, but they were presented as dangerous annoying rather than "omg they're so cute and goofy" annoying. Their debut was pretty much putting Rayman through torture and iirc a lot of press material was about invading the real world to cause chaos; none of the faux-evil that Minions have.
That's also a good character analysis and there's little I can argue other than "I find that more appealing on paper". I still think both Minions and Rabbids require someone to play off if the humour from the carefully produced trailers isn't present in the movie or game.
I think the rabbids are "good" or "evil" based on whatever Mario character or enemy they happen to fuse/merge with. Although calling them good and evil is kind of inaccurate since they are basically just mindless.
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Boop me if you see this.
Edited 1 time - Last edited at 04:44:04 30/07/2017 by Muffin Man
Srry for double posting, but I have found some information on the game
-That boss that's singing in the trailer is named Phantom of the Bwahpera
-The enemies with springs on their feet and wear helmets are called Hoppers
-There is a new kind of enemy, I don't know what it's called, but it lobs grenades at you, and it can heal other rabbids
-Another enemy is a giant rabbid with a shotgun and a shield
-We already know the wrestler enemy, with the giant block, but we now know there is an Ice varient
-Another enemy who wears knight Armor, when they team jump, they damage in a large area, they also have a machine gun
-Boos appear in the third world, and can teleport you to different areas.
-The game gets really, really hard later on
-There is another boss in the trailer, but it's hard to see, if you pause at the right time, you can see it's a giant beefy rabbid made of snow
-We know all the worlds names, they are Ancient Gardens, Sherbet Desert, Spooky Trail, and Lava Pits in that order
-The order you unlock the heroes in is, Mario, Rabbid Peach, Rabbid Luigi, Luigi, Rabbid Mario, Peach, Rabbid Yoshi, and Yoshi
-We know you get Mario, Rabbid Peach, and Rabbid Luigi at the beginning, you get Luigi after beating the Pirabbid Plant Mid-Boss, In a earlier trailer, we can see Rabbid Mario is frozen in Ice, meaning you have to melt it, Peach is probably gotten after Sherbet Desert is finished, as we see a cutscene of her, defending herself in the first trailer, Rabbid Yoshi appears attempting to shoot something in a well in Spooky Trails, from an earlier trailer. Which means we don't know where Yoshi comes from, although he probably appears in Spooky trails too
-Did I mention I need this in my life
The game's getting a Season Pass, which will include new weapons, multiplayer arenas, single player challenges and story content. Some weapons will be available at release only for Season Pass buyers.
I do hope the game sells well and convinces Ubisoft that the Switch is worth their time and energy. I do not think it will sell, however, because of the Rabbids. They are the Minions of video games and have a very active hatedom, from what I've seen. <.<
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Congrats! You wasted five seconds reading this.
Seems like reviews are all good! Then again, apparently it's XCOM with less bull**** RNG, the lack of challenge must be more than a tradeoff to some fans after missing enough 99% chance attacks.
--- SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 17:02:13 28/08/2017 by Bifrost
I do hope the game sells well and convinces Ubisoft that the Switch is worth their time and energy. I do not think it will sell, however, because of the Rabbids. They are the Minions of video games and have a very active hatedom, from what I've seen. <.<
I don't know, I think people already got over it for the sake of enjoying it as a Mario game. It seems like the hate for the characters really lowered down after the game showed it's qualities.
I've tried to keep my post spoiler free but I'm not sure what is and isn't considered spoilers, so I've just put it in a box below. Read it at your own risk, but it's just my thoughts on the gameplay so far.
Sorry I've been away for a while, but I've come back briefly to say the game is tremendous. Really glad to see the more mischevious side of the Rabbids rather than the ho-hum loudness I've come to expect of them, and I would hope their interactions with their "non-cosplay" counterparts is more frequent. I've just finished the first world's midboss, so I've a long way to go before I begin to doubt Ubisoft just forgetting how to write character interactions.
As for the gameplay, I hate to reduce it down to "X-Com without the BS RNG" but its a tactics game and not much more. What it does well though is the mobility - dashing and "team jumping" are really useful moves, and creating combos with those and pipes makes for a really rewarding experience. On the other hand, the mobility is so crucial that it's easy to flank and be flanked by opponents, to the point where cover doesn't matter a lot of the time.
In between all that though is the exploration. Think SM3D World/NSMBU hub exploration, but amplified in its fun and design by a billion. Lots of collectables and coins to be found, as well as just appreciating how much effort the art team has put into caking the walls with stuff. The puzzle-platforming is simple and effective, and breaks up the tactical gameplay nicely while still keeping you on your toes.
This is an easy recommendation to make for turn-based tactics players, especially those who don't have the patience for luck or stat breakdowns. I wouldn't recommend it purely for Mario though - like Rayman in Raving Rabbids, he's just a vehicle to carry the Rabbids' antics but a necessary character to hold the game and its setting together. I can't see this game working without him. But would it be as spectacular if it was just Mario characters? Replacing Rabbid Luigi/Peach/Yoshi with Wario, Waluigi and DK? It'd be fun, certainly, especially with the characters' conflicting with one another but I doubt it would bring the same bombastic over-the-top feel that the Rabbids do. Where Mario characters are quiet and cheeky at best, the Rabbids are loud and proud and that works quite well.
Soundtrack is also short but sooo good. Not sure what was up with YK, but it wasn't as good as Kirkhope's usual, in here it seems like he went back to Nuts and Bolts' majestic style.
--- SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Soundtrack is also short but sooo good. Not sure what was up with YK, but it wasn't as good as Kirkhope's usual, in here it seems like he went back to Nuts and Bolts' majestic style.
Indeed. I found this to be the case with Yooka-Laylee, in that it was more Nuts 'n' Bolts and he seems to be stuck in that way of making music. Still, I do love the Super Mario 64 nostalgia hit one gets from the lobby, even if I'm not a fan of that game itself.
My experience with turn-based tactics games is limited so I'm not the most qualified to say, but I will say on its own merits the game is *very* fun. I had no doubts that the gameplay itself would be neat, just the idea of Mario and Rabbids crossing over.... for some reason.