Quote: MatteomaxAnother thing that isn't talked about much is the music. Oh Lord, the music is incredible, especially the themes for several villains (Grave Clobber, Dreamcatcher, and Krankcase mainly), and Kaos. I especially loved the final phase of Kaos' fight, which is a remix of Night on Bald Mountain (ironic name). Lorne Balfe always outdoes himself with the music in the series. Each piece of music is unique (unless of course, they reuse music, which I don't mind).
OMGYES! :D I tend to take good music for granted because most of the games I like have great soundtracks, but TT's is definitely overlooked. Some of it gives me the chills. IMO, the best music in the series, closely followed by Giants. Wish they would use more guitar too, especially after hearing Wolfgang's music. I'd just love to see what more they can do with that. SC's music sounds very interesting so far (aside from the battle theme in Chapter 29, which seems boring, hope the other action themes are better).
Also, random, but I find it ironic that
this theme is so obscure in the console version. Not only is it the only theme that plays in Sunscraper Spire on the 3DS, they used it in Air Gates on that version as well and I think one of the levels in the main game.
Quote: BlueFox*really long post so snip*
Wow, I completely forgot that topic. Thanks for linking it. I guess those of us who like it are just silent about it. I still feel like outside of some topics Trap Team gets hated a lot more, though.
Ooh yeah, I don't see the point to Trap Masters. They're just normal Skylanders to me. That made it so my normal Skylanders can't explore the extra Gates on their own e_e Traps should have been the only gimmick. I don't see the point to Minis either. While not a full-fledged gimmick, I'm honestly glad they aren't part of SC because they had no point in either the gameplay or lore.
I seem to be the one person in the world that loved SWAP Zones XD They're not forced like normal minigame sections (the turret ones and fishing in Mudwater Hollow) and all pretty distinct from eachother and normal gameplay. Spin Zones suck (I liked the rest, for the most part, it's just that the control in Spin Zones is too damn loose) and they're dumb lore-wise, but they were a really nice bonus.
I actually enjoyed playing the SWAP Zones more than mixing around the swappers because I felt experimenting with the latter wasn't that rewarding and there were so many SWAP Zones I could play. Actually, I didn't think about this until now, but it's nice how VV's gimmicks have multiple gameplay appeals (mixing/the minigames with swappers, different areas in the story/bonus challenges/racing with vehicles).
pssst
Aww, thanks. ^_^ Really it's just that my preferred game depends on my mood, but sometimes they do influence my mood. SF makes me think a lot and TT is more relaxing to wind down with.
Also, off-topic, but kinda a shame Ghostroaster seems to be dead now... I don't have any way to contact the admin and the monthly bill is a week late. I don't think I backed up my two reviews either (though I have drafts). They would've been fun to look back on. :(
I feel like I've said this before, but if all vehicle zones in SC were just optional and maybe it had some more new Skylanders, I think I would be much more positive about it. Vehicles look great as side-content but mediocre as main stuff, especially next to the on-foot sections. On-foot looks great, but I just feel like forced vehicles will hamper the whole story mode for me.
I'm fine with the other two because at least I don't need to go through them, but I hate the Land segments. They look on the same level as all the past turret/piloting robot/whatever minigames (usually my least favourite segments), yet much more common. Comparing the ones in Cloudbreather Crags and the one in Chapter 29, doesn't seem like the latter is much better either (although, as I've said somewhere else, the CH29 Land boss looks fun if unoriginal). Upgrading/modding all of them could have been interesting, but it looks like those just provide stat changes.
Honestly, at this point it's pretty much Survival that's the deciding factor for me (it seems like it's in, but I'm still gonna wait until it's confirmed for sure). I love KMs because of trying them out in Survival. It's much more combat-focused than anything in the main story and by far the most interesting place to experiment with moves. I have so many torn feelings about SC, but playing TT's characters with KMs in Survival would be worth it. Might just buy the Starters because I want Bowser and DK for my amiibo collection. I'm buying Splat and probably her vehicle regardless, though. :P
Anyway, thanks for posting both your optimisim and criticism. If you play on Wii U and I get SC, maybe we can add eachother and race. (I don't really play any other online games on it, although I will get X when it comes out, obviously...)