Forum

Poll

13 Years of Skylanders, Have You Played Any?
View Results
Page 1 of 2 | Last
1 2
What are your hopes for Skylanders 6? [CLOSED]
GhostRoaster617 Emerald Sparx Gems: 3963
#1 Posted: 01:56:03 06/02/2016 | Topic Creator
For me personally, I'd like to see some more interesting and more unique character designs in the next batch of heroes to play as opposed to the sadly slightly more basic characters we got from Superchargers. Don't get me wrong I liked the majority of Superchargers, but they seem to have been more one design just like the Swap Force was. Here are some ideas for the elements this time around.

Life: More bug like characters would work for the element, but this time explore the ideas deeper than before as oddly enough most bug characters we got were in the magic, air and even earth elements.

Water: Make some new characters and not just blue please. Why is it that smilie is the only water character who is not blue? It's not a racist issue I'm addressing it's that the every water Skylander is blue deal is getting really redundant and I just want to see some more uniquely painted characters for this element. Like not all life characters are green or magic purple. Also like to see some more interesting ideas for water and not just sea creatures.

Air: Explore more unique aspects of air like perhaps maybe more cloud based characters or perhaps a character who manifests oxygen and carbon dioxide as attacks.

Earth: More characters could further explore ground based attacks and truly utilize unique attacks for the earth element. Like so far there has been no official use of an earthquake attack yet or maybe full pledge digging would be a nice idea.

Fire: Not really sure what I can ask for this element. Oddly enough this element was the most fleshed out of all the elements. Built up heat from smilie, spreading fire around and covering ground like smilie and smilie even the power of the sun itself was utilized with smilie. Honestly this element can do whatever it wants for characters, but I'd like to see more of a metaphorical or figurative use of fire like a fire ant that normally wouldn't actually have fire, but now can would be interesting.

Undead: More awesome characters with cool creepy designs is all I want for this element. Maybe explore more aspects of the afterlife, but try not to get too edgy so there won't be another controversy with the line. How about someone who fights with talismans and is about banishment for a character concept? In fact I want to see another ghost who fights with a lantern like the Poes from Zelda and he could cast haunting flames that can damage enemies over time. He could be called Lanterror and can be focused on legitimately scaring enemies while attacking them.

Magic: Maybe another shaman character like smilie and some more magical based characters. Magic can be truly creative if the developers could put their heads together for more cool ideas for an element with nearly limitless possibilities.

Tech: Maybe not more robots to avoid repetitive ideas and maybe more technical aspects for this element. I'd like to see a character similar to the forgotten PS3 character Knack in a Skylander. Maybe this character could grow and become stronger from absorbing metal to become stronger kinda like smilie where Roll would grow arms from absorbing rocks. He could attack and leave gears and metal on the ground to absorb like smilie leaves gears to damage enemies.

Light: Explore the many different ideas and uses of light like fireflies, lanterns, lamps and other sources of light.

Dark: There needs to be more nocturnal creatures for this element. Some that come into mind are creatures like bats, angler fish, owls and maybe even a grasshopper who can fight with a violin. he could fight by playing sorrowful and morbid music who can be based on music like smilie maybe be like a Skylader Edgar Allan Poe.

These are my thoughts for the next game. What are your hopes for new characters or other ideas for the next game? Let me know what you think and what you'd like to see.
---
Grave Clobber is back to bury you!
Imaginators smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie Villains smiliesmiliesmiliesmiliesmiliesmiliesmilie
Edited 1 time - Last edited at 01:57:07 06/02/2016 by GhostRoaster617
Bifrost Prismatic Sparx Gems: 10386
#2 Posted: 02:12:44 06/02/2016
Just good designs and figures, really,I like being surprised in a good way. The game itself,just... Step it up in general. Keep good things, change bad things, no need for bickering betweent the devs that causes stuff to get rushed and cut out every time from the looks of it. No need to get face to face with the big AAAs, but no more bare minimum and crazy short length.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
AdamGregory03 Gold Sparx Gems: 2156
#3 Posted: 03:47:30 06/02/2016
Well for starters, they can actually TELL US WHEN FIGURES ARE BEING RELEASED.

Other than that, my only main hopes is that the gimmick isn't mandatory and we get some more unique characters.
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
GhostRoaster617 Emerald Sparx Gems: 3963
#4 Posted: 05:18:31 06/02/2016 | Topic Creator
Quote: AdamGregory03
Well for starters, they can actually TELL US WHEN FIGURES ARE BEING RELEASED.

Other than that, my only main hopes is that the gimmick isn't mandatory and we get some more unique characters.



I can relate to that statement. smilie and Buzz Wing are all I need to be done with this game and his horrid Easter comes out before the better original version. There does need to be confirmed release dates for this series.
---
Grave Clobber is back to bury you!
Imaginators smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie Villains smiliesmiliesmiliesmiliesmiliesmiliesmilie
Okaps Platinum Sparx Gems: 6245
#5 Posted: 09:43:33 06/02/2016
Diverse yet coherent character designs

Skippable cutscenes, butter-smooth menus

Vehicles made optional/in side game, no vehicle interruptions in main story

Vehicles fleshed out better, especially if as prominent as Superchargers

Post-game content

More mini quests (arena, heroic challenge, etc)

Delicious bullet hell bosses

Formula of "many shorter level" compared to the "few longer level" formula as of late

More platformy - make jumping feel like less of an afterthought
---
#all Spyros are valid
BahamutBreaker Yellow Sparx Gems: 1191
#6 Posted: 11:27:58 06/02/2016
Eliminate the jumping feature altogether.

Return to combat-based gameplay and combat-based difficulty. No more jumping over patterned laser beams in boss fights. No more jumping from giant hamburger to giant hamburger in boss fights, ever.

Shrink the size of the main hub area, and expand the size of story levels.

No stupid gimmick-locked areas (dual element gates, Traptanium gates, etc.) UNLESS there is actually something worth doing in those locked areas. A two minute puzzle and a hat reward? No.

Unless there is a sincere return to combat-based gameplay, then ditch the hats feature. Who cares if your Skylander has +50 Crit or +25 HP if all the gameplay is based off jumping and dodging?

Definitely bring back Arena, Heroic Challenge, Doom Challenge, etc.

Keep driving/racing in the game, but solely as a side thing, like the Pandergast side area.
---
"Who was harmed here---some six year olds who went to bed crying because there's no Enchanted Trap Shadow?"
j32bass Yellow Sparx Gems: 1842
#7 Posted: 00:30:54 07/02/2016
Imagine a more adult-oriented Magic the Gathering type "figures to life".
---
Thinkin' 'bout droppin' out.
Drek95 Emerald Sparx Gems: 4761
#8 Posted: 13:02:54 07/02/2016
No gimmick;

Open world with a la LEGO games;

Elemental based features which don't feel like paywalls and bend well with the environment;

A well written plot;

Full support of old figures (all of them);

No reposes so they can fully focus on brand new Skylanders.

I have full faith on TfB (unlike last year when SuperChargers had yet to be announced) and I'm sure they will learn from their and V.V.'s mistakes and make a fantastic game.
Bring back old bases, cards and all the other little and big things which make Skylanders Skylanders.
Will they make more mistakes?
Most likely, but no game is perfect, isn't it?
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 2 times - Last edited at 13:04:38 07/02/2016 by Drek95
HeyitsHotDog Diamond Sparx Gems: 8526
#9 Posted: 13:04:19 07/02/2016
Quote: Drek95
  • No gimmick;

  • Open world with a la LEGO games;

    Elemental based features which don't feel like paywalls and bend well with the environment;

    A well written plot;

    Full support of old figures (all of them);

    No reposes so they can fully focus on brand new Skylanders.


I have full faith on TfB (unlike last year when SuperChargers had yet to be announced) and I'm sure they will learn from their and V.V.'s mistakes and make a fantastic game.
Bring back old bases, cards and all the other little and big things which make Skylanders Skylanders.
Will they make more mistakes?
Most likely, but no game is perfect, isn't it?


And they make Giants 3.0 again.

How would you feel?
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Drek95 Emerald Sparx Gems: 4761
#10 Posted: 13:06:23 07/02/2016
Happy, that's it.

I would immensely prefer Giants 3.0 than "is that supposed to be Skylanders...?".
Loved Trap Team and really curious to see what they will be able to do now that SuperChargers set certain standards really high.

I would honestly preorder all TfB's Skylanders games from now on if they guaranteed me they will always repeat what they did with Trap Team.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 13:13:36 07/02/2016 by Drek95
HeyitsHotDog Diamond Sparx Gems: 8526
#11 Posted: 13:13:24 07/02/2016
Quote: Drek95
Happy, that's it.

I would immensely prefer Giants 3.0 than "is that supposed to be Skylanders...?".
Loved Trap Team and really curious to see what they will be able to do now that SuperChargers set certain standards really high.



I would be happy as well but disappointed. One of my main problems with TT is that it reuses so many gameplay designs from Giants and SSA. They shouldn't reuse them over and over again. Hell, for that very reason made me realize how much I loved SF. SF was perfect game-play wise and introduced entirely new puzzles and ways to play. TfB needs to do the same. I don't want lock puzzles and push blocks as the main kind of puzzle. Add variety to them PLEASE TfB. They should follow VV's path game-play wise.


Also level gimmicks like in SSC plz, I loved those.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Edited 2 times - Last edited at 13:16:49 07/02/2016 by HeyitsHotDog
BahamutBreaker Yellow Sparx Gems: 1191
#12 Posted: 13:18:46 07/02/2016
Quote: HeyitsHotDog


And they make Giants 3.0 again.

How would you feel?



ECSTATIC!!

I know that (for various reasons) many here disagree, but in my opinion, Giants is the #1 title in the Skylanders franchise.
---
"Who was harmed here---some six year olds who went to bed crying because there's no Enchanted Trap Shadow?"
HeyitsHotDog Diamond Sparx Gems: 8526
#13 Posted: 13:21:18 07/02/2016
Quote: BahamutBreaker
Quote: HeyitsHotDog


And they make Giants 3.0 again.

How would you feel?



ECSTATIC!!

I know that (for various reasons) many here disagree, but in my opinion, Giants is the #1 title in the Skylanders franchise.



Im not saying another Giants focusedgame, but a game that has the exact same game-play as Giants and TT. Reusing the same kind of puzzles over and over again and such.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Bifrost Prismatic Sparx Gems: 10386
#14 Posted: 13:31:25 07/02/2016
Quests not unlike SC's would be pretty awesome for the dialogue, and at this point it's unknown if they'd be able to call everyone in for new full lines. Maybe it's not voiced for old skylanders but full VAed for new ones.

What I mean is we need more insight into their character. I might not love that Nightfall is a slacker or Spitfire is a huge jerk,but it's so great to see the Skylanders not being mr. perfects outside the comics.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Drek95 Emerald Sparx Gems: 4761
#15 Posted: 14:02:19 07/02/2016
I understand but it wouldn't be fair to say TfB never innovates either.

It's true, Lock Puzzles and Push Blocks were brought back, yet Trap Team added some extra twists to them.
Lock Puzzles were rather different from their older versions, only the basic concept stayed the same; Push Blocks often had other kind of features to them.
There were also those pinball-like puzzles in Midnight Museum and other smaller things.

Just because TfB doesn't revolutionize the series each time they release a new game doesn't mean they never evolve.
They just prefer to be more subtle and less "cool, extreme and over-the-top" and I respect that.

Much easier noticing changes when they are shouted and all over your face, right?
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
HeyitsHotDog Diamond Sparx Gems: 8526
#16 Posted: 14:08:35 07/02/2016
Quote: Drek95
I understand but it wouldn't be fair to say TfB never innovates either.

It's true, Lock Puzzles and Push Blocks were brought back, yet Trap Team added some extra twists to them.
Lock Puzzles were rather different from their older versions, only the basic concept stayed the same; Push Blocks often had other kind of features to them.
There were also those pinball-like puzzles in Midnight Museum and other smaller things.

Just because TfB doesn't revolutionize the series each time they release a new game doesn't mean they never evolve.
They just prefer to be more subtle and less "cool, extreme and over-the-top" and I respect that.

Much easier noticing changes when they are shouted and all over your face, right?



Mind listing those minor changes down? I dont remember them changing much gameplay wise.

Also those pinball games sucked. They're were terribly done.

Also, just to say out of know where,I hated the cannon parts. They just made up for shorter levels.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Edited 1 time - Last edited at 14:12:42 07/02/2016 by HeyitsHotDog
Bifrost Prismatic Sparx Gems: 10386
#17 Posted: 14:19:17 07/02/2016
Lockmaster Imp had the rocket,which also added the breakable blocks,fire passages and one-way tunnels along. It DID change, don't get me wrong,but it got too big for what it had - the entrance to the Secret Sewers comes to mind because the lock table is HUGE. Needed a bit of tweaking,maybe a new coat of paint to look less like a maze.Same for the rail shooters,they had nice mechanics but nowhere close to what Giants had because it's too easy to exploit.

The pinball games would've worked if the physics weren't so bad. Make them top-down 2D for all I care, but don't allow me to somehow get the thing stuck on the upper walls.

One thing I liked were the reflective plasma balls though. Just up the speed a teensy bit because good god you couldn't screw up in time attack, but the fact it allowed for vertical beam puzzles was amazing.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
HeyitsHotDog Diamond Sparx Gems: 8526
#18 Posted: 14:23:48 07/02/2016
Quote: Bifrost
Lockmaster Imp had the rocket,which also added the breakable blocks,fire passages and one-way tunnels along. It DID change, don't get me wrong,but it got too big for what it had - the entrance to the Secret Sewers comes to mind because the lock table is HUGE. Needed a bit of tweaking,maybe a new coat of paint to look less like a maze.Same for the rail shooters,they had nice mechanics but nowhere close to what Giants had because it's too easy to exploit.

The pinball games would've worked if the physics weren't so bad. Make them top-down 2D for all I care, but don't allow me to somehow get the thing stuck on the upper walls.

One thing I liked were the reflective plasma balls though. Just up the speed a teensy bit because good god you couldn't screw up in time attack, but the fact it allowed for vertical beam puzzles was amazing.


Lockster Imp pretty much felt the exact same.

The other ones, you do make a good point.

I guess that's my main problem, between Giants and TT, both feel to similar and I just don't see that as a great thing.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Edited 1 time - Last edited at 14:26:00 07/02/2016 by HeyitsHotDog
Drek95 Emerald Sparx Gems: 4761
#19 Posted: 14:28:55 07/02/2016
Yeah, but just because they weren't executed that well it doesn't mean they didn't tried to innovate.

Well, as I said they were minor changes.
Like the fact they allowed you to upgrade mid-level, something which they took from SWAP Force but with Persephone.
The Kaos Doom Challenges were a new concept as well and came with unique features.
They added never seen before twists to the arena levels.
They created a level where you could freely drive a flying vehicle and shoot down enemy ships (without making half of a game out of that concept).
They created bridges puzzles and brought back Skystones with a new twist.
They gave all Skylanders the ability to attack while jumping.
They added Boingo Nuts, which are indeed a small gameplay change but are still something new.
And also what Bifrost said about plasma balls.

I'm sure I missed something but as you see they didn't simply put new characters and gimmick in a better looking Giants game. smilie
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 14:34:27 07/02/2016 by Drek95
Bifrost Prismatic Sparx Gems: 10386
#20 Posted: 14:34:43 07/02/2016
There were also the pump pads,which... Eh, they worked for Tempest Towers' goofy concepts but the factory levels there were enough puzzles as is. The duct pushblock puzzles were also cool,but that's the thing,a new coat of paint. It doesn't need to be OMG SO DIFFERENT SO BETTER like VV does,but maybe make it different creatures(no need to put turtles back,I mean rock monsters for pushblocks, snakes for Lockmasters,etc),different aesthetics, would make things feel fresh without too much time taken from development.

Another extra mechanic was the ability to use homing projectiles to take down enemy spawners -cough- ships without having to be a Giant by some clever placement. Was a bit too watered down,but it could work again with some built-in puzzles on arenas so melee characters don't have it harder for no good reason.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 14:36:05 07/02/2016 by Bifrost
AdamGregory03 Gold Sparx Gems: 2156
#21 Posted: 14:48:58 07/02/2016
All right, I guess I do have some more hopes for the next game.

Some higher level of replayability. These last two games have really been lacking that. Bringing back the quests from Giants and Swap Force would be great in my mind.

I would also prefer they go with no gimmick, but I don't think it's likely. At the very least, I just hope they don't go overboard with it or don't make it mandatory to beat the game.

Also, I'd kind of like to see more development from an NPC character. Any one will do.
---
Golden Queen did nothing wrong and she is best evil waifu.
Check this out! Please?
Drek95 Emerald Sparx Gems: 4761
#22 Posted: 14:56:22 07/02/2016
Oh and, regarding Trap Team, let's not forget the crane puzzles in Rainfish Riviera!
And the Mabu squad which heped building things and fighting in some levels.

I agree they should make puzzles more themed with the various levels.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 14:56:58 07/02/2016 by Drek95
HeyitsHotDog Diamond Sparx Gems: 8526
#23 Posted: 15:00:07 07/02/2016
Quote: Drek95
Oh and, regarding Trap Team, let's not forget the crane puzzles in Rainfish Riviera!
And the Mabu squad which heped building things and fighting in some levels.

I agree they should make puzzles more themed with the various levels.



The crane game was actually reused from the Madagascar games, which were made by TfB minus the third one.

Yeah, I wouldn't count the Mabu team. That barely does anything. I wouldn't call that a innovation in anyway.
---
Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Edited 1 time - Last edited at 15:04:05 07/02/2016 by HeyitsHotDog
Bifrost Prismatic Sparx Gems: 10386
#24 Posted: 15:00:44 07/02/2016
WHATEVER YOU DO DON'T THROW ME IN THE WATER no thanks. The crane was a good concept,but godawful slow and finnicky.
Mabu Defense Force was really cool but needed smarter AI to stop trying to push you aside and fight alone instead of working. Really felt like a small army though, and bringing back that lore from SSA was a nice surprise, without relying on 'oh no we're too weak to push this ball downhill' or 'I'm somehow qualified for this but got stuck in an obvious trap'.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 15:01:47 07/02/2016 by Bifrost
Drek95 Emerald Sparx Gems: 4761
#25 Posted: 15:10:04 07/02/2016
It was still something new for this series.
Again, just because they were small new features, or weren't executed as well as they could have doesn't mean they shouldn't be counted.
They tried.

They helped variating the gameplay and for me it worked well.

If you really come down to the veeeery basic concepts trappable villains were much more innovative than vehicles gameplay wise.

They added a light strategic element and weren't just "something else to play as" unlike vehicles.
Open Land areas would have been the same if you were playing as a Skylander, Sky ones were bigger and better polished versions of the beginning of Skyhighlands and Sea were basically a floating twist of 2D side scrolling areas.

Of course they had things which made them unique but, Racing aside, it's not that "innovative" after all.
Just something really different which could have worked better in a separate game.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Edited 1 time - Last edited at 15:12:20 07/02/2016 by Drek95
S P Y R O Blue Sparx Gems: 953
#26 Posted: 17:00:34 07/02/2016
They shouldn't make another. It's just gonna go downhill from here. Spyro needs another reboot, and skylanders should just become its TV show or whatever.
---
Spyro is cool, Spyro is cool. Anyone doesn't think Spyro's cool, must be a banana. smilie smilie
Spyro Lover122 Gold Sparx Gems: 2159
#27 Posted: 17:22:29 07/02/2016
While I must admit that Spyro barely seems relevant to the series right now, I feel like they have a small chance to fix that if they decide to.
---
Whenever you reach too high, life smacks you down!
CountMoneyBone Platinum Sparx Gems: 5073
#28 Posted: 17:51:01 07/02/2016
Quote: S P Y R O
They shouldn't make another. It's just gonna go downhill from here. Spyro needs another reboot, and skylanders should just become its TV show or whatever.



a new spyro game that would be something, i would have bought that day one smilie
---
Ha! HA, sage ich.
Spyro Lover122 Gold Sparx Gems: 2159
#29 Posted: 18:00:43 07/02/2016
I think that they should at least involve Spyro in the story more, I'm not sure how it'd work but I'd love it.
---
Whenever you reach too high, life smacks you down!
Chompy-King257 Gold Sparx Gems: 2956
#30 Posted: 18:28:50 07/02/2016
I have a few:

  • More dinosaur Skylanders. I really want an air one called Terrordactyl. That would be awesome!
  • More characters from fantasy. I'd love a Minotaur themed Skylander.
  • If they decided to do more reposes, do them of some of the newer characters from the more recent games. Bring back guys like Wind-Up, Pop Thorn, Déjà Vu, and Rocky Roll.
---
i made the "bus" look like my "dad"
Barrysun Gold Sparx Gems: 2106
#31 Posted: 18:48:04 07/02/2016
for me, bring back battle arenas, PVP, keep online compatibility, heroic challenges, bonus missions, some rewards for keeping old Skylanders, (maybe unlock special missions of legendary treasure, old adventure packs unlock special battle arenas or bonus missions, and each console gets a guest star Skylander.
Spyro Lover122 Gold Sparx Gems: 2159
#32 Posted: 18:48:53 07/02/2016
Quote: Chompy-King257
I have a few:

  • More dinosaur Skylanders. I really want an air one called Terrordactyl. That would be awesome!
  • More characters from fantasy. I'd love a Minotaur themed Skylander.


Those are some really cool ideas, I would definitely buy those if they ever became a thing.
---
Whenever you reach too high, life smacks you down!
BOOMCAKE Blue Sparx Gems: 970
#33 Posted: 21:23:14 07/02/2016
If Activisions focus to much on merchandises again, I will have no hope anyomore for the next skylanders after. I am already worry about, the announcement of the Skylanders TV serie is a sign for that.

What I want they should go back into a more Gauntlet style game with all Skylanders Types supported much better redesign their game mechanics, more heavier Content and more replayvalue.
Bifrost Prismatic Sparx Gems: 10386
#34 Posted: 01:10:19 08/02/2016
The comics have been going for over a year now and the books for about four,if you're worried about merchandising the show is just another of the adaptations and probably less so because they're experimenting with the concept for their new team.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
SpcePirateMnky Emerald Sparx Gems: 3021
#35 Posted: 02:46:16 08/02/2016
Here's what I'd be hoping for in Skylanders 6.

  1. I'd like it if they had something worth using Skylanders from the previous games for. Like how Giants and Swap Force had 9 quests for all of the Skylanders. I could see how that could be too much since there's over 200 Skylanders, but maybe only one unique quest for the Skylanders and just that.
  2. I'd like the Crystal Traps to be more useful, instead of meaningless vehicle upgrades and unlocking Skystones. I'd like to play as the villains again, or at least I'd like the game to acknowledge who's inside the trap, especially if it's one of the 6 variant villains.
  3. Something special for Giants, Swap Force, Trap Masters, Superchargers, and maybe Lightcores and Minis. Maybe like a special chest only a Skylander of that type can open. Not as mandatory for 100%, but maybe for a bonus like gold or XP.
  4. I don't know about you, but I like when they did reposes: Series 2/3/4, Lightcore, Eon's Elite. What I like doing is taking them into the previous games to do everything you can only do in those games, like Quests and Heroic Challenges. Not too much though, I'd say no less than 8 and no more than 16. At least one from each of the original 8 elements. Also, smilie must get a repose because he's way overdue for one.
Edited 3 times - Last edited at 02:51:53 08/02/2016 by SpcePirateMnky
Drek95 Emerald Sparx Gems: 4761
#36 Posted: 07:07:02 08/02/2016
Just to be precise, there are "only" 126 unique characters.
Reposes don't deserve new Quests, at best I could see them coding 10 extra Quests for the revamped SuperChargers and the Skymiibos.

I would be all for that idea, really loved Giants and SWAP Force's Quests, exactly the replayability I'm looking for in the series.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Bifrost Prismatic Sparx Gems: 10386
#37 Posted: 11:35:01 08/02/2016
126 is still a huuge number considering they have unique VAs almost every time. Acti has tons of people around the US if not the world to call if they add something like Skaletones, which shows something like unique voiced quests are possible,but probably discouraged.

And if they're really worried that they can't do like Giants and just have the same unique quests for variants, they could also just make universal variant quests - dunno, red/pink variants have to talk to tons of NPCs, Legendaries have to break statues, Lightcores have to defeat enemies in a row without getting hit,something along those lines.
---
SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Chompy-King257 Gold Sparx Gems: 2956
#38 Posted: 22:00:34 08/02/2016
I have a few more:

  • In-game bank! I've wanted this to happen so badly ever since Swap Force!
  • Make more unique variants. Don't just do Legendaries or Nitros. Do more ones like Power Punch Pet-Vac, which are unique to just one character.
  • More characters based on actual animals. I had an idea for a Dark Element Skylander a while ago: Crowbar. A humanoid crow, the exact same species as Tae-Kwon Crow, who is a thief and uses a crowbar to fight the enemies.
  • Bring back older villains. Characters like Drill-X, Evilon, Sheep Mage, and Vathek are brimming with opportunity.
  • Bring back Lightcores. They were such a cool concept, and I've missed them since their sudden disappearance after Swap Force.
  • More minis would be cool, I guess.
  • Give the Light and Dark Elements a lot more characters - Giants, Swap Force, Trap Masters, Vehicles, SuperChargers, Cores and Minis.
  • ---
    i made the "bus" look like my "dad"
    Bifrost Prismatic Sparx Gems: 10386
    #39 Posted: 22:09:00 08/02/2016
    There are so many characters based on animals already; we have entire NPC species which are just miscolored pandas and foxes.
    ---
    SO I'LL GIVE YOU WHAT YOU WANT
    (What I need is never what I want)
    zookinator Platinum Sparx Gems: 5726
    #40 Posted: 03:59:20 15/02/2016
    What I imagine is an open world game, which would use a mechanic similar to SSC for treasures (minus legendary treasures, soul gems, winged sapphires) for the main chests scattered in the world. But if you want more opportunities to get treasures, so that you can be finished with the process faster, there'll be Gimmick Zones that require Skylanders of a particular Element or type to open. Like there would be a huge wall in the way of loot for Giants, and a hexagonal gate showing a Swap-Force type, would be necessary to open with a particular Movement type. here would be Dual-Elemental gates to open, just like in Swap-Force, and there would be Traptanium Clusters for Trap Masters, a tiny entrance for Minis, and even Villain Stashes for the Villains. There then would be Rift Gates for Superchargers, then any gates for the new gimmicks, which there is sure to be.

    The Vehicles would act as a faster mode of transportation across Skylands, the Land Vehicles working in Undead graveyards(or party towns, life SSF 3DS), fiery volcanic plains, machine filled factories, and mountains stretching into the sky, in respect to the Elements of the actual Vehicle. Sea Vehicles would be able to swim and dive in islands and undersea reefs, magical citadels filled with mana-filled pools, and dark swamps and lagoons that are filled with many dangers. Sky Vehicles could soar in the open sky, with there being floating buildings that use ballons or turbines, great forests requiring the Sky Vehicles nonreliance of the ground to dodge tree roots and branches, and finally, the crystallic realm of light, in the uppermost regions of Skylands where there are many otherworldly sights. This is what I dream for Vehicles; making them a means to travel across the different areas of Skylands, with no need to simply go on foot. In addition, there would be chests hidden in these areas that act as bonuses, like the Gates I mention earlier.

    Among other things, Villains would work once more, the Villain Vault making a return. Any time you insert a Trap of a new Element, you would immediately unlock all Villains of that said Element, that way there would be no need to continually transfer every Villain from Trap Team. PvP and Racing would make a return, giving player the chance to try their skills against other Portal Masters. Arenas would return for both Vehicles and Skylanders, so that the unique challenges that benefitted SG, SSF, and STT can be renewed. Magic Items would work like in the past, actually giving you a useful ability in the middle of a fight, and they would also give you a new decoration to add to the Hub.

    This is surely wishful thinking, and I sincerely doubt that TfB would do this for a game; they're too focused on their new gimmick every year, forgetting about the previous one. But if they did make it so all the Gimmicks had a purpose, even if it was just by giving us more opportunities to open random chests for hats, story scrolls, and maybe the odd Legendary Treasure, it would be all the more worth it. It would benefit older players with large collections, and also make it so new players are encouraged to buy older toys, while also making sure they can still access all the treasures the game has to offer.
    ---
    Skylanders Colosseum Clash
    A Fanmade Skylanders Boardgame
    AdamGregory03 Gold Sparx Gems: 2156
    #41 Posted: 04:45:05 15/02/2016
    Quote: zookinator
    The Vehicles would act as a faster mode of transportation across Skylands, the Land Vehicles working in Undead graveyards(or party towns, life SSF 3DS), fiery volcanic plains, machine filled factories, and mountains stretching into the sky, in respect to the Elements of the actual Vehicle. Sea Vehicles would be able to swim and dive in islands and undersea reefs, magical citadels filled with mana-filled pools, and dark swamps and lagoons that are filled with many dangers. Sky Vehicles could soar in the open sky, with there being floating buildings that use ballons or turbines, great forests requiring the Sky Vehicles nonreliance of the ground to dodge tree roots and branches, and finally, the crystallic realm of light, in the uppermost regions of Skylands where there are many otherworldly sights. This is what I dream for Vehicles; making them a means to travel across the different areas of Skylands, with no need to simply go on foot. In addition, there would be chests hidden in these areas that act as bonuses, like the Gates I mention earlier.


    Okay, but just one question...

    WHY THE HECK DIDN'T THEY DO THAT FOR THIS GAME!?
    ---
    Golden Queen did nothing wrong and she is best evil waifu.
    Check this out! Please?
    zookinator Platinum Sparx Gems: 5726
    #42 Posted: 13:11:27 15/02/2016
    Good question that I don't know the answer for. All I hope is that Vehicles would only be necessary in the next game to get access to extra chests, which with the Super Chests of SSC, the idea would be perfect.
    ---
    Skylanders Colosseum Clash
    A Fanmade Skylanders Boardgame
    GamerDrone Emerald Sparx Gems: 3287
    #43 Posted: 18:16:28 15/02/2016
    - No gimmick
    - No multiple starter packs (no Dark Edition)
    - No starter packs with different characters in each pack
    - No Stealth Elf variant in the starter packs
    - Light and Dark Giant figures (even though current figures are giant-sized)
    Badwolfmichael Gold Sparx Gems: 2511
    #44 Posted: 02:26:48 16/02/2016
    Real Elemental Gates back
    PvP / Online Pvp
    Traps work
    Survival or something similar to Kaos Doom Challenge

    If not, I probably won't buy it, just like I didn't buy SSC
    Hexin_Wishes Yellow Sparx Gems: 1522
    #45 Posted: 15:34:55 16/02/2016
    Quote: Drek95
    No gimmick;

    Open world with a la LEGO games;

    Elemental based features which don't feel like paywalls and bend well with the environment;

    A well written plot;

    Full support of old figures (all of them);

    No reposes so they can fully focus on brand new Skylanders.

    Bring back old bases, cards and all the other little and big things which make Skylanders Skylanders.


    I agree with all that I quoted.

    The changes to the figures for SuperChargers was mind boggling.
    ZapNorris Ripto Gems: 5109
    #46 Posted: 18:03:38 16/02/2016
    PVP, with added online.
    Keep our vehicles relevant, just don't shove the down our throats.
    Give us some unique, cool designs.
    Keep Light/Dark growing.
    Don't make a gimmick based on side toys that will be worthless by the next game. A gimmick is fine, just make it figure-based like the giants of swap-force.
    Give us our nicknames back. They can be not shown in online, but PLEASE LET ME NAME MY PBDDTH "GONZO THE GREAT" SO HELP ME EON
    Big Levels.
    Big Hub world.
    Return to fun, combat based gameplay.
    Another Insect based skylander.
    No more guest stars. Don't get me wrong, i love me some hammer slam bowser action, but they added a lot of stress to mega collectors, amiibo fans, and people with a budget. Keep the two we have forwards compatible and i'll be good.
    Some kind of skylander with a speed based moveset.
    NO MORE GILL GRUNT. He's a fun character, and his new DEEP DIVE form is awesome, but we can all agree it's time for the big gill to sleep with his own kind. smilie
    Crash is fine. I'd love to see another old character get a new start in skylands.
    Bring back something akin to Kaos doom challenge
    give us our villains back.


    That's all i really want. I just want SOMETHING to leak/announce soon so the hype train can get rolling. The superchargers releases are 95% done. give us thrillipede and buzz wing and we can end this chapter in skylands and start off 6!!
    CountMoneyBone Platinum Sparx Gems: 5073
    #47 Posted: 18:04:27 16/02/2016
    Quote: Hexin_Wishes
    Quote: Drek95
    No gimmick;

    Open world with a la LEGO games;

    Elemental based features which don't feel like paywalls and bend well with the environment;

    A well written plot;

    Full support of old figures (all of them);

    No reposes so they can fully focus on brand new Skylanders.

    Bring back old bases, cards and all the other little and big things which make Skylanders Skylanders.


    I agree with all that I quoted.

    The changes to the figures for SuperChargers was mind boggling.



    well said all of it....
    ---
    Ha! HA, sage ich.
    Page 1 of 2 | Last
    1 2

    Please login or register a forum account to post a message.

    Username Password Remember Me