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The future of the Skylander franchise
HeyitsHotDog Diamond Sparx Gems: 8767
#1 Posted: 23:30:30 27/09/2015 | Topic Creator
Because of the recent game informer article, some people have been expression their thoughts on the game, some are good thoughts, others not so good. I personally love these discussions and we haven't had one for a while.

So, with the newest entry in to the Skylanders franchise, what do you think the future of Skylanders will be like? Good? Bad? Boomtacular?


I think it's heading in the right direction. With the much more dramatic story and entirely new type of gameplay for the series, this is what the series needed right now and odds are they'll continue with both (I think story will have a bigger focus by a little over gameplay). SSC is clearly an experiment with both and I think Activision is happy with the results. They now know they have push the bar more and still have fans happy (Along with making a great some of money)


Although, I will say SSC does have it's problems.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Edited 1 time - Last edited at 23:31:24 27/09/2015 by HeyitsHotDog
Bifrost Prismatic Sparx Gems: 10732
#2 Posted: 23:31:43 27/09/2015
Right direction but oh so much room for a big mistake. We know well from the Sonic franchise and many others that you can only experiment so long before the fans feel like they're paying for betas, and though it's not as bad in this franchise's case we're spending tons more.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 23:32:17 27/09/2015 by Bifrost
ZapNorris Ripto Gems: 5109
#3 Posted: 23:35:09 27/09/2015
i LOVE how there was so much lore in this game, almsot as much lore as SSA and Giants. swap force felt odd and trap team was just "Kaos is back, have fun."

Sure, there are issues. my copy of the game on wii u almost froze itself to death, and some arenas for vehicles i'd much rather run through on foot.

But overall i think it's a great move. But if online gets ommited in sky 6.... i'm done.
GaiaMemories Emerald Sparx Gems: 3924
#4 Posted: 23:36:04 27/09/2015
I thought it was a very good level. And Wolfgang was a great villain.
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Hahahahaha
HeyitsHotDog Diamond Sparx Gems: 8767
#5 Posted: 23:38:01 27/09/2015 | Topic Creator
Quote: GaiaMemories
I thought it was a very good level. And Wolfgang was a great villain.



We're not talking about the level.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
GaiaMemories Emerald Sparx Gems: 3924
#6 Posted: 23:38:54 27/09/2015
I get the feeling I need to stop making jokes on the Internet. smilie
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Hahahahaha
Edited 1 time - Last edited at 23:45:20 27/09/2015 by GaiaMemories
Bifrost Prismatic Sparx Gems: 10732
#7 Posted: 23:39:55 27/09/2015
It's the thing about doing jokes in text. a "/s" or emoticon usually is an easy tell that you're kidding,just text makes you sound serious.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
HeyitsHotDog Diamond Sparx Gems: 8767
#8 Posted: 23:40:07 27/09/2015 | Topic Creator
Quote: GaiaMemories
I get the feeling I need to stop making jokes on the Internet.



I figured that was the case. Sarcasm is impossible on the internet.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Gentleman Brawl Yellow Sparx Gems: 1050
#9 Posted: 23:46:45 27/09/2015
I'm not sure what's to come for Skylanders, but with the mixed reactions I'm sure it's going to be interesting.

Personally as I've stated elsewhere I'd like poseability in Skylanders, at least in the arms.

Also swapable elemental armor and weapons would be interesting for Skylanders.

Game wise I'd like to see a possible MMO style game, like Dragon Xenoverse.
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Fancy Skylanders are stronger in this zone.
PwnageFTW Yellow Sparx Gems: 1716
#10 Posted: 23:49:07 27/09/2015
Quote: HeyitsHotDog
Because of the recent game informer article, some people have been expression their thoughts on the game, some are good thoughts, others not so good. I personally love these discussions and we haven't had one for a while.

So, with the newest entry in to the Skylanders franchise, what do you think the future of Skylanders will be like? Good? Bad? Boomtacular?


I think it's heading in the right direction. With the much more dramatic story and entirely new type of gameplay for the series, this is what the series needed right now and odds are they'll continue with both (I think story will have a bigger focus by a little over gameplay). SSC is clearly an experiment with both and I think Activision is happy with the results. They now know they have push the bar more and still have fans happy (Along with making a great some of money)


Although, I will say SSC does have it's problems.


*cough,cough,co-opmodeglitches,cough,cough*
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Quote: Carmelita Fox
YOU’RE ALL DUMB SHEEP!!!!
B-BOB358 Yellow Sparx Gems: 1029
#11 Posted: 00:00:14 28/09/2015
I think they found a good system with the toys this time. by not making a possible 50+ skylanders to collect again really helped lighten up people's attitudes towards the franchise. By having a mix of a few new characters , a few well done reposes that are actually worth buying this time if you like the charscters , and a collection of cool unique new items in the form of vehicles was a really good balance.

I think racing was a good test direction. Skylanders should diversify their game platforms. ultimately becoming a franchise that includes all basic gameplay is a good move. There's a reason all the old cartoony dungeon crawlers like sonic etc died out . You lose fans doing the exact same gameplay over continuous dungeon crawler games . I started to feel a bit tired in Trap team with traps really not being entertaining in the long run. It just felt like a remake of the furst skylanders games, which I love but I have SA or Giants to replay if I want that feeling. sequel games should have new content and push the boundaries to give you new experiences.

By adding a bit of racing but maintaining the dungeon crawler gameplay in SC made it really feels like a new game that extended from the core concept. . I hope they do the same in the future with maybe more of a focus on battling dead or alive style or something lol.
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SA & Giants are the best skylanders games. I miss the old style.
Luminous35 Gold Sparx Gems: 2457
#12 Posted: 00:03:33 28/09/2015
Quote: PwnageFTW
Quote: HeyitsHotDog
Because of the recent game informer article, some people have been expression their thoughts on the game, some are good thoughts, others not so good. I personally love these discussions and we haven't had one for a while.

So, with the newest entry in to the Skylanders franchise, what do you think the future of Skylanders will be like? Good? Bad? Boomtacular?


I think it's heading in the right direction. With the much more dramatic story and entirely new type of gameplay for the series, this is what the series needed right now and odds are they'll continue with both (I think story will have a bigger focus by a little over gameplay). SSC is clearly an experiment with both and I think Activision is happy with the results. They now know they have push the bar more and still have fans happy (Along with making a great some of money)


Although, I will say SSC does have it's problems.


*cough,cough,co-opmodeglitches,cough,cough*



*cough cough* mods issues *cough cough*
*cough cough* Instant Spitfire health glitch *cough cough*
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smilie smilie STARCAST FOR PRESIDENT OF MY SEXUALITY smilie smilie
smilie smilie Professor Jet-Vac? I don’t feel so good. smilie smilie
Earth-Dragon Blue Sparx Gems: 972
#13 Posted: 00:06:38 28/09/2015
Quote: Gentleman Brawl
I'm not sure what's to come for Skylanders, but with the mixed reactions I'm sure it's going to be interesting.

Personally as I've stated elsewhere I'd like poseability in Skylanders, at least in the arms.

Also swapable elemental armor and weapons would be interesting for Skylanders.

Game wise I'd like to see a possible MMO style game, like Dragon Xenoverse.


And this is the exact wrong direction. Too many gimmicks and complex characters cause programming problems in the future. They need to focus on things like bringing back PvP, 4-player play, and recycling gimmicks, not adding to the programming burden.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
Gentleman Brawl Yellow Sparx Gems: 1050
#14 Posted: 00:20:43 28/09/2015
Quote: Earth-Dragon

And this is the exact wrong direction. Too many gimmicks and complex characters cause programming problems in the future. They need to focus on things like bringing back PvP, 4-player play, and recycling gimmicks, not adding to the programming burden.


So basically keep Skylanders the same way it's been since Spyro Adventures.

That would get dull real quick. That's why gimmicks became a thing.
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Fancy Skylanders are stronger in this zone.
Edited 1 time - Last edited at 00:21:58 28/09/2015 by Gentleman Brawl
GaiaMemories Emerald Sparx Gems: 3924
#15 Posted: 00:29:55 28/09/2015
Quote: Gentleman Brawl
Quote: Earth-Dragon

And this is the exact wrong direction. Too many gimmicks and complex characters cause programming problems in the future. They need to focus on things like bringing back PvP, 4-player play, and recycling gimmicks, not adding to the programming burden.


So basically keep Skylanders the same way it's been since Spyro Adventures.

That would get dull real quick. That's why gimmicks became a thing.



Actually I think they became a thing because they wanted more money.
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Hahahahaha
Bifrost Prismatic Sparx Gems: 10732
#16 Posted: 00:31:39 28/09/2015
Nah,people would seriously say that the game is stale if they only released more Cores every year and that they need to catch up with the other franchises.

However,I'd love a mode that allowed 4-player co-op. It'd be a huge mess but if it's Survival or competitive Doom Challenge it'd be great chaos.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Earth-Dragon Blue Sparx Gems: 972
#17 Posted: 00:39:10 28/09/2015
Quote: Gentleman Brawl
Quote: Earth-Dragon

And this is the exact wrong direction. Too many gimmicks and complex characters cause programming problems in the future. They need to focus on things like bringing back PvP, 4-player play, and recycling gimmicks, not adding to the programming burden.


So basically keep Skylanders the same way it's been since Spyro Adventures.

That would get dull real quick. That's why gimmicks became a thing.


Yeah, cause that's what I said.......

Look at all the "Looks like I'll be playing DI/Lego this year" players. TfB seem to be right in the fact they need yearly editions to stay relevant or people bail immediately. So they are on a time crunch.

With that time crunch they need to STOP over extending themselves with adding to the hefty backlog of unique and time intensive toys. Even though traps just add munitions, it's still time they had eaten up. Having swappable weapons and armor is just more obnoxious programming they are FORCED to have to deal with, no matter how small a part it takes and how few people utilize it in the future.

Instead, evolve the actual gameplay. Concentrate on changing the level designs. Zoom out a little more. Add in 4 player capability. Do 2v2 And 4 player free for all PvP. Do a Superchargers 2 in 3-4 years recycling all this content and adding to it instead of just throwing it all out for good (2 more racing track per race type could allow for 9+ set circuits and random circuits). Make a game that focuses on all the individual Skylanders stories: Gill Grunt hunting down his mermaid and flashback missions of him scouting out talent and the like.

again, it's comcentrating more on game features that you can bring forward with you easily versus giving yourself more work in the future because you can't keep the gimmicks under control. Swap Force and Trap Team have added a ridiculous amount of programming work, and it's gotta stop if we want great, jam packed with content games.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
Insane01 Gold Sparx Gems: 2038
#18 Posted: 00:42:54 28/09/2015
Honestly, I think it has a better future than Infinity.
Lego Dimensions is going to be Skylanders' main competition.
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" Am I the mad one or are you?"
then, again, "we're all mad here
"
Crash10 Emerald Sparx Gems: 4745
#19 Posted: 00:43:52 28/09/2015
I think that the series is going into the right direction. SuperChargers have some flaws that can be fixed in future games. If the series continues to give a good gameplay, story, interesting gimmicks, and fix the flaws that will eventually appear, the series will be more successful than it already is.
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Bruh
Gentleman Brawl Yellow Sparx Gems: 1050
#20 Posted: 00:50:48 28/09/2015
Seems like individual stories would be interesting but also it seem too intimidating as well:

Forcing consumers to buy Toys in order to get more story.

As for PVP, an interesting idea but it's harder then you think for a toys to life game.
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Fancy Skylanders are stronger in this zone.
juarmo Blue Sparx Gems: 749
#21 Posted: 00:52:23 28/09/2015
Quote: Earth-Dragon
Quote: Gentleman Brawl
I'm not sure what's to come for Skylanders, but with the mixed reactions I'm sure it's going to be interesting.

Personally as I've stated elsewhere I'd like poseability in Skylanders, at least in the arms.

Also swapable elemental armor and weapons would be interesting for Skylanders.

Game wise I'd like to see a possible MMO style game, like Dragon Xenoverse.


And this is the exact wrong direction. Too many gimmicks and complex characters cause programming problems in the future. They need to focus on things like bringing back PvP, 4-player play, and recycling gimmicks, not adding to the programming burden.



They have their reasons for not allowing 4 player co-op... *cough*kidsgame*cough*
For some reason, they think most families will only EVER have 2 people playing... K, I understand that having more than 2 kids is excessive (simple math, 2 parents having at most 2 kids keeps overpopulation at bay, well, only if everyone does it...), but... even so, there's playdates, parties, etc, a whole BUNCH of reasons to have more than 2 people over...

And as for PvP... It isn't a vital part of the experience, because it doesn't follow the VISION of what either dev wants the series to be, what they want the EXPERIENCE to be... Its not vital, because it's not relevant...
A motley crew of heroes who save the day against all odds by working together... See what I'm saying?
They want to pass on virtues like teamwork and friendship to children, and the whole "fighting amongst eachother" no longer (and maybe never really did) have a place in such an environment...
Besides, do you KNOW how much development time they'd have to go through to properly code all the 80+ skylanders that were introduced since SWAP Force into the game? I'd rather them focus on the CAMPAIGN. I come here for the lore, survival arenas/arena mode is ok, but battle arenas/battle mode (if they come back, can they go back to being mutually exclusive? I don't like calling them both Arenas, I like Arena mode for survival, and Battle Mode for PvP, well, I guess it'd be fine if the locales were the same, but...)
Recycling gimmicks, that's a good idea... I think four gimmicks is enough for now, please TFB, make a Skylanders: Return of the Giants, or something, and repose the 8 Giants, and add 2 new giants: Light and Dark; they probably wouldn't be part of the original team of Giants that stopped the Arkeyans, but... Who said those 8 are the only characters CAPABLE of such things as Feats of Strength, they are THE Giants, that doesn't mean there aren't OTHER titans that fit the bill!
Or how about Trap Team: Trapped Again! Seriously, people want villains back, so give them what they want! More Trap molds, more villains, reposed Trap Masters, two more Light/Dark Trap Masters!

PS: I'm pretty sure Gurglefin isn't coming back for Arenas, the comics say that Brock is ALWAYS the announcer for them, both survival and battle (the arena he was hosting was a pvp battle, for the title of Legendary), and now that Skylands and Cloudbreak Islands are no longer cut off from one another, I can't see VV bringing him back; (besides that, they used the same SUPPORTING cast for Superchargers as Trap Team, as in, the only VV character in the game is Tessa, and everyone else was from pre-SF, except for Mags [who was introduced in TT, they also left out Brock and Auric, in SC {I'm glad they didn't use Tuk, but why do we need a generic Mabu? Auric is a classic, and I wouldn't mind it if he randomly started talking in an Indian Accent, wore a Fez, etc in his next appearance}])
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My dream in life is to steamroll Skylanders Imaginators on Nightmare difficulty with only a Level 60 Sir Hoodington with maximum Fire Elemental Power
Eggs Green Sparx Gems: 159
#22 Posted: 01:12:54 28/09/2015
I don't have Superchargers (Have the other 4) but I hope it's better than Trap Team and wil log back to making the series eggscellent.
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Smoke Horton Everyday
GaiaMemories Emerald Sparx Gems: 3924
#23 Posted: 01:13:41 28/09/2015
Actually Sharpfin is from SWAP Force also.
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Hahahahaha
TakeYourLemons Gold Sparx Gems: 2350
#24 Posted: 01:15:47 28/09/2015
Quote: ZapNorris
i LOVE how there was so much lore in this game, almsot as much lore as SSA and Giants. swap force felt odd and trap team was just "Kaos is back, have fun."

Sure, there are issues. my copy of the game on wii u almost froze itself to death, and some arenas for vehicles i'd much rather run through on foot.

But overall i think it's a great move. But if online gets ommited in sky 6.... i'm done.


The lore is stepping all over itself...ready to play for the kiddies and not progressing. A lot of reminiscing lines in this game for fans of the past, but it's not forging ahead into the future like I had hoped.

Not sure I want online if it means two or three meaty things being left out. I think we're getting to the point where 1. we need a break and 2. developers need an extra year.

juaramo- I heard that bs line from the devs. That's crap. It IS part of OUR experience. They are acting like they are moving forward in such an honorable fashion, when they can't even be bothered to plug holes (in either bugs in the game or plot lines itself). PvP in an online fashion in one way or another is what people were really hoping for, and they know it. That's what we call a cover up and lame justification for not including it. Does a bunch of 4-6 year olds are going to REALLY come up and say "he mom-dad--skylanders aren't supposed to fight each other...Im confused....waaaahhh" and cry to bed? I bet a survey here would EASILY say 90%+ that PvP would've been a fun mode for online and wish it were included. Oh wait....why is BattleCast coming out? Doesn't that go against their objective? <Smirk> No, there're just finding ways for you to pay for a feature you used to get with the game.
Edited 5 times - Last edited at 01:23:19 28/09/2015 by TakeYourLemons
Gentleman Brawl Yellow Sparx Gems: 1050
#25 Posted: 01:17:48 28/09/2015
Quote: GaiaMemories
Actually Sharpfin is from SWAP Force also.


Yeah with VV coming back they valued the characters they made from Swap Force over Trap Masters.
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Fancy Skylanders are stronger in this zone.
TakeYourLemons Gold Sparx Gems: 2350
#26 Posted: 01:19:02 28/09/2015
Quote: Gentleman Brawl
Quote: GaiaMemories
Actually Sharpfin is from SWAP Force also.


Yeah with VV coming back they valued the characters they made from Swap Force over Trap Masters.


Please elaborate. that sounds like a random pot shot.
Edited 1 time - Last edited at 01:24:48 28/09/2015 by TakeYourLemons
Muffin Man Platinum Sparx Gems: 5798
#27 Posted: 01:21:26 28/09/2015
I really don't want them to start reposing gimmicklanders. The way it is now, when you buy a gimmicklander you can be pretty certain it won't be upstaged by a future version with a Wow Pow. I'd hate if that suddenly changed.
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Just ate a time muffin and now I'm traveling through the time vortex.
Edited 1 time - Last edited at 01:23:01 28/09/2015 by Muffin Man
Dark Snap Shot Gold Sparx Gems: 2648
#28 Posted: 06:27:15 28/09/2015
*reads title*
WILL CONTINUE TO ENTERTAIN ME AND MURDER MY WALLET
I DONT CARE IF IM 13 OR 100 I WILL STILL LOVE THIS FRANCHISE
I DONT CARE IF I LOSE MY FRIENDS BECAUSE I SPEND ALL ME MONEYS ON TOYS
ITS FUN, CANT WE ALL JUST ACCEPT EVERYONE IS DIFFERENT AND STOP BEING JUDGEMENTAL DICKS.
That last line is not aiming at anyone here
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newkill Emerald Sparx Gems: 4095
#29 Posted: 06:51:30 28/09/2015
There are a few things I don't like in the new game. The franchise is dead. #ThatEscalatedQuickly

Only the vocal minority likes PvP. Most people prefer playing co-op and this is why we got Kaos Mode last year and now Online Co-op.
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bye
samuraituretsky Yellow Sparx Gems: 1430
#30 Posted: 07:08:24 28/09/2015
I agree with TakeYourLemmons and Earth-Dragon. Either pick less time-consuming gimmicks, or lengthen the development cycle / add a 3rd development team, but don't scrap ARENAS and / or KDC! Those were the best parts of the last two games. I don't care what anyone else thinks. Endless fun for me.
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smilie smilie smilie smilie
ChillStealthElf Yellow Sparx Gems: 1864
#31 Posted: 07:13:13 28/09/2015
Quote: newkill
Only the vocal minority likes PvP. Most people prefer playing co-op and this is why we got Kaos Mode last year and now Online Co-op.



This...I personally never cared for PVP, but online co-op? THAT'S what I'm talkin bout! Sure, I hate the racing ( doesn't feel right to me...maybe I just suck smilie ) but I like the story and the main gameplay elements. I do miss the arena & Kaos Doom Challenge though...
CountMoneyBone Platinum Sparx Gems: 5173
#32 Posted: 08:39:50 28/09/2015
Quote: TakeYourLemons
Quote: ZapNorris
i LOVE how there was so much lore in this game, almsot as much lore as SSA and Giants. swap force felt odd and trap team was just "Kaos is back, have fun."

Sure, there are issues. my copy of the game on wii u almost froze itself to death, and some arenas for vehicles i'd much rather run through on foot.

But overall i think it's a great move. But if online gets ommited in sky 6.... i'm done.


The lore is stepping all over itself...ready to play for the kiddies and not progressing. A lot of reminiscing lines in this game for fans of the past, but it's not forging ahead into the future like I had hoped.

Not sure I want online if it means two or three meaty things being left out. I think we're getting to the point where 1. we need a break and 2. developers need an extra year.

juaramo- I heard that bs line from the devs. That's crap. It IS part of OUR experience. They are acting like they are moving forward in such an honorable fashion, when they can't even be bothered to plug holes (in either bugs in the game or plot lines itself). PvP in an online fashion in one way or another is what people were really hoping for, and they know it. That's what we call a cover up and lame justification for not including it. Does a bunch of 4-6 year olds are going to REALLY come up and say "he mom-dad--skylanders aren't supposed to fight each other...Im confused....waaaahhh" and cry to bed? I bet a survey here would EASILY say 90%+ that PvP would've been a fun mode for online and wish it were included. Oh wait....why is BattleCast coming out? Doesn't that go against their objective? <Smirk> No, there're just finding ways for you to pay for a feature you used to get with the game.


you pretty much nailed it there... i agree. also dont forget they said it was less to buy now, but there is more to pay and that they didnt tell in the interviews.
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Bifrost Prismatic Sparx Gems: 10732
#33 Posted: 08:54:05 28/09/2015
I wouldn't really be taking 'stepping all over the lore' as truth when there's less than a handful of oversights that weren't carried over from SF and TT. If you guys are expecting Final Fantasy, I'd hate to disappoint you, but from other conversations people complaining about it probably don't care because it's text to scroll through and nothing more to some.

For me, the lore is going in a great direction, but the aesthetics could use following it more closely(the artworks were showing far crazier designs that definately could've been done - Bandit Train being Undead like the Spectral Dreadnaught in its icon comes to mind).
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 2 times - Last edited at 09:07:08 28/09/2015 by Bifrost
angelg Gold Sparx Gems: 2802
#34 Posted: 11:09:07 28/09/2015
Here are the things I think they should be fixed in Sky 6:

- Not being forced to use the gimmick half of the time. This may be good for the ones loving racing, but not for the rest. By reducing the share of time of the vehicles and/or making it not compulsory, both sides of fans (the racing and on foot ones) will be happy.

- Add online PvP. This would give a lot of replay value and I think it woud take skylanders to another level. A lot of potentail here.

- Bring back arena, and even make an online co op arena: I miss this very, very much. PLaying arenas in nightmare mode was challenging, rewarding and fun.

- No more revamps please: We want to see NEW skylanders.

Things that were made good in SCC and should stay:

- Online functions

- Great graphics
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Edited 1 time - Last edited at 11:10:04 28/09/2015 by angelg
Bifrost Prismatic Sparx Gems: 10732
#35 Posted: 11:13:03 28/09/2015
Easy to traverse hub as well. At the same time it isn't cramped, the walking distance is small enough that you don't feel like returning to the cannon like you'd do with the teleporter in TT(well not that there's a return teleporter now).

Oh yeah, and expressive NPCs. In the cutscenes or out, everyone feels alive.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
wideawakewesley Emerald Sparx Gems: 3281
#36 Posted: 11:49:52 28/09/2015
I think you'll see Skylanders take some of the portal enhancements from Lego Dimensions and try and to do more to make the toys playable in that area. I also still believe they need to recapture more of success of Swap Force in making the toys playable and less like static figures. Superchargers does that to a degree, but not far enough in my opinion. The whole disparity between vehicle and toy sizes is jarring too. I understand they couldn't have small characters or huge vehicles, but there's a disconnect there. Somewhere in all of the three main toys to life games is the perfect variation, but at the moment, they all have their positives and their negatives.
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AdamGregory03 Gold Sparx Gems: 2156
#37 Posted: 14:08:40 28/09/2015
Well, even though Superchargers is far from a perfect game, I feel it's a step in the right direction. At least for being a more story-driven game. I personally think Superchargers had the best story out of all the games, as it even gave us some character development, albeit a little. Even though the
Glumshanks sacrificing himself scene was resolved in literally the next level and he just went back to being Kaos' servant anyway,

It showed that VV is willing to kick it up a notch for the story. And in this age, that's expected for children's entertainment. Just look at shows like Gravity Falls and Steven Universe.

But... Toys for Bob is probably going to develop the next game, aren't they...? And that gets me worried about it... TfB's biggest problem is that they tend to play it way too safe. I mean, Trap Team barely offered anything new to the table aside from the traps and that Kaos Doom mode. VV took more risks with Superchargers, and sure, not all of them payed off, but that's why you should take risks: To know if something is good, and if not, to learn from your mistakes.

But if you ask me, for the next game, they should do something actually innovative with the Toys to Life concept instead of just making some Skylanders bigger or adding Hot Wheels into the fray. Though that does remind me, I wonder how they will integrate the vehicles into the next game...
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HeyitsHotDog Diamond Sparx Gems: 8767
#38 Posted: 14:18:26 28/09/2015 | Topic Creator
Quote: AdamGregory03
Well, even though Superchargers is far from a perfect game, I feel it's a step in the right direction. At least for being a more story-driven game. I personally think Superchargers had the best story out of all the games, as it even gave us some character development, albeit a little. Even though the
Glumshanks sacrificing himself scene was resolved in literally the next level and he just went back to being Kaos' servant anyway,

It showed that VV is willing to kick it up a notch for the story. And in this age, that's expected for children's entertainment. Just look at shows like Gravity Falls and Steven Universe.

But... Toys for Bob is probably going to develop the next game, aren't they...? And that gets me worried about it... TfB's biggest problem is that they tend to play it way too safe. I mean, Trap Team barely offered anything new to the table aside from the traps and that Kaos Doom mode. VV took more risks with Superchargers, and sure, not all of them payed off, but that's why you should take risks: To know if something is good, and if not, to learn from your mistakes.

But if you ask me, for the next game, they should do something actually innovative with the Toys to Life concept instead of just making some Skylanders bigger or adding Hot Wheels into the fray. Though that does remind me, I wonder how they will integrate the vehicles into the next game...


Like I said SSC is clearly testing waters with what they can do with the game-play. Acti/VV/TfB wants to find out how much they can change while keeping fans satisfied.

I have to agree though, I am weary about TfB. They're way to conservative for their own good. They're gonna have to follow VV's footsteps whether they like it or not. We cannot have another Giants/TT gameplay wise. I also hope they make a more dramatic story, if anything just hire David Rodriguez to write it.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that
Bifrost Prismatic Sparx Gems: 10732
#39 Posted: 14:23:16 28/09/2015
Mike Graham can definately do a good story, the writing shows, it feels more like the rest of the dev team are the ones playing it safe and telling him to keep it simple.
I want to have faith that third time's the charm for TFB to try their best and not just do what works. If Acti will stick to yearly for beyond unreasonable(both TT and SC suffering from lack of time is plenty of unreasonable), we need both improving.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
TakeYourLemons Gold Sparx Gems: 2350
#40 Posted: 14:27:35 28/09/2015
HeyItsHotDog - Have to agree...better to experiment and step out of mudane safe territory.
AdamGregoroy03 - They missed a perfect opportunity for a permanent arc that could've changed the series. I liked the initial change, but they resolved it in nonsensical fashion. Please, if you kill off someone, keep them dead! In terms of lore, I was hoping in seeing REASONS for some characters to be here, as opposed to it simply being a reunion. We could've had some levels that made sense to reintroduce certain characters. I will say this game did the BEST in terms of general storytelling, even if they didn't go in certain areas I would've preferred. I also wish we had some new characters introduced....I wonder if the collector will be around in the future? smilie
wideawakewesley - I agree, somewhere between all the games is perfection waiting to happen.

Generally, this game moved us forward in some areas, had a few problems in certain areas, but I'm generally HAPPY with this game--and I'm not much of a racing type. I empathize with others on modes not equipped, though.
Edited 3 times - Last edited at 14:32:27 28/09/2015 by TakeYourLemons
Bifrost Prismatic Sparx Gems: 10732
#41 Posted: 14:33:00 28/09/2015
Nooo, keeping someone dead and that major would just kill the hype. It's a whimsical fun kids' series, not the current big cartoon trio.
But, as I said in the spoiler thread, THE DOUBT of Glumshanks being alive could've been used to keep the game G-rated. Have him missing for a few levels,as I suggested, have Bandit Train between the Isles and Rideapocalypse(or switch them around, have him come back only for Sky Eater and have someone else guide them to the Vault), give us that feeling of 'he's not coming back...?' his return would then be stronger.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 14:34:45 28/09/2015 by Bifrost
TakeYourLemons Gold Sparx Gems: 2350
#42 Posted: 14:39:35 28/09/2015
Quote: Bifrost
Nooo, keeping someone dead and that major would just kill the hype. It's a whimsical fun kids' series, not the current big cartoon trio.
But, as I said in the spoiler thread, THE DOUBT of Glumshanks being alive could've been used to keep the game G-rated. Have him missing for a few levels,as I suggested, have Bandit Train between the Isles and Rideapocalypse(or switch them around, have him come back only for Sky Eater and have someone else guide them to the Vault), give us that feeling of 'he's not coming back...?' his return would then be stronger.


I'd accept this too.

I mean he wasn't gone for more than 30 seconds....and there's no legitimate way someone can explain to me how Pandergast was able to save him considering we see him go into the Sky Eater...of DOOM!


Not sure about whimsical, it is still at its heart a dungeon crawler. Although with flowers and bugs at my wake, maybe not. smilie
Bifrost Prismatic Sparx Gems: 10732
#43 Posted: 14:44:47 28/09/2015
Well, TFB did say it's D&D inspired and the beta footage shows, but I mean that the main objetive isn't to tie your heartstrings into a knot and make you feel super sad over these cartoon animals.
Pandergast set up the entire Rideapocalypse in front of the rift; wouldn't be surprised if he did a u-turn when the Academy took off to grab an easy "prize" to advertise since he has at least two airships nearby. All the more reason we should've been able to punish him somehow >:C
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 14:45:33 28/09/2015 by Bifrost
TakeYourLemons Gold Sparx Gems: 2350
#44 Posted: 14:49:17 28/09/2015
Quote: Bifrost
Well, TFB did say it's D&D inspired and the beta footage shows, but I mean that the main objetive isn't to tie your heartstrings into a knot and make you feel super sad over these cartoon animals.
Pandergast set up the entire Rideapocalypse in front of the rift; wouldn't be surprised if he did a u-turn when the Academy took off to grab an easy "prize" to advertise since he has at least two airships nearby. All the more reason we should've been able to punish him somehow >:C


Heartstrings? Not over this silly troll. If it were Tessa or the others....

I'm really hoping they move Glummy over to be a Skylander/team member. I would've thought he would've evolved since being freed of constraint by becoming evilized for a length of time....I think he's vastly under-rated. He at least brings common sense.
Edited 1 time - Last edited at 14:49:53 28/09/2015 by TakeYourLemons
Gentleman Brawl Yellow Sparx Gems: 1050
#45 Posted: 20:27:39 28/09/2015
Quote: TakeYourLemons


Please elaborate. that sounds like a random pot shot.


Well they brought back a bunch of characters and character model from Swap Force that weren't in Trap Masters because Toys for Bob made them, not Vicarious Visions.

And since VV made Superchargers, it seems like they used they're characters from Swap Force more then the Trap Master ones.
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Fancy Skylanders are stronger in this zone.
Bifrost Prismatic Sparx Gems: 10732
#46 Posted: 20:35:21 28/09/2015
Buzz and Mags are from Trap Team.Who else you'd want back? Headwick can be shown the door,Marsha was there just to be his opposite, the Mabu Defense Force was a gimmick ran to the ground over the course of 3 levels and the Skystones obsessed pirate had his time. Maybe Hawk could've been given a new role,but if he was shoved to the side with a villain quest,then TFB had a reason to shelf the poor ex-Skylander.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Luminous35 Gold Sparx Gems: 2457
#47 Posted: 20:37:28 28/09/2015
Quote: Dark Snap Shot
*reads title*
WILL CONTINUE TO ENTERTAIN ME AND MURDER MY WALLET
I DONT CARE IF IM 13 OR 100 I WILL STILL LOVE THIS FRANCHISE
I DONT CARE IF I LOSE MY FRIENDS BECAUSE I SPEND ALL ME MONEYS ON TOYS
ITS FUN, CANT WE ALL JUST ACCEPT EVERYONE IS DIFFERENT AND STOP BEING JUDGEMENTAL DICKS.
That last line is not aiming at anyone here



THANK YOU!!!!!!
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smilie smilie STARCAST FOR PRESIDENT OF MY SEXUALITY smilie smilie
smilie smilie Professor Jet-Vac? I don’t feel so good. smilie smilie
GaiaMemories Emerald Sparx Gems: 3924
#48 Posted: 20:42:09 28/09/2015
Quote: Gentleman Brawl
Quote: TakeYourLemons


Please elaborate. that sounds like a random pot shot.


Well they brought back a bunch of characters and character model from Swap Force that weren't in Trap Masters because Toys for Bob made them, not Vicarious Visions.

And since VV made Superchargers, it seems like they used they're characters from Swap Force more then the Trap Master ones.


I don't want to be that guy but Trap Team is the game. Trap Masters was the characters with big weapons. They brought back 2 SF characters, 2 TFB charachters and Cali, Flynn and Hugo. Pretty good balance.
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Hahahahaha
Bionichute Yellow Sparx Gems: 1889
#49 Posted: 21:21:03 28/09/2015
Quote: Bifrost
Buzz and Mags are from Trap Team.Who else you'd want back? Headwick can be shown the door,Marsha was there just to be his opposite, the Mabu Defense Force was a gimmick ran to the ground over the course of 3 levels and the Skystones obsessed pirate had his time. Maybe Hawk could've been given a new role,but if he was shoved to the side with a villain quest,then TFB had a reason to shelf the poor ex-Skylander.


Who the heck is Hawk?
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I'M A KAMEN RIDER
//forum.darkspyro.net/spyro/viewposts.php?topic=129460 Check out my Skylanders game idea!
Bifrost Prismatic Sparx Gems: 10732
#50 Posted: 21:24:10 28/09/2015
The guy who gives Brawl and Chain's villain quest in Telescope Towers. He has a prototype figure and kinda resembles Wallop,so it's very possible he used to be a Skylander at one point.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
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