I can barely notice a difference between SF and SC's graphics. If anything, SC's seems to have less colourful lighting but more polished models, though it definitely doesn't look like the result of a game engine change. Either way, I'm not picky about graphics.
I just hope KMs are still important. That they removed flinch makes me a bit worried they wanted to make it less important. That would be a huge mistake to me, because KMs are my favourite part of SF and after analysing them, encouraged me to critique games (which gave me another appreciation for the medium). They've got a special place in my heart, because of how they influenced me and how much time I've spent and still spend messing around with them.
Quote: angelgWait a second what is this knock mechanics you are talking about? how is gonna affect dune bug?
SF's fighting physics.
IDK how it'll affect Dune Bug since I don't use him tbh (he's one of those characters I really wish was better).
The TFB games have their own fighting physics with different knockback, but they're much more limited in that there are less types of knockback and the way those games are balanced (enemies it doesn't affect are more frequent and there are less knockback options in general), knockback is near-useless for the majority of characters.