That was my fault for only skimming over your post I guess. I wouldn't call the Supercharged mods that much of a collectable, but the normal mods still do count as collectables on their own.
Tip: Don't comment before reading thoroughly.
I was talking about the Supercharged CHALLENGES. The MODS I completely forgot about.
Since he considered the cups "necessary" that means he considers CONTENT necessary, like new tracks and racing modes, not just collectibles.
Tracks and Racing Modes fall under the same category of unlockables as Challenge missions; that means you need all 18/20 superchargers + vehicles to unlock ALL the content that he deems "necessary"
PS: I can't wait to find out what DK and Bowser's Challenges are, and rub it in to those filthy spec-addic- err... fanboy over their awesomeness.
Quote: Drek95
And frankly... I don't think they would lock the new stars away even if only for a single level.
After all they did to push their popularity it would be hilarious if they actually weren't playable from the first level to the last (even if it would actually make sense and would be original and creative).
Yeah, not happening. They didn't lock cores away from the tutorial of Giants, even if there should LITERALLY be no NON-Giant landers at that time. The Giants were the FIRST Skylanders, and from the looks of the battle against Arkus, the ONLY ones, and even if they weren't, there's no explaining the MODERN skylanders there AT ALL.
I mean, ALL versions of that game came with Tree Rex, (even the POP came with him, iirc), so it shouldn't have been MUCH of an issue to force you to use one for ONE LEVEL.
I mean, they might as well, since the only people they care about are people who buy the game firsthand anyway.