For anyone who has been keeping up with the fandom lately, we recently were able to change the sky boxes for the levels, we've seen them done for the 3 first games and Enter the Dragonfly, but now, we are actually able to PLAY in the levels with the edits.
Incredible. Absolutely incredible. A lot of you guys can have some fun with this.
Here is some tips from CrystalFissure for it:
There's a HUGE problem which essentially limits the texture changing. When replacing the small low-rez textures, according to LXShadow, the file size has to be less or equal to the image you're replacing.
So essentially, if you make smaller versions of the replaced texture, in any program, a .bmp ends up at around 2 kilobytes Miraculously, the textures extracted with SpyroEdit are around 600 bytes.
If you use paint and save it as a really small file, it turns the texture into a blocky mess that is pretty much consisting of only shades of grey (heh). I've enquired to see if there's ANY way to use .jpg's, because that may fix the problem. Unfortunately, for now it just seems like the draw distance is the biggest thing getting in the way of this (so far) incredible process. But LXShadow is busy, and I don't want this getting in the way of his real life. I wonder if Kly_Men_COmpany would have any solutions? This is where the limitations of the PS1 make this incredibly annoying.