Thank you for crediting me in the OP, TacoMakerSkys!
Wow, this is a nasty start to the new topic...
Quote: Skylanders fanwhat do you guys think king k rool chances are for dlc
I say they're pretty high, he has a large amount of support, he's first party, and he's being supported by Retro Studios and Playtonic (Ex-Rare employee's) to get into Smash. Not to mention how unique he could be with a possible "trap" style moveset, where he uses his blunderbuss to send out status effects and cannonballs, use fake deaths to trick your opponent, and the many possible ways they could use the crown. He also would rep two underrepresented points on the roster, villains and DK fighters.
Quote: Qcumber
IMO, Bowser Jr. has the best grab. It has good range and not much endlag. Start-up is slighly slow, though.
P.S. I'm new to smash, so I could be wrong about some things.
As a Jr. main, his grab is probably one of the worst things about him in my opinion, it comes out slow and he doesn't have many good options once it works.
Quote: MugoUrthAll I can say is that Sakurai might be the reason there is so many Kid Icarus trophies and enemies in Smash Run. Honestly, quite a few were uneccesary. Did we really need both Phlage AND Zuree? They're pretty much the same enemy except one hits multiple times, the other only once.
Still, though, this I disagree with this game being lousy. Also, I have no problems with the end-lag.
I'm pretty sure that's just because...
1. Sakurai doesn't have to jump through any hoops in order to get the characters in the game as they are his, instead of say, Miyamoto with Petey Piranha.
2. Those characters already have high quality 3DS models to work with from Uprising, so instead of spending time on making a brand new model, they can just drag and drop without worry.
3. The characters are easy to implement, and instead of having to create new models and spend time fine tuning random Nintendo minions with a lower output of enemies in Smash Run, the team decided on spending some time on getting a whole bunch of easy to make Kid Icarus enemies to beef up the amount of different enemies you fight, a pretty similar story to the clones really.
This is not to say I'm not a little dissapointed by the lack of a lot of cool villains in Smash Run (Pikmin deserves more than two enemies, think about the Burrowing Snagret, Emperor Bulblax, the freakin' Waterwraith as another patrolling insta-kill monster like the Orn.), but I do understand why they did it.
Quote: ZapNorrismy NNID is BluCrystal.
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