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Less Amount of Magic Villains
Aura24 Platinum Sparx Gems: 6561
#1 Posted: 21:35:26 15/11/2014 | Topic Creator
Is anyone disappointed by the number of Magic villains and Doom Raider? Do you think the devs could've added a bit more of them in the villain roster? Or do you think they would've added a villain version of an enemy already in the game?
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#2 Posted: 21:37:43 15/11/2014
Yes it's far by the most unique element
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#3 Posted: 22:01:13 15/11/2014
They should have at least added a Doom Raider.
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spyrocrash Platinum Sparx Gems: 5012
#4 Posted: 22:04:46 15/11/2014
Yes. I mean they could have brought back spell punks for the magic element or the drow witches.
As for the Doom Raider: I would have loved to see Hektore return and be a magic Doomr Raider (even though he is a less known 3DS villain). Or at least the Sheep Mage.

This is also just my speculation, but I think Kaos was orginally the magic doom raider because when the trap team sight launched during the games first announcement; the magic skull was in the Kaos traps place.
min8or Yellow Sparx Gems: 1030
#5 Posted: 22:10:58 15/11/2014
for me its not just the magic element. the "unequalness" of reposes, as well as earth, undead, fire and air villains really makes my OCD twitch.

i would have preferred 5 villains + 1 doom raider of each element, so i could have each unique trap contain a unique villain.

variants have always annoyed me in how they aren't spread evenly over the elements and figure type(core/giant/lightcore/swapper etc) but after 4 games now i've kinda come to terms with it (twitch twitch), so the element spread of legendary traps don't annoy me much(thats a lie).

there is a saving grace for the traps though for me, in that they are almost all in groups of 6.

6 of each original element
3 light + 3 dark
6 variant villains
3 legendary +2 Kaos

there are plenty of enemies that are not trapable in TT that could have been made trapable for the magic element, as well as for the other 5 elements with less than 6 villains.
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#6 Posted: 22:12:01 15/11/2014 | Topic Creator
Quote: spyrocrash
Yes. I mean they could have brought back spell punks for the magic element or the drow witches.


Or have Dragonets, or a Cyclops.
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Edited 1 time - Last edited at 22:12:38 15/11/2014 by Aura24
Deja Vu Platinum Sparx Gems: 5580
#7 Posted: 22:51:08 15/11/2014
They should have brought back Mesmeralda as the Magic doom raider, she was a fan favourite smilie
Edited 1 time - Last edited at 22:51:51 15/11/2014 by Deja Vu
ninja9351 Emerald Sparx Gems: 4924
#8 Posted: 23:02:38 15/11/2014
Quote: Aura24
Quote: spyrocrash
Yes. I mean they could have brought back spell punks for the magic element or the drow witches.


Or have Dragonets, or a Cyclops.



Or a Greeble.
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#9 Posted: 23:35:42 15/11/2014
Quote: Deja Vu
They should have brought back Mesmeralda as the Magic doom raider, she was a fan favourite smilie



This so much!
AdamGregory03 Gold Sparx Gems: 2156
#10 Posted: 00:13:02 16/11/2014
Mesmerelda should have come back as the Magic Doom Raider IMO. I mean, if the Chompy Mage can be a Doom Raider, why not?
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#11 Posted: 01:07:06 16/11/2014
I'm dissapointed to, i wish they would balance the villian numbers....
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triggernut Emerald Sparx Gems: 3483
#12 Posted: 03:12:13 16/11/2014
Why\at I really don't understand is why have six magic traps but only three magic villains to trap? To me there is no point in having more traps of an element then I have villains to put in them. I suppose one could argue the ability to have choices in the mold design but I consider that a bit of a weak argument.
GhostRoaster Yellow Sparx Gems: 1803
#13 Posted: 04:00:52 16/11/2014
Quote: triggernut
Why\at I really don't understand is why have six magic traps but only three magic villains to trap? To me there is no point in having more traps of an element then I have villains to put in them. I suppose one could argue the ability to have choices in the mold design but I consider that a bit of a weak argument.


It boggles the mind.
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#14 Posted: 04:36:41 16/11/2014
There must be a few more tricks TFB has in store with all these magic villain questions marks on the box!
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#15 Posted: 04:48:29 16/11/2014
Quote: Deja Vu
They should have brought back Mesmeralda as the Magic doom raider, she was a fan favourite smilie


I totally agree with you. Mesmeralda should have been part of the Doom Raiders like the Chompy Mage. She could have sang a new song and get captured in a Magic Trap.
GhostRoaster617 Emerald Sparx Gems: 3963
#16 Posted: 04:55:31 16/11/2014
I'd call this a major missed opportunity. With the incredible Magic Skylanders in this game, the magic villains would have been epic if they put more effort into them. It doesn't help that there are only 3 dark and light traps when there are 4 villains in each. Talk about some massive inconsistencies. I wish they planned this out better and almost think they ran out of ideas, time or even both when making this game. Not to be offensive, but you can definitely tell they rushed this game in some areas.
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#17 Posted: 05:40:07 16/11/2014
Quote: skylander_chaos
There must be a few more tricks TFB has in store with all these magic villain questions marks on the box!



the question marks are for the light and dark villains
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#18 Posted: 05:50:36 16/11/2014
Since we have already trapped a few baddies of those elements (just waiting on actual traps), why wouldn't they put them on the box? It's no secret since we can already see them!
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#19 Posted: 06:00:22 16/11/2014
Maybe Skylander 5 would have the extra 3 magic villains. As well as the extras for Earth, Air, Fire and Undead.
Aura24 Platinum Sparx Gems: 6561
#20 Posted: 06:02:45 16/11/2014 | Topic Creator
If the next game even has the villain trapping gimmick again.
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#21 Posted: 08:55:47 16/11/2014
I think tae cwan crow should be magic.
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Drek95 Emerald Sparx Gems: 4761
#22 Posted: 11:46:30 16/11/2014
Quote: triggernut
Why\at I really don't understand is why have six magic traps but only three magic villains to trap? To me there is no point in having more traps of an element then I have villains to put in them. I suppose one could argue the ability to have choices in the mold design but I consider that a bit of a weak argument.


That is exactly my opinion.
You can choose which one to buy, you don't have to buy them all.

However, I do think it's quite a shame for such an AWESOME Element to have only three (but really good) villains in it (and not even a Doom Raider...).

Not bugged at all about reposes. They are just extras, and aren't even mandatory.
The sooner the people will understand this, the better it will be.

Quote: Aura24
If the next game even has the villain trapping gimmick again.


Well, since I don't actually see a single reason not to keep the trap mechanic, since it's selling so well, I also think Activision would be quite illogical, not to create new villains, and maybe new molds, so that you can invest more money on the traps. smilie

I'm positive they will work, not sure if they will improve it by adding new characters and molds, but would seem a logic assumption.
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Kevin16 Emerald Sparx Gems: 4524
#23 Posted: 14:52:44 16/11/2014
What if the light and dark adventure packs have more magic villians?
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#24 Posted: 15:04:02 16/11/2014
Quote: skylander_chaos
There must be a few more tricks TFB has in store with all these magic villain questions marks on the box!



Every question mark is for light and dark
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GhostRoaster Yellow Sparx Gems: 1803
#25 Posted: 15:20:40 16/11/2014
It is inconsistent to make "some" traps optional (because of a lack of content) but yet promote complete purchases of other elements.

And aren't ALL the skylanders TECHNICALLY optional?
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#26 Posted: 18:27:22 16/11/2014
My theory is that Kaos was originally a Magic villain, which would make it 4 elements including a 'Doom Raider' villain, but because needing one trap master per element wasn't enough money, they forced Kaos into his own element to sell 11 traps not just 10 for someone who wants everything for minimal price.

Also worth of note, when playing as Kaos in Skylands academy, if you go up to an elemental podium, it'll slow down because it has no Kaos symbol, however, go into Kaos' stats screen then back out, Lo and Behold! The podium reads him as a magic element.
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#27 Posted: 18:32:57 16/11/2014
Quote: GhostRoaster
It is inconsistent to make "some" traps optional (because of a lack of content) but yet promote complete purchases of other elements.

And aren't ALL the skylanders TECHNICALLY optional?


Oh, but, they ARE optional.

Every single Core is optional, once you have at least one per Element.
No one force you to buy unwanted molds (but if you really want more Magic traps, then you will simply have double the villains) just as no one force you to but unwanted Cores.

You saw what happened when everyone was complaining about the "lack of motivation to buy other Trap Masters, since we already got one in the Starter Pack, and that's all we need", right...? smilie
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#28 Posted: 19:43:32 16/11/2014
I don't think people are complaining about being "forced to", except for those who do like to get them all it is getting increasingly more expensive to do so. And I think that's a valid complaint/concern.

The need to buy toys to complete the game is another complaint...but in my view that boat sailed way back in SSA. By now, people ingrained in the franchise know you'll occasionally be "forced" to buy toys if game completion is a concern. If they don't "get it" by now I don't think they ever will. Again, I don't care if they complain, it's all part of the human condition.

Us "old timers" though know what the gig is.
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Edited 4 times - Last edited at 19:47:12 16/11/2014 by GhostRoaster
Drek95 Emerald Sparx Gems: 4761
#29 Posted: 19:56:00 16/11/2014
Quote: GhostRoaster
I don't think people are complaining about being "forced to", except for those who do like to get them all it is getting increasingly more expensive to do so. And I think that's a valid complaint/concern.

The need to buy toys to complete the game is another complaint...but in my view that boat sailed way back in SSA. At this time, people know you'll be "forced" to buy toys if game completion is a concern.


Absolutely, people weren't complaining about "being forced to buy some characters", back then, but about the exact opposite "not having a motivation to buy more".

Isn't having fun and enjoying the game with a Skylander you like a strong enough motivation...?

I personally don't like how you are "forced" to buy new characters to access extra content, and in particular how they handled this aspect in Trap Team, by removing all the Regular Elemental Gates and replacing them with Traptanium ones, but at the same time, I cannot really complain, since I am one of those ones who will eventually buy them all (new characters, not including reposes, Minis, Lightcores and variants).

However, I do agree that for the ones who want to get every single figure released, things are getting more and more expensive.
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Insane01 Gold Sparx Gems: 2038
#30 Posted: 02:39:34 17/11/2014
Who knows, they might have more in #5 and, maybe, Mesmerelda might come back. I thought she was a harder boss than even Kaos. Or even Sheep Mage, Baron Von Shellshock .
I agree with you that the villains were unbalanced, some elements had more than others. But I think they had intended it that way so they can put newer villains in future games. So we may see Mesmerelda as a trappable villain in the franchise. I could see it happen. Hell, if they put Chompy Mage, I can't see why not bring her back. Maybe see some of the older villains as well as new ones that can be trapped.
Who knows what's going in their twisted minds right now?
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#31 Posted: 03:05:46 17/11/2014
Kaos should have been the Magic Doom Raiser, no explanation for why he has his own Trap anyway and only reason to make a unique Trap for him is so they can sell more (which seems to be working, unsurprisingly, but sadly)

I really don't like any of the Magic Villains, so I'm quite disappointed. They're good design-wise, but I don't like them gameplay-wise, and Magic is horribly unfitting for Bomb Shell.
Edited 1 time - Last edited at 03:21:21 17/11/2014 by Arc of Archives
Insane01 Gold Sparx Gems: 2038
#32 Posted: 03:30:34 17/11/2014
Because Kaos is a Portal Master, like Eon and his mom. That's why he has his own trap. He's too powerful to be classified with any of the elements because his primary attack consists of the 8 elements. That and, when he casts a Magic spell, he recharges his timer thus he rarely ever can be bumped out unless the player switches him for the Skylander.
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#33 Posted: 07:45:57 17/11/2014
^ That's my current headcanon, but I can't remember it being mentioned officially.
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#34 Posted: 07:56:04 17/11/2014
Quote: Insane01
Because Kaos is a Portal Master, like Eon and his mom. That's why he has his own trap. He's too powerful to be classified with any of the elements because his primary attack consists of the 8 elements. That and, when he casts a Magic spell, he recharges his timer thus he rarely ever can be bumped out unless the player switches him for the Skylander.


Completely agree with you on the Portal Master part, but...

He uses Magic to recharge his timer... Uh uh... smilie
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#35 Posted: 12:50:13 17/11/2014
Like I said. Kaos is classified as a Magic Skylander by the spinning elemental podiums and elemental stairs.
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#36 Posted: 12:53:38 17/11/2014
Euronics has a giant Kaos Trap image with the magic symbol on it.
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#37 Posted: 18:26:23 17/11/2014
Quote: Kevin16
What if the light and dark adventure packs have more magic villians?


I was thinking the same thing. Is it possible that the "missing" magic villains are in them?
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Aura24 Platinum Sparx Gems: 6561
#38 Posted: 18:50:31 17/11/2014 | Topic Creator
Quote: Wally-Gang
Quote: Kevin16
What if the light and dark adventure packs have more magic villians?


I was thinking the same thing. Is it possible that the "missing" magic villains are in them?


No, all of the Magic villains (3) are already revealed. The remaining villains are simply the light/dark villains.
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#39 Posted: 19:15:47 17/11/2014
Kaos is dark magic
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#40 Posted: 19:38:29 17/11/2014
Kaos is technically the Magic Doom Raider smilie
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#41 Posted: 19:53:38 18/11/2014
What also bothers me is how the elements don't match very well for the villains, like they do with the Skylanders. Many of the villain elements seem arbitrary and random. Its almost like they were originally designed without any particular element in mind for each of them, and then were stuffed into element categories later.

* Why is Tussle Sprout Earth? He should be Life like all plant-themed Skylanders.
* Why is Bomb Shell Magic? Should be Tech like Mab Lobs who does basically the same thing.
* Why is Brawlrus Tech? Should be Water like Brawl and Chain - he shoots Starfish like Wham Shell!
* Bad Juju and Dreamcatcher seems like should be Magic or Undead, why Air?
* Scrap Shooter seems more like Life (because he's wood) or Tech
* Smoke Scream and Grinnade use fire, its true, but seem more like Tech to me
* Threatpack also seems like Tech to me (honestly all trolls really should be Tech)
* Slobber Trap is a rock/plant creature by his own admission, so should be Earth or Life. Yes he slobbers which I guess could make him somewhat related to Water but so does Slobber Tooth who is Earth.
* and so on and so forth (some of the dark/light villains also seem like they should be a different element)

It just seems like villains weren't designed the same way Skylanders were. They ought to have decided up front to have, say, 5 of each element (then maybe 2 each for light/dark, since those are the "rare" elements) + Kaos, and then when coming up with villains, think of them in terms of that element and what villains would fit well within a certain element, like they seem to with the Skylanders. Instead it seems like they just brainstormed a bunch of villains and then later decided that they had to put them into elements.

I can't think of any Skylander who I thought didn't match their element well, but many of the villains seem unrelated to their element or even outright obvious in being clearly in the wrong element. Its just very odd.
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#42 Posted: 20:05:12 18/11/2014
Quote: Zauron
What also bothers me is how the elements don't match very well for the villains...


Yes, I very much agree with this post. It seems weird and not well thought out.

I too would have liked to see Mesmerelda as a trappable villain, but it seems like the two development teams are not sharing NPCs or villains for the most part, and Mesmerelda was VV's creation. The developer flip-flopping is annoying in several ways.
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Edited 2 times - Last edited at 20:11:23 18/11/2014 by samuraituretsky
Drek95 Emerald Sparx Gems: 4761
#43 Posted: 20:25:20 18/11/2014
Quote: Zauron
What also bothers me is how the elements don't match very well for the villains, like they do with the Skylanders. Many of the villain elements seem arbitrary and random. Its almost like they were originally designed without any particular element in mind for each of them, and then were stuffed into element categories later.

* Why is Tussle Sprout Earth? He should be Life like all plant-themed Skylanders.
* Why is Bomb Shell Magic? Should be Tech like Mab Lobs who does basically the same thing.
* Why is Brawlrus Tech? Should be Water like Brawl and Chain - he shoots Starfish like Wham Shell!
* Bad Juju and Dreamcatcher seems like should be Magic or Undead, why Air?
* Scrap Shooter seems more like Life (because he's wood) or Tech
* Smoke Scream and Grinnade use fire, its true, but seem more like Tech to me
* Threatpack also seems like Tech to me (honestly all trolls really should be Tech)
* Slobber Trap is a rock/plant creature by his own admission, so should be Earth or Life. Yes he slobbers which I guess could make him somewhat related to Water but so does Slobber Tooth who is Earth.
* and so on and so forth (some of the dark/light villains also seem like they should be a different element)

It just seems like villains weren't designed the same way Skylanders were. They ought to have decided up front to have, say, 5 of each element (then maybe 2 each for light/dark, since those are the "rare" elements) + Kaos, and then when coming up with villains, think of them in terms of that element and what villains would fit well within a certain element, like they seem to with the Skylanders. Instead it seems like they just brainstormed a bunch of villains and then later decided that they had to put them into elements.

I can't think of any Skylander who I thought didn't match their element well, but many of the villains seem unrelated to their element or even outright obvious in being clearly in the wrong element. Its just very odd.


Yeah, mostly agree, even if a lot of villains' Elements are based on the attacks, rather than the designs (think about Smoke Scream, Bad Juju, Cross Crow and Brawlrus).

Another one that really bugs me is Masker Mind... I mean, that guys has "Magic written all over him!
I know he can bring defeated enemies back to life, but, he actually doesn't have that attack, when you play as him.

However, a thing that they got extremely right is the difference between a Skylander and a villain.
I mean, I show my little cousins a couple pics of some of the villains and new Skylanders, asking them who was who, and they always answered correctly.
It's not that easy keeping a variety of characters this big and managing to make the two categories so different, at the same time. smilie
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#44 Posted: 06:31:27 19/11/2014
Quote: Zauron
What also bothers me is how the elements don't match very well for the villains, like they do with the Skylanders. Many of the villain elements seem arbitrary and random. Its almost like they were originally designed without any particular element in mind for each of them, and then were stuffed into element categories later.

* Why is Tussle Sprout Earth? He should be Life like all plant-themed Skylanders.
* Why is Bomb Shell Magic? Should be Tech like Mab Lobs who does basically the same thing.
* Why is Brawlrus Tech? Should be Water like Brawl and Chain - he shoots Starfish like Wham Shell!
* Bad Juju and Dreamcatcher seems like should be Magic or Undead, why Air?
* Scrap Shooter seems more like Life (because he's wood) or Tech
* Smoke Scream and Grinnade use fire, its true, but seem more like Tech to me
* Threatpack also seems like Tech to me (honestly all trolls really should be Tech)
* Slobber Trap is a rock/plant creature by his own admission, so should be Earth or Life. Yes he slobbers which I guess could make him somewhat related to Water but so does Slobber Tooth who is Earth.
* and so on and so forth (some of the dark/light villains also seem like they should be a different element)

It just seems like villains weren't designed the same way Skylanders were. They ought to have decided up front to have, say, 5 of each element (then maybe 2 each for light/dark, since those are the "rare" elements) + Kaos, and then when coming up with villains, think of them in terms of that element and what villains would fit well within a certain element, like they seem to with the Skylanders. Instead it seems like they just brainstormed a bunch of villains and then later decided that they had to put them into elements.

I can't think of any Skylander who I thought didn't match their element well, but many of the villains seem unrelated to their element or even outright obvious in being clearly in the wrong element. Its just very odd.



Tussle sprout mybe be earth since he's a desert plant
Bomb shell magic cause the bombs leaves purple magic fire
Brawlrus might be in tech since he has a cannon but he might been element swapped
Bad juju is wind she uses wind attacks lighting is part of air nature dream catcher air since our dreams are based with air
Grinnade meant to be fire explosions are fire related also cause he's a bomb smoke scream is a fire machine that uses gas barrels
Treadpack uses water jet pack and water missiles
Slobber trap not much to say

But how is pain yatta magic my question

Plus all villians are mostly trolls list
Lob goblin
Tread pack
Chill bill
Bruiser cruiser
Shreadnaught
Rolling thunder
Smoke scream
Am I missing more trolls villians?
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Edited 1 time - Last edited at 06:35:14 19/11/2014 by sky-dragon
Plordigian Blue Sparx Gems: 626
#45 Posted: 07:13:26 19/11/2014
Considering how useful, impactful, and vital the Swap Force swappers are within Trap Team, it's definitely wise to assume game 5 will utilize the trap mechanic and portal.

Much of this game seems rushed. Perhaps two years is not enough development time. Activision's other blockbuster property, Call of Duty, has three teams making games. Time to enlist another to this franchise? Perhaps Game Freak is not too busy (Pokelanders?). Or maybe From Software... Dost thou think Nightmare mode is difficult? Mua ha ha ha! "Sky Souls: Now you REALLY need to buy every single figure!"
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Drek95 Emerald Sparx Gems: 4761
#46 Posted: 09:07:15 19/11/2014
Quote: Plordigian
Considering how useful, impactful, and vital the Swap Force swappers are within Trap Team, it's definitely wise to assume game 5 will utilize the trap mechanic and portal.

Much of this game seems rushed. Perhaps two years is not enough development time. Activision's other blockbuster property, Call of Duty, has three teams making games. Time to enlist another to this franchise? Perhaps Game Freak is not too busy (Pokelanders?). Or maybe From Software... Dost thou think Nightmare mode is difficult? Mua ha ha ha! "Sky Souls: Now you REALLY need to buy every single figure!"


It almost seems like you cannot play as the Swappers, in Trap Team.

I don't see a reason why they wouldn't keep the Traptanium Portal, and thus the trap slot in Skylanders 5, if the next gimmick won't require a new one.

And even then, why not put the trap slot and speaker in it?

You talked about "Pokélanders", well, with traps and a constant addiction of new villains, with each game, that idea isn't too far fetched. smilie

Traps could become a gold mine, if they want them to be.
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Edited 1 time - Last edited at 09:08:35 19/11/2014 by Drek95
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