darkSpyro - Spyro and Skylanders Forum > Skylanders: Trap Team > Less Amount of Magic Villains
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Aura24 Platinum Sparx Gems: 6561 |
#1 Posted: 21:35:26 15/11/2014 | Topic Creator
Is anyone disappointed by the number of Magic villains and Doom Raider? Do you think the devs could've added a bit more of them in the villain roster? Or do you think they would've added a villain version of an enemy already in the game?
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"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!" |
Snap Shot Gold Sparx Gems: 2672 |
#2 Posted: 21:37:43 15/11/2014
Yes it's far by the most unique element
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Croc and Roll |
wreckingballbob Emerald Sparx Gems: 4565 |
#3 Posted: 22:01:13 15/11/2014
They should have at least added a Doom Raider.
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5.7. |
spyrocrash Platinum Sparx Gems: 5012 |
#4 Posted: 22:04:46 15/11/2014
Yes. I mean they could have brought back spell punks for the magic element or the drow witches.
As for the Doom Raider: I would have loved to see Hektore return and be a magic Doomr Raider (even though he is a less known 3DS villain). Or at least the Sheep Mage. This is also just my speculation, but I think Kaos was orginally the magic doom raider because when the trap team sight launched during the games first announcement; the magic skull was in the Kaos traps place. |
min8or Yellow Sparx Gems: 1030 |
#5 Posted: 22:10:58 15/11/2014
for me its not just the magic element. the "unequalness" of reposes, as well as earth, undead, fire and air villains really makes my OCD twitch.
i would have preferred 5 villains + 1 doom raider of each element, so i could have each unique trap contain a unique villain. variants have always annoyed me in how they aren't spread evenly over the elements and figure type(core/giant/lightcore/swapper etc) but after 4 games now i've kinda come to terms with it (twitch twitch), so the element spread of legendary traps don't annoy me much(thats a lie). there is a saving grace for the traps though for me, in that they are almost all in groups of 6. 6 of each original element 3 light + 3 dark 6 variant villains 3 legendary +2 Kaos there are plenty of enemies that are not trapable in TT that could have been made trapable for the magic element, as well as for the other 5 elements with less than 6 villains.
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271figures+11Vehicles+55Traps(+Outlaw,Riot,Steamed,Rebel,Steampunk)+38Magic Items TrapTeamNeeded:Life and Water Minis (s2) |
Aura24 Platinum Sparx Gems: 6561 |
#6 Posted: 22:12:01 15/11/2014 | Topic Creator
Quote: spyrocrash
Or have Dragonets, or a Cyclops.
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"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!" |
Edited 1 time - Last edited at 22:12:38 15/11/2014 by Aura24
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Deja Vu Platinum Sparx Gems: 5580 |
#7 Posted: 22:51:08 15/11/2014
They should have brought back Mesmeralda as the Magic doom raider, she was a fan favourite
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Edited 1 time - Last edited at 22:51:51 15/11/2014 by Deja Vu
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ninja9351 Emerald Sparx Gems: 4924 |
#8 Posted: 23:02:38 15/11/2014
Quote: Aura24
Or a Greeble.
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Epic popthorn Emerald Sparx Gems: 3286 |
#9 Posted: 23:35:42 15/11/2014
Quote: Deja Vu
This so much! |
AdamGregory03 Gold Sparx Gems: 2156 |
#10 Posted: 00:13:02 16/11/2014
Mesmerelda should have come back as the Magic Doom Raider IMO. I mean, if the Chompy Mage can be a Doom Raider, why not?
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Kevin16 Emerald Sparx Gems: 4524 |
#11 Posted: 01:07:06 16/11/2014
I'm dissapointed to, i wish they would balance the villian numbers....
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what even is this site anymore lmao |
triggernut Emerald Sparx Gems: 3483 |
#12 Posted: 03:12:13 16/11/2014
Why\at I really don't understand is why have six magic traps but only three magic villains to trap? To me there is no point in having more traps of an element then I have villains to put in them. I suppose one could argue the ability to have choices in the mold design but I consider that a bit of a weak argument.
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GhostRoaster Yellow Sparx Gems: 1803 |
#13 Posted: 04:00:52 16/11/2014
Quote: triggernut
It boggles the mind.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
skylander_chaos Blue Sparx Gems: 825 |
#14 Posted: 04:36:41 16/11/2014
There must be a few more tricks TFB has in store with all these magic villain questions marks on the box!
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Our collection : every Skylander, Infinity, Trap and Amiibo to date! |
TheShadowDragon Ripto Gems: 2886 |
#15 Posted: 04:48:29 16/11/2014
Quote: Deja Vu
I totally agree with you. Mesmeralda should have been part of the Doom Raiders like the Chompy Mage. She could have sang a new song and get captured in a Magic Trap. |
GhostRoaster617 Emerald Sparx Gems: 3963 |
#16 Posted: 04:55:31 16/11/2014
I'd call this a major missed opportunity. With the incredible Magic Skylanders in this game, the magic villains would have been epic if they put more effort into them. It doesn't help that there are only 3 dark and light traps when there are 4 villains in each. Talk about some massive inconsistencies. I wish they planned this out better and almost think they ran out of ideas, time or even both when making this game. Not to be offensive, but you can definitely tell they rushed this game in some areas.
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Grave Clobber is back to bury you! Imaginators Villains |
min8or Yellow Sparx Gems: 1030 |
#17 Posted: 05:40:07 16/11/2014
Quote: skylander_chaos
the question marks are for the light and dark villains
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271figures+11Vehicles+55Traps(+Outlaw,Riot,Steamed,Rebel,Steampunk)+38Magic Items TrapTeamNeeded:Life and Water Minis (s2) |
skylander_chaos Blue Sparx Gems: 825 |
#18 Posted: 05:50:36 16/11/2014
Since we have already trapped a few baddies of those elements (just waiting on actual traps), why wouldn't they put them on the box? It's no secret since we can already see them!
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Our collection : every Skylander, Infinity, Trap and Amiibo to date! |
Skylander3112 Gold Sparx Gems: 2128 |
#19 Posted: 06:00:22 16/11/2014
Maybe Skylander 5 would have the extra 3 magic villains. As well as the extras for Earth, Air, Fire and Undead.
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Aura24 Platinum Sparx Gems: 6561 |
#20 Posted: 06:02:45 16/11/2014 | Topic Creator
If the next game even has the villain trapping gimmick again.
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"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!" |
FreezeBlade98 Blue Sparx Gems: 938 |
#21 Posted: 08:55:47 16/11/2014
I think tae cwan crow should be magic.
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Best Trap Masters: Best villains: Tae Cwan Crow |
Drek95 Emerald Sparx Gems: 4761 |
#22 Posted: 11:46:30 16/11/2014
Quote: triggernut
That is exactly my opinion. You can choose which one to buy, you don't have to buy them all. However, I do think it's quite a shame for such an AWESOME Element to have only three (but really good) villains in it (and not even a Doom Raider...). Not bugged at all about reposes. They are just extras, and aren't even mandatory. The sooner the people will understand this, the better it will be. Quote: Aura24
Well, since I don't actually see a single reason not to keep the trap mechanic, since it's selling so well, I also think Activision would be quite illogical, not to create new villains, and maybe new molds, so that you can invest more money on the traps. I'm positive they will work, not sure if they will improve it by adding new characters and molds, but would seem a logic assumption.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Kevin16 Emerald Sparx Gems: 4524 |
#23 Posted: 14:52:44 16/11/2014
What if the light and dark adventure packs have more magic villians?
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what even is this site anymore lmao |
sprocketrocket Emerald Sparx Gems: 3689 |
#24 Posted: 15:04:02 16/11/2014
Quote: skylander_chaos
Every question mark is for light and dark
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"When your beard is getting weird, Beard Spray! For men!" |
GhostRoaster Yellow Sparx Gems: 1803 |
#25 Posted: 15:20:40 16/11/2014
It is inconsistent to make "some" traps optional (because of a lack of content) but yet promote complete purchases of other elements.
And aren't ALL the skylanders TECHNICALLY optional?
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Nroc-Nuika Platinum Sparx Gems: 5410 |
#26 Posted: 18:27:22 16/11/2014
My theory is that Kaos was originally a Magic villain, which would make it 4 elements including a 'Doom Raider' villain, but because needing one trap master per element wasn't enough money, they forced Kaos into his own element to sell 11 traps not just 10 for someone who wants everything for minimal price.
Also worth of note, when playing as Kaos in Skylands academy, if you go up to an elemental podium, it'll slow down because it has no Kaos symbol, however, go into Kaos' stats screen then back out, Lo and Behold! The podium reads him as a magic element.
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I always forget to check my guestbook |
Drek95 Emerald Sparx Gems: 4761 |
#27 Posted: 18:32:57 16/11/2014
Quote: GhostRoaster
Oh, but, they ARE optional. Every single Core is optional, once you have at least one per Element. No one force you to buy unwanted molds (but if you really want more Magic traps, then you will simply have double the villains) just as no one force you to but unwanted Cores. You saw what happened when everyone was complaining about the "lack of motivation to buy other Trap Masters, since we already got one in the Starter Pack, and that's all we need", right...?
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
GhostRoaster Yellow Sparx Gems: 1803 |
#28 Posted: 19:43:32 16/11/2014
I don't think people are complaining about being "forced to", except for those who do like to get them all it is getting increasingly more expensive to do so. And I think that's a valid complaint/concern.
The need to buy toys to complete the game is another complaint...but in my view that boat sailed way back in SSA. By now, people ingrained in the franchise know you'll occasionally be "forced" to buy toys if game completion is a concern. If they don't "get it" by now I don't think they ever will. Again, I don't care if they complain, it's all part of the human condition. Us "old timers" though know what the gig is.
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed. |
Edited 4 times - Last edited at 19:47:12 16/11/2014 by GhostRoaster
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Drek95 Emerald Sparx Gems: 4761 |
#29 Posted: 19:56:00 16/11/2014
Quote: GhostRoaster
Absolutely, people weren't complaining about "being forced to buy some characters", back then, but about the exact opposite "not having a motivation to buy more". Isn't having fun and enjoying the game with a Skylander you like a strong enough motivation...? I personally don't like how you are "forced" to buy new characters to access extra content, and in particular how they handled this aspect in Trap Team, by removing all the Regular Elemental Gates and replacing them with Traptanium ones, but at the same time, I cannot really complain, since I am one of those ones who will eventually buy them all (new characters, not including reposes, Minis, Lightcores and variants). However, I do agree that for the ones who want to get every single figure released, things are getting more and more expensive.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Insane01 Gold Sparx Gems: 2038 |
#30 Posted: 02:39:34 17/11/2014
Who knows, they might have more in #5 and, maybe, Mesmerelda might come back. I thought she was a harder boss than even Kaos. Or even Sheep Mage, Baron Von Shellshock .
I agree with you that the villains were unbalanced, some elements had more than others. But I think they had intended it that way so they can put newer villains in future games. So we may see Mesmerelda as a trappable villain in the franchise. I could see it happen. Hell, if they put Chompy Mage, I can't see why not bring her back. Maybe see some of the older villains as well as new ones that can be trapped. Who knows what's going in their twisted minds right now?
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" Am I the mad one or are you?" then, again, "we're all mad here " |
Arc of Archives Yellow Sparx Gems: 1486 |
#31 Posted: 03:05:46 17/11/2014
Kaos should have been the Magic Doom Raiser, no explanation for why he has his own Trap anyway and only reason to make a unique Trap for him is so they can sell more (which seems to be working, unsurprisingly, but sadly)
I really don't like any of the Magic Villains, so I'm quite disappointed. They're good design-wise, but I don't like them gameplay-wise, and Magic is horribly unfitting for Bomb Shell.
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My new account. |
Edited 1 time - Last edited at 03:21:21 17/11/2014 by Arc of Archives
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Insane01 Gold Sparx Gems: 2038 |
#32 Posted: 03:30:34 17/11/2014
Because Kaos is a Portal Master, like Eon and his mom. That's why he has his own trap. He's too powerful to be classified with any of the elements because his primary attack consists of the 8 elements. That and, when he casts a Magic spell, he recharges his timer thus he rarely ever can be bumped out unless the player switches him for the Skylander.
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" Am I the mad one or are you?" then, again, "we're all mad here " |
Arc of Archives Yellow Sparx Gems: 1486 |
#33 Posted: 07:45:57 17/11/2014
^ That's my current headcanon, but I can't remember it being mentioned officially.
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My new account. |
Drek95 Emerald Sparx Gems: 4761 |
#34 Posted: 07:56:04 17/11/2014
Quote: Insane01
Completely agree with you on the Portal Master part, but... He uses Magic to recharge his timer... Uh uh...
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Nroc-Nuika Platinum Sparx Gems: 5410 |
#35 Posted: 12:50:13 17/11/2014
Like I said. Kaos is classified as a Magic Skylander by the spinning elemental podiums and elemental stairs.
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I always forget to check my guestbook |
Buuzer Hunter Gems: 6546 |
#36 Posted: 12:53:38 17/11/2014
Euronics has a giant Kaos Trap image with the magic symbol on it.
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youtube.com/user/GOWBuuzer |
Wally-Gang Gold Sparx Gems: 2987 |
#37 Posted: 18:26:23 17/11/2014
Quote: Kevin16
I was thinking the same thing. Is it possible that the "missing" magic villains are in them?
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"Come rang or shine" Still troubled by him speaking |
Aura24 Platinum Sparx Gems: 6561 |
#38 Posted: 18:50:31 17/11/2014 | Topic Creator
Quote: Wally-Gang
No, all of the Magic villains (3) are already revealed. The remaining villains are simply the light/dark villains.
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"Soon all of Skylands will tremble at the awesome might of Malefor, the Undead Dragon King!" |
thumpinator Gold Sparx Gems: 2419 |
#39 Posted: 19:15:47 17/11/2014
Kaos is dark magic
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Luminous35 Gold Sparx Gems: 2457 |
#40 Posted: 19:38:29 17/11/2014
Kaos is technically the Magic Doom Raider
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STARCAST FOR PRESIDENT OF MY SEXUALITY Professor Jet-Vac? I don’t feel so good. |
Zauron Green Sparx Gems: 162 |
#41 Posted: 19:53:38 18/11/2014
What also bothers me is how the elements don't match very well for the villains, like they do with the Skylanders. Many of the villain elements seem arbitrary and random. Its almost like they were originally designed without any particular element in mind for each of them, and then were stuffed into element categories later.
* Why is Tussle Sprout Earth? He should be Life like all plant-themed Skylanders. * Why is Bomb Shell Magic? Should be Tech like Mab Lobs who does basically the same thing. * Why is Brawlrus Tech? Should be Water like Brawl and Chain - he shoots Starfish like Wham Shell! * Bad Juju and Dreamcatcher seems like should be Magic or Undead, why Air? * Scrap Shooter seems more like Life (because he's wood) or Tech * Smoke Scream and Grinnade use fire, its true, but seem more like Tech to me * Threatpack also seems like Tech to me (honestly all trolls really should be Tech) * Slobber Trap is a rock/plant creature by his own admission, so should be Earth or Life. Yes he slobbers which I guess could make him somewhat related to Water but so does Slobber Tooth who is Earth. * and so on and so forth (some of the dark/light villains also seem like they should be a different element) It just seems like villains weren't designed the same way Skylanders were. They ought to have decided up front to have, say, 5 of each element (then maybe 2 each for light/dark, since those are the "rare" elements) + Kaos, and then when coming up with villains, think of them in terms of that element and what villains would fit well within a certain element, like they seem to with the Skylanders. Instead it seems like they just brainstormed a bunch of villains and then later decided that they had to put them into elements. I can't think of any Skylander who I thought didn't match their element well, but many of the villains seem unrelated to their element or even outright obvious in being clearly in the wrong element. Its just very odd. |
samuraituretsky Yellow Sparx Gems: 1430 |
#42 Posted: 20:05:12 18/11/2014
Quote: Zauron
Yes, I very much agree with this post. It seems weird and not well thought out. I too would have liked to see Mesmerelda as a trappable villain, but it seems like the two development teams are not sharing NPCs or villains for the most part, and Mesmerelda was VV's creation. The developer flip-flopping is annoying in several ways.
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Edited 2 times - Last edited at 20:11:23 18/11/2014 by samuraituretsky
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Drek95 Emerald Sparx Gems: 4761 |
#43 Posted: 20:25:20 18/11/2014
Quote: Zauron
Yeah, mostly agree, even if a lot of villains' Elements are based on the attacks, rather than the designs (think about Smoke Scream, Bad Juju, Cross Crow and Brawlrus). Another one that really bugs me is Masker Mind... I mean, that guys has "Magic written all over him! I know he can bring defeated enemies back to life, but, he actually doesn't have that attack, when you play as him. However, a thing that they got extremely right is the difference between a Skylander and a villain. I mean, I show my little cousins a couple pics of some of the villains and new Skylanders, asking them who was who, and they always answered correctly. It's not that easy keeping a variety of characters this big and managing to make the two categories so different, at the same time.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
sky-dragon Emerald Sparx Gems: 3206 |
#44 Posted: 06:31:27 19/11/2014
Quote: Zauron
Tussle sprout mybe be earth since he's a desert plant Bomb shell magic cause the bombs leaves purple magic fire Brawlrus might be in tech since he has a cannon but he might been element swapped Bad juju is wind she uses wind attacks lighting is part of air nature dream catcher air since our dreams are based with air Grinnade meant to be fire explosions are fire related also cause he's a bomb smoke scream is a fire machine that uses gas barrels Treadpack uses water jet pack and water missiles Slobber trap not much to say But how is pain yatta magic my question Plus all villians are mostly trolls list Lob goblin Tread pack Chill bill Bruiser cruiser Shreadnaught Rolling thunder Smoke scream Am I missing more trolls villians?
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"ryuujin no ken wo kurae!" |
Edited 1 time - Last edited at 06:35:14 19/11/2014 by sky-dragon
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Plordigian Blue Sparx Gems: 626 |
#45 Posted: 07:13:26 19/11/2014
Considering how useful, impactful, and vital the Swap Force swappers are within Trap Team, it's definitely wise to assume game 5 will utilize the trap mechanic and portal.
Much of this game seems rushed. Perhaps two years is not enough development time. Activision's other blockbuster property, Call of Duty, has three teams making games. Time to enlist another to this franchise? Perhaps Game Freak is not too busy (Pokelanders?). Or maybe From Software... Dost thou think Nightmare mode is difficult? Mua ha ha ha! "Sky Souls: Now you REALLY need to buy every single figure!"
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1Jn47 |
Drek95 Emerald Sparx Gems: 4761 |
#46 Posted: 09:07:15 19/11/2014
Quote: Plordigian
It almost seems like you cannot play as the Swappers, in Trap Team. I don't see a reason why they wouldn't keep the Traptanium Portal, and thus the trap slot in Skylanders 5, if the next gimmick won't require a new one. And even then, why not put the trap slot and speaker in it? You talked about "Pokélanders", well, with traps and a constant addiction of new villains, with each game, that idea isn't too far fetched. Traps could become a gold mine, if they want them to be.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Edited 1 time - Last edited at 09:08:35 19/11/2014 by Drek95
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