Quote: mega spyroIf the next skylanders game is anything like SF, I'm just going to skip it. Sf was WAY to long,they weren't very creative levels, and before I got it, I got every Skylander to gold level in giants, only for them to say: "HEY! Good work! You get a tiny little icon in the bottom right corner! Now do some more hard quests for 100ish Skylanders! While we're at ait, lets Nerf all the old ones, so using them is pointless!" Plus they weren't creative enough to even use different artworks for the upgrades, the either added some white lines,, on *gasp* Flipped it! Yup, they were so daring, that they thought they could risk flipping it. Daring, right? Didn't notice a difference in physics between any of the games, can someone explain what the difference is?
Well, SF physic engine allowed the fights to be more "realistic", with more knockbacks and more "solid" (don't know how to call them, otherwise) enemies.
Don't really miss it, but it was a nice addiction.
Quote: Luminous351. Trap Team for me!
2. Imagine VV doing skylanders to level 100 or 50 o_o
3. If they make Sky 5 like swap force on the wii i will be so disappointed.
Don't worry, SF on the Wii was the only really bad version of that game (due to the inexperience of Beenox mixed with the "limits" of that console).
On the other platforms SF was a really cool game, the graphics were outstanding (even if they lacked variety), and it was a huge leap, from Giants.
It just feels really different from the previous titles, and in general from what a TfB Skylanders game (which is the definition of a Skylanders game itself) is.