I don't understand why people are saying TFB entries have superior story lines. IMO its all the same, very formulaic. The bad guys shows up, new sub-group of skylanders methodically thwart the baddy's plans. I haven't seen anything particularly ground breaking with the story telling in any of the games. The quality is consistently OK, for a younger audience.
I am not a fan of Kaos Mode. It feels a lot like the arena challenge in Swap Force were you are trying to stop monsters from getting the food pile (or cake... bad memory) in the middle. Except now there are waves and a turret. How new is that mode? they could have just thrown it in the arena challenges.
I think Swap Force was a much better game due to the variety. When you have 80+ figures, the volume of content really matters, otherwise, the large size of your collection stops being a positive. I have found myself being really unmotivated to play trap team because there just isn't much for my older skylanders to do.
In Swap Force, the levels were a bit long, and the puzzles were a bit easy. But I will take that over Trap Team, where most of the levels have felt barren of things to do or enemies to fight. Also, because of the way the swapping mechanic works, you really have to try to die in this game. It just hasn't been challenging.
I don't know much about development cycles, or how the labor was divided between VV and TFB and Beenox. So I won't comment on who is better. Instead I will say that after the original innovation in SSA, the subsequent innovation and iteration of game I have liked best was SF.
darkSpyro - Spyro and Skylanders Forum > Skylanders: Trap Team > Who else is excited about what VV has in store for Sky 5? (Slight TT rant)
DaMadNes Blue Sparx Gems: 944 |
#51 Posted: 20:14:14 27/10/2014
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Zylek
Yellow Sparx
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#52 Posted: 20:20:49 27/10/2014
One thing that is like nails on a chalk board when playing STT is that it looks like the characters are speaking a whole different language when delivering dialog. It's like those cheesy old dubbed Kungfu movies, I thought they had engines that could match speech to mouth movement better than that. I don't think it was as bad for SSF.
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Anyone know where my avatar is from? |
Drek95
Emerald Sparx
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#53 Posted: 23:04:46 27/10/2014
Quote: Zylek
It was practically the same. Trap Team animations are more fluid and cartoon-ish, while SWAP Force's were more "realistic" and "rigid".
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
LloydDXZX
Yellow Sparx
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#54 Posted: 02:27:45 28/10/2014
Quote: skylandersspyro
This. ![]()
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Imaginators is making it revive. |
Zauron Green Sparx Gems: 162 |
#55 Posted: 04:08:47 28/10/2014
I've said this in another thread, but I really think its best to think of it as 2 series with the same theme, or, like, VV's games are an "offshoot" series. They each have their plusses and minuses, but it is disappointing that the differences are so noticeable...
For one thing, it seems like TfB's characters work better in TfB's games, and VV's in their game (and presumably in their next game). I noticed that many characters that were nerfed in Swap Force, like Tree Rex having his slam radius severely reduced, or Elementalist Vodood no longer getting a big boost to the AoE of his combo slam attack, were restored to their former glory in TT. On the other hand, a lot of SF's characters don't work so well in TT without SF's physics engine to support them, like Wind-Up can't juggle like he used to, Stink Bomb's palm fist doesn't send enemies flying any more (even though it mentions it in the description of the move), Dune Bug's ball doesn't work on large enemies, etc. So I've decided that in the future, I will only use VV's figures in VV's games, and TfB's figures in TfB's games, and think of them as just 2 different series in the same genre with some crossover characters. I prefer TfB's art style, overall whimsical charm, and greatly varied levels (of the proper length!), but VV has better physics in its combat system and offers a bunch more bonus content and more challenge. |
Edited 1 time - Last edited at 04:11:51 28/10/2014 by Zauron
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GhostRoaster617
Emerald Sparx
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#56 Posted: 04:15:10 28/10/2014
Quote: Zauron
I know what ya mean my friend. ![]() ![]()
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Grave Clobber is back to bury you! Imaginators ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
AdamGregory03
Gold Sparx
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#57 Posted: 04:55:27 28/10/2014
Quote: Zauron
If we could just get TFB and VV working together on a game, then we'd probably have the perfect Skylanders game. |
Nelomet
Emerald Sparx
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#58 Posted: 07:32:08 28/10/2014
Quote: AdamGregory03
Totally! With any luck the next game will be a more collaborative effort with both developers contributing their strongest traits from either game. Ideally, I'd put my vote down for a more basic game, a sort of All stars title, pretty sure someone else suggested that too.
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Fear not the dark, my friend, and let the feast begin. |
tvih Green Sparx Gems: 425 |
#59 Posted: 11:05:11 28/10/2014
Now, I'll start by saying I don't have TT yet. But from what I'm hearing about TT, I hope VV does the next one. One one hand I do have the urge to go and buy TT right away now that I'm playing the older Skylanders games again as well, but on the other hand...
It seems the series is heading ever more towards the "cash grab" trap. Of course admittedly VV kind of started this. After all in SSA you only needed 8 figures to open all gates and such. In SG you needed 9, since a single giant was enough to do the stuff requiring a Giant, and you got that giant when you got the game, with the booster pack you didn't even have to get any other figs and got off cheaper. Then in SSF you suddenly needed 8 swappers to get to and do the SWAP areas, and of course they were premium-priced figs (sadly I missed two cheap ones just now, one due to foolishness and one due to a malfunctioning online store - sad). Anyway, seems TfB overdid VV in this aspect this time around. Trap master only elemental gates? What the heck? And of course more expensive figs than cores again as well. And of course you also need traps. One for each element from my understanding to be able to use all the villains. That's a lot of money for the traps, and who even knows if they're usable in the next game. Aside from that there seems to be the lack of additional gameplay modes in TT. Not only are many of those introduced by VV not making a return, but even heroic challenges of previous TfB games are gone. Whyyyyy? There are so many figures to play, never mind all the villains, that not giving the game plenty of content and modes to do seems kind of ridiculous. From what I hear even the adventure packs are lackluster, which is sad. I'm not sure what TfB was thinking here! Then there's some madness going on with the character power levels from what I've read. Eon's Elite are silly in that aspect, but not alone in that regard. Also a lot of the time old characters are pretty pointless apparently, since you'll do better with the new Trap Masters. Also no level cap increase? Oh come on. I read it somewhere that they didn't increase it for balance reasons. What balance reasons? None of the Skylanders games have been all that balance, and somehow it seems TT the least of all. SSF brought some good new things to the series, like the additional modes and jumping. Not being to jump felt like a pain in the other games, especially after playing SSF. Not being able to attack while jumping was a slight disappointment though, so it's good TfB at least improved on that. I'm sure there are other things TT improves compared to SSF, but all things considered even though I want to get TT I feel like it's prudent to wait for it to go on sale at this point. I'd prefer the Dark Edition, but 99€ is too much given the expected replayability. I paid 75€ for SSF Dark Edition last Christmas, that'd be more acceptable at least. So what I hope from VV in the next game is more stuff to do again, like in SF. In terms of levels etc I have no real preference between TfB's and VV's offerings, although admittedly shorter levels have their advantages, and my favorite level out of all the games (bar TT obviously, not having played it) is probably Wilikin village. Nor do I dislike VV's Skylanders or feel it's not a "Skylander-y game" like so many seem to think. With all that said... how good is Prism Break in TT? Admittedly with the wow-pow he seemed perhaps too strong in SG, but in SSF he's woefully weak which made me quite sad. |
HeyitsHotDog
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#60 Posted: 11:14:54 28/10/2014 | Topic Creator
Can some one tell me the difference between TfB's Skylanders and VV's Skylanders? With a few examples?
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that |
Arc of Archives
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#61 Posted: 12:13:48 28/10/2014
^ Off topic, but I wanna add you! My friend code is 2191-7661-4611. Already registered ya.
Onion dump
... Yes, I'm looking forward to VV's next game, provided extra modes and/or the SF physics are back so I can play as TT Skylanders with them. Perhaps I'm unpleasable, but I just feel like I already had a fill of Skylanders and TT didn't offer that much. I still like it, but it's my clear least favourite and I think it's worst objectively. At least with SF, I felt like it added more to the franchise, even with all my little nitpicks (many of which still bug me... But have continued into TT or been inadequately resolved). I won't elaborate on these after I finish my review of the game and I don't want to drone on about these points like I did with my SF nitpicks (the point about SF's better game design aside, perhaps). It's not because of bias toward TFB, but because doing that wasn't fun. I feel like it ruined SF for me. For the record, I think objectively: SF > SA > Giants > TT Personally: Giants (nostalgia is a powerful thing) > SF = SA > TT
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My new account. |
Edited 1 time - Last edited at 12:20:40 28/10/2014 by Arc of Archives
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Drek95
Emerald Sparx
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#62 Posted: 15:14:08 28/10/2014
Fought almost every Doom Raider with Cores (Blades, Chopper and Food Fight).
They are not frustrating, without using a Trap Master or a villain. Also, just because villains are stronger, doesn't mean you have to use them instead of the Skylanders, if it makes the game boring and ripetitive. It's a choice, sure, and you can do it, but the objective of the game is not "rush to the end as fast as possible" (unless you want to beat the timer ![]() You should enjoy a game, not finish it quickly like it was a chore. Take your time. Of course, that's just a personal opinion, but I think no one should play a game, or even a single level, just for the sake of finishing it.
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Arc of Archives
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#63 Posted: 14:09:55 29/10/2014
^ I expected a "you don't have to use the villains" response.
Thing is, I like to push myself to the limit. If the game provides me with a clearly superior character, I will use them to get through the most frustrating segments that I feel I couldn't reasonably beat with others. In TT's case, there are numerous times where I felt that way. Many of the easier chapters where I don't feel forced to use a strong villain provide little gold and the Doom Challenge and Arena Battles just don't hold my interest, with all the times where you need to watch cutscenes or wait for enemies to spawn. It's just worse combat than SF without the same physics and not many new characters interested me, gameplay-wise (Blades is the only one that grabbed me and stuck his claws in ![]() And I seriously disagree about the bosses or 500+HP enemies not being frustrating, at least the later ones, which feel like a grind with many Skylanders. Could I beat those enemies with most of the Skylanders? Yeah, but it's not fun; it feels like I'm hitting them for naught when I've dealt hundreds of damage and they still aren't down- and without SF's physics, attacking them feels more repetitive than strategic. I want to use my favourite character against a Doom Raider, Sprocket? Oh, but the later bosses hardly give her a chance to use her melee attacks and her mines are weak and they just destroy her turrets (which miss a lot anyway) in one hit. :/ A lot of melee characters are screwed against them. Even with Trap Masters, I felt very frustrated when fighting against some of the Doom Raiders (Dr. Krankcase and Kaos especially, Wolfgang was also kinda annoying but at least I dealt with him relatively fast and his arena was more interesting). Golden Queen was the only Doom Raider in the last half who didn't frustrate me, but I remember using Snap Shot against her, which probably had something to do with it...
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My new account. |
Edited 3 times - Last edited at 14:23:29 29/10/2014 by Arc of Archives
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BahamutBreaker
Yellow Sparx
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#64 Posted: 15:24:55 29/10/2014
I think it's worthwhile to point out in this thread that, on average across Skylanders fans, Swap Force is the least favorite Skylanders game, compared to the other three. That's not to say that Swap Force doesn't have fans, because there are definitely SOME fans that feel Swap Force is the best Skylanders game ... but those fans are a minority.
On average, across the board, Spyro's Adventure and Trap Team are the preferred games, at least based on the (admittedly non-scientific) data from this other thread: //forum.darkspyro.net/spyro/viewposts.php?topic=109768 So, I guess my point is that while Swap Force (and vicariously .... Vicarious Visions) has a niche following, the overall community isn't in favor of the alterations that VV inserted into the franchise. If VV is "taking point" on the next Skylanders release (which seems to be the belief in the community here), then ... to answer the OP's question: no, I don't think the majority of fans are "excited about what VV has in store for Skylanders 5".
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"Who was harmed here---some six year olds who went to bed crying because there's no Enchanted Trap Shadow?" |
DaMadNes Blue Sparx Gems: 944 |
#65 Posted: 16:47:01 29/10/2014
Quote: Drek95
I'm of the opinion that if I have to self impose rules in order to make the game more challenging / enjoyable, that is indicative of poor game design. |
Drek95
Emerald Sparx
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#66 Posted: 17:20:51 29/10/2014
Quote: Arc of Archives
What can I say... I don't agree with you, but I understand your point of view, and all the observations you made are really clear. Maybe you are playing at a higher difficulty level than mine, or maybe your characters aren't maxed out... Don't know. Thanks for the reply, however, I really love Blades too (and wasn't expecting it, at least not that much). ![]()
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
goldenrushducks
Yellow Sparx
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#67 Posted: 02:20:57 30/10/2014
vicarious visions will save the series.
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Luminous35
Gold Sparx
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#68 Posted: 10:04:27 30/10/2014
BLADES BLADES BLADES BLADES BLADES BLADES BLADES BLADES BLADES BLADESSSSSSSSS Why did i do that? BECAUSE BLADES IT THE BESSTTT! Anyway I hope in Skylanders 5 (This better happen because if it doesn't it wont make any sense) That since Kaos has went over to the good side, Glumshanks wants revenge on the Skylanders for taking his master. So he then takes all the possible things that Kaos had to make him look eviler. Then he becomes looking like the Evilied Glumshanks once again (Evilied Crystals could come back) So then hes ready to take down the skylanders. By the way the only thing that wont make sense is if Kaos comes back for revenge. HES IN A TRAP he wont be able to get out.. I think...
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HeyitsHotDog
Diamond Sparx
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#69 Posted: 10:37:20 30/10/2014 | Topic Creator
Quote: Luminous35
I doubt it'll be revenge. Glumshanks doesn't seem like that. I honestly think he doesn't like Kaos, just stays with him because he has no where else to go. If he is the villain, it'll be on his own terms.
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Hey is there anything you want me to bring for the rest of the week and if so it’s so cool that you can do something and just do it like that |
AdamGregory03
Gold Sparx
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#70 Posted: 10:53:56 30/10/2014
Quote: Luminous35
I think most likely scenario would be they bring in a new bad guy to fill in Kaos' shoes. Or they come up with some nonsensical excuse of how he can be in a trap and the main villain at the same time. |
Arc of Archives
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#71 Posted: 13:02:54 30/10/2014
Quote: Drek95
I'm glad we can agree to disagree! Keep up the nettiquite, good sir! ![]() I was surprised by Blades too. ![]()
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My new account. |
Drek95
Emerald Sparx
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#72 Posted: 14:44:20 30/10/2014
Quote: Arc of Archives
No problem! Looking forward to share my opinion with you again, my friend! ![]() *insert Boris the Animal meme here*
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”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
boomerfan
Yellow Sparx
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#73 Posted: 22:49:04 31/10/2014
All i want for the new game are the following:
1. NO S2 S3 OR S4 CHARACTERS (s2 is ok and they could always make other characters into minis) 2. Double jumping! Come on you have it on 3ds version why not the console!? 3. NO NEW PORTAL! keep the new one as i don't want to be overstocked with my portals (Got all of them from SA to TT) And finally..... 4. More trappable villains along with the new gimmick. Lets hope some of these are included in the 5th game.
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blackout3000
Blue Sparx
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#74 Posted: 03:56:23 01/11/2014
TFB is better because it give sky landers something I can't even describe it luring us toward the game while vv just wants this whole new franchise also TFB has gifted us with blackout the most awesome dragon in the history of the universe
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wA HA HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
blackout3000
Blue Sparx
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#75 Posted: 04:00:10 01/11/2014
I think that they will have malefore or vathek or any dark dragon to pwn with blackout
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wA HA HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
Eggers
Yellow Sparx
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#76 Posted: 18:41:38 01/11/2014
Honestly, I want Heroics, quests and even PVP back. Granted, I didn't do too much PVP, but for the few times I would I enjoyed it. The fact that Heroics are gone is ridiculous. They could have had the bonus missions in SF become the new heroics. Certain missions give certain boosts. With their being less heroics, the boosts from the legendary treasures and charms would have been far more noticeable. I probably would have been much less insulted by the only speed charm adding a +1. And while I'm on that, they need to be less stingy with speed boosts. Some of us don't enjoy slow lumbering characters.
Anyway, at least heroics, quests and PVP gave me reasons to keep going long after story mode was conquered. It also gave me a reason to buy more characters, which I don't have anymore.
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Rainbows are nature's rainbows! |
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