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villain problem
frightrider64 Yellow Sparx Gems: 1744
#1 Posted: 20:05:14 17/10/2014 | Topic Creator
So some elements are just going to have fewer villains than other elements.
Because I don't get why they make 48 traps and only 37 villains.
are they going to reveal something or what.
Edited 1 time - Last edited at 20:05:41 17/10/2014 by frightrider64
Charlio Green Sparx Gems: 240
#2 Posted: 20:42:36 17/10/2014
Yeah, it feels way unbalanced that magic only has three villain, while tech has six. I hope there's more to be revealed (asides from light/dark villains), but it doesn't look promising at the moment.
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AdamGregory03 Gold Sparx Gems: 2156
#3 Posted: 21:24:05 17/10/2014
You don't need to buy all the traps, just the ones you like.
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CountMoneyBone Platinum Sparx Gems: 5173
#4 Posted: 21:51:36 17/10/2014
Quote: AdamGregory03
You don't need to buy all the traps, just the ones you like.


just find out who is cool villain that you want then buy the trap for it.... that sheep and blue slobber at the beginning is super lame and not worth buying a trap for.
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Nelomet Emerald Sparx Gems: 3069
#5 Posted: 22:42:24 17/10/2014
Funnily enough, those are the two elements you get with the starter pack.
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darkrai848 Emerald Sparx Gems: 3096
#6 Posted: 23:04:52 17/10/2014
Hay I like the sheep...
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Drek95 Emerald Sparx Gems: 4761
#7 Posted: 23:20:17 17/10/2014
And I like Gulper. smilie
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CountMoneyBone Platinum Sparx Gems: 5173
#8 Posted: 00:43:29 18/10/2014
here is the villains that is worth having a dedicated trap to...

-life
chompy mage
broccoli guy
cuckoo clocker


-fire
pepper jack


-air
dreamcatcher
bad juju

-magic
painyatta


-undead
hood sicle
wolfgang
bone chompy

-tech
dr krankcase


-water
cross crow

-earth
grave clobber
golden queen
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frightrider64 Yellow Sparx Gems: 1744
#9 Posted: 03:56:39 18/10/2014 | Topic Creator
I had an theory that some will be in the Light and Dark adventure packs, but its just an theory.
Bionichute Yellow Sparx Gems: 1889
#10 Posted: 04:18:34 18/10/2014
There's like, 1 villain that I actually don't like playing as (Slobber Trap), but other than him, all the villains are fun and bursting with personality, and since you can switch between them at any point, there's really no reason to get more than 8 or 9 traps.
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Nightmoon Yellow Sparx Gems: 1760
#11 Posted: 08:53:14 18/10/2014
There are 46 villains, including Kaos. There are 57 non-variant traps, including the normal Kaos trap. (Known Variant Traps: Ultimate Kaos, Legendary Undead Skull, Leg.Undead Orb, Leg.Water Jughead)
40 of them are in the main story, 2 are in Nightmare Express, 2 in Mirror of Mystery, Luminous is in Sunscraper Spire, and Nightshade is in Midnight Museum.

Personally, I'm getting 24 traps: Kaos, 2 per element + 1 extra in Water/Life/Tech. Since there are 24 elemental designs, and I'm getting 23 elemental traps, I will not be getting the "Upside-down" design, as it's the least appealing to me.
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