- I'm upset that Trap Masters cost as much as Giants or Swappers, yet don't have any unique tech to justify it. They don't light up (and aren't quite as big) like the Giants did, and they don't have fancy part-swapping magnets or anything else that makes them special. They really are just slightly larger Cores with a clear plastic piece (which many cores also have). How does that make them worth $17 us compared to $10 for a core? They should be $12 at most.
- I'm upset that Elemental Gates now require these over-priced Trap Masters. There was no indication of this for most of the marketing of the game, and it feels like a decision made late in development as a pure money grab. It is, in my opinion, the worst pay wall yet, and the first to make me really feel that it had nothing to do with adding fun and value.
- I'm upset that the Trap Masters are all big and mostly slow, making them unappealing to me after already dealing with the Giants. This probably wouldn't bother me if it weren't for the above point though, meaning that even cost aside, I can't even find at least one Trap Master of each element that even looks fun to play to me.
- I'm upset that I can't reset my traps' data, so once I evolve a villain they are evolved forever. If I want to reset them for a challenge or to show to friends or just because I'm willing to sacrifice their power increase for their look, I don't have the option (short of buying another trap).
- I'm upset about the lack of extras that were present in previous games, particularly ways to improve your individual Skylanders beyond hats, but also just as extra things to do. No Heroic Challenges, no personal Quests, no Bonus Missions, no Luck-O'-Tron wheels, no stat boosting Legendary Treasures. Not even character bios in the collections screen or Story Scrolls with any actual story in them. I'm not sure Kaos Mode makes up for all the lack in extra content.
- I'm upset about how buggy the game is. The Activision Support page on bugs and workarounds in the game is embarrassing in how many issues they mention, and I personally have encountered additional bugs not even mentioned there despite only having the game for 2 days. A game many of us are sinking hundreds of dollars really shouldn't have this many bugs.
- I'm upset that the cord for the portal is even shorter this time, a foot shorter than last time. I originally had a wireless one with the Wii, which sucked batteries like mad but I could use it wherever, now I had to buy a USB extension cable to get the portal close enough to where I sit to play. I'm sure this is just Activision trying to save money by shaving manufacturing costs (trust me that extra foot of cord on every single portal manufactured probably adds up to a huge savings for them overall).
But, all that said...
- I'm thrilled with the new portal (other than the shorter cord). It looks so much cooler than the previous SF one to me, and it has a nice tall border so toys don't tip off of it so easily, making it usable on a couch or whatever. Even the trap vault thing with the voice and light and stuff is pretty cool. I like how the trap slot is a hexagon and the trap bottoms are too with a pointed end - it makes it so you can get a trap into the slot easily even in the dark, but at the same time once the trap is in it won't rotate around or anything it locks into place (and it doesn't matter which way its facing it will get read properly regardless).
- I'm VERY thrilled with the villain focus for this game. I've always felt Skylanders was lacking in bosses, and now we get 50 of them? YES PLEASE! Oh, and you can capture them and play as them and they each have their own theme music and they give humorous commentary on your actions even when not being played? AMAZING! Way cooler gimmick, in terms of gameplay at least, than Swap Force or Giants!
- I'm thrilled with the villain capturing mechanic. You only need a single trap of each element to capture and get every villain in the game, and can swap them in and out whenever you want at the Hub world! They could have done another money grab here and forced you to have a different trap for every villain, but instead it feels like every trap is getting like 6 characters for less than the cost of a single Skylander - excellent!! Capturing villains and trying them out feels very satisfying to me.
- I'm also thrilled with the villain designs and personalities - just the kind of thing that makes me love Toys for Bob as a company. They really nailed the villain design I feel (not so much the Trap Master designs...). The villains have way more personality than the Swap Force characters did in the previous game, that's for sure.
- I'm thrilled with the return to the previous art style - yes I know that technically speaking, Swap Force had "better" graphics, but I like the art style here much more personally. I could never put my finger on why, but Swap Force's art style just bugged me. It just seemed to have less personality, had kind of a platic-y feel, yet was harder to see what was going on (to me anyway). I also hated the chompy design in particular...
- I'm thrilled with the level design, so far. I know some reviewers said the opposite, but so far I like these levels a lot more than Swap Force's. They are shorter and more interesting to me. Playing through them again to get something I missed doesn't feel like a big chore like it did in Swap Force.
- I'm thrilled that the SSA and Giants Skylanders now play more like they originally were supposed to, and don't feel nerfed like they did in Swap Force. For example Voodood got his huge AoE back on the third hit of his combo when on the Elemantalist path, and Tree Rex has his awesome range on his charged smash attack. I'm starting to feel like the best bet is to treat the Toys for Bob games and VV games as separate series each with their own line of toys, since TfB's toys seem nerfed on VV's side, yet VV's toys seem buggy (like the controls bug I reported with Wind-Up) or less effective (like Dune Bug's dune balls not working on as many enemies and knockback/juggle attacks in general being less effective) on TfB's side. I expect TfB's toys to be nerfed again and VV's toys to work well again on the next VV game...
What about you others that have the game? Are you leaning strong one way or the other, or do you have truly mixed feelings about it so far like I do?