Quote: TigorusSo has anyone actually tested the SSA and Giants Gen in Trap Team yet?
I'll chime in to say that for Trap Team, which I've beaten on Medium and finished all arena battles in, the old Skylanders simply aren't cutting it anymore. I stopped buying figures around SF, with only Star Strike coming to mind as a purchased figure outside of the starter pack.
In Trap Team, no one does enough damage to warrant using except the powerhouses from the previous games. That means if you had Drobot on Master Blaster, you'll be fine; I went through all the arenas with him and almost managed to beat the final Kaos fight with him alone. Same goes for Tempest Dragon Whirlwind. Star Strike retains her old broken-ness, but takes forever to win (that said, as boring as it is, she works because of her almost-immune-to-projectiles-play style). Everyone else pretty much fails. Hell, even Drill Sergeant, well known for high damage output with future cannon, gets wrecked easily.
At this point, it's a DPS (damage per second) competition. If you don't have high DPS and the ability to do that while on the run, you aren't keeping up. If you play the three I mentioned that work (Drobot, Whirlwind and Star Strike), the key strength between them is there ability to hit hard, hot fast and hit while running away. Drobot ticks really fast and now hits for 36 per tick (if you're a bit off with your aim, it's 18 per tick, and 8 per tick if you hit only with the side blasters and not the main two). I'd say Drobot's been buffed, he wrecked the arenas easily and mostly without the use of a trapped enemy (except one arena). Drobot can spam his lasers for stupid levels of damage, and hit for 160 damage with Afterburners to get away. Most of the time enemies die before they reach Drobot because his damage output is so high.
Whirlwind of Tempst Dragon still plays the same "spam clouds and watch things die" game she always has. I don't think I need to explain Tempest Dragon, the clouds do damage at a ridiculously fast pace, while the matrix adds enough damage to kill and her flight ability gets her away while her clouds do the damage for her.
Star Strike is Star Strike. Immunity to Projectiles. Nuff' said.
With all that said, the other old figures I have are completely worthless. Maybe others might contend with a hell of a lot of running and gunning, but anything that doesn't have a projectile is dead. Chop Chop, even S2 with Wow Pow, isn't looking that good anymore. Still passable if you want to torture yourself, but not really good anymore. I now have a box of figures that don't do anything worthwhile anymore. The nerf trend seems to hold true across the board with only the odd exception here and there. I'm comparing my figures with the output from Snap Shot, a Trap Master, not to be unfair, but because on medium, I don't think a reasonable person could beat the game with only Snap Shot enjoyably. Sure, you could beat the game if you played extra carefully, but I wouldn't be enjoying it. It'd be tedious (his DPS is counterbalanced by his larger hitbox).
I guess I can sum this up by saying, if you have a large collection of old figures, expect only a few cores to be of much use. Giants? You have got to be kidding, that's like the large hitbox of Trap Masters without any of the fun. Just....just Drobot the game. Drobot's been buffed a lot.
Edit: had more time to test Stealth Elf, Chill, Blast Zone. Turns out the overall trend is still the same. If you were a powerhouse before, you probably still have a high DPS output now. Stealth Elf on PBS ticks for 36 damage each time, and ticks relatively fast, while her tiger attack (attacking while Stealth'd) gives out 192 damage on the first hit. Assuming you hit with the tiger attack and then spam her close range blades, she can kill most things at the cost of most of her health (due to having to be in close range, she has no protection and Arboreal Acrobatics isn't fast enough to get her away reliably). Sure, Sylvan Regeneration does help out a bit, but at only 5 health each time, it regenerates far too slowly.
Chill...on Ice Lancer, is surprising. While previously a good character, she wasn't know for high DPS. Now, her spears hit for 101 damage each, with each round of spears firing pretty quickly after the last set. The Ice Walls are now much easier to break, but they still serve her Shatterspear, which turns her 3 spears into 5. Sadly, as they all fan out and dissappear a short distance away, she has to be pretty close to be able to hit reliably. Good for clearing out swarms, but her old style of control with the ice walls is completely gone. She's just a projectile spammer now, and while 101 per tick is good, Drobot outclasses her for sheer broken-ness. Gone are the days of strategic ice wall setups, just mash the attack button.
Blast Zone. He hits for 58 damage per bomb, and since he throws 2 bombs every time in quick succession, that's a lot of damage output. Sadly, they bounce. And they now bounce OVER enemies. Meaning you have to Be at the correct distance to get the bombs to hit, or really close. Good, passable, but again, might as well use Drobot.