Moderators and hunters, please, feel free to move it where it should belong, if this is not the right place. Thanks.
So, my idea for the fifth game of the Skylanders series is, first of all, quite long, I think.
So, prepare for a long read, if you want to continue.
TITLE: Skylanders Legends
GIMMICK: No gimmick (will explain this later)
BASIC PLOT: This game takes place a lot of years after Trap Team, and Kaos already tried multiple times to conquer the Skylands. He decided that, before giving up definitely with his attempts, he will try to put all his efforts and create the most evil plan he has ever imagined.
So, he invents a device called "The DoomsDay Machine", that creates a gravitational pull so intense, that makes the biggest landmasses in the Skylands starting to move towards it.
When Kaos finally deactivates the machine, all the major islands are now part of a single huge landmass, but the consequences are way more terrible.
All the Elemental themed kingdoms are now really near to each other, causing great natural distasters to start striking (the volcanoes in the Fire Kingdom start to burn the forests of the Life one, and the oceans of the Water Realm turns the lava of the former into stone).
Now that the elemental order of the Skylands is threatened, it's up to the Skylanders to bring back the old equilibrium of the Elements.
GAMEPLAY: So, this game is like an important milestone, for the Skylanders franchise.
Instead of simply creating a new gimmick, to get along with the new story, the developers of V.V. actually wanted to pay respect to all the older entries of the series, and really make you feel again the magic of the first game.
All the older characters, from Spyro's Adventure, Giants, SWAP Force and Trap Team will work in this game, along with a cast of 32 completely new Core characters.
All your older Adventure Packs will work too, unlocking their levels in a little different way, and so will your Battle Packs and Magic Items.
Traps will work too, since you won't need a new Portal to play Legends, if you already own the Traptanium one, and there will be 50 new trappable villains that you can capture and play as, without a timer, this time, as they will have a life bar just like a regular character. They will also have quests to complete to upgrade their moves and unlock new attacks.
All your older villains will work too, and will be automatically transferred to Legends if you have a save file of Trap Team in your console; they will now have upgradable powers too.
If you change console, you will simply have to load a villain inside Legends, and he will now be inside the game, ready to be switched whenever you want.
The Skylanders will also have new functionalities.
A new option, called the "Power Switch" is added, that lets you mix and match the upgrades from the two path of a character, so you can choose one attack from a path, and only two for the other, if you want. This option is available for all the characters released.
Lightcores will now have a new move, along their bomb. While playing, a white bar will start to charge up, and when it's completely full, you will unleash a stronger attack, basing on which power you decided to use in that moment.
Dark characters now have slightly different animations, from their regular counterparts, and differents visuals when attacking (purple effects, just like Dark Spyro).
Legendaries won't appear as that, or have stronger status, until you play and complete their Heroic Challenges.
All your Treasure Hunt variants will now appear different in-game.
Heroics are also back, and they will be playable at the Temple of Time.
Instead of being random missions, each Heroic Challenge will take place in the past of each character, and you will get to play their backstories.
Quests are also back.
All your reposes and Minis will work too, ad they will also have the Power Swich option.
Speaking of reposes, all the non reposed characters, from the first game, to Trap Team, will now have a S2, but they will ALL be sold separately, from the new characters, so you won't have to buy a repose you dont' want, when picking up a new Core.
A new kind of characters will also be sold: they are called "The Legends", and are simply Core versions of gimmick characters (smaller Giants, unswappable SWAP Force and non Traptanium wielding Trap Masters). They all cost 10$, just like a normal Core, mad they have been made so that you can now buy a previously more expensive character, while keeping in mind that he won't have the special characters their gimmick versions had (Giants won't deal high damages, and won't kill enemies and dostroy objects by just walking on them, Swappers won't be' able to swap and Trap Masters won't deal extra damages, or won't be able to destroy Traptanium clusters).
The game is no more a levels one, but it's now an open world, that you can fully explore.
There won't be a hub, since the whole game world is one, and to access all the different activities, you will now have to reach specific places (Arenas for the PVP and Sigle Survival Mode, Kaos Castle for the Doom Challenge, and so on...), and the Story Mode missions will act the same way.
Scattered trought the whole world are a lot of NPC's that will give you extra quests to complete, to gain experience (the level cap is now 30), upgrade villains or simply collect money.
You can now play online with other friends, as long as they are in your friends list, the Story Missions, free roaming and PVP battles.
The world will require you to use special elemental (and some times character) related abilities, to fully explore it. Here are some examples:
- Fire characters can now walk on lava, and pass fire obstacles without being harmed;
- Water characters can now swim (even under water) and don't suffer ice damages from the ambient;
- Earth characters can now destroy special crystals again, and won't suffer rock based damages;
- Undead characters can now access corrupted areas, that would normally damage other characters;
- Air characters can now fly (some other characters can, such as Blast Zone, High Five and so on) and won't be damages by storms;
- Magic characters can now activate ancient Arkeyan machines and won't be' damaged by magical anomalies;
- Life characters can now regrow whitered vegetation and won't suffer poison damages;
- Tech characters can now repair broken machineries and won't suffer electric damages.
Swappers movement types now will bend better with the gameplay, since SWAP Zones are gone.
Dig characters will be able to excavate, and open new areas, or retrieve treasures, Sneak ones will be able to elude enemies, Teleport ones can pass specific walls, and so on.
Trap Masters still deal higher damage to trappable villains, and can destroy Traptanium shards.
Light and Dark characters will now follow the dynamic day and night cicle: Dark characters will be stronger at night, and Light ones at day.
Characters will now also deal stronger damages, to their opposite Element, but will also suffer more, if attacked by enemies from the same one.
Legends will come with 4 new Adventure Packs, 3 new Battle Packs and all the old traps will be sold again, along with some other ones.
The Starter Pack will have two versions:
- the regular one, including the Traptanium Portal, three new Skylanders, from the Magic, Tech and Water Elements (does this remember you something...?) a poster and the game.
- the Portal Owner Pack, that will differ from the other for two things; it won't obviously have the Portal and will also have a new character from the 8 Elements.
The 3DS version will be a more platform-ish adventure, and will have a completely different story. It will have a Portal Owner Pack too.
There will also be a Vita version that will act as a porting of the console game.
Ok, now it's over.
Thanks for the patience, hope you liked it and please, let me know what you think about it, or if you have other questions regarding the idea.
