Opening scenario: Marik was hired to be the night guard at Freddy Fazbear's Pizza, and despite Bakura constantly telling him it's a bad idea, he ignored his pleas and went over to the pizzeria on his first night... alone. While Marik received a call from this "stranger" on the phone after arriving, Bakura was actually on his way over to the pizzeria to try and get Marik out of there before anything bad could happen. Also, Melvin was sitting in his soul room, feeling extremely bored, but then a weird feeling forms in his gut. He knew his hikari was working at a pizzeria that had strange rumors floating around about the animatronics, and at first he was originally going to just pull a prank on Marik to spook him during the job because he never believed the rumors were true... but the unusual amount of fear he felt in the room that wasn't coming from Marik told him otherwise.
Melvin never liked his hikari at all, but he realized if these animatrons went after Marik, he would lose his own life if his hikari was killed because he wouldn't exist if Marik wasn't alive. However, Melvin wasn't sure how he could suddenly detect the pure fear left behind by previous night guards. Little did he, Marik, or anyone else realize that Ryou Bakura's Monster World RPG pawn piece, the level 13 White Mage Bakura, was still in one of Marik's pocket from a few hours earlier before Marik went over to the pizzeria, and that the white magician pawn could easily detect this said fear and the strange darkness in the atmosphere due to the fact he has high sensitivity to these kinds of things as a magician of the healing and cleansing arts.
The alarming amounts of darkness in the pizzeria's atmosphere is what triggered White Mage's mysterious awakening outside of the Monster World tabletop RPG, and he knew danger would come towards the person whose pants pocket he was hidden in, which caused him to automatically share the same feeling of warning to Melvin since Marik's Yami is the only other person that is currently in the pizzeria, but Mage doesn't actually know anyone from the outside world other than Ryou and Yami Bakura. While the animatrons start to become active, the pawn silently hopes for the best as he remains hidden in Marik's pocket for now, channeling some of his MP into his magic staff, knowing he'll soon have to use some spells to help keep the danger away.
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Rules:
- You can only roleplay as 4 characters max, 2 Yu-Gi-Oh characters and up to 2 animatronics.
- You can roleplay as any of the animatronics at any appropriate given time (aka you can choose not to roleplay as the character if it isn't active/not being used. This will create more tension as to where the animatronics are currently at, just like in the FN@F's game.) No OC animatronics or characters. Your animatronics include: Bonnie, Chica, Freddy, and Foxy.
- This will be a rather gory and dark-themed roleplay, but at least try to keep it PG-13.
- Have fun!
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Character Sheets:
Name:
Gender:
Personality:
Age:
Current situation in this story:
Appearance:
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Let's begin!
Name: Marik Ishtar
Gender: Male
Personality: Happy-go-lucky, rather dim-witted, tries to stay positive about things, usually doesn't have a clue if something bad is going to happen. He is scared of many things. Caring, especially of Bakura, unless it is someone he doesn't like. He crushes on Bakura hardcore.
Age: 18
Current situation in this story: He was hired by Freddy Fazbear's Pizzeria for the night shift. He is at the pizzeria all alone for now.
Appearance:
Name: Melvin Ishtar
Gender: Male
Personality: Cold, evil-minded, the darker half of Marik's mind. Mischievous, and loves to pull pranks on his hikari. Has actually tried to murder his hikari a few times, but didn't succeed because he would be killing himself as well. Quick-tempered and likes to be alone most of the time.
Age: 18
Current situation in this story: Is stuck inside of Marik's soul room while Marik is at the pizzeria. He plans to break out into spirit form however, and try to prank him.
Appearance: