Quote: GhostRoaster617I for one am happy there is no additional gimmick to the Trap Masters like with the Swap Force. To me this wrecked the Swap Force because unless you like the very specific characters, it's almost to like 8 Swappers with different elements and types at the same time. Like for me I have

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which left me without a spin, speed, and sneak character to call my own. So what are your thoughts on the differences with the two teams? Also anyone happy these guys look way more fun than the giants hands down, or do you think the giants are too original to be hated?
1 - How did you not get a blast zone?
2 - The trap masters do have an additional gimmick. They're weapons glow near villains you can capture and do extra damage (I think). It seems like the original intent was to only allow the masters to capture villains, but that idea got discarded. Also, only the trapmasters can open the traptanium element gates. So you will still need 8 new figures to get through all areas. There's no TT advantage here.
3 - Looking fun and being fun are two different things. It's best to wait to judge till after you can play with the characters you're evaluating
4 - You switched to comparing to Giants...was that intentional? I liked the idea of Giants, but wasn't terribly fond of playing as a giant. The slower speed and blocking much of the screen was annoying when playing 2 player.