Quote: Arc of ArchivesIt seems reasonable to assume at some point they'll eschew compatibility with older figures, because of storage space, but I'm also getting tired of hearing it so often.
There isn't more evidence than usual pointing to Skylander compatability being removed, so there's not much to base speculation on, so I don't think it's interesting to discuss. I can see Traps being dropped next game because we have no answers about such a simple question, and since they need a slot on the Portal they'll need to keep a physical slot on for them (I don't see why they'd have to make the Portal smaller by removing the slot, though). I guess you could argue because they might drop Traps that they wouldn't have an issue dropping Skylanders, either?
Here's my thing on it. S1 Spyro has most of the same coding as S3 right? Same as the Dark version, or the Legendary. There are or course skin and palette swaps on things. Higher series allow for path swapping. Little mini Spry is basically Spyro's coding again, with a small model attached to the attacks. Eon's Elite is going to be S1 Spyro with coding giving him some added stat bonuses. Thats like 7 figures right there, most of them sharing the same coding though outside a few minor variations. Lightcores are the same as their base counter part in terms of attacks minus the Lightcore attack, and dont have things like the wow pow. When you start hacking off the alt decos, the legendaries, the minis, etc because the primary coding in all of these is shared for the character the amount of upkeep starts to drop. Numbers are easy to change, its the modeling and coding for new attacks that is really the primary grunt work. The magic items are pretty much copy/paste. (yes I know its a bit more complex than just that) but they dont really change between games. The Adventure packs dont really hold any level info on them, the packs are already on the disk. The item serves as an unlock key. Its clear they havent had any intention of having the extra levels carry over between games.
So again, ignoring all the color variants, minis, lightcores, and what not we're really looking at around ...
32 Cores (Spyro's Adventure)
+8 Giants
+8 Cores (Giants)
+16 Swappers
+16 Core (Swap Force)
+16 Trap Team
+16 Cores (Trap Team)
____________
112 Actual characters being repeated after this game. *Note as I dont know what the ? characters are for the Skylanders, I'm not counting those four at this point in time.*
*IF* villains transfer over into Sky5, thats another 46 more characters. From the talk though while they can be upgraded and such, they arent as complex in terms of upgrading. So less coding to redo again. Now 112(158?) is certainly a lot of characters to continue to support. I'm not going to deny that. I do however think a lot of the coding would just be recycled though for things like the attacks. Maybe not? I'm not a programmer. I would think however as the games continue to support the information from the old games, that something has to be mostly repeated over and over again.
I think people just need to remember when they talk about total character to continue to support, that sometimes the number isnt as large as it might seem, as a lot of figures are going to be sharing coding. Hence reducing the bulk number of characters to be supported.