@tigerdr Err... n-Space developed Giants 3DS, not VV. They did develop the first 3DS game (as well a couple of ports and the mobile games), but n-Space developed the other two.
@TrapShadowFan +1. That's what I expect too. And I expect TT to have a better plot than SF.
I just have to mention this somewhere... Rufus is my most hated NPC ever, and that's become a joke in our household. At least he gave me one good thing- being such a joke- though I still absolutely hate him.
To be honest I haven't touched SF for about two weeks now and haven't wanted to. I'm doing a casual run of each Skylander game before TT, so I'll replay it once I complete Giants again, but I'm not excited to. It has a couple of major mechanic improvements and the extra modes are good, but I didn't care for the plot at all (not going over that, nitpicked it dozens of times) so I wasn't compelled to beat it, and got sick of replaying it faster than the other two.
I like the level design more, though. The puzzles and vehicle segments/minigames are mostly more interesting- for instance, the Spark Plugs give you a good amount of Gold for completing them so that they still give you something like exploring the level would, and all the vehicle segments have faster movement than those in SA/Giants. I think they should have added Gold rewards similar to Giants for the vehicle segments- they give too little gold, though at least they don't feel as slow. I also really like how spots with collectables are replaced with gold if you've collected from them and revisit- you still have a reason to explore and the levels don't feel so empty. (I'm smad that's gone in TT!
Grrryyyy!
)
The extra modes were the best addition, imo. The only extra modes I replayed much were Time Attack (because I like speedrunning and it's something I wanted since the first game, but eventually I got sick of it because of damned unskippable cutscenes in half the levels), and Survival (largely because it had no cutscenes and it's also where I would mess around with mechanics).
However, I still appreciate Bonus Missions as a fast way to get Gold, and being able to play SWAP Zones on their own was good. I personally don't care about Score Attack (but it's good to have the option), though that aside, the only other qualm I have with the bonus modes is how Battle Mode's so limited. It is the worst Battle Mode in the series, and I won't listen to any objection against that- you need to get Battle Pieces for 2 of the 5 arenas, in my opinion they're all more bland than the majority of the SA/Giants ones, no mode options like Ring Out, catchphrases and arena intros repeat between every match and make it slower to start rematches than Giants, and being unable to attack in midair feels awkward in Quicksand Quarry/Treacherous Beach (which have fairly prominent bounce pads).
My goodness, I haven't even mentioned how I hate the way some older Skylanders were nerfed. I never choose to play most of them, because a lot of them are just unusable in SF. Some (like Shroomboom) were actually buffed well and would fit right in with the new ones, but the majority are just noticeably worse than the new Skylanders. I'm mad that TT is power-creeping again, because they're going to have to rebalance everyone for a new scale AGAIN, which didn't turn out well for a lot of the old Skylanders in SF (especially the ones that got unnessicary nerfs to their mechanics, like Sprocket getting hit while building a turret leaving her in place, or her Landmine Golf only hitting one enemy now *grumblegrumble*).
I like how they used jumping- ie how you'd use it to jump over the Earth Geargolems' shockwaves- and it gives the levels more flow, because you don't see jump pads lathered over them, though they still implement spots where you need to jump. Improved knockback is great- it's much more balanced than the TFB games, in that there are more moves you can use that guarantee it happens- so it's more based on skill, because you can almost always set up/use something to stop an enemy for a second, while not many attacks in SA/Giants had guarunteed knockback.
Just having less/way shorter unskippable cutscenes and
more rewarding Quests, plus maybe a better Battle Mode, would have made SF so much better to me. It felt like there was nothing left to do with my Skylanders after I went through every level/each extra mode and Quests were oh-so-painfully unrewarding, plus I got sick of all the cutscenes in levels, which made it really boring to play a short session if I wasn't playing Survival.
I liked messing around with mechanics after I got tired of everything else, although I wish there were some place which would challenge me to use them and force me to know them, like an Impossible Difficulty. (That's not a big problem, though- I'd like a harder difficulty, but rather see a bunch of other stuff adjusted first.)
In summation: I think SF added some really good stuff but overall had a lot of niggles that bogged it down somewhat. I want to see some of those additions in a game that addresses the bigger issues SF had.
I'd say objectievly Giants is the worst of the main three, and wether you like SA or SF better probably depends on wether you care about the story or level/mechanic design more.
(Personal favourite is Giants because of nostalgia + some unique tweaks, least favourite is SF because I found it unrewarding to replay, though they're all good)