Quote: GhostRoaster
In my opinion, Skylanders doesn't need a gimmick--they are actually innovating and providing new technology--which is pretty darn cool. They need to do more on the game side of the equation.
It would be ILL ADVISED for both houses to not start to leverage the existing engine. How the heck can you innovate if you have 100+ character remodels and having to maintain that in their own engine. Sounds like a recipe for disaster. IMO, they are leveraging VV's engine.
Well I think we need to define 'gimmick' - to 'me'...'Giants' was a gimmick. Characters who were pretty much identical, but larger and thus carried a larger price tag and served as a raison d'etre for a new game. Then with Swapforce - it was the same thing (with a little more tech at least) - the 'gimmick' to me was being able to swap the tops/bottoms. On top of it all, part of me feels the entire game itself is a gimmick..."We aren't really making money on the Spyro IP, what can we do?", and thus the 'digital toys' were born. Nothing wrong with it and maybe saying gimmick attaches too much of a negative connotation, but my original point was...
The next Skylander game won't be called "Skylanders 4". There will be an add-on to describe the new 'feature', something to make it stand out from the past entry. Activision NEEDS that to move units. On the other hand, Disney doesn't have to do anything like that. Hell, being honest Disney could repackage DI1, add in expansions for Star Wars & X-Men, and walk away with wheel barrels of money. They don't "need" to do any 'real' innovation, because of the strength of their licenses. Sure as a gamer I want them to. But the requirements to attain success for the two companies is just different.
As for the game engines, I'm 50/50 on it. I started playing Call of Duty with Modern Warfare 2...it was a BLAST...still is truthfully. Then Black Ops came out...by Treyarch. I played with my same circle of overly skilled friends (I'm the free guy in the group admittedly), and it just wasn't as fun for me for multiple reasons. Then MW3 comes out and while it didn't duplicate MW2's "fun" factor, it was so much better than BO. Then BO2 came out, at that point it became "ignore the Treyarch offerings". I say that because my wife REALLY enjoyed Giants, but she will walk away and grade papers or something if I que up Swap Force. On this forum, there appeared to be a heavy following of people who prefer Giants to Swap Force for reasons that extend beyond "Heroics". So "50%" of me is glad there is a rotation, because my expectation is SL4 will play closer to Giants and will bring things from Giants like Heroics "back". The other 50% though knows how inefficient it is. Giants felt almost perfect because it was built of Spyros, but now we are going to have a 'delay'' in improvements & QoL features. Now it's going to be harder to predict the quality of the game.
so I can take it or leave it really. Reality is its SUPER doubtful that SL4 will use the same engine as SF...Treyarch and Infinity Ward don't pass maps back and forth or models, let alone actual engines...and their relationship is nearly identical, with the only difference being 'backwards compatible hardware'
- Unreall